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* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released in arcades, the sequel is much more [[ActionizedSequel action-oriented]] with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.

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* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released in arcades, the sequel is much more [[ActionizedSequel action-oriented]] with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though although it has no region lockout allowing making it to be played on any [=XBox=][[/note]] import-friendly.[[/note]] and Windows.



* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade LightGunGame in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup that threatens the world with bio-engineered weapons. As a series staple, objects can be shot to collect secret documents.

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* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade LightGunGame in the same vein as ''VideoGame/VirtuaCop'' which takes many cues from ''VideoGame/TimeCrisis'', ''VideoGame/VirtuaCop 3'', and ''VideoGame/TimeCrisis''.''VideoGame/TheHouseOfTheDead 4''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup that threatens the world with bio-engineered weapons. As a series staple, objects can be shot to collect secret documents.



* XMeetsY: Using the elevator doors as cover while the game yells "Action!"? Shooting things in BulletTime before time runs out and getting hit, while the BigBad tries to uncover secrets behind genetic engineering? A first boss that chases you down a narrow corridor and others who need to be shot at their weak point? Looks like the game's taking some notes from ''VideoGame/TimeCrisis'', ''VideoGame/VirtuaCop 3'', and ''VideoGame/TheHouseOfTheDead 4''.



* {{Retraux}}: One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and comes with old sound effects and music.

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* {{Retraux}}: Many sound effects are taken from the original game. One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and comes with old sound effects and music.
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Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level, while avoiding enemies and various environmental hazards.
Red doors contain secret documents, all of which need to be collected before they can escape. Later games would introduce new characters, weapons and items, enemies and hazards, and different stage layouts.

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Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level, while avoiding enemies and various environmental hazards.
hazards. Red doors contain secret documents, all of which need to be collected before they can escape. Later games would introduce new characters, weapons and items, enemies and hazards, and different stage layouts.

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Decided to condense the information.


''Elevator Action'' is a series of RunAndGun [[PlatformGame Platformer]] {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and special agents and are tasked with seizing secret documents while evading or fighting against numerous enemies as they make their escape. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level and steal all of the secret documents hidden in red doors. Players could jump through empty elevator shafts to get across areas or ride the top of the elevator, but falling down a level would often cost a life and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and shoot at you, and you could avoid them, shoot them back, or even shoot out lights [[AnvilOnHead to fall on them]] and turn the room dark momentarily. After clearing all the red doors, players would make their way to the stage exit and escape.

Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also deviate from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.

to:

''Elevator Action'' is a series of RunAndGun [[PlatformGame Platformer]] {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and special agents and are tasked with seizing secret documents while evading or fighting against numerous enemies as they make their escape. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

escape.

Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level level, while avoiding enemies and steal all of the secret documents hidden in red doors. Players could jump through empty elevator shafts to get across areas or ride the top of the elevator, but falling down a level would often cost a life and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various environmental hazards.
Red
doors and shoot at you, and you could avoid them, shoot them back, or even shoot out lights [[AnvilOnHead to fall on them]] and turn the room dark momentarily. After clearing contain secret documents, all the red doors, players would make their way of which need to the stage exit and escape.

be collected before they can escape. Later games would include doors that provide weapons, items introduce new characters, weapons and score bonuses, as well as items, enemies and hazards, and different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also deviate from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.
layouts.


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* MarketBasedTitle: Known as ''Elevator Action II'' in North America.

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* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade LightGunGame in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup who threaten the world with bio-engineered weapons. As a series staple, objects can be shot to collect secret documents.

to:

* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade LightGunGame in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup who threaten that threatens the world with bio-engineered weapons. As a series staple, objects can be shot to collect secret documents.



* AnvilOnHead: In some games, the ceiling lights can be shot and used to knock out enemies standing under them.



* AnvilOnHead: In some games, the ceiling lights can be shot and used to knock out enemies standing under them.

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Not to be confused with the trope ElevatorActionSequence, which this series oddly averts as the action takes place outside of the elevator.


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Not to be confused with the trope ElevatorActionSequence, which this series oddly averts as the action takes place outside of the elevator.
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Added DiffLines:

Not to be confused with the trope ElevatorActionSequence, which this series oddly averts as the action takes place outside of the elevator.

Added: 111

Changed: 175

Is there an issue? Send a MessageReason:
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''Elevator Action'' is a series of RunAndGun PuzzlePlatformer {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and special agents and are tasked with seizing secret documents while evading or fighting against numerous enemies as they make their escape. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level, while stealing all of the secret documents hidden in red doors. Players could jump through empty elevator shafts to get across areas or ride the top of the elevator, but falling down a level would often cost a life, and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and shoot at you, and you could avoid them, shoot them back, or even shoot out lights to fall on them and turn the room dark momentarily. After entering all the red doors, players would make their way to the stage exit, which in the first game was the basement floor, and escape in a CoolCar.

to:

''Elevator Action'' is a series of RunAndGun PuzzlePlatformer [[PlatformGame Platformer]] {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and special agents and are tasked with seizing secret documents while evading or fighting against numerous enemies as they make their escape. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

Most of the games follow the formula of the first game: Players would make their way down a building using the many elevators and escalators scattered throughout the level, while stealing level and steal all of the secret documents hidden in red doors. Players could jump through empty elevator shafts to get across areas or ride the top of the elevator, but falling down a level would often cost a life, life and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and shoot at you, and you could avoid them, shoot them back, or even shoot out lights [[AnvilOnHead to fall on them them]] and turn the room dark momentarily. After entering clearing all the red doors, players would make their way to the stage exit, which in the first game was the basement floor, exit and escape in a CoolCar.
escape.



* ''Elevator Action'' (1983) - Originally released in arcades, players take the role of Agent 17, codename "Otto", to navigate through a 30-story building to obtain secret documents while avoiding other spies and agents. It was ported to numerous consoles, including the [[UsefulNotes/NintendoEntertainmentSystem NES]] (which was later released on the Wii's Virtual Console). The 1991 UsefulNotes/GameBoy port is unique in that is introduces new enemies, stages and obstacles, as well as the ability to acquire different weapons such as grenades and a machinegun, which would be utilized in the sequel.

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* ''Elevator Action'' (1983) - Originally released in arcades, players take the role of Agent 17, codename "Otto", to navigate through a 30-story building to obtain secret documents while avoiding other spies and agents. It was ported to numerous consoles, including the [[UsefulNotes/NintendoEntertainmentSystem NES]] (which was later released on the Wii's Virtual Console).UsefulNotes/{{Wii}}'s UsefulNotes/VirtualConsole). The 1991 UsefulNotes/GameBoy port is unique in that is introduces new enemies, stages and obstacles, as well as the ability to acquire different weapons such as grenades and a machinegun, which would be utilized in the sequel.



* AnvilOnHead: In some games, the ceiling lights can be shot and used to knock out enemies standing under them.



* PuzzlePlatformer: Depends on the game, but some of the stage layouts will require you to use your noggin to access areas safely. Mostly evident in ''Deluxe''.

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* PuzzlePlatformer: Depends on the game, but some of the stage layouts will require you to use your noggin to access areas safely. Mostly This is mostly evident in ''Deluxe''.



--> '''Edie Burret''': Bakamitai... [[note]]How foolish...[[/note]]

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--> '''Edie Burret''': Bakamitai... [[note]]How [[labelnote:translation]]How foolish...[[/note]][[/labelnote]]
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* StealthMission: The gold medals for some stages require the player to get through it undetected by enemies.

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* StealthMission: StealthBasedMission: The gold medals for some stages require the player to get through it undetected without being detected by enemies.
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* ''Elevator Action EX'' (2000) - Developed by Altron Corporation and released for the UsefulNotes/GameBoy Color in Japan and Europe, the game is an UpdatedRelease of the Game Boy port of the original game but with color, a plot and three playable characters; Mike, Sarah and Guy. In North America, the game was released as a DolledUpInstallment in the form of ''WesternAnimation/DextersLaboratory: Robot Rampage'', based on the popular Creator/CartoonNetwork series.

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* ''Elevator Action EX'' (2000) - Developed by Altron Corporation and released for the UsefulNotes/GameBoy Color in Japan and Europe, the game is an UpdatedRelease UpdatedRerelease of the Game Boy port of the original game but with color, a plot and three playable characters; Mike, Sarah and Guy. In North America, the game was released as a DolledUpInstallment in the form of ''WesternAnimation/DextersLaboratory: Robot Rampage'', based on the popular Creator/CartoonNetwork series.

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[[caption-width-right:320:The ups & downs of the spy game!]]

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[[caption-width-right:320:The [[{{Pun}} ups & downs downs]] of the spy game!]]



* ''Elevator Action EX'' (2000) - Developed by Altron Corporation and released for the UsefulNotes/GameBoy Color in Japan and Europe, the game is an updated version of the Game Boy port of the original game. Players choose one of three characters, Mike, Sarah and Guy to unmask a conspiracy. In North America, the game was released as a DolledUpInstallment in the form of ''WesternAnimation/DextersLaboratory: Robot Rampage'', based on the popular Creator/CartoonNetwork series.
* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance, published by [=MediaKite=]. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics, as well as obstacles and enemies. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents, policemen, robots and even zombies. Two players can play together or against each other.

to:

* ''Elevator Action EX'' (2000) - Developed by Altron Corporation and released for the UsefulNotes/GameBoy Color in Japan and Europe, the game is an updated version UpdatedRelease of the Game Boy port of the original game. Players choose one of game but with color, a plot and three characters, playable characters; Mike, Sarah and Guy to unmask a conspiracy.Guy. In North America, the game was released as a DolledUpInstallment in the form of ''WesternAnimation/DextersLaboratory: Robot Rampage'', based on the popular Creator/CartoonNetwork series.
* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance, UsefulNotes/GameBoyAdvance, published by [=MediaKite=]. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics, as well as obstacles and enemies. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents, policemen, robots and even zombies. Two players can play together or against each other.



* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3, featuring 3D graphics [[TwoAndAHalfD but with 2D gameplay]]. With a stronger emphasis on the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

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* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network UsefulNotes/PlaystationNetwork for the UsefulNotes/Playstation3, featuring 3D graphics [[TwoAndAHalfD but with 2D gameplay]]. Players take the role of two agents as they uncover secrets to stop a doomsday device. With a stronger emphasis on the PuzzlePlatformer puzzle and strategic elements, the game introduces several new enemies, weapons and weapons, traps, with and unique challenges for over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has campaign, as well as downloadable content in the form of extra stages and new characters.



* DamselInDistress: Later in the game, a woman is captured and kidnapped, requiring the heroes to save her in the next stage.

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* DamselInDistress: Later in the game, a woman helping you is captured and kidnapped, requiring the heroes to save her in the next stage.



* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening the door when they're in front of it.

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* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening the door from inside when they're in front of it.


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* PacifistRun: Obtaining the gold medal for certain stages requires the player to complete it without hurting any enemies.


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* StealthMission: The gold medals for some stages require the player to get through it undetected by enemies.
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* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3, featuring 3D graphics [[TwoPointFiveD but with 2D gameplay]]. With a stronger emphasis on the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

to:

* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3, featuring 3D graphics [[TwoPointFiveD [[TwoAndAHalfD but with 2D gameplay]]. With a stronger emphasis on the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.



* TwoPointFiveD: The game features 3D graphics but the gameplay is entirely in 2D.

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* TwoPointFiveD: TwoAndAHalfD: The game features 3D graphics but the gameplay is entirely in 2D.

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* AbsurdlySpaciousSewer: The entirety of the fourth stage takes place in an underground sewer and subway.



* BombDisposal: You're only looking for secret documents in the first stage behind the red doors. In the other stages, you're defusing bombs placed behind the red doors. Fortunately, your characters take care of it themselves. Although one stage ends up blowing up anyway...
* {{Callback}}: The first stage is the only one designed like a stage from the original game, taking place in a completely vertical building, and ends with the characers escaping in a vehicle once they reach the basement. There are no escalators through.

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* BombDisposal: You're only looking for secret documents in the first stage behind the red doors. In the other stages, you're defusing bombs placed behind the red doors. Fortunately, your characters all you have to do is enter the door and the agents will take care of it themselves. the rest. Although one stage the offshore drilling rig ends up blowing up anyway...
* {{Callback}}: The first stage is the only one designed like a stage from the original game, taking place in a completely vertical building, and ends with the characers characters escaping in a vehicle once they reach the basement. There are no escalators through.



* CutscenePowerToTheMax: In the opening for the fourth stage, the agents jump from a helicopter into a subway deep underground. At the end of the fifth stage, the characters fall into an escape boat. Both falls would easily kill them in gameplay.



* PaletteSwap: Various enemies have this traight. Red Suit is a red version of the other agent enemies, and has their moves.

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* PaletteSwap: Various enemies have this traight.are re-colors of others. Red Suit is a red version of the other agent enemies, and has their moves.



* ShieldBearingMook: Certain enemies are armed with a shield, but you can knock it out of their hands with one shot. Just don't forget to shoot them again.



** The briefing before the final stage includes the line "...[[Franchise/StarWars may the power be with you]]."



* WalkingShirtlessScene: Some enemies don't wear shirts at all, and need to be shot more than once to go down.

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* WalkingShirtlessScene: Some enemies don't wear open shirts at all, that expose their chest, and need to be shot more than once to go down.another type of enemy doesn't wear a shirt at all.

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Most of the games follow the formula of the first game: Entering from the top of a building, players would make their way down the building by using the many elevators and escalators scattered throughout the level, and are required to enter all of the red doors to obtain documents before they are able to clear the stage. Players could enter empty elevator shafts to jump across areas or ride the top of the elevator, but falling down a level would often cost a life, and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and fire at you, and you can either avoid them, shoot them back, shoot out lights to fall on them and turn the room dark momentarily. After entering all the red doors, players would make their way to the stage exit, which in the first game was the basement floor, and escape in a CoolCar.

Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also stray away from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.

The franchise consists of:

to:

Most of the games follow the formula of the first game: Entering from the top of a building, players Players would make their way down the a building by using the many elevators and escalators scattered throughout the level, and are required to enter while stealing all of the red doors to obtain secret documents before they are able to clear the stage. hidden in red doors. Players could enter jump through empty elevator shafts to jump get across areas or ride the top of the elevator, but falling down a level would often cost a life, and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and fire shoot at you, and you can either could avoid them, shoot them back, or even shoot out lights to fall on them and turn the room dark momentarily. After entering all the red doors, players would make their way to the stage exit, which in the first game was the basement floor, and escape in a CoolCar.

Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also stray away deviate from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.

The franchise consists of:series includes the following games:



* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released on arcades, the sequel is much more [[ActionizedSequel action-oriented]] with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.

to:

* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released on in arcades, the sequel is much more [[ActionizedSequel action-oriented]] with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.



* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

to:

* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3.UsefulNotes/Playstation3, featuring 3D graphics [[TwoPointFiveD but with 2D gameplay]]. With a stronger emphasis on the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.



* EvilIsHammy: Who else than our villain Red Suit?



* BaldOfAwesome: Guy, one of the playable characters in ''EX'', as well as your boss.

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* BaldOfAwesome: Guy, one of the playable characters in ''EX'', characters, as well as your boss.


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* CoolShades: Guy sports some shades.

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Image added


[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/elevatoractionjpcover.jpg]]
[[caption-width-right:320:The ups & downs of the spy game!]]

-> "You are a legendary super spy.\\
Your mission: steal the documents and escape."
-->--Tagline from ''Elevator Action Deluxe''



!!The ''Elevator Action'' series contains examples of:

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!!The ''Elevator Action'' series contains examples of:!!Good luck, troper!:



* TwoPointFiveD: The game features 3D graphics but the gameplay is entirely in 2D.



* {{Retraux}}: One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.

to:

* {{Retraux}}: One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has comes with old sound effects and music.

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Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, spider drones, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also stray away from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.

to:

Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, spider drones, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also stray away from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.



* BlackoutBasement: Lights can be shot and fall on enemies, which will also darken the floor or even the whole area, which can sometimes be used to sneak past enemies unseen for a brief time. Other areas are completely unlit, preventing you from seeing enemy doors and making enemies more difficult to see. Averted in ''Returns'', which slightly darkens the area for a brief moment, but enemies killed in darkened areas get you a score bonus.



** Blue doors can be entered but serve no purpose than a hiding spot in the original game, but offer weapons, points and items in later games.
** Elevators are lit in different colors depending on the game; light blue, pink or yellow.

to:

** Blue doors can be entered but serve no purpose than a hiding spot as enemy spawning points in the original first game, but offer weapons, points and items in later games.
** Elevators are sometimes lit in different colors depending on the game; light blue, pink or yellow.yellow. Other times they have no particular color assigned to them.
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* AmbiguousEnding: If you fail to defeat Red Suit and destroy the controls in the time limit, the doors open, the nuke is launched and things go boom. If you succeed, the doors don't open but the nuke still launches, and everything goes white. Cue the credits playing over Red Suit's blimp in flames, followed by the Name Entry screen congratulating you for your good work. The fate of our heroes is completely unclear.

to:

* AmbiguousEnding: If At the end, if you fail to defeat Red Suit and destroy the door controls in the time limit, the doors open, the nuke is launched and things go boom. If you succeed, the doors don't open but time, the nuke still launches, launches and everything goes white. Cue the credits playing over Red Suit's blimp in flames, followed by the Name Entry screen congratulating you for your good work. The fate of our One could wonder if the heroes is completely unclear.escaped or perished with the bomb.



--> '''Red Suit''': Crush the old order and build a new society!

to:

--> '''Red Suit''': Crush the old order and build create a new society!
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* SurprisinglyGoodEnglish: The game is spoken almost entirely in English by what sounds like native speakers. The writing on the grammar on the other hand, including the names of the protagonists, need a little work.

to:

* SurprisinglyGoodEnglish: The game is spoken almost entirely in English by what sounds like native speakers. The writing on and the grammar on the other hand, including the names of the protagonists, need a little work.



* DamselInDistress: In ''EX'', a woman is captured and kidnapped, requiring the heroes to save her in the next stage.

to:

* DamselInDistress: In ''EX'', Later in the game, a woman is captured and kidnapped, requiring the heroes to save her in the next stage.

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* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics, as well as obstacles and enemies. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents and policemen.

to:

* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance.Advance, published by [=MediaKite=]. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics, as well as obstacles and enemies. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents agents, policemen, robots and policemen.even zombies. Two players can play together or against each other.



* ExactlyWhatItSaysOnTheTin: ''Elevator Action'' is an action game involving elevators.

to:

* ExactlyWhatItSaysOnTheTin: ''Elevator Action'' is an action game involving with elevators.



* SecretCharacter:
** D.D. Fox, the FinalBoss of ''EX'', is playable through a password that's given after beating the game.
** A fourth character in ''New'' is unlocked after completing the ''New'' campaign with all three characters.



** ''Returns'' has an invisible timer and you will lose a life if it runs out. The last segment of the game gives you three minutes to reach the end of the stage and defeat Red Suit before he launches a nuclear weapon.

to:

** ''Returns'' has an invisible timer timer, which only appears when you have a short time left, and you will lose a life if it runs out. The last segment of the game gives you three minutes to reach the end of the stage and defeat Red Suit before he launches a nuclear weapon.



* VideoGameLongRunners: Although there's usually a long gap between titles, it's been around since The80s.

to:

* VideoGameLongRunners: Although there's usually a long gap between titles, it's been around since The80s.TheEighties.



* BadassesWearBandanas: Kart sports a headband.



* BombDisposal: You're only looking for secret documents in the first stage behind the red doors. In the other stages, you're defusing bombs placed behind the red doors. Fortunately, your characters take care of it themselves. Although one stage ends up blowing up anyway...



* CompetitiveBalance:
** FragileSpeedster: Kart and Edie both fall under this for different reasons. Kart has average gun speed and health, but is physically the fastest. Edie can shoot the fastest and her physical speed is above average, but can't take many hits.
** MightyGlacier: Jad has the best health but is also the slowest, but his gun is faster than Kart's.



* {{Callback}}: The first area of the game is a vertical building similar to the original game, and the various songs in the game are remixed versions of the original tune.

to:

* {{Callback}}: The first area of the game is a vertical building similar to the original game, and the various songs in the game are remixed versions of the original tune.game's main theme.



** FragileSpeedster: Berry has the best speed and jump but weakest power.

to:

** FragileSpeedster: Berry has the best speed and jump but weakest power. The unlockable fourth character also falls under this, who is the fastest but starts with a single hit point at the beginning of each round.


Added DiffLines:

* DelinquentHair: Robin sports a massive pompadour.
* EyesAlwaysShut: Fan's eyes are always shut.
* GirlishPigtails: Berry sports twintails.

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''Elevator Action'' is a series of RunAndGun PuzzlePlatformer {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

to:

''Elevator Action'' is a series of RunAndGun PuzzlePlatformer {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and special agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. enemies as they make their escape. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.
sequels.

Most of the games follow the formula of the first game: Entering from the top of a building, players would make their way down the building by using the many elevators and escalators scattered throughout the level, and are required to enter all of the red doors to obtain documents before they are able to clear the stage. Players could enter empty elevator shafts to jump across areas or ride the top of the elevator, but falling down a level would often cost a life, and elevators could also [[SquashedFlat crush anyone unfortunate to be above or below them]]. Enemies would spawn from various doors and fire at you, and you can either avoid them, shoot them back, shoot out lights to fall on them and turn the room dark momentarily. After entering all the red doors, players would make their way to the stage exit, which in the first game was the basement floor, and escape in a CoolCar.

Later games would include doors that provide weapons, items and score bonuses, as well as different means to take out your enemies or avoid them. Different enemy types would also be introduced over the course of the series, including attack dogs, spider drones, zombies, enemies in flying vehicles and robots, and more hazards would be introduced such as conveyor belts, electric traps, mines and objects with no purpose than to stomp you flat. The stages would also stray away from a purely vertical format, offering horizontal stage layouts, and sometimes the players would be required to reach the roof instead. A wider variety of playable characters would be introduced in later games as well, allowing for local co-op and multiplayer.



* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents and policemen.

to:

* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics.graphics, as well as obstacles and enemies. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents and policemen.



* ActionGirl: Edie, Sarah and Berry.

to:

* ActionGame: It's part of the title. You shoot bad guys and jump across platforms. More so in ''Returns'' and ''Death Parade''. See ActionizedSequel for those.
* ActionGirl: Edie, Edie Burret, Sarah and Berry.



* BaldOfAwesome: Guy, one of the playable characters in ''EX''.
* BigBad:
** Red Suit in ''Returns''.
** Colonel Sylvian Duras in ''Death Parade''.
* ColourCodedForYourConvenience:
** The doors. Red doors contain secret documents and codes, and all must be entered before clearing the stage. Blue doors can be entered but serve no purpose than a hiding spot in the original game, but offer weapons, points and items in later games. Some elevators are lit in light blue or pink in the original game and ''Deluxe''. Other doors cannot be entered and are used as enemy spawning points. Due to technical limitations, the Game Boy version has two types of "Red" doors, which carries over to ''EX''; an optional one with a question mark that offers health and weapons, and one with an explanation point which contain the documents you need to complete the stage.
** The characters for ''Return''; Blue for Kart, Pink for Edie (with some green), Green for Jad, and Red for Red Suit.
** ''EX'' characters: Red for Mike, Green for Guy, Red/Pink for Sarah.
** ''New'' characters: Red for Robin, Pink for Berry, and blue for Fan.
* DamselInDistress: In ''EX'', a woman is captured and kidnapped, requiring the heroes to save her in the next stage.

to:

* BaldOfAwesome: Guy, one of the playable characters in ''EX''.
* BigBad:
** Red Suit in ''Returns''.
** Colonel Sylvian Duras in ''Death Parade''.
* ColourCodedForYourConvenience:
**
ColourCodedForYourConvenience: The doors. Anything not covered below mostly serve as enemy spawning points.
**
Red doors contain secret documents and codes, and all must be entered before clearing the stage. stage.
**
Blue doors can be entered but serve no purpose than a hiding spot in the original game, but offer weapons, points and items in later games. Some elevators games.
** Elevators
are lit in different colors depending on the game; light blue or blue, pink in the original game and ''Deluxe''. Other doors cannot be entered and are used as enemy spawning points. or yellow.
**
Due to technical color limitations, the Game Boy version has two types of "Red" doors, which carries over to ''EX''; an optional one labels certain doors with a question mark that mark, which offers health and weapons, and one with an explanation point point, which contain the documents you need to complete the stage.
** The characters for ''Return''; Blue for Kart, Pink for Edie (with some green), Green for Jad, and Red for Red Suit.
** ''EX'' characters: Red for Mike, Green for Guy, Red/Pink for Sarah.
** ''New'' characters: Red for Robin, Pink for Berry, and blue for Fan.
* DamselInDistress: In
stage. This carries over to ''EX'', a woman is captured and kidnapped, requiring the heroes to save her which have both doors colored red.
* CoolCar: Your getaway car serves as this
in the next stage.various games.



* ElevatorActionSequence: Oddly averted, as all of the action takes place outside the actual elevators. They're more used for navigation and protection against enemies.

to:

* ElevatorActionSequence: Oddly Despite the trope name, oddly averted, as all of the action takes place outside the actual elevators. They're more used for navigation and protection against enemies. Or crushing enemies with them or knocking them down empty shafts.



* EndlessGame: The original game. After beating the final stage, you're taken back straight to the beginning to do it all over again until you lose.



* ExcusePlot: Some of the games have the simple plot of "steal secrets from the bad guys" with no real ending.



* FinalBoss:
** Red Suit in ''Returns''.
** D.D.Fox, TheDragon in ''EX''. A password is given after beating the game which allows him to be playable.
* InTheBack: At the end of ''EX'', [[spoiler: the BigBad attempts to shoot the player when their back is turned. It doesn't work]].



* OneHitPointWonder: In original game, Otto and the enemies can only take one hit. Later games add health points.

to:

* OneHitPointWonder: In original PuzzlePlatformer: Depends on the game, Otto but some of the stage layouts will require you to use your noggin to access areas safely. Mostly evident in ''Deluxe''.
* RunAndGun: There's definitely platforming elements
and the enemies can only take one hit. Later games add health points.you'll be shooting quite often.



* VideoGameLongRunners: Although there's usually a long gap between titles, it's been around since the 80s.

to:

* VideoGameLongRunners: Although there's usually a long gap between titles, it's been around since the 80s.The80s.



[[folder: Elevator Action]]
* EndlessGame: After beating the final stage, you're taken back straight to the beginning to do it all over again until you lose.
* OneHitPointWonder: Otto and the enemies can only take one hit. Thankfully, later games add health bars and hit points.
[[/folder]]



* AmbiguousEnding: If you fail to defeat Red Suit and destroy the controls in the time limit, the doors open, the nuke is launched and things go boom. If you succeed, the doors don't open but the nuke still launches, and everything goes white. Cue the credits playing over Red Suit's blimp in flames, followed by the Name Entry screen congratulating you for your good work. The fate of our heroes is completely unclear.



* BigBad: Red Suit, who doubles as the game's FinalBoss.



* ColourCodedForYourConvenience: Blue for Kart, Pink for Edie (with some green), Green for Jad, and Red for Red Suit.



* DarkerAndEdgier: Aside from the details in BloodierAndGorier above, Red Suit is trying to ignite a revolution with a nuclear missile, and if you run out of time at the end, he successfully launches it.

to:

* DarkerAndEdgier: Aside from the details in BloodierAndGorier above, Red Suit is trying to ignite a revolution with a nuclear missile, and if you run out of time at the end, he successfully launches it.it and the mushroom cloud it creates isn't pretty.



* EvilLaugh: Red Suit does this often.

to:

* EvilLaugh: Red Suit does this often.every time he appears.



* PaletteSwap: Red Suit is a red version of the other agent enemies, and has their moves.

to:

* PaletteSwap: Various enemies have this traight. Red Suit is a red version of the other agent enemies, and has their moves.



* SurprisinglyGoodEnglish: The game is spoken almost entirely in English by what sounds like native speakers. The writing on the grammar on the other hand, including the names of the protagonists, need a little work.



[[folder: Elevator Action Deluxe]]
* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening the door when they're in front of it.
* DownloadableContent: ''Deluxe'' has this in the form of new characters and stages, with the former being free.
* ImplacableMan: One of the enemies is a large enemy that can't be shot down, is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.
* VideoGameRemake: ''Deluxe'' is a remake of the original game and introduces several new mechanics.

to:

[[folder: Elevator Action Deluxe]]
EX]]
* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening BaldOfAwesome: Guy, one of the door when they're in front of it.
* DownloadableContent: ''Deluxe'' has this in the form of new
playable characters in ''EX'', as well as your boss.
* ColourCodedForYourConvenience: Red for Mike, Green for Guy, Red/Pink for Sarah.
* DamselInDistress: In ''EX'', a woman is captured
and stages, with kidnapped, requiring the former being free.
heroes to save her in the next stage.
* ImplacableMan: One FinalBoss: D.D.Fox, TheDragon. A password is given after beating the game which allows him to be playable.
* InTheBack: At the end
of the enemies game, [[spoiler: the BigBad attempts to shoot the player when their back is a large enemy that can't be shot down, turned. It doesn't work]].
* UpdatedRerelease: The game
is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One
an updated version of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.
* VideoGameRemake: ''Deluxe'' is a remake
Game Boy port of the original game and introduces several expands heavily upon it, including a plot, new mechanics.characters, and color. Mike's character sprite and some graphics remain unchanged.



[[folder: Elevator Action Old & New]]
* {{Callback}}: The first area of the game is a vertical building similar to the original game, and the various songs in the game are remixed versions of the original tune.
* ColourCodedForYourConvenience: Red for Robin, Pink for Berry, and blue for Fan.
* CompetitiveBalance:
** FragileSpeedster: Berry has the best speed and jump but weakest power.
** JackOfAllStats: Robin is average in speed, jump and power.
** MightyGlacier: Fan has the best power but weakest speed and jump.
* InvincibleMinorMinion: Zombies can be found in the stages and take a few hits to take out. They'll get up momentarily, though.
* NoEnding: Complete all the missions and you're treated to the credits. Good job!
[[/folder]]



* AttackItsWeakPoint: Many bosses and special enemies have their weak spots pointed out.

to:

* AttackItsWeakPoint: Many bosses and special enemies have their weak spots pointed out.out before their fights begin.



* BigBad: Colonel Sylvian Duras, although [[spoiler: it turns out he's the BigBadWannabe and gets outdone by the GreaterScopeVillain]].



* LightGunGame: The only one for the series so far.



* XMeetsY: Using the elevator doors as cover while the game yells "Action!"? Shooting things in BulletTime before time runs out and getting hit, while the BigBad tries to uncover secrets behind genetic engineering? A first boss that chases you down a narrow corridor and others who need to be shot at their weak point? Looks like the game's trying to take the best of ''VideoGame/TimeCrisis'', ''VideoGame/VirtuaCop 3'', and ''VideoGame/TheHouseOfTheDead 4''.

to:

* XMeetsY: Using the elevator doors as cover while the game yells "Action!"? Shooting things in BulletTime before time runs out and getting hit, while the BigBad tries to uncover secrets behind genetic engineering? A first boss that chases you down a narrow corridor and others who need to be shot at their weak point? Looks like the game's trying to take the best of taking some notes from ''VideoGame/TimeCrisis'', ''VideoGame/VirtuaCop 3'', and ''VideoGame/TheHouseOfTheDead 4''.


Added DiffLines:

[[folder: Elevator Action Deluxe]]
* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening the door when they're in front of it.
* DownloadableContent: ''Deluxe'' has this in the form of new characters and stages, with the former being free.
* ImplacableMan: One of the enemies is a gorilla-sized man who can't be shot down, is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One of the downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.
* VideoGameRemake: ''Deluxe'' is a remake of the original game and introduces several new mechanics.
[[/folder]]

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* AxCrazy: Red Suit certainly has this vibe. Aside from him boasting about his [[TheRevolutionWillNotBeCivilized revolution]] and his EvilLaugh, he cheers you on in the final battle [[CombatSadomasochist while taking bullets from you]].



* BloodierAndGorier: ''Returns'' has enemies that go up in flames if they touch fire or are struck with explosive weapons, spill blood when shot, and leave behind a large pool of blood if they're SquashedFlat by the elevators.

to:

* BloodierAndGorier: ''Returns'' has enemies that go up in flames if they touch fire or are struck with explosive weapons, spill blood when shot, and leave behind a large pool of blood if they're SquashedFlat by the elevators. This only applies to humans, as attack dogs simply whimper and fade out when hit.



* DarkerAndEdgier: Aside from the details in BloodierAndGorier above, Red Suit is trying to ignite a revolution with a nuclear missile, and if you run out of time at the end, he successfully launches it.



* NonStandardGameOver: Allowing time to run out in the final stage will end the game.

to:

* NonStandardGameOver: NonstandardGameOver: Allowing time to run out in the final stage will end the game.



* ShoutOut: One of the planes in the 2nd stage has the word "VideoGame/{{Darius}}" written above the door.

to:

* ShoutOut: ShoutOut:
** One of the graffiti writings in the first stage reads "UFO or DIE", a side project from Yamatsuka Eye and Yoshimmy P-We of Music/{{Boredoms}}.
**
One of the planes in the 2nd stage has the word "VideoGame/{{Darius}}" written above the door.
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''Elevator Action'' is a series of RunAndGun PuzzlePlatformer video games produced by Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

to:

''Elevator Action'' is a series of RunAndGun PuzzlePlatformer video games {{Action Game}}s produced by Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.
Is there an issue? Send a MessageReason:
None


''Elevator Action'' is a series of action puzzle/platform video games produced by Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

to:

''Elevator Action'' is a series of action puzzle/platform RunAndGun PuzzlePlatformer video games produced by Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.



* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released on arcades, the sequel is much more action-based with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.

to:

* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released on arcades, the sequel is much more action-based [[ActionizedSequel action-oriented]] with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.



* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on puzzle platforming and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

to:

* ''Elevator Action Deluxe'' (2011) - Published by Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on puzzle platforming the PuzzlePlatformer and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

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* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade light gun shooter in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup who threaten the world with bio-engineered weapons.

to:

* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade light gun shooter LightGunGame in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup who threaten the world with bio-engineered weapons. As a series staple, objects can be shot to collect secret documents.


Added DiffLines:

* VideoGameLongRunners: Although there's usually a long gap between titles, it's been around since the 80s.
Is there an issue? Send a MessageReason:
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* ImplacableMan: Some stages in ''Deluxe'' revolve around a single large enemy that can't be shot down, is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One of the downloable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.

to:

* ImplacableMan: Some stages in ''Deluxe'' revolve around One of the enemies is a single large enemy that can't be shot down, is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One of the downloable downloadable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.

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* OneHitKO: Being crushed by an elevator and running out of time will cause you to lose a life. In some games, falling to the lower level will be an instant death, and getting hit by an explosive in ''Deluxe'' will take you out regardless of your health.



* NonStandardGameOver: Allowing time to run out in the final stage will end the game.



--> '''Red Suit''': Crush the old order and build a new society! *EvilLaugh*

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--> '''Red Suit''': Crush the old order and build a new society! *EvilLaugh*society!
* ShoutOut: One of the planes in the 2nd stage has the word "VideoGame/{{Darius}}" written above the door.
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* ''Elevator Action'' (1983) - Originally released in arcades, players take the role of Agent 17, codename "Otto", to navigate through a 30-story building to obtain secret documents while avoiding other spies and agents. It was ported to numerous consoles, including the [[UsefulNotes/NintendoEntertainmentSystem NES]] (which was later released on the Wii's Virtual Console). The UsefulNotes/GameBoy port is unique in that is introduces new enemies, stages and obstacles, as well as the ability to acquire different weapons such as grenades and a machinegun, which would be utilized in the sequel.

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* ''Elevator Action'' (1983) - Originally released in arcades, players take the role of Agent 17, codename "Otto", to navigate through a 30-story building to obtain secret documents while avoiding other spies and agents. It was ported to numerous consoles, including the [[UsefulNotes/NintendoEntertainmentSystem NES]] (which was later released on the Wii's Virtual Console). The 1991 UsefulNotes/GameBoy port is unique in that is introduces new enemies, stages and obstacles, as well as the ability to acquire different weapons such as grenades and a machinegun, which would be utilized in the sequel.
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* ''Elevator Action Deluxe'' (2011) - Published by SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on puzzle platforming and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

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* ''Elevator Action Deluxe'' (2011) - Published by SquareEnix, Creator/SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on puzzle platforming and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.
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''Elevator Action'' is a series of action puzzle/platform video games produced by Taito. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

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''Elevator Action'' is a series of action puzzle/platform video games produced by Taito.Creator/{{Taito}}. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.
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''Elevator Action'' is a series of action puzzle/platform RunAndGun video games produced by Taito. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

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''Elevator Action'' is a series of action puzzle/platform RunAndGun video games produced by Taito. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.



!!The Elevator Action series contains examples of:

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!!The Elevator Action ''Elevator Action'' series contains examples of:



** ''Returns'' introduces a wide variety of new weapons and ways to take out your enemies, but they're also armed with jetpacks, flamethrowers, spiderbots, and flying armored vehicles. There are still plenty of elevators to use and navigate through, but you'll be more focused on taking out your enemies than evading them.

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** ''Returns'' introduces a wide variety of new weapons and ways to take out your enemies, but they're also armed with jetpacks, flamethrowers, spiderbots, and flying armored vehicles. There are still plenty of elevators to use and navigate through, but the game has more focus on RunAndGun elements, and you'll be more focused on taking out your enemies than evading them.
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Page creation! A good starting point at least.

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''Elevator Action'' is a series of action puzzle/platform RunAndGun video games produced by Taito. Players take the role of spies and agents and are tasked with seizing secret documents and escaping while evading or fighting against numerous enemies. Considered an arcade classic with a cool spy aesthetic, the original game has spawned numerous ports and sequels.

The franchise consists of:
* ''Elevator Action'' (1983) - Originally released in arcades, players take the role of Agent 17, codename "Otto", to navigate through a 30-story building to obtain secret documents while avoiding other spies and agents. It was ported to numerous consoles, including the [[UsefulNotes/NintendoEntertainmentSystem NES]] (which was later released on the Wii's Virtual Console). The UsefulNotes/GameBoy port is unique in that is introduces new enemies, stages and obstacles, as well as the ability to acquire different weapons such as grenades and a machinegun, which would be utilized in the sequel.
* ''Elevator Action Returns'' (1994) - Known as ''Elevator Action II'' in North America. Released on arcades, the sequel is much more action-based with a wide variety of weapons to use and enemies to fight. Two players can take the role of three D.E.F. agents, Kart Bradfield, Edie Burret and Jad the Taff, who are sent to investigate and stop the terrorist plans of the self-proclaimed revolutionary "Red Suit". The game was ported to the Sega Saturn, which includes the original game, and was included in the compilation ''Taito Legends 2'' for the UsefulNotes/Playstation2, UsefulNotes/XBox[[note]]EU only, though it has no region lockout allowing it to be played on any [=XBox=][[/note]] and Windows.
* ''Elevator Action EX'' (2000) - Developed by Altron Corporation and released for the UsefulNotes/GameBoy Color in Japan and Europe, the game is an updated version of the Game Boy port of the original game. Players choose one of three characters, Mike, Sarah and Guy to unmask a conspiracy. In North America, the game was released as a DolledUpInstallment in the form of ''WesternAnimation/DextersLaboratory: Robot Rampage'', based on the popular Creator/CartoonNetwork series.
* ''Elevator Action Old & New'' (2002) - A Japanese only release for the Game Boy Advance. While "Old" is the NES port of the original game, "New" features a new single-player campaign with new characters, weapons and graphics. Going back to a LighterAndSofter art style, "New" has players take the role of three characters, Robin, Berry, and Fan, seizing secret documents while avoiding agents and policemen.
* ''Elevator Action Death Parade'' (2009) - Perhaps the OddballInTheSeries, ''Death Parade'' is an arcade light gun shooter in the same vein as ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis''. The game is unique in that the game has a widescreen ''vertical'' display and uses elevator doors and buttons on the cabinet; the former needs to be closed in certain situations and to avoid certain attacks (not to mention a convenient way to hide loading screens), and the latter is used to choose the difficulty of later stages and operate some machinery in-game. As CID agents Zack and Irina, players shoot their way past soldiers and mutated beasts to stop a military coup who threaten the world with bio-engineered weapons.
* ''Elevator Action Deluxe'' (2011) - Published by SquareEnix, ''Deluxe'' is a remake of the first game released on the Playstation Network for the UsefulNotes/Playstation3. With a stronger emphasis on puzzle platforming and strategic elements, the game introduces several new enemies, weapons and traps, with over 50 levels. The game also features 4-player local multiplayer in both versus and co-op for the main campaign. The game also has downloadable content in the form of extra stages and new characters.

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!!The Elevator Action series contains examples of:
[[foldercontrol]]

[[folder: General]]
* ActionGirl: Edie, Sarah and Berry.
* ActionizedSequel: Two sequels focus more on the Action than the Elevator.
** ''Returns'' introduces a wide variety of new weapons and ways to take out your enemies, but they're also armed with jetpacks, flamethrowers, spiderbots, and flying armored vehicles. There are still plenty of elevators to use and navigate through, but you'll be more focused on taking out your enemies than evading them.
** ''Death Parade'' changes the genre into a fast-paced light gun shooter filled with explosions, rapid gunfire and a shaky camera.
* AlertnessBlink: Enemies in ''New'' and ''Deluxe'' will have an explanation point pop up above their heads when they spot you.
* ArtShift: Most of the games have a cartoonish look, but ''Returns'' features the characters drawn in anime style while going for a realistic look during gameplay. ''EX'' has a comic-book art style for the character art, and ''Death Parade'' takes the series to 3D with a semi-realistic look.
* BaldOfAwesome: Guy, one of the playable characters in ''EX''.
* BigBad:
** Red Suit in ''Returns''.
** Colonel Sylvian Duras in ''Death Parade''.
* ColourCodedForYourConvenience:
** The doors. Red doors contain secret documents and codes, and all must be entered before clearing the stage. Blue doors can be entered but serve no purpose than a hiding spot in the original game, but offer weapons, points and items in later games. Some elevators are lit in light blue or pink in the original game and ''Deluxe''. Other doors cannot be entered and are used as enemy spawning points. Due to technical limitations, the Game Boy version has two types of "Red" doors, which carries over to ''EX''; an optional one with a question mark that offers health and weapons, and one with an explanation point which contain the documents you need to complete the stage.
** The characters for ''Return''; Blue for Kart, Pink for Edie (with some green), Green for Jad, and Red for Red Suit.
** ''EX'' characters: Red for Mike, Green for Guy, Red/Pink for Sarah.
** ''New'' characters: Red for Robin, Pink for Berry, and blue for Fan.
* DamselInDistress: In ''EX'', a woman is captured and kidnapped, requiring the heroes to save her in the next stage.
* DarkIsEvil: Many enemies throughout the series wear black suits, black hats and SinisterShades.
* DressingAsTheEnemy: One of the items in ''New'' and ''Deluxe'' is an enemy disguise that allows you to slip past enemies for a brief period of time.
* ElevatorActionSequence: Oddly averted, as all of the action takes place outside the actual elevators. They're more used for navigation and protection against enemies.
* EmbeddedPrecursor: The original game is featured on the Saturn port of ''Returns'', ''Old & New'' (as "Old", which is based on the NES port), and ''Deluxe''.
* EndlessGame: The original game. After beating the final stage, you're taken back straight to the beginning to do it all over again until you lose.
* ExactlyWhatItSaysOnTheTin: ''Elevator Action'' is an action game involving elevators.
* ExcusePlot: Some of the games have the simple plot of "steal secrets from the bad guys" with no real ending.
* ExplodingBarrels: In ''Returns'', barrels can be shot and will roll across the screen, killing any enemy it touches. Shooting it more will blow it up. In ''Death Parade'', they're used to take out a boss.
* FallingDamage: Your character will die if they fall to a lower level. ''EX'' allows players to fall one story without taking damage.
* FinalBoss:
** Red Suit in ''Returns''.
** D.D.Fox, TheDragon in ''EX''. A password is given after beating the game which allows him to be playable.
* InTheBack: At the end of ''EX'', [[spoiler: the BigBad attempts to shoot the player when their back is turned. It doesn't work]].
* LighterAndSofter: ''New'' goes back to a cartoonish family-friendly art style following ''Returns'' and ''EX'', with young looking protagonists. ''Deluxe'' also returns to a cartoonish style following ''Death Parade''.
* OneHitPointWonder: In original game, Otto and the enemies can only take one hit. Later games add health points.
* TheSmurfettePrinciple:
** Edie Burret is the only woman who appears in ''Returns''.
** Sarah is the only female playable character in ''EX''.
** Berry is the only girl who appears in ''New''.
* SquashedFlat: Players and enemies alike can be crushed by the elevators if they're above or below them.
* TimedMission:
** ''Returns'' has an invisible timer and you will lose a life if it runs out. The last segment of the game gives you three minutes to reach the end of the stage and defeat Red Suit before he launches a nuclear weapon.
** Stages in ''New'' and ''Deluxe'' are timed.
* YouGottaHaveBlueHair:
** Berry in ''New'' has pink hair.
** The female agent in ''Deluxe'' also has pink hair.
[[/folder]]

[[folder: Elevator Action Returns]]
* AllThereInTheManual: The soundtrack album for ''Returns'' features a narration that gives a slight background to the terrorists and the main characters. It also gives the name of the game's BigBad: Red Suit.
* TheBigGuy: Jad the Taff is the game's MightyGlacier, and can even kill enemies by running into them.
* BloodierAndGorier: ''Returns'' has enemies that go up in flames if they touch fire or are struck with explosive weapons, spill blood when shot, and leave behind a large pool of blood if they're SquashedFlat by the elevators.
* {{Callback}}: The first stage is the only one designed like a stage from the original game, taking place in a completely vertical building, and ends with the characers escaping in a vehicle once they reach the basement. There are no escalators through.
* CombatSadomasochist: Red Suit. When you face him, he seems more thrilled at being shot at than achieving his goals.
--> '''Red Suit''' (upon being shot): Yes! Yes! That's the way!
* ComingInHot: The second stage opens with the players crashing a helicopter into an airport occupied by terrorists. They come out of it dizzy and even take out a few of the bad guys.
* TheCutie: Edie Burret. In the Saturn port, she even has a pose where she puts her hands behind her back and twiddles her feet around.
* DisneyVillainDeath: [[spoiler: Red Suit meets his end by falling down the platform he was on]].
* EvilLaugh: Red Suit does this often.
* GratuitousJapanese: ''Returns'' has every character speak in SurprisinglyGoodEnglish, although Edie speaks Japanese in one of her idle animations for some reason.
--> '''Edie Burret''': Bakamitai... [[note]]How foolish...[[/note]]
* KillItWithFire: Enemies can be set ablaze with bombs or rocket launchers, and certain mooks even have flamethrowers.
* OnlyKnownByTheirNickname: The game's BigBad is simply known as Red Suit.
* PaletteSwap: Red Suit is a red version of the other agent enemies, and has their moves.
* TheRevolutionWillNotBeCivilized: Red Suit's objective is to cause a revolution to build a new world, and attempts to achieve this by organizing a terrorist movement and obtain a nuclear weapon.
--> '''Red Suit''': Crush the old order and build a new society! *EvilLaugh*
* WalkingShirtlessScene: Some enemies don't wear shirts at all, and need to be shot more than once to go down.
* VillainExitStageLeft: Red Suit does this periodically in the early stages, and only averts this in the final showdown with him.
[[/folder]]

[[folder: Elevator Action Deluxe]]
* TheDoorSlamsYou: A new mechanic in ''Deluxe'' allows players to attack enemies by opening the door when they're in front of it.
* DownloadableContent: ''Deluxe'' has this in the form of new characters and stages, with the former being free.
* ImplacableMan: Some stages in ''Deluxe'' revolve around a single large enemy that can't be shot down, is faster than you and will chase you down. Although he can be crushed, he'll always come back, leaving you no choice but to evade him and using your wits to keep him at bay.
* {{Retraux}}: One of the downloable characters for ''Deluxe'' is the original Otto, who has a pixelated 3D look, and has old sound effects and music.
* VideoGameRemake: ''Deluxe'' is a remake of the original game and introduces several new mechanics.
[[/folder]]

[[folder:Elevator Action Death Parade]]
* AttackItsWeakPoint: Many bosses and special enemies have their weak spots pointed out.
* AttackOfThe50FootWhatever: [[spoiler: The game's final boss, [=the PS-001EUS=]]].
* BaldOfEvil: Sylvian Duras, who also sports a BeardOfEvil, too.
* BulletTime: Certain segments slow the action down so certain enemies and projectiles can be shot before damaging the players.
* CameraScrew: ''Death Parade'' features a lot of shaky cam, and being a first-person game, the heroes get knocked down constantly.
* ChronicBackStabbingDisorder: [[spoiler: The black agents shoot and betray Duras toward the end of the game, on Valdez's orders. He unleashes the final boss before he dies]].
* TheFaceless: [[spoiler: Only the lower half of General Valdez's face is seen in TheStinger]].
* FightingYourFriend: One of the bosses is your pal Chester, who has been mutated by the P01 Cells. Another is Kurtz, who has also been mutated.
* FlunkyBoss: Duras has backup arrive when he's fought against.
* GoodScarsEvilScars: Duras has a large scar over his head.
* GreaterScopeVillain: [[spoiler: General Valdez, who is also the ManBehindTheMan]].
* ItsPersonal: After having to terminate their mutated friends, Irina asks the president for permission to avenge their comrades.
* LargeHam: Most of the cast, but particularly Duras and President James.
--> '''President James''': This is your final mission! Stop them at all cost [sic]! This is an executive order!!!
* PreAssKickingOneLiner: Duras tries one before his boss battle.
--> '''Sylvian Duras''': How about a game of cat and mouse? I'll be the cat!
* TheMenInBlack: Men wearing black suits are a recurring enemy, and seem to have a agenda of their own.
* MixAndMatchWeapon: Duras uses [[DualWielding two guns]] with giant machetes attached to them. He'll use the blades to shield himself from your bullets and as a melee attack.
* PressXToNotDie: Button prompts will often appear that require the player to use the elevator controls on the arcade cabinet to avoid taking damage. Sometimes this means operating machinery or closing the elevator doors to use as a shield.
* TheStinger: [[spoiler: A black suit appears before General Valdez, revealing the lab was destroyed and they successfully acquired all the battle data for him]].
* TakingYouWithMe: After being injected with P01 cells, Chester throws himself over the rails and takes the mook who did the dirty deed with him.
* UnwittingPawn: [[spoiler: Duras is betrayed and killed before the FinalBoss]].
* WingedHumanoid: One of the bosses, Kurtz, becomes this after mutation.
* XMeetsY: Using the elevator doors as cover while the game yells "Action!"? Shooting things in BulletTime before time runs out and getting hit, while the BigBad tries to uncover secrets behind genetic engineering? A first boss that chases you down a narrow corridor and others who need to be shot at their weak point? Looks like the game's trying to take the best of ''VideoGame/TimeCrisis'', ''VideoGame/VirtuaCop 3'', and ''VideoGame/TheHouseOfTheDead 4''.
* YouHaveOutlivedYourUsefulness: [[spoiler: Valdez has Duras killed for this reason]].
[[/folder]]

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''I'll get you next time!''
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