Follow TV Tropes

Following

History VideoGame / Elements

Go To

OR

Is there an issue? Send a MessageReason:
None


** Reverse Time will essentially kills a creature and returns the card to its owner, preventing the creature from attacking and stalling it's owner - but this can also be used to cure a dying creature, or stop you from running out of cards.

to:

** Reverse Time will essentially kills a creature and returns the card to its owner, preventing the creature from attacking and stalling it's owner - but this can also be used to cure a dying creature, or stop you from running out of cards.



** Gravity Pull makes all creatures one side attack a specific creature on the other. This is will of course eventually kill that creature, but if the creature has particularly high health, it makes a nice human shield.

to:

** Gravity Pull makes all creatures on one side attack a specific creature on the other. This is will of course eventually kill that creature, but if the creature has particularly high health, it makes a nice human shield.
Is there an issue? Send a MessageReason:
pothole


''Elements'' is an online, fantasy-themed CollectibleCardGame. As the online documentation puts it, "[[AGodIsYou The player is an elemental]], a spirit composed of an element; elements are the fundamental building blocks of nature. Each elemental has an arsenal of skills that can be used in a duel against another elemental; each skill corresponds to a card."

to:

''Elements'' ''[[http://www.elementsthegame.com/ Elements]]'' is an online, fantasy-themed CollectibleCardGame. As the online documentation puts it, "[[AGodIsYou The player is an elemental]], a spirit composed of an element; elements are the fundamental building blocks of nature. Each elemental has an arsenal of skills that can be used in a duel against another elemental; each skill corresponds to a card."
Is there an issue? Send a MessageReason:
added image

Added DiffLines:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/elements_ccgvg_logo.jpg]]
%%[[caption-width-right:330:some caption text]]

Added: 1573

Changed: 77

Is there an issue? Send a MessageReason:
None


* [[AGodIsYou An Elemental Is You]]

to:

* [[AGodIsYou An Elemental Is You]]AGodIsYou: Elementals are apparently very powerful beings, able to take hits from Dragons.


Added DiffLines:

* CursedWithAwesome: Many, many cards have this effect. Whether it's a curse or a blessing often depends on the situation.
** Basilisk Blood and Auburn/Earth Nymphs can petrify a creature, which prevents it from attacking for 6 turns, but also increases it's health by a massive 20 hit points. Armagios are able to withstand more damage and act as shields for longer, Otyughs become able to consume almost any creature, creatures with Acceleration/Overdrive will live far longer, and anything poisoned can endure longer periods of time.
** Reverse Time will essentially kills a creature and returns the card to its owner, preventing the creature from attacking and stalling it's owner - but this can also be used to cure a dying creature, or stop you from running out of cards.
** Rage Potions increase attack and reduce health by 5 points each, so it's a death sentence for anything with less than 6 health and a blessing for anything with more.
** Gravity Pull makes all creatures one side attack a specific creature on the other. This is will of course eventually kill that creature, but if the creature has particularly high health, it makes a nice human shield.
** Aflotoxin turns one creature into a malignant cell, which will keep duplicating until it fills the board - in other words, using it on yourself grants you a ZergRush of creatures.
** Weakening any creature until it has 5 or less health will let it get past a Gravity Shield.
** Liquid Shadow will poison a creature, but will also give it the ability "vampire", letting it return the damage it deals as healing.

Added: 683

Changed: 787

Is there an issue? Send a MessageReason:
None


* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent. To make things worse, players with Otyughs will now be able to greatly buff their attack, and empathic bonds will allow the player to heal almost completely thanks to the Malignant Cells.

to:

** If a deck has Quintessence and Dune Scorpions in it, the AI may grant the scorpion immortality before increasing it's attack, robbing themselves of a very dangerous creature.
* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm Thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be can end up being unable to hurt their opponent. To make things worse, players with Otyughs will now be able to greatly buff their attack, and empathic bonds will allow the player to heal almost completely thanks to the Malignant Cells.
Is there an issue? Send a MessageReason:
None


** There are two main uses for Armagios - using their Gravity Pull ability to turn them into human shields, or using the Catapult to fling them at your opponent. The AI has a tendency of trying to do both, essentially wasting a quantum and robbing themselves of a potential shield.

to:

** There are two three main uses for Armagios - using their Gravity Pull ability to turn them into human shields, using Acceleration/Overdrive to make them go from a StoneWall to a GlassCannon, or using the Catapult to fling them at your opponent. The AI has a tendency of trying to do both, essentially wasting a quantum and robbing themselves catapult them ''after'' doing one of a potential shield. the first two options.

Added: 630

Changed: 312

Is there an issue? Send a MessageReason:
None


* BlessedWithSuck: Gravity's dragon has insane amounts of hit points, making it hard to kill, but also makes it one of the more expensive dragons, and it is even countered by Gravity's own elemental shield. This literally can happen if a user has a weight shield up and buffs the opponent's creatures to make them too large to hit.

to:

* BlessedWithSuck: BlessedWithSuck:
**
Gravity's dragon has insane amounts of hit points, making it hard to kill, but also makes it one of the more expensive dragons, and it is even countered by Gravity's own elemental shield. This literally can happen if a user has a weight shield up and buffs the opponent's creatures to make them too large to hit.hit.
** Creatures that have or are given immortality can not be hurt by the owners or opponents, but they can hurt themselves if their opponent's shield poisons or burns them - and their immortality means that it is almost impossible for their owners to heal them, cure them, or grant them the ability to ignore shields.
Is there an issue? Send a MessageReason:
None


* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent. To make things worse, players with Otyughs will now be able to greatly buff their creatures, and empathic bonds will allow the player to heal almost completely thanks to the Malignant Cells.

to:

* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent. To make things worse, players with Otyughs will now be able to greatly buff their creatures, attack, and empathic bonds will allow the player to heal almost completely thanks to the Malignant Cells.
Is there an issue? Send a MessageReason:
None


* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent.

to:

* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent. To make things worse, players with Otyughs will now be able to greatly buff their creatures, and empathic bonds will allow the player to heal almost completely thanks to the Malignant Cells.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackBackfire: One popular strategy for players with a Deck consisting of death cards is to use "Aflotoxin" to turn an opponent's creature into a malignant cell, allow it to duplicate itself until it fills the player's deck, then kill them all using Plague or thunderstorm and gain an army of skeletons using a Boneyard. The problem is that many shields block 1 or more damage from each enemy creature, and skeletons only do one damage, so each will be unable to hurt their opponent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlassCannon: The Crimson Dragon and it's elite form, the Ruby Dragon. They do 12 and 15 damage respectively, but have 3 and 2 health points, the lowest of any dragon in the game.
Is there an issue? Send a MessageReason:
None


** There are two main uses for Armagios - using their Gravity Pull ability to turn them into human shields, or use the Catapult to fling them at your opponent. The AI has a tendency of trying to do both, essentially wasting a quanta and robbing themselves of a potential shield.

to:

** There are two main uses for Armagios - using their Gravity Pull ability to turn them into human shields, or use using the Catapult to fling them at your opponent. The AI has a tendency of trying to do both, essentially wasting a quanta quantum and robbing themselves of a potential shield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are two main uses for Armagios - using their Gravity Pull ability to turn them into human shields, or use the Catapult to fling them at your opponent. The AI has a tendency of trying to do both, essentially wasting a quanta and robbing themselves of a potential shield.
Is there an issue? Send a MessageReason:
Awesome Yet Practical is not a trope any more.


* AwesomeYetPractical: OTK decks, mainly Dragonbow. Some of the two or three card combo can be this too, like Horned Frog + Adrenaline or Voodoo Doll + Gravity Pull.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Players can summon an earth based creature called a [[{{Tremors}} Graboid and then evolve it into a Shrieker.]]
** Also, [[DungeonsAndDragons Otyugh and Mind Flayer/Ulitharid.]]

to:

* ShoutOut: Players can summon an earth based creature called a [[{{Tremors}} [[Film/{{Tremors}} Graboid and then evolve it into a Shrieker.]]
** Also, [[DungeonsAndDragons [[TabletopGame/DungeonsAndDragons Otyugh and Mind Flayer/Ulitharid.]]
Is there an issue? Send a MessageReason:
quick edit


* AllYourPowersCombined: Due mainly to the persistence of quanta from generation to use (with a computer tracking numbers, there's no need for a physical game's "tap to pay" system), it's actually practical to build decks using all 12 elements at once. In fact, they make up the bulk of arena grinders.

to:

* AllYourPowersCombined: Due mainly to the persistence of quanta from generation to use (with a computer tracking numbers, there's no need for a physical game's "tap to pay" system), it's actually practical to build decks using all 12 elements at once. In fact, they certain classes of such decks make up the bulk of arena grinders.

Added: 73

Changed: 438

Is there an issue? Send a MessageReason:
Updated some of the examples.


* AllYourPowersCombined: Due mainly to the persistence of quanta from generation to use (with a computer tracking numbers, there's no need for a physical game's "tap to pay" system), it's actually practical to build decks using all 12 elements at once. In fact, using at least 5 is almost ''de rigueur'' when going up against False Gods.

to:

* AllYourPowersCombined: Due mainly to the persistence of quanta from generation to use (with a computer tracking numbers, there's no need for a physical game's "tap to pay" system), it's actually practical to build decks using all 12 elements at once. In fact, using at least 5 is almost ''de rigueur'' when going they make up against False Gods.the bulk of arena grinders.



* LuckBasedMission: The element specific weapons cannot be purchased and can only be obtained by rolling one of them randomly on the post-game slot machine, which already has a very dim rate for common cards, or as a daily giveaway by the Oracle (who picks one card among all the cards in the game). Any deck who aspires to have a decent chance at PvP or the False Gods requires at least 2 or 3 copies of the same weapon. Have fun.

to:

* LuckBasedMission: The element specific weapons cannot be purchased and can only be obtained by rolling one of them randomly on the post-game slot machine, which already has a very dim rate for common cards, in a special spin of rares after winning a few arena games in a row, or as a daily giveaway by the Oracle (who picks one card among all the cards in the game). Any deck who aspires to have a decent chance at PvP or the False Gods requires at least 2 or 3 copies of the same weapon. Have fun.



**Until all the shards got moved into their respective elements in 1.32.



** Presumably the same could be said with intentionally getting a malignant cell on your side of the field. It's supposed to fill up the side with borderline useless creatures. Using Otyug or Fallen druid/shaman on them simply means you get more fodder.

to:

** Presumably the same could be said with intentionally getting a malignant cell on your side of the field. It's supposed to fill up the side with borderline useless creatures. Using Otyug Otyugh or Fallen druid/shaman elf/druid on them simply means you get more fodder.



** Shard of Readiness' effect: "Time creatures can use their skill twice this turn". When applied to Deja Vu, it creates two copies instead of one. This is also a broken combo, and is soon fixed.

to:

** Shard of Readiness' effect: "Time creatures can use their skill twice this turn". When applied What it doesn't say is that if you try to Deja Vu, apply it creates two copies instead of one. again on the same creature on the same turn, it does nothing. This is also was because there existed a broken combo, particularly good AI grinder using the shard, and is soon fixed.the in-element shards would have made it [[GameBreaker game breaking]].
Is there an issue? Send a MessageReason:
Punctuation correction — parentheses.


* '''Pillars:''' These are your primary source of Quanta (singular Quantum. Quanta are the energy you use to play your other cards.

to:

* '''Pillars:''' These are your primary source of Quanta (singular Quantum.Quantum). Quanta are the energy you use to play your other cards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePhoenix: A fire creature, the Phoenix can resurrect itself after being killed and reduced to Ash, provided the opponent doesn't destroy the Ash as well.


Added DiffLines:

* VoodooDoll: Darkness' card, [[ExactlyWhatItSaysOnTheTin Voodoo Doll]], does all damage it takes to the opponent as long as it survives. Paired up with Rage Potion or Parallel Universe, it can deal huge amounts of damage fairly quickly.
Is there an issue? Send a MessageReason:
None


** To a lesser extent, Lightningstorm which acts as a mass CC, dealing 1 damage to every opposing creatures.

to:

** To a lesser extent, Lightningstorm which acts as a mass CC, dealing 1 2 damage to every all opposing creatures.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Presumably the same could be said with intentionally getting a malignant cell on your side of the field. It's supposed to fill up the side with borderline useless creatures. Using Otyug or Fallen druid/shaman on them simply means you get more fodder.
Is there an issue? Send a MessageReason:
None


** Which can be painful facing somebody who can simply ignore weak attacks. The more so if the rusher hit the creature cap early and lacks free space to summon anything effective.

to:

** Which can be painful facing somebody who can simply ignore weak attacks. The more so if the rusher hit the creature cap early and lacks free space to summon anything effective.effective.
** There are also 3 types of zerg rush decks that aren't so much rush decks, but generally end up very bad in numbers:
*** Pharaoh/scarab: The closest to the traditional rush. The more scarabs there are, the more life they have. Pharaohs summon them. Scarabs also have devour, allowing any creature with higher life to instantly destroy a monster and gain a stat boost. If it gets out of hand, the scarabs are almost impossible to put down due to their numbers and durability, as well as clearing your field of monsters that aren't protected. Fortunately, if not fed, Scarabs on their own are rather weak, even with that life bonus.
*** Fallen druid/shaman: Any creatures will do, but the point is to get out enough fodder in order to mutate them all. Even though [[ConfusionFu you have no idea how you are going to end up]], done well you can have a diverse, powerful, an almost unstoppable army of creatures thanks to the druid/shaman.
*** Devour rush: Basically you try to get a lot of creatures out there in order to feed a creature with devour, see scarabs above. The whole rush part is getting enough food for the creature who devour to be unstoppable, capable of destroying any monster on the field and getting more powerful each time, switching to another tactic entirely.

Added: 214

Removed: 213

Is there an issue? Send a MessageReason:
trope got renamed.


* MegaManning: Crusader, a Light creature, can endow target weapon, which grants him the weapon's attack bonus and skill. This also works on the opponent's weapon.
** In lesser case, Mindgate and Parallel Universe.


Added DiffLines:

* PowerCopying: Crusader, a Light creature, can endow target weapon, which grants him the weapon's attack bonus and skill. This also works on the opponent's weapon.
** In lesser case, Mindgate and Parallel Universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another one which is more contained but powerful is fallen druid's improve with an army of [[{{Mooks}} fodder]]. Improve will always give you a creature with higher than base status, give it a random activation ability, and it will keep any innate abilities (such as voodoo doll). The setup is shaky at best, a simple counter is to just kill the druid, but if it goes wild you may end up facing an army with abilities ranging from growing in power every turn to the wholesale destruction or theft of every artifact that isn't protected by creature abilities. On the same field.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConfusionFu: Any primarily entropic deck. Fallen elves/druids, mutation/improvement, random effects on the creatures. by the end of any high level entropy deck match you will generally be wondering what just happened even if you win. That said, entropic decks also have a chance of netting you a quick and doubtless win or might give you sub-optimal setups, but upgraded cards will all push the randomness to a positive to be more likely to benefit, and then the question is what kind of benefits.

Added: 76

Removed: 245

Is there an issue? Send a MessageReason:
None


* CloningBlues: Aether's signature ability, besides inmortality. Parallel Universe duplicates a creature on either side of the field under your control (With all the buffs it already has); Fractal ''fills'' your hand with copies of the creature.


Added DiffLines:

*JackOfAllStats: Water, in theory. In practice, it's more like MasterOfNone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchrodingersCat: An Entropy creature
** Also, Maxwell's Demon, another creature named after a thought experiment

Added: 379

Changed: 143

Is there an issue? Send a MessageReason:
None


* '''Earth:''' Earth elementals [[DishingOutDirt have power over minerals, metals and terrestrial beings.]] Earth creatures have special skills that can be used for protection, like burrow: when burrowed, a creature deals less damage, but can't be targeted by common skills and spells. [[StoneWall Earth elementals take advantage of advanced shields that will reduce the damage inflicted upon them.]]
* '''Air:''' Air elementals [[BlowYouAway control gaseous substances and airborne beings]]. The numerous air creatures take advantage of their freedom of movement to deal extra damage to their opponent.

to:

* '''Earth:''' Earth elementals [[DishingOutDirt Earth elementals]] have power over minerals, metals and terrestrial beings.]] beings. Earth creatures have special skills that can be used for protection, like burrow: when burrowed, a creature deals less damage, but can't be targeted by common skills and spells. [[StoneWall Earth elementals take advantage of advanced shields that will reduce the damage inflicted upon them.]]
* '''Air:''' Air elementals [[BlowYouAway Air elementals]] control gaseous substances and airborne beings]].beings. The numerous air creatures take advantage of their freedom of movement to deal extra damage to their opponent.



* '''Darkness:''' Darkness elementals are masters of subtleness; they can hide, absorb energies and manage the creatures that dwell in the shadows. Darkness elementals can rely on skills like "Steal" or "Dusk Mantle".

to:

* '''Darkness:''' [[CastingAShadow Darkness elementals elementals]] are masters of subtleness; they can hide, absorb energies and manage the creatures that dwell in the shadows. Darkness elementals can rely on skills like "Steal" or "Dusk Mantle".



* '''Gravity:''' [[GravityMaster Gravity elementals]] deal with mass and size; their ability to accelerate objects makes them formidable enemies. Gravity elementals have skills like "momentum", that will make a gravity creature unstoppable and "gravity pull" that will waste the enemy attacks on a resistant or unessential creature.

to:

* '''Gravity:''' [[GravityMaster Gravity elementals]] deal with mass and size; their ability to accelerate objects makes them formidable enemies. Gravity elementals have skills like "momentum", [[ArmorPiercingAttack "momentum"]], that will make a gravity creature unstoppable and "gravity pull" that will waste the enemy attacks on a resistant or unessential creature.



* '''Life:''' Life elementals rely on a wide variety of powerful and different creatures; they can heal themselves and improve their ability to summon creatures using skills like "photosynthesis".
* '''Death:''' Death elementals deal with poison and infections; they will slowly kill their opponent allies and make profit of the taken souls.

to:

* '''Life:''' [[GreenThumb Life elementals elementals]] rely on a wide variety of powerful and different creatures; they can heal themselves and improve their ability to summon creatures using skills like "photosynthesis".
* '''Death:''' [[BlackMagic Death elementals elementals]] deal with poison and infections; they will slowly kill their opponent allies and make profit of the taken souls.


Added DiffLines:

* HumanPopsicle: Freeze, a Water card, which freezes target creature for three turns.


Added DiffLines:

*LikeCannotCutLike: Averted. A Pulverizer can destroy another Pulverizer. [[HoistByHisOwnPetard It can even destroy ''itself''.]]


Added DiffLines:

** A more extreme example is the Black Hole, Gravity's spell. It drains up to 3 quanta per element and return it as HP. This is the bane of rainbow decks everywhere.
Is there an issue? Send a MessageReason:
None


* '''Time:''' [[TimeMaster A Time elemental]] ha control over the order of the events, he can slow down his opponent, reverse his actions, or hasten himself.

to:

* '''Time:''' [[TimeMaster A Time elemental]] ha have control over the order of the events, he can slow down his opponent, reverse his actions, or hasten himself.
Is there an issue? Send a MessageReason:
None


* '''Fire:''' [[PlayingWithFire Fire elementals]] are highly destructive; they rely on skills like "Fire Bolt", or "destroy" [[KillItWithFire to wipe out the enemy arsenal.]] Fire creatures [[GlassCannondeal higher than average damage but are often brittle.]]

to:

* '''Fire:''' [[PlayingWithFire Fire elementals]] are highly destructive; they rely on skills like "Fire Bolt", or "destroy" [[KillItWithFire to wipe out the enemy arsenal.]] Fire creatures [[GlassCannondeal [[GlassCannon deal higher than average damage but are often brittle.]]

Top