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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''VideoGame/RollerCoasterTycoon'' fame.

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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' ''VideoGame/TransportTycoon'' and ''VideoGame/RollerCoasterTycoon'' fame.
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italics for work names


Elite is a famous, popular (it eventually sold one copy of the BBC Micro version for every BBC Micro in the world at the time[[note]]which is remarkable, considering that a large percentage of these devices were owned by ''schools'' and, in theory, were only supposed to run educational or edutainment software[[/note]]) and historically significant [[SimulationGame game]], one of the earliest in the WideOpenSandbox genre. It was written by David Braben and Ian Bell, and first released in 1984 for the BBC Micro and Acorn Electron. In the game you start on Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. From here you seek fame, fortune and money via one of the many, many, different options open to you. You can:

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Elite ''Elite'' is a famous, popular (it eventually sold one copy of the BBC Micro version for every BBC Micro in the world at the time[[note]]which is remarkable, considering that a large percentage of these devices were owned by ''schools'' and, in theory, were only supposed to run educational or edutainment software[[/note]]) and historically significant [[SimulationGame game]], one of the earliest in the WideOpenSandbox genre. It was written by David Braben and Ian Bell, and first released in 1984 for the BBC Micro and Acorn Electron. In the game you start on Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. From here you seek fame, fortune and money via one of the many, many, different options open to you. You can:
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* SpaceColdWar: in Frontier and FFE, between TheFederation and TheEmpire.

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* SpaceColdWar: in In Frontier and FFE, between TheFederation and TheEmpire.



** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.

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** With ''Elite II'' and ''First Encounters'', this even extends to one of the widest sandboxes ever. You could even travel to the other side of the galaxy, asserting that you have a) a fuel scoop (no civilization equals no gas stations), b) good flying skills (considering that you have to sling around gas giants in order to scoop fuel and ocassionally occasionally fight off pirates), c) MUCH luck (you should hope that neither your drive nor other ship components break down) and d) even more time to traverse those 20k light years.
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It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

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It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/WingCommanderPrivateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' fame.

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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' fame.
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* FanRemake: ''{{Oolite}}''.

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* FanRemake: ''{{Oolite}}''.''VideoGame/{{Oolite}}''.
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* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where the norm)

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* PressStartToGameOver: Elite was a very complex game for its time with unheard intrincated features and a steep learning curve even after studying the manual (in an era where five stock lines in the back cover of the game where were the norm)
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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise and when you land at stations.

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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise supercruise and when you land at stations.
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*** Before you do any of that, you actually have to '''get''' to the space station- you typically come out of hyperspace a certain distance from the planet, so you need to find it (using your navigation instruments) and make sure you stay on course (not easy for a complete beginner), hoping you don't get shot up by pirates and Thargoids ''en route''.
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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps or later space sim games, you're in for a VERY rude awakening.

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* DamnYouMuscleMemory: Because of the series' Newtonian physics, if you're used to the mechanics of ShootEmUps {{Shoot Em Up}}s or later space sim games, you're in for a VERY rude awakening.
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.

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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''Elite: Dangerous'', ''VideoGame/EliteDangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
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* WelcomeToCorneria: ''Dangerous'' has about a dozen messages per action for NPC ships. Thankfully, there is no voice acting so it doesn't become grating.
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* AutoSave: ''Dangerous'' automatically saves when you leave hypercruise and when you land at stations.
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* BladderOfSteel: There is no Pause functionality in ''Dangerous'', which is particularly annoying because there is a control called "Pause" [[NonIndicativeName that doesn't actually pause the game]]. The Save and Quit button in the menu functions like a (very slow) pause button.
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* LinearWarriorsQuadraticWizards: In terms of MoneyGrinding, combat in ''Dangerous'' is good at low levels but the payouts remain constant (~5-50k bounties) despite the skyrocketing price of combat ships, upgrades, and weaponry for largely marginal performance increases. On the other hand, trading ships are agonizingly dull to fly but rake in the dosh and upgrades directly increase their ability to make more moola, with larger cargo storage racks equaling larger profits.


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* MoneyGrinding: Trading is mindbogglingly dull but is the only viable way to purchase the large craft, i.e. the Anaconda in ''Dangerous'' at a whopping 142 million credits.

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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics.

It has been cited as inspiration for VideoGame/EveOnline, VideoGame/{{Freelancer}}, Jumpgate, InfinityTheQuestForEarth, VideoGame/WingCommander: Privateer, the EscapeVelocity series and the ''Videogame/{{X}}-Universe'' series of space combat and trading games, open-source VideoGame/{{Vegastrike}} (it got "Elite Strike" mod, but its development currently seems to be frozen). There is now also a free, open-source remake, Videogame/{{Oolite}} (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.

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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics.

It has been cited as inspiration for VideoGame/EveOnline, VideoGame/{{Freelancer}}, Jumpgate, InfinityTheQuestForEarth, VideoGame/WingCommander: Privateer, the EscapeVelocity series and the ''Videogame/{{X}}-Universe'' series of space combat and trading games, open-source VideoGame/{{Vegastrike}} (it got "Elite Strike" mod, but its development currently seems to be frozen). There is now also a free, open-source remake, Videogame/{{Oolite}} (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

graphics. The fourth game in the series, ''Elite: Dangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.
future.

It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommander: Privateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
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** There's a [[AllThereInTheManual Galnet]] article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend.
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* ArtificialStupidity: The AI in ''Dangerous'' isn't terrible competent at avoiding collisions. The changelog for update 1.1 includes some amusing bugfixes, like "Stopped AI miners from mining empty space"

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* ArtificialStupidity: The AI in ''Dangerous'' isn't terrible terribly competent at avoiding collisions. The changelog for update 1.1 includes some amusing bugfixes, like "Stopped AI miners from mining empty space"
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* ArtificialStupidity: The AI in ''Dangerous'' isn't terrible competent at avoiding collisions. The changelog for update 1.1 includes some amusing bugfixes, like "Stopped AI miners from mining empty space"
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* AbsentAliens: There are no intelligent aliens in ''Dangerous''

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* AbsentAliens: There are no intelligent aliens in ''Dangerous''''Dangerous''... yet.
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** Many NonPlayerCharacter ships in ''Elite: Dangerous'' use names taken from the game's various backers, which includes a lot of pop culture references. So don't be surprised if you run across such characters as [[Series/TheJoyOfPainting Bob Ross]], [[WesternAnimation/{{Futurama}} Hubert J. Farnsworth]], [[ComicStrip/CalvinAndHobbes Spaceman Spiff]], [[WesternAnimation/{{Futurama}} Zap Brannigan]], [[Series/RedDwarf Arnold J. Rimmer]], Creator/PatrickStewart, or even ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]]''.
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* CutAndPasteEnvironments: One criticism of ''Dangerous'' is that the only functional difference between two solar systems is how many planets there are and what color they are. As the game currently lacks planetary landing, the only difference between (ringless) planets is how big their NoWarpingZone is what color the planet is. The skybox adds to the issue; it's realistic (being a render of what the sky would look like from that point in space), but looks damn near identical in every system bar the galactic core or areas near nebula.
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**However, the succession of the emperor has brought up a bastard child of the emperor. The emperor has since started a wedding procedure to assure the throne to his daughter.

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As Elite IV has been released (as Elite: Dangerous), it no longer fits as Vaporware. (Never mind that it should have been under the trivia tab anyway.)


* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' fame
* {{Vaporware}}: [[SavedFromDevelopmentHell Up until its release as]] ''[[SavedFromDevelopmentHell Elite: Dangerous]]'', ''Elite IV'' had been a classic poster child of this trope [[DevelopmentHell for years]].

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* UpdatedReRelease: Elite Plus for PC, with added features and improved graphics. Coded by Chris Sawyer of ''TransportTycoon'' and ''RollerCoasterTycoon'' fame
* {{Vaporware}}: [[SavedFromDevelopmentHell Up until its release as]] ''[[SavedFromDevelopmentHell Elite: Dangerous]]'', ''Elite IV'' had been a classic poster child of this trope [[DevelopmentHell for years]].
fame.
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* VaporWare: ''Elite IV'' has been a classic poster child of this trope [[DevelopmentHell for years]].

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* VaporWare: {{Vaporware}}: [[SavedFromDevelopmentHell Up until its release as]] ''[[SavedFromDevelopmentHell Elite: Dangerous]]'', ''Elite IV'' has had been a classic poster child of this trope [[DevelopmentHell for years]].
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* CasualInterstellarTravel

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* CasualInterstellarTravelCasualInterstellarTravel: Frame Shift Drive enables FTL speeds within a planetary system and also jumps between systems. Range is not unlimited, but the more powerful your FSD, the longer your jumps.
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* {{Microtransactions}}: The only way to acquire alternate ship paint jobs in ''Dangerous'' is to buy them, at $3.50 a design.
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* OurWeaponsWillBeBoxyInTheFuture: Almost every ship in ''Dangerous'' has a very blocky shape - the Imperial Clipper and Eagle are some of the few exceptions - as a ContinuityNod to the vector graphics of the original game.
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* AbsentAliens: There are no intelligent aliens in ''Dangerous''
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** There's a system named [[VideoGame/EveOnline Jita]] in ''Elite: Dangerous''.

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