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* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.
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* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.
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* FactionCalculus: GiantFlyer: The Edain mod breaks up a few factions Eagles, Fell-Beast's, and retools others, resulting in some shifts from Smaug himself. The Fire-Drake's of the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) Faction also,count once they reach their maximum level.
* GiantSpider: Shelob andPowerhouse (its cavalry). her brood, summoned by Mordor's spellbook. The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon Mirkwood Spiders from the Dol Guldur Outpost and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.the Spiders summoned by the Misty Mountains also count.
* GiantSquid: The Misty Mountains can summon the [[http://en.wikipedia.org/wiki/Watcher_in_the_Water Watcher in the Water]].
* GiantSpider: Shelob and
* GiantSquid: The Misty Mountains can summon the [[http://en.wikipedia.org/wiki/Watcher_in_the_Water Watcher in the Water]].
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* EvilVsEvil: Can be done in Skirmish Maps.
* GameplayAndStoryIntegration:
** A Mode in most Gamemodes features a Wandering Gollum who carries the One Ring. Unlike in the base game, claiming the Ring will not result in summoning Galadriel for Good or Sauron for Evil. Instead, specific heroes are able to claim the Ring for themselves, gaining power equal to their will. A man like Boromir will drastically rise in power, but will be corrupted and die after a short while. Gandalf will be corrupted if he claims the Ring while still "the Grey", but will master it as "the White". Elrond will summon the Fellowship instead of taking the Ring himself, etc.
* GameplayAndStorySegregation:
** If Angmar's Witch-King finds the One Ring, he will use it himself instead of taking it to his master Sauron.
** Theoden can claim the Ring and become quite powerful with little real downsides and no threat of corruption.
** On the other hand, ''Wormtongue'' can claim the Ring. If Rohan's Corrupted Theoden finds it, Wormtongue will become King of Rohan and Theoden will become a slave to him. Note that Grima will not be corrupted in the same way as Boromir at any point, despite being a weaker man who should, by all accounts, become a creature like Gollum.
* GameplayAndStoryIntegration:
** A Mode in most Gamemodes features a Wandering Gollum who carries the One Ring. Unlike in the base game, claiming the Ring will not result in summoning Galadriel for Good or Sauron for Evil. Instead, specific heroes are able to claim the Ring for themselves, gaining power equal to their will. A man like Boromir will drastically rise in power, but will be corrupted and die after a short while. Gandalf will be corrupted if he claims the Ring while still "the Grey", but will master it as "the White". Elrond will summon the Fellowship instead of taking the Ring himself, etc.
* GameplayAndStorySegregation:
** If Angmar's Witch-King finds the One Ring, he will use it himself instead of taking it to his master Sauron.
** Theoden can claim the Ring and become quite powerful with little real downsides and no threat of corruption.
** On the other hand, ''Wormtongue'' can claim the Ring. If Rohan's Corrupted Theoden finds it, Wormtongue will become King of Rohan and Theoden will become a slave to him. Note that Grima will not be corrupted in the same way as Boromir at any point, despite being a weaker man who should, by all accounts, become a creature like Gollum.
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* TheDreaded: Some heroes and units can weaken enemies with their mere ''presence''. The Nazgul are a good example.
** Other heroes and units can emit screams or roars to cause enemies to flee or even become paralyzed in fear. Again, the Nazgul are a good example.
* DungeonCrawling: A special map created by the Edain Team, Path of the Edain, is one of these. In it, you and other Players each control a Custom Hero and explore the darkest depths of Mount Gundabad.
* EasyLogistics: As in the base game:
** There is only one resource, which generates automatically when the player owns specific buildings. Units don't require food, buildings don't need wood, stone or steel to be built/repaired.
** Ranged units, defensive towers, and siege units have unlimited ammunition.
** Buildings are automatically repaired after a while when damaged.
* EvilIsDeathlyCold: The Angmar Faction is centered around ice, with most heroes, units and powers having a freezing effect. All the better to cover the land in an eternal winter.
* EvilOverlord: Sauron and Saruman, as in the lore. The Witch-King also counts in the Angmar Faction.
** Other heroes and units can emit screams or roars to cause enemies to flee or even become paralyzed in fear. Again, the Nazgul are a good example.
* DungeonCrawling: A special map created by the Edain Team, Path of the Edain, is one of these. In it, you and other Players each control a Custom Hero and explore the darkest depths of Mount Gundabad.
* EasyLogistics: As in the base game:
** There is only one resource, which generates automatically when the player owns specific buildings. Units don't require food, buildings don't need wood, stone or steel to be built/repaired.
** Ranged units, defensive towers, and siege units have unlimited ammunition.
** Buildings are automatically repaired after a while when damaged.
* EvilIsDeathlyCold: The Angmar Faction is centered around ice, with most heroes, units and powers having a freezing effect. All the better to cover the land in an eternal winter.
* EvilOverlord: Sauron and Saruman, as in the lore. The Witch-King also counts in the Angmar Faction.
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* CoolButInefficient: Naval Combat, as in the base game. The cost of Ships, in both resources and command points, and the scarcity of maps with Shipyards means most Players will likely never engage in this.
* DamageIsFire: Some structures will gain burning effects after falling below a certain health threshold.
* DeathFromAbove: Eagles and Nazgul mounted on Fell-Beasts attack from the air. There is also Smaug and maximum-level Fire-Drakes.
* DamageIsFire: Some structures will gain burning effects after falling below a certain health threshold.
* DeathFromAbove: Eagles and Nazgul mounted on Fell-Beasts attack from the air. There is also Smaug and maximum-level Fire-Drakes.
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* CannonForeigner: Most of Angmar's heroes are characters created by the Mod. The only exceptions are Hwaldar, Karsh and Rogash, who are original characters from the base game, and the Witch-King.
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* CannonForeigner: CanonForeigner: Most of Angmar's heroes are characters created by the Mod. The only exceptions are Hwaldar, Karsh and Rogash, who are original characters from the base game, and the Witch-King.
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* The Cavalry: One of Gondor's final spellbook powers summons an army of Rohirrim.
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* The Cavalry: TheCavalry: One of Gondor's final spellbook powers summons an army of Rohirrim.
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CavalryOfTheDead: Gondor's other final spellbook power summons the Army of the Dead.
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* CavalryOfTheDead: Gondor's other final spellbook power summons the Army of the Dead.
Dead.
* CharacterNarrator: Elrond for the base Campaigns of Battle for Middle Earth 2 and Glorfindel for the Expansion's Campaign, all three of which can be played in the Mod.
* CommandAndConquerEconomy: As with the base games, there is only one resource used to train units, recruit heroes, build structures and purchase upgrades.
* CompetitiveBalance: All 9 playable Factions are mostly equal. Even exceptions like most Good Factions' bases having walls where Evil Factions' bases don't is countered by Evil Factions' generally having cheaper early defenses such as spammable units or unique defensive structures.
* CharacterNarrator: Elrond for the base Campaigns of Battle for Middle Earth 2 and Glorfindel for the Expansion's Campaign, all three of which can be played in the Mod.
* CommandAndConquerEconomy: As with the base games, there is only one resource used to train units, recruit heroes, build structures and purchase upgrades.
* CompetitiveBalance: All 9 playable Factions are mostly equal. Even exceptions like most Good Factions' bases having walls where Evil Factions' bases don't is countered by Evil Factions' generally having cheaper early defenses such as spammable units or unique defensive structures.
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* CannonFodder: The standard strategy for Mordor and Misty Mountains. Angmar and Rohan can also do this.
* CannonForeigner: Most of Angmar's heroes are characters created by the Mod. The only exceptions are Hwaldar, Karsh and Rogash, who are original characters from the base game, and the Witch-King.
* The Cavalry: One of Gondor's final spellbook powers summons an army of Rohirrim.
** One of Arnor's final spellbook powers, which summons an army of Gondor, counts as this as well.
CavalryOfTheDead: Gondor's other final spellbook power summons the Army of the Dead.
* CannonForeigner: Most of Angmar's heroes are characters created by the Mod. The only exceptions are Hwaldar, Karsh and Rogash, who are original characters from the base game, and the Witch-King.
* The Cavalry: One of Gondor's final spellbook powers summons an army of Rohirrim.
** One of Arnor's final spellbook powers, which summons an army of Gondor, counts as this as well.
CavalryOfTheDead: Gondor's other final spellbook power summons the Army of the Dead.
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* TheCameo: Saleme, a character from VideoGame/WarOfTheRing, makes an appearance as a pre-made custom hero.
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* TheCameo: Saleme, a character from VideoGame/WarOfTheRing, VideoGame/TheLordOfTheRingsWarOfTheRing, makes an appearance as a pre-made custom hero.
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BlownAcrossTheRoom: Some heroes such as Faramir possess long-ranged abilities that can launch targets a fair distance.
BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow and sword.
BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow and sword.
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* BlownAcrossTheRoom: Some heroes such as Faramir possess long-ranged abilities that can launch targets a fair distance.
* BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow andsword.
sword.
* TheCameo: Saleme, a character from VideoGame/WarOfTheRing, makes an appearance as a pre-made custom hero.
* BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow and
* TheCameo: Saleme, a character from VideoGame/WarOfTheRing, makes an appearance as a pre-made custom hero.
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** Angmar has many heroes and units themed like this, particularly their heroic units, the Shadow Guard and their mounted variant.
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** Angmar has many heroes and units themed like this, particularly their heroic units, units; the Shadow Guard and their mounted variant.
variant.
* BlackMagic:
** The Sorcerers of Angmar, as in the base game, use their Acolytes to perform spells.
** Angmar's hero Zaphragor, an original character of the Mod, uses his own lifeforce to cast spells.
BlownAcrossTheRoom: Some heroes such as Faramir possess long-ranged abilities that can launch targets a fair distance.
BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow and sword.
* BlackMagic:
** The Sorcerers of Angmar, as in the base game, use their Acolytes to perform spells.
** Angmar's hero Zaphragor, an original character of the Mod, uses his own lifeforce to cast spells.
BlownAcrossTheRoom: Some heroes such as Faramir possess long-ranged abilities that can launch targets a fair distance.
BowAndSwordInAccord: Some heroes (Faramir, Lurtz, Halbarad, etc) can switch between bow and sword.
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* AwesomeButImpractical:
** As in the first game, Grond is this. Despite the immense damage it can cause, it is still slow and hard to maneuver.
** The Mumakil still somewhat suffer from this due to their weakness to pikes and archers.
* TheBerserker: One of Isengard's units. Bolg can also summon hordes of these.
* BlackKnight: As in the base game and it's predecessors, the Nazgul, the Mouth of Sauron, and Sauron himself count as this.
** Mordor also has the Morgul Riders.
** Angmar has many heroes and units themed like this, particularly their heroic units, the Shadow Guard and their mounted variant.
** As in the first game, Grond is this. Despite the immense damage it can cause, it is still slow and hard to maneuver.
** The Mumakil still somewhat suffer from this due to their weakness to pikes and archers.
* TheBerserker: One of Isengard's units. Bolg can also summon hordes of these.
* BlackKnight: As in the base game and it's predecessors, the Nazgul, the Mouth of Sauron, and Sauron himself count as this.
** Mordor also has the Morgul Riders.
** Angmar has many heroes and units themed like this, particularly their heroic units, the Shadow Guard and their mounted variant.
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* ArrowsOnFire: Most Factions' Archer units can get these as an upgrade to increase their damage. Elven and Angmar archers are exceptions to this.
** Also applies to Siege Weapons, with some Factions' missiles being lit on fire.
* AscendedExtra: Many barely-mentioned characters are given prominent roles in the Mod:
** Imladris has Gildor, an Elf the Hobbits meet on the borders of the Shire and who does not appear again.
** Lothlorien has Rumil and Orophin, Haldir's brothers who are only appear for a short time in the Books.
** Isengard has Bill Ferny, who only appears once or twice in the Books.
** Misty Mountains has The Moria Chieftain, who is the Moria Orc that pierces Frodo with a spear in the Books (this role was taken by the Cave Troll in the films).
** Angmar has Hwaldar, who was mentioned but not named in the appendices.
** Also applies to Siege Weapons, with some Factions' missiles being lit on fire.
* AscendedExtra: Many barely-mentioned characters are given prominent roles in the Mod:
** Imladris has Gildor, an Elf the Hobbits meet on the borders of the Shire and who does not appear again.
** Lothlorien has Rumil and Orophin, Haldir's brothers who are only appear for a short time in the Books.
** Isengard has Bill Ferny, who only appears once or twice in the Books.
** Misty Mountains has The Moria Chieftain, who is the Moria Orc that pierces Frodo with a spear in the Books (this role was taken by the Cave Troll in the films).
** Angmar has Hwaldar, who was mentioned but not named in the appendices.
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* ArbitraryHeadcountLimit: As in the base game, there is an imposed limit in all game modes. All Factions can increase the limit by purchasing the "Increased Pantry" upgrade found in the Citadel (or the Sanctuary in the case of Lothlorien).
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Fixing formatting.
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''Edain'' is a GameMod for the real-time strategy game ''VideoGame/TheBattleForMiddleEarth II: Rise of the Witch-King''. It draws its inspiration from [[Literature/TolkiensLegendarium the books]] by Creator/JRRTolkien, the [[Film/TheLordOfTheRings film series]] by Creator/Peter Jackson, and various other parts of the [[Franchise/TolkiensLegendarium the franchise]]. It takes its name from the Sindarin word for "Men", Edain (pronounced "Eh-Dine").
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''Edain'' is a GameMod for the real-time strategy game ''VideoGame/TheBattleForMiddleEarth II: Rise of the Witch-King''. It draws its inspiration from [[Literature/TolkiensLegendarium the books]] by Creator/JRRTolkien, the [[Film/TheLordOfTheRings film series]] by Creator/Peter Jackson, Creator/PeterJackson, and various other parts of the [[Franchise/TolkiensLegendarium the franchise]]. It takes its name from the Sindarin word for "Men", Edain (pronounced "Eh-Dine").
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* '':Rohan:''' The home of the Horse-Lords. Rohan is an aggressive Faction with an emphasis on speed. Initially relying on drafted Peasants, Rohan can later field the most skilled cavalry in Middle-earth.
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* '':Rohan:''' '''Rohan:''' The home of the Horse-Lords. Rohan is an aggressive Faction with an emphasis on speed. Initially relying on drafted Peasants, Rohan can later field the most skilled cavalry in Middle-earth.
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AdaptationalWimp: For balance-reason's, some characters are weaker than in the source material. Some examples include:
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* AdaptationalWimp: For balance-reason's, some characters are weaker than in the source material. Some examples include:
Changed line(s) 42,44 (click to see context) from:
AllThereInTheManual: The manual being [[Literature/TolkiensLegendarium the books]] or [[Film/TheLordOfTheRings films]]. Somewhat averted, as Heroes and Units have a bit of information in their description cards.
AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
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* AllThereInTheManual: The manual being [[Literature/TolkiensLegendarium the books]] or [[Film/TheLordOfTheRings films]]. Somewhat averted, as Heroes and Units have a bit of information in their description cards.
* AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
* AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
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* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.
to:
* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.Powerhouse.
----
----
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Changed line(s) 42,43 (click to see context) from:
AllThereintheManual: The manual being [[Literature/TolkiensLegendarium the books]] or [[Film/TheLordOfTheRings films]]. Somewhat averted, as Heroes and Units have a bit of information in their description cards.
to:
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Added DiffLines:
AllThereintheManual: The manual being [[Literature/TolkiensLegendarium the books]] or [[Film/TheLordOfTheRings films]]. Somewhat averted, as Heroes and Units have a bit of information in their description cards.
AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
** Played straight with Heroes. It can take several groups of Archers to take down some Heroes, and even a volley of arrows won't do much lasting damage.
AnnoyingArrows: Mostly averted, like in the original game. Most units will die to a single arrow (or volley of arrows). Most Monsters Units, such as Trolls and Mumakil, will take more arrows before going down.
** Played straight with Heroes. It can take several groups of Archers to take down some Heroes, and even a volley of arrows won't do much lasting damage.
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Changed line(s) 38 (click to see context) from:
AdaptionalWimp: For balance-reason's, some characters are weaker than in the source material. Some examples include:
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Changed line(s) 34 (click to see context) from:
* AdaptationExpansion: As with the base game, the Edain Mod greatly expands upon Tolkien's lore, adding its own where needed.
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* AdaptationExpansion: As with the base game, the Edain Mod greatly expands upon Tolkien's lore, lore and that of the Films, adding its own where needed.
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AdaptionalWimp: For balance-reason's, some characters are weaker than in the source material. Some examples include:
** Glorfindel, who killed a Balrog and was able to send the Nazgul running, can easily meet the same fate against either enemy.
** Sauron, in his Shadow Form, can be defeated by a Hobbit like Merry or Pippin or even a weak man like Wormtongue.
** Glorfindel, who killed a Balrog and was able to send the Nazgul running, can easily meet the same fate against either enemy.
** Sauron, in his Shadow Form, can be defeated by a Hobbit like Merry or Pippin or even a weak man like Wormtongue.
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** Eowyn, as in the base game.
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** Eowyn, as in the base game. The Witch-King is not the limit to what she can defeat.
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** Various characters from Tolkien's lore are expanded upon and given important roles in various Factions. Characters such as Gildor, the Elf the Hobbits meets on the borders of the Shire, and Cirdan, Lord of the Grey Havens are made Heroes equal to other major characters.
to:
** Various characters from Tolkien's lore are expanded upon and given important roles in various Factions. Characters such as Gildor, the Elf the Hobbits meets on the borders of the Shire, and Cirdan, Lord of the Grey Havens are made Heroes equal to other major characters.characters.
* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.
* FactionCalculus: The Edain mod breaks up a few factions and retools others, resulting in some shifts from the base game. While Gondor and Angmar remain Balanced, Mordor remains Horde, Isengard remains Powerhouse and Misty Mountains remains Subversive, Rohan is a mix of Horde (its infantry) and Powerhouse (its cavalry). The Iron Hills Dwarves remain Powerhouse with a focus on defense, while Erebor takes on aspects of Cannon and Ered Luin takes on bits of Subversive. Lastly, Lothlorien is a mix of Cannon and Subversive, while Imladris is a pure Powerhouse.
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** Tom Bombadil has been toned down from his original army-destroyer role from the base game, but he can still sing-and-dance his way through hordes of enemies.
to:
** Tom Bombadil has been toned down from his original army-destroyer role from the base game, but he can still sing-and-dance his way through hordes of enemies.enemies.
*AdaptationExpansion: As with the base game, the Edain Mod greatly expands upon Tolkien's lore, adding its own where needed.
** One notable example of this is the Angmar Faction. In the Books, Angmar was little more than a mention, with no named leaders aside from the Witch-King. The Mod expands on the old Faction, including various original characters with rich backstories, from the Sorcerer Gùlzar to the Enforcer Dùrmath. Angmar's forces are also expanded, including Turncoats of Arnor and creatures such as Werewolves.
** Various characters from Tolkien's lore are expanded upon and given important roles in various Factions. Characters such as Gildor, the Elf the Hobbits meets on the borders of the Shire, and Cirdan, Lord of the Grey Havens are made Heroes equal to other major characters.
*AdaptationExpansion: As with the base game, the Edain Mod greatly expands upon Tolkien's lore, adding its own where needed.
** One notable example of this is the Angmar Faction. In the Books, Angmar was little more than a mention, with no named leaders aside from the Witch-King. The Mod expands on the old Faction, including various original characters with rich backstories, from the Sorcerer Gùlzar to the Enforcer Dùrmath. Angmar's forces are also expanded, including Turncoats of Arnor and creatures such as Werewolves.
** Various characters from Tolkien's lore are expanded upon and given important roles in various Factions. Characters such as Gildor, the Elf the Hobbits meets on the borders of the Shire, and Cirdan, Lord of the Grey Havens are made Heroes equal to other major characters.
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** Hobbits in general. While not overly powerful, Merry and Pippin can take out hordes of enemies alone, including groups of possibly thousands-of-years-old Elven Warriors. Bandaboras Took (an Arnor-spellbook summon) can knock down any number of Villains, up-to and including the Witch-King, with little more than a wooden club.
to:
** Arwen, as in the base game. In the source material, Arwen never engaged in combat. In-game, however, she can defeat many enemies alone.
** Bill Ferny, the spy stationed in Bree by Saruman in the Books. In the Mod, Bill can take out many enemies on his own, whereas in the Books he was defeated by a pony.
** Eowyn, as in the base game.
** Grima Wormtongue, as in the base game, can survive against the like of Aragorn and the Witch-King much longer than in the source material.
** Hobbits in general. While not overly powerful, Merry and Pippin can take out hordes of enemies alone, including groups of possibly thousands-of-years-old Elven Warriors. Bandaboras Took (an Arnor-spellbook summon) can knock down any number of Villains, up-to and including the Witch-King, with little more than a woodenclub.club.
** Tom Bombadil has been toned down from his original army-destroyer role from the base game, but he can still sing-and-dance his way through hordes of enemies.
** Bill Ferny, the spy stationed in Bree by Saruman in the Books. In the Mod, Bill can take out many enemies on his own, whereas in the Books he was defeated by a pony.
** Eowyn, as in the base game.
** Grima Wormtongue, as in the base game, can survive against the like of Aragorn and the Witch-King much longer than in the source material.
** Hobbits in general. While not overly powerful, Merry and Pippin can take out hordes of enemies alone, including groups of possibly thousands-of-years-old Elven Warriors. Bandaboras Took (an Arnor-spellbook summon) can knock down any number of Villains, up-to and including the Witch-King, with little more than a wooden
** Tom Bombadil has been toned down from his original army-destroyer role from the base game, but he can still sing-and-dance his way through hordes of enemies.
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* AdaptionalBaddass: As with the base game, many characters and even entire kingdoms can count as this. Some notable examples:
to:
* AdaptionalBaddass: AdaptationalBadass: As with the base game, many characters and even entire kingdoms can count as this. Some notable examples:
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It can be downloaded [[https://www.moddb.com/mods/edain-mod here]].
to:
It can be downloaded [[https://www.moddb.com/mods/edain-mod here]].here]].
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!! The mod features the following tropes:
*ActionGirl: Arwen, Eowyn and Galadriel, as in the base game. The Mod adds Tauriel, a character from the Hobbit movies, and Helegwen, a female Archer serving Angmar. The Player can also create their own with the Create-a-Hero feature of the base game, updated by Edain.
*AdaptionalBaddass: As with the base game, many characters and even entire kingdoms can count as this. Some notable examples:
** Hobbits in general. While not overly powerful, Merry and Pippin can take out hordes of enemies alone, including groups of possibly thousands-of-years-old Elven Warriors. Bandaboras Took (an Arnor-spellbook summon) can knock down any number of Villains, up-to and including the Witch-King, with little more than a wooden club.
----
!! The mod features the following tropes:
*ActionGirl: Arwen, Eowyn and Galadriel, as in the base game. The Mod adds Tauriel, a character from the Hobbit movies, and Helegwen, a female Archer serving Angmar. The Player can also create their own with the Create-a-Hero feature of the base game, updated by Edain.
*AdaptionalBaddass: As with the base game, many characters and even entire kingdoms can count as this. Some notable examples:
** Hobbits in general. While not overly powerful, Merry and Pippin can take out hordes of enemies alone, including groups of possibly thousands-of-years-old Elven Warriors. Bandaboras Took (an Arnor-spellbook summon) can knock down any number of Villains, up-to and including the Witch-King, with little more than a wooden club.
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Edain takes the gameplay back to the fixed-building system of Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a larger and more defensive Castke) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map. The Mod has also expanded upon the way Spellbooks work and added many new Maps, among other changes.
to:
Edain takes the gameplay back to the fixed-building system of Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a larger and more defensive Castke) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map. The Mod has also expanded upon the way Spellbooks work and added many new Maps, among other changes.changes.
It can be downloaded [[https://www.moddb.com/mods/edain-mod here]].
It can be downloaded [[https://www.moddb.com/mods/edain-mod here]].
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Changed line(s) 3,4 (click to see context) from:
Edain takes the gameplay back to the fixed-building system of Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
to:
The Edain takes is being developed by a German team (known as the gameplay back "Edain Team"). Originally released in German, it was later translated to English and continues to update in both languages. The Mod is still in development, but has completed the fixed-building system of original Faction roster and added all three Campaigns from Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) Middle-earth 2 and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
it's expansion.
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* '''Misty Mountains:''' The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
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* '''Misty Mountains:''' The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.land.
Edain takes the gameplay back to the fixed-building system of Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a larger and more defensive Castke) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map. The Mod has also expanded upon the way Spellbooks work and added many new Maps, among other changes.
Edain takes the gameplay back to the fixed-building system of Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a larger and more defensive Castke) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map. The Mod has also expanded upon the way Spellbooks work and added many new Maps, among other changes.
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None
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The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included are:
* '''Gondor:''' The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* '':Rohan:''' The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* '''Dwarves:''' The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* '''Imladris:''' The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* '''Lothlorien:''' Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* '''Mordor:''' The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* '''Gondor:''' The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* '':Rohan:''' The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* '''Dwarves:''' The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* '''Imladris:''' The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* '''Lothlorien:''' Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* '''Mordor:''' The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
to:
The Edain Mod currently included 9 Factions, up from the 7 of the base game and it's expansion, with 2 Secret Factions planned for future releases. The current Factions included are:
* '''Gondor:''' The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost everycategory.
category. On certain maps, Gondor will be replaced with its sister-kingdom, '''Arnor'''.
* '':Rohan:''' The home of the Horse-Lords.Rohan's army consists of Rohan is an aggressive Faction with an emphasis on speed. Initially relying on drafted Peasantry and Peasants, Rohan can later field the most skilled Cavalry cavalry in all of Middle-earth.
* '''Dwarves:''' The most stalwart and stubborn Race inMiddle-earth. Middle-earth, master craftsmen and miners. Dwarves are divided into three realms, Realms, one of which can be chosen as the leading army at the start of the game. Choose to All three Realms are similar in playstyle but each have their quirks; lead the mighty kingdom of Erebor, offensive '''Erebor''' Dwarves, the stubborn Iron Hills, defensive '''Iron Hills''' Dwarves, or the skilled Dwarves of Ered Luin.
evasive '''Ered Luin''' Dwarves.
* '''Imladris:''' The Last Homely House and home of the Noldor. Imladriscan lead the most has little strength in numbers, but their units are more skilled warriors in all Middle-earth compared to battle, supported by stealthy Rangers and other free-folk of Eriador.
Factions'.
* '''Lothlorien:''' Forest-home of the Sindar Elves, masterful archers adept at staying hidden.The Lothlorien is the most aggressive "Good" Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
excels at ambush-tactics.
* '''Mordor:''' The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* '''Gondor:''' The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every
* '':Rohan:''' The home of the Horse-Lords.
* '''Dwarves:''' The most stalwart and stubborn Race in
* '''Imladris:''' The Last Homely House and home of the Noldor. Imladris
* '''Lothlorien:''' Forest-home of the Sindar Elves, masterful archers adept at staying hidden.
* '''Mordor:''' The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
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* "Gondor:" The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* "Rohan:" The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves:" The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris:" The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien:" Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor:" The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard:" A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar:" The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains:" The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
* "Rohan:" The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves:" The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris:" The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien:" Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor:" The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard:" A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar:" The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains:" The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
to:
* "Gondor:" '''Gondor:''' The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
*"Rohan:" '':Rohan:''' The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
*"Dwarves:" '''Dwarves:''' The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
*"Imladris:" '''Imladris:''' The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
*"Lothlorien:" '''Lothlorien:''' Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
*"Mordor:" '''Mordor:''' The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
*"Isengard:" '''Isengard:''' A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
*"Angmar:" '''Angmar:''' The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
*"Misty Mountains:" '''Misty Mountains:''' The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
*
*
*
*
*
*
*
*
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Changed line(s) 7,15 (click to see context) from:
* "Gondor": The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* "Rohan": The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves": The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris": The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien": Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor": The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard": A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar": The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains": The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
* "Rohan": The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves": The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris": The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien": Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor": The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard": A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar": The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains": The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
to:
* "Gondor": "Gondor:" The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
*"Rohan": "Rohan:" The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
*"Dwarves": "Dwarves:" The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
*"Imladris": "Imladris:" The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
*"Lothlorien": "Lothlorien:" Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
*"Mordor": "Mordor:" The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
*"Isengard": "Isengard:" A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
*"Angmar": "Angmar:" The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "MistyMountains": Mountains:" The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
*
*
*
*
*
*
*
* "Misty
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Changed line(s) 3,5 (click to see context) from:
Edain takes the gameplay back to the fixed-building system of BfME 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included are:
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included are:
to:
Edain takes the gameplay back to the fixed-building system of BfME Battle for Middle Earth 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions includedare:are:
* "Gondor": The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* "Rohan": The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves": The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris": The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien": Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor": The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard": A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar": The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains": The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included
* "Gondor": The southern kingdom of Men. Gondor is a versatile Faction with emphasis on defense. Gondor can field a wide variety of troops and has elites in almost every category.
* "Rohan": The home of the Horse-Lords. Rohan's army consists of drafted Peasantry and the most skilled Cavalry in all of Middle-earth.
* "Dwarves": The most stalwart Race in Middle-earth. Dwarves are divided into three realms, one of which can be chosen as the leading army at the start of the game. Choose to lead the mighty kingdom of Erebor, the stubborn Iron Hills, or the skilled Dwarves of Ered Luin.
* "Imladris": The Last Homely House and home of the Noldor. Imladris can lead the most skilled warriors in all Middle-earth to battle, supported by stealthy Rangers and other free-folk of Eriador.
* "Lothlorien": Forest-home of the Sindar Elves, masterful archers adept at staying hidden. The Faction also consists of Elves from the Woodland Realm, Ents of Fangorn Forest, and Beorning's from the Carrock.
* "Mordor": The dark realm of Sauron and the heart of all evil in Middle-earth. Mordor commands legions of Orcs, Evil Men, Trolls and other evils into battle.
* "Isengard": A growing war-machine ruled by the corrupted Wizard Saruman. The vast armies of Uruk-Hai march forth under the banner of the White Hand, clad in steel armour, wielding master-forged weapons, and leading advanced siege-engines to bring down their enemies.
* "Angmar": The cold, dark realm of the Witch-King. Angmar commands Mountain Orcs, Hillmen, beasts of the North and even the spirits of the Dead to spread its chill across the land.
* "Misty Mountains": The mountains and the lands around them teem with Goblins and wild, monstrous beasts. Under the iron-fist of Bolg, these hordes march to scavenge the land.
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Added DiffLines:
''Edain'' is a GameMod for the real-time strategy game ''VideoGame/TheBattleForMiddleEarth II: Rise of the Witch-King''. It draws its inspiration from [[Literature/TolkiensLegendarium the books]] by Creator/JRRTolkien, the [[Film/TheLordOfTheRings film series]] by Creator/Peter Jackson, and various other parts of the [[Franchise/TolkiensLegendarium the franchise]]. It takes its name from the Sindarin word for "Men", Edain (pronounced "Eh-Dine").
Edain takes the gameplay back to the fixed-building system of BfME 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included are:
Edain takes the gameplay back to the fixed-building system of BfME 1. Factions start the game with a single fixed base (either a Camp or a walled Castle) and must expand their territory by capturing the Settlement, Outpost and Camp/Castle plots that are scattered around the map.
The Edain Mod currently included 9 Factions, with 2 Secret Factions planned for future releases. The current Factions included are: