Follow TV Tropes

Following

History VideoGame / EchoNight

Go To

OR

Is there an issue? Send a MessageReason:
None


''Echo Night'' is an obscure SurvivalHorror series that debuted on the UsefulNotes/PlayStation by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.

to:

''Echo Night'' is an obscure SurvivalHorror series that debuted on the UsefulNotes/PlayStation Platform/PlayStation by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.



The third installment was released in 2004 as the series' only entry on the UsefulNotes/{{PS2}}, and it also jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.

to:

The third installment was released in 2004 as the series' only entry on the UsefulNotes/{{PS2}}, Platform/{{PS2}}, and it also jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClockworksArea: The last area of ''Echo Night 2'' is the clocktower on an island. The player navigates through the clock mechanism to reach his wife before the villain does.

Added: 4

Changed: 51

Is there an issue? Send a MessageReason:
None


----



* ArtifactOfDoom: The Soul Stone in all 3 games. Can grant the wielders desires, but A) The Stone requires sacrifices to power it, and B) WithGreatPowerComesGreatInsanity.

to:

* ArtifactOfDoom: The Soul Stone in all 3 games. Can It can grant the wielders wielder's desires, but A) The Stone it requires sacrifices to power it, and B) WithGreatPowerComesGreatInsanity.



* GuideDangIt: Some parts of ''Beyond'' give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.

to:

* GuideDangIt: Some parts of ''Beyond'' give no explanation as to what has to be done, and to done. To make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information by clicking around on the walls.



* JustifiedSavePoint: Phones in ''Echo Night.'' This begs the question: Who's on the other side of the line when Richard calls to save the game...?

to:

* JustifiedSavePoint: Phones in ''Echo Night.'' This begs the question: Who's who's on the other side of the line when Richard calls to save the game...?



* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to clear away -- or, if failing that, avoid -- the fog.

to:

* OminousFog: In ''Beyond'', fog will actually make makes the shades more hostile, so Richard must find ways to clear away -- or, if failing that, avoid -- the fog.



* SchmuckBait: One ending in the second game has a woman offer the player the Soul Stone. The woman clearly has no love for the Stone and all the pain it caused [[spoiler: and she had just shot the previous owner in the back. If you accept, she'll make sure you join him]].

to:

* SchmuckBait: One ending in the second game has a woman offer the player the Soul Stone. The woman clearly has no love for the Stone and all the pain it caused [[spoiler: and she had has just shot the previous owner in the back. If you accept, she'll make sure you join him]].
Is there an issue? Send a MessageReason:
None


** In one of the bad endings in ''Lord of Nightmares'', [[spoiler: Richard Osmond releases his fiancée in the clock tower, Albert Clancy threatens him with a shotgun. Christina jumos in front of Albert to protect Richard and is shot. Seeing that his only means to save Jessica, leaves the room and shoots himself. Later, Richard climbs down the clock tower and sees an awakened Jessica just outside the clock tower, goes to her and stabs her.]]

to:

** In one of the bad endings in ''Lord of Nightmares'', [[spoiler: Richard Osmond releases his fiancée in the clock tower, Albert Clancy threatens him with a shotgun. Christina jumos jumps in front of Albert to protect Richard and is shot. Seeing that his only means to save Jessica, Jessica is lost, Albert leaves the room and shoots himself. Later, Richard climbs down the clock tower and sees an awakened Jessica just outside the clock tower, entrance, goes to her and stabs her.her with the red stone dagger.]]

Added: 518

Changed: 78

Is there an issue? Send a MessageReason:
None


* DownerEnding: Some of the multiple endings. Such as one ending in ''Beyond'', in which [[spoiler:Richard kills himself]].

to:

* DownerEnding: Some of the multiple endings. Such as endings.
** In
one ending of the bad endings in ''Lord of Nightmares'', [[spoiler: Richard Osmond releases his fiancée in the clock tower, Albert Clancy threatens him with a shotgun. Christina jumos in front of Albert to protect Richard and is shot. Seeing that his only means to save Jessica, leaves the room and shoots himself. Later, Richard climbs down the clock tower and sees an awakened Jessica just outside the clock tower, goes to her and stabs her.]]
** In one of the endings
in ''Beyond'', in which [[spoiler:Richard kills himself]].
Is there an issue? Send a MessageReason:
None


** In ''Lord of Nightmares'', one of the very first rooms is a chamber where the body of Jessica Clancy. [[spoiler: The doors that lead to said chamber are double doors with a female face on each, hinting at the twin reveal later in the game.]]

to:

** In ''Lord of Nightmares'', one of the very first rooms is a chamber where the body of Jessica Clancy.Clancy lies. [[spoiler: The doors that lead to said chamber are double doors with a female face on each, hinting at the twin reveal later in the game.]]



* HauntedHouse: The setting of ''The Lord of Nightmares.''

to:

* HauntedHouse: The setting of ''The Lord of Nightmares.''Nightmares'', the large Clancy Mansion estate.



* SeparatedAtBirth / LongLostRelative: [[spoiler: In ''Lord of NIghtmares'', Christina Collins, Richard Osmond's fiancée, was born Rebecca Morgan, the twin sister of Jessica Clancy (née Morgan). After a zeppelin accident, the twins' parents die, Rebecca loses her memory and becomes separated from her sister.]]

to:

* SeparatedAtBirth / LongLostRelative: [[spoiler: In ''Lord of NIghtmares'', Nightmares'', Christina Collins, Richard Osmond's fiancée, was born Rebecca Morgan, the twin sister of Jessica Clancy (née Morgan). After a zeppelin accident, the twins' parents die, Rebecca loses her memory and becomes separated from her sister.]]
Is there an issue? Send a MessageReason:
None


** In ''Lord of Nightmares'', one of the very first rooms is a chamber where the body of Jessica Clancy. [[spoilers: The doors that lead to said chamber are double doors with a female face on each, hinting at the twin reveal later in the game.]]

to:

** In ''Lord of Nightmares'', one of the very first rooms is a chamber where the body of Jessica Clancy. [[spoilers: [[spoiler: The doors that lead to said chamber are double doors with a female face on each, hinting at the twin reveal later in the game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneTwinMustDie: [[spoiler: This is how the red stone works in ''Lord of Nightmares'': the red-haired woman's sister first found it and sacrificed herself to save her from an illness, with the bonus effect of giving her immortality. Also, this is why Albert Clancy, the {{BigBad}}, wants to use Christina/Rebecca to cure his fiancée Jessica: despite killing his own family and estate's personel to fuel the red stone, he could not save Jessica definitely, so resorts to use her long-lost twin sister.]]


Added DiffLines:

* SeparatedAtBirth / LongLostRelative: [[spoiler: In ''Lord of NIghtmares'', Christina Collins, Richard Osmond's fiancée, was born Rebecca Morgan, the twin sister of Jessica Clancy (née Morgan). After a zeppelin accident, the twins' parents die, Rebecca loses her memory and becomes separated from her sister.]]

Added: 409

Changed: 162

Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: In ''Beyond'', the only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
** In ''Lord of Nightmares'', one of the very first rooms is a chamber where the body of Jessica Clancy. [[spoilers: The doors that lead to said chamber are double doors with a female face on each, hinting at the twin reveal later in the game.]]
**
In ''Beyond'', the only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheManBehindTheMan: [[spoiler: Although the prime mover of the plot of ''Lord of Nightmares'' is the master of the mansion and his henchman, the mysterious red-haired woman is the one who provided him with information on the red stone. At the end of the game, the red-haired woman may kill the main villain in one of the endings, and makes the protagonist a [[TheFinalTemptation last offer]]: to own or to refuse the red stone.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BabiesEverAfter: [[spoiler: In one of the endings of ''Lord of Nightmares'', the faceless protagonist and his fiancée have twins.]]


Added DiffLines:

* LoveMakesYouEvil: The motivation of ''Lord of Nightmares'''s main villain: he wants to save his dying wife with the use of the red stone, and goes to extreme lengths to accomplish his goal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: ''VideoGame/{{Deracine}}'', a 2018 VR game by Creator/FromSoftware, follows in the footsteps of ''Echo Night'', being a first person, part-adventure game with horror elements involving time travel and interacting with echoes of the past. It even revolves around red and blue stones (inlaid within rings, this time) with the power to change destiny. You don't play Richard Osmond, though.
* ThematicSeries: In each game you play a character named Richard Osmond and are able to visit echoes of the past, usually to stop some evil plot involving a cursed red stone. However, these Richard Osmonds are not the same person, and the lore of the stones is slightly different in each installment.
Is there an issue? Send a MessageReason:
None


* BookEnds: In ''Beyond'', if the player gets the game's best ending, the game begins and ends with a shot of coffin containing the body of [[spoiler: Claudia]] floating through space.

to:

* BookEnds: In ''Beyond'', if the player gets the game's best ending, the game begins and ends with a shot of a coffin containing the body of [[spoiler: Claudia]] floating through space.
Is there an issue? Send a MessageReason:
None


* UndeathAlwaysEnds: This happens in the best ending of the second game: [[spoiler:after getting rid of the stone for good, the mysterious red-haired woman loses has immortality granted by said stone]].

to:

* UndeathAlwaysEnds: This happens in the best ending of the second game: [[spoiler:after getting rid of the stone for good, the mysterious red-haired woman loses has her immortality granted by said stone]].

Added: 343

Changed: 473

Removed: 201

Is there an issue? Send a MessageReason:
None


%%* ApocalypticLog: Found throughout ''Beyond''.

to:

%%* * ApocalypticLog: Found throughout ''Beyond''.''Beyond'' by checking out past footage of the moon station shown through video monitors.



* DarknessEqualsDeath: A gameplay mechanic of the first and second game, where ghosts will only attack you in dark rooms. The first course of action is always to find a light switch whenever possible.



* DarknessEqualsDeath: A gameplay mechanic of the first and second game, where ghosts will only attack you in dark rooms. The first course of action is always to find a light switch whenever possible.



* MultipleEndings: The first game and ''Beyond'' have four endings each, while the second game has 3 endings.

to:

* MultipleEndings: The first game and ''Beyond'' have four endings each, while the second game has 3 three endings.



* ObviouslyEvil: The medium from ''Echo Night''. Whatever his deal is.

to:

* ObviouslyEvil: The medium from ''Echo Night''. Whatever his deal is.is, he clearly enjoys the results that the stone ends up causing.



* PermanentlyMissableContent: {{Averted|Trope}} with the Astral Pieces in the first game -- the whole ship can be explored any time to collect any missing Astral Pieces.

to:

* PermanentlyMissableContent: PermanentlyMissableContent:
**
{{Averted|Trope}} with the Astral Pieces in the first game -- the whole ship can be explored any time to collect any missing Astral Pieces.



%%* UndeathAlwaysEnds

to:

%%* UndeathAlwaysEnds* UndeathAlwaysEnds: This happens in the best ending of the second game: [[spoiler:after getting rid of the stone for good, the mysterious red-haired woman loses has immortality granted by said stone]].
Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: The only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].

to:

* {{Foreshadowing}}: The In ''Beyond'', the only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].
Is there an issue? Send a MessageReason:
None


* OminousFog: In ''Beyond,'' fog will actually make the shades more hostile, so Richard must find ways to clear away -- or, if failing that, avoid -- the fog.

to:

* OminousFog: In ''Beyond,'' ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to clear away -- or, if failing that, avoid -- the fog.



* ReplacementGoldfish: In ''Beyond'' [[spoiler: Richard]] is a robotic copy of the original made by [[spoiler: Claudia.]]
* RoboticReveal: In ''Beyond'' [[spoiler: Kenneth and the player character, Richard,]] are both android copies of their human counterparts.

to:

* ReplacementGoldfish: In ''Beyond'' ''Beyond'', [[spoiler: Richard]] is a robotic copy of the original made by [[spoiler: Claudia.]]
* RoboticReveal: In ''Beyond'' ''Beyond'', [[spoiler: Kenneth and the player character, Richard,]] are both android copies of their human counterparts.

Added: 171

Changed: 27

Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: The Soul Stone in all 3 games. Grants the wielder considerable power, but A) The Stone requires sacrifices to power it, and B) WithGreatPowerComesGreatInsanity.

to:

* ArtifactOfDoom: The Soul Stone in all 3 games. Grants Can grant the wielder considerable power, wielders desires, but A) The Stone requires sacrifices to power it, and B) WithGreatPowerComesGreatInsanity.


Added DiffLines:

* BittersweetEnding: The standard endings of the first two games. [[spoiler: The BigBad is killed, but the ArtifactOfDoom is still around to cause trouble down the line]].
Is there an issue? Send a MessageReason:
None


* EarnYourBadEnding / EarnYourHappyEnding: A common trait of the games in the series is that to get the most conclusive endings (The good/evil endings of the first two games and the happiest ending in ''Beyond''), you'll need to go the extra mile to get HundredPercentCompletion (Get all Astral Pieces in the first game, get all or no Astral Pieces in the second game, and pick up some items from a room unlocked by helping all the ghosts pass on in the third game).

to:

* EarnYourBadEnding / EarnYourHappyEnding: A common trait of the games in the series is that to get the most conclusive endings (The good/evil endings of the first two games and the happiest ending in ''Beyond''), you'll need to go the extra mile to get HundredPercentCompletion (Get all Astral Pieces in the first game, get all or no Astral Pieces in the second game, and pick up some items from a room unlocked by helping all the ghosts pass on in the third game).

Added: 476

Changed: 72

Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: The Soul Stone in all 3 games. Grants the wielder considerable power, but A) The Stone requires sacrifices to power it, and B) WithGreatPowerComesGreatInsanity.



* LastSecondEndingChoice: ''Beyond'' downplays this. The climax of the game has the player decide whether or not to [[spoiler: accept the Soul Stone from Claudia's spirit]], but the endings are also slightly affected by whether the player picks up [[spoiler: Claudia's ring and Richard's letter]].



* MultipleEndings: All three games have four endings.

to:

* MultipleEndings: All three games The first game and ''Beyond'' have four endings each, while the second game has 3 endings.

Top