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Removing blatant natter that had nothing to do with the trope it replied to.


** YMMV on this. While Honda is a beast, Musha and Lu Bu's most dangerous move is their lunging charge unblockable. Just as Lu Bu isn't quite as dangerous as a Boosted Gan Ning (One hit KO!) or Zhang Liao ([[FridgeBrilliance Lu Bu's dragon is tougher than he is when stats are equal, go fig]]), or the [[CherryTapping Qiaos/Zhou Yu]], the Hambrabi fulfills the role of Gan Ning (Stupidly powerful single-hit SP attack but overall only a mid-tier moveset), the Ples/Haman are the Qiaos, God Gundam is BOTH of these at once (SHIIIINING FINGER), and Nu Gundam/Sazabi round out the 'most irritating common fight' roster. Any of these can ruin your day a lot faster than either Musha when boosted. Wing Zero is no slouch either, having a Hambrabi-level hit as a NORMAL charge attack.

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** The third game adds a few more outfits - [[spoiler:Char gets his Neo Zeon uniform (which becomes his default, and the CCA normal suit becomes an unlockable alternate), Haman Karn gets ''her'' Neo Zeon uniform (complete with slightly goofy-looking headpiece), and Katajina gets to let her hair down and just go crazy - literally.]]

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** The third game adds a few more outfits - [[spoiler:Char gets his Neo Zeon uniform (which becomes his default, and the CCA normal suit becomes an unlockable alternate), Haman Karn gets ''her'' Neo Zeon uniform (complete with slightly goofy-looking headpiece), and Katajina Katejina gets to let her hair down and just go crazy - literally.]]



* {{Backtracking}}: If you've ruined your relationship with another character, you can replay certain missions again (and again, and again, and again...) to repair it. The sequel partially averts this with special missions specifically designed to allow you to boost relationships with those who don't like you (which you will also play again, and again, and again...). The third game changes the relationship system so that friendship levels can only go up, not down, so the main reason to play missions again ([[RunningGag and again, and again, and again...]]) is to boost friendship levels higher and earn more cash.

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* {{Backtracking}}: If you've ruined your relationship with another character, you can replay certain missions again (and again, and again, and again...) to repair it. The sequel partially averts this with special missions specifically designed to allow you to boost relationships with those who don't like you (which you will also play again, and again, and again...) as well as two DLC missions that let you largely boost relationships with everyone including those who don't like you (which you will also play again and again and again...) as well as the Quiz that also raises your relationship with everyone if you get all the answers right (which you will also play again and again and again...). The third game changes the relationship system so that friendship levels can only go up, not down, so the main reason to play missions again ([[RunningGag and again, and again, and again...]]) is to boost friendship levels higher and earn more cash.



* CallingYourAttacks: Domon and Master Asia mostly, although Amuro, Char, Haman, Scirocco, Judau, and the Ples do it as well. Humorously, Heero lampshades whenever he and Domon use a Combination SP Attack (and once when they fight together in Heero's story mode), telling him to pipe down.

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* CallingYourAttacks: Domon and Master Asia mostly, although Amuro, Char, Haman, Scirocco, Judau, and the Ples do it as well. Humorously, Heero lampshades whenever he and Domon use a Combination SP Attack (and once when they fight together in Heero's story mode), telling him to pipe down.down as his antics are throwing Heero off his aim.



* DoubleUnlock: Many unlocks in ''Reborn'' form chains of grinding: Do operations to unlock a mission, clear the mission (possibly with a medal requirement) to unlock a pilot, play more missions with that pilot's personal mobile suit to make it mobile suit available for other pilots. Along the way, grind kills for cards and plans. The dependencies can be entangled to a GuideDamnIt degree.

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* DoubleUnlock: The third game let you unlock skills by levelling up your relationships with characters...but then you still gotta buy them in the store so hopefully you got the money.
**
Many unlocks in ''Reborn'' form chains of grinding: Do operations to unlock a mission, clear the mission (possibly with a medal requirement) to unlock a pilot, play more missions with that pilot's personal mobile suit to make it mobile suit available for other pilots. Along the way, grind kills for cards and plans. The dependencies can be entangled to a GuideDamnIt degree.



** ''Shin Gundam Musou'' takes it a step further, using DLC to add characters from stories not yet represented in the series; specifically, [[Manga/MobileSuitCrossboneGundam Kincaid Nau's Crossbone Gundam X-1]], [[Anime/MobileSuitGundamWing Heero Yuy's Wing Zero Custom]], and [[Anime/Gundam00AWakeningOfTheTrailblazer Setsuna F. Seiei's 00 Qan[T]]].

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** ''Shin Gundam Musou'' Musou[=/=]Dynasty Warriors Gundam Reborn'' takes it a step further, using DLC to add characters from stories not yet represented in the series; specifically, [[Manga/MobileSuitCrossboneGundam Kincaid Nau's Crossbone Gundam X-1]], [[Anime/MobileSuitGundamWing Heero Yuy's Wing Zero Custom]], Custom]] ''Endless Waltz'', and [[Anime/Gundam00AWakeningOfTheTrailblazer Setsuna F. Seiei's 00 Qan[T]]].



** Loran tends to whine about how horrible everyone who pilots a mobile suit is... while piloting one.

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** Loran tends to whine about how horrible everyone who pilots a mobile suit is... while piloting one. This was toned down a good deal in ''2'' and ''3''.



** Puru makes the same offer to anybody who completes the CherryTapping 'Ball is your Friend!' mission in the second game - as part of a conversation in which [[Anime/MobileSuitGundamSeed Lacus]], [[Anime/TurnAGundam Laura]] and Puru congratulate the player on their skill with, ahem, Balls.
** This is just Puru's way to be friendly. So far the only one who agreed to take a bath with her is [[spoiler:Ple Two]].

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** Puru Ple makes the same offer to anybody who completes the CherryTapping 'Ball is your Friend!' mission in the second game - as part of a conversation in which [[Anime/MobileSuitGundamSeed Lacus]], [[Anime/TurnAGundam Laura]] and Puru Ple congratulate the player on their skill with, ahem, Balls.
** This is just Puru's way to be friendly. So far the only one who agreed to take a bath with her is [[spoiler:Ple Two]].
Balls.



** Unlocking Sleggar's story missions in the second game revolves around forming better relationships with certain pilots...but the game doesn't tell you this at all, or even tells you the requirements at all until you've even met the pilots it wants, leaving the player to blindly do any random mission with him in the hopes of unlocking even one of his story missions.



*** Aw, he's just shy. That's the only way he knows how to make friends.



* InterfaceScrew: The third game's Mobile Suit selection screen defaults to your pilot's signature suit, on a menu wider than the screen. This is usually trivial, especially once you obtains licenses, but can occasionally screw you. For instance, Glemy defaults to the [[{{Mooks}} Class-3]] Bawoo, and you'd have to scroll uninvited over to the left to realize you can also sortie in any second-generation Qubeley (be it the Class-2 mass production model or the Class-1's belonging to the Ples, all much more useful), making early missions with him much easier.

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* InterfaceScrew: The third game's Mobile Suit selection screen defaults to your pilot's signature suit, on a menu wider than the screen. This is usually trivial, especially once you obtains obtain licenses, but can occasionally screw you. For instance, Glemy defaults to the [[{{Mooks}} Class-3]] Bawoo, and you'd have to scroll uninvited over to the left to realize you can also sortie in any second-generation Qubeley (be it the Class-2 mass production model or the Class-1's belonging to the Ples, all much more useful), making early missions with him much easier.



--->'''Puru:''' Yay! Here we go... [[CatchPhrase My hand burns red!]]

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--->'''Puru:''' Yay! Here we go... [[CatchPhrase My hand burns is burning red!]]



* LevelUpAtIntimacy5: In Mission mode the player gains access to new missions, suits and characters by leveling up your pilot's relationship with other characters.

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* LevelUpAtIntimacy5: In Mission mode the player gains access to new missions, suits and characters by leveling up your pilot's relationship with other characters. The third game also allows you to unlock them as Operators and certain characters have skills to hand out if you get them up to level 5.
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* InfinityPlusOneSword: In the original game, you farmed parts to upgrade your Mobile Suits, which could only hold three at once. If you had two or more of the same part, or two or more from the same mechanic, you'd get higher buff and possibly an bonus effect. The best, and rarest, parts were Tem Ray's Control Circuits which had no bonus effects but gave the best stat boosts Fight +100 Shot +100 Defense +100 Armor + 130.

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* ArmoredCoffins: Averted. Outside of the Original Modes which are straight retellings, no one ever dies in their Mobile Suit, [[GameplayAndStorySegregation no matter how spectacular the Suit's explosion may be]].



** Lacus as a villain in DW:G2, matching up with the popular "[[StarWars Darth Lacus]]" theory espoused by about half of ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'''s BrokenBase.

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** Lacus as a villain in DW:G2, the second game, matching up with the popular "[[StarWars Darth Lacus]]" theory espoused by about half of ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'''s BrokenBase.



** In DW:G in Amuro/Char's story, when Amuro asks Puru to to join them, she's happy to because "he seems nice." But if Char is the one who asks her, she feels a bit unsure but agrees to. Hmm... wonder why?

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** In DW:G in Amuro/Char's story, story from the first game, when Amuro asks Puru to to join them, she's happy to because "he seems nice." But if Char is the one who asks her, she feels a bit unsure but agrees to. Hmm... wonder why?



* BiggerStick: While not an outright guarantee of victory, playing as the Class 1 Mobile Suits certainly makes battles easier than trying to slog through them with the limited Class 2s or outright weak Class 3s (which will generally only be used by players for CherryTapping purposes).
** Played with in the second game with the unplayable Mobile Armors, which are all quite fearsome at first glance but tend to go down with embarrassing ease to certain Mobile Suits (the Zeta in particular is a notorious MA-killer).



* ButThouMust: In some of the missions in DW:G3, regardless of your pilot/partner/operator, you are required play as a certain character.

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* ButThouMust: In some of the missions in DW:G3, [=DWG3=], regardless of your pilot/partner/operator, you are required to play as a certain character.



* DefectorFromDecadence: Jerid leaves the Titans in the second game after deciding he has been a {{Hypocrite}} telling his subordinates Shinn and Lunamaria to ignore their feelings while carrying his grudge against Kamille. The duo shows up to help him anyway, due to ThePowerOfFriendship.

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* DefectorFromDecadence: Jerid leaves the Titans in the second game after deciding he has been a {{Hypocrite}} telling his subordinates Shinn and Lunamaria to ignore their feelings while carrying still holding onto his grudge against Kamille. The duo shows up to help him anyway, due to ThePowerOfFriendship.



* HoverMecha: Understandable with Mobile Armors and legless Suits like the Zeong, but strangely even some legged Mobile Suits will never actually ''use'' their legs. The Scirocco-made MS are the most notable, as ''none'' of them use their legs.



* InstantArmor: All of the games feature powerups that allow Mobile Suits to instantly replenish a designated portion of their armor.



** In one of Four's missions in DW:G2, Kamille Bidan shows up for the sole purpose of helping you, and then proceeds to park himself offscreen and not move while you take on a giant mecha by yourself. Thanks a lot, Kamille. (In his defense, Four does explicitly say that taking down the Psyco Gundam is [[ThisIsSomethingHesGotToDoHimself Something She's Got To Do Herself]].)
** It's also worth pointing out that, while they never do anything ''plotline'' important, your fellow squad leaders and aces are far from useless. They manage to capture enemy fields often enough, and the "Leadership" skill makes them fight better. In DW:G3, they become even more useful, though you still have to save their bacon occasionally.

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** In one of Four's missions in DW:G2, [=DWG2=], Kamille Bidan shows up for the sole purpose of helping you, and then proceeds to park himself offscreen and not move while you take on a giant mecha by yourself. Thanks a lot, Kamille. (In his defense, Four does explicitly say that taking down the Psyco Gundam is [[ThisIsSomethingHesGotToDoHimself Something She's Got To Do Herself]].)
** It's also worth pointing out that, while they never do anything ''plotline'' important, your fellow squad leaders and aces are far from useless. They manage to capture enemy fields often enough, and the "Leadership" skill makes them fight better. In DW:G3, [=DWG3=], they become even more useful, though you still have to save their bacon occasionally.



* LoadsAndLoadsOfCharacters: 40 playable pilots and 66 Mobile Suits in ''DW:G2'', not counting the various non-playable support characters and Mobile Armors. ''DW:GR'' increases this to over 80 playable characters (a lot more if you count Partner-only and non-playable characters) and over 120 Mobile Suits/Armors. Have fun unlocking them all!

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* LoadsAndLoadsOfCharacters: 40 playable pilots and 66 Mobile Suits in ''DW:G2'', ''Dynasty Warriors Gundam 2'', not counting the various non-playable support characters and Mobile Armors. ''DW:GR'' ''Reborn'', the (currently) final entry in the series, increases this to over 80 playable characters (a lot more if you count Partner-only and non-playable characters) and over 120 Mobile Suits/Armors. Have fun unlocking them all!



* MookChivalry: Averted. The Mook suits will swarm you, and attack from off screen. Bazooka wielders are by far the worst, practically stunlocking you with a constant barrage. In DW:G3 the Mook AI is improved, and they will quite often attack you in formation, as well as synchronize attacks (i.e. ranged MS shooting you while melee MS jump you).

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* MookChivalry: Averted. The Mook suits will swarm you, and attack from off screen. Bazooka wielders are by far the worst, practically stunlocking you with a constant barrage. In DW:G3 [=DWG3=] the Mook AI is improved, and they will quite often attack you in formation, as well as synchronize attacks (i.e. ranged MS shooting you while melee MS jump you).



*** Not quite mook suit but the [=ReGZ=] is similarly using a simplified version of the Zeta Gundam's moveset - [[FridgeLogic which makes sense]], considering that the [=ReGZ=] was canonically [[SuperPrototype one of the many (unsuccessful) attempts at mass-producing the Zeta Gundam]].



** Heero, Master Asia, and Jerid
** Domon, Milliardo, and Ple
** Loran, Emma, and Ple Two
** Judau, Roux, and Scirocco

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** *** Heero, Master Asia, and Jerid
** *** Domon, Milliardo, and Ple
** *** Loran, Emma, and Ple Two
** *** Judau, Roux, and Scirocco


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** In a heroic case, Puru, Domon, and Zechs/Milliardo from the first game. You couldn't have asked a more bizarre trio to work together.
*** It gets better in the second game. They say Domon's trademark lines before a shining finger attack when they appear, Puru starting, Milliardo saying the middle, and Domon finishing. Also if you pay attention to their storymodes this time around [[FridgeBrilliance it is actually not out of place]]. All three follow codes of conduct that basically boil down to DefeatMeansFriendship to the letter (Milliardo never gets to his CCA Char story segment self unless you play as Heero. In which case he hilariously replaces Char on Axis, leading to much lampshading). It's like their entire reason for existing. There are also minor hints as to who teams up with who in their EX mode storylines based upon unique dual SP attack quotes.


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* TransformingMecha: Certain Suits like the Zeta Gundam and Baund Doc can transform into mobile armor modes that allow them to fly and move through fields much quicker. This is especially useful in the first game, where the fields are all much wider than they were in the sequels.


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* WalkingTank: This is the Big Zam in a nutshell, and most of the other Mobile Armors classify as well to greater or lesser degrees.

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* AceCustom: Present and accounted for, making up most of the [[OneManArmy Class-1]] suits. One notable exception is Char's Z'gok from the third games, a case of the [[RedShirt red]] paintjob [[{{Mooks}} doing nothing for its stats]]. Yes, there's one mission where you have to use it.

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* AceCustom: Present and accounted for, making up most of the [[OneManArmy Class-1]] suits. One notable exception is Char's Z'gok [=Z'Gok=] from the third games, a case of the [[RedShirt red]] paintjob [[{{Mooks}} doing nothing for its stats]]. Yes, there's one mission where you have to use it.



** In DW:G3, Kyoji Kasshu (piloting the Devil Gundam) is an available partner / support unit, which now lets the player defeat his enemies WITH THE HELP OF ''KYO~JI!!!''

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** In DW:G3, [=DWG3=], Kyoji Kasshu (piloting the Devil Gundam) is an available partner / support unit, which now lets the player defeat his enemies WITH THE HELP OF ''KYO~JI!!!''



** In DW:G in Amuro/Char's story, when Amuro asks Ple to join them, she's happy to because "he seems nice." But if Char is the one who asks her, she feels a bit unsure but agrees to. Hmm... wonder why?

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** In DW:G in Amuro/Char's story, when Amuro asks Ple Puru to to join them, she's happy to because "he seems nice." But if Char is the one who asks her, she feels a bit unsure but agrees to. Hmm... wonder why?



** In DW:G2, the "Soldier's Battlefield" sequence of missions rewards you for this. If you beat all four, your friendship level with nearly all of the LoadsAndLoadsOfCharacters goes up, since you've just impressed the hell out of everyone with your cherry tapping abilities.

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** In DW:G2, [=DWG2=], the "Soldier's Battlefield" sequence of missions rewards you for this. If you beat all four, your friendship level with nearly all of the LoadsAndLoadsOfCharacters goes up, since you've just impressed the hell out of everyone with your cherry tapping abilities.



** Another subtle one in the third game happens in the mission "Warriors, Again..." As part of the mission, you have to fight the remaining units from Glemy's failed revolt, including several of the mass-production Qubeleys. However, one will be marked Unknown, and when defeated will leave the field instead of being destroyed. [[spoiler:Those who know the backstory to Gundam Unicorn will quickly realize that was the MP Qubeley being piloted by Ple Twelve, a.k.a. Marida Cruz.]]

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** Another subtle one in the third game happens in the mission "Warriors, Again..." As part of the mission, you have to fight the remaining units from Glemy's failed revolt, including several of the mass-production Qubeleys. However, one will be marked Unknown, and when defeated will leave the field instead of being destroyed. [[spoiler:Those who know the backstory to Gundam Unicorn will quickly realize that was the MP Qubeley being piloted by Ple Puru Twelve, a.k.a. Marida Cruz.]]



* CrutchCharacter: The Unicorn Gundam in DWG3. You can get him available relatively early, and his Destroy Mode drastically increases the speed and range, as well as giving a small bonus in attack. And regardless of the pilot's skill, Destroy Mode allows the pilot to do a extremely fast and powerful chain combo that will hit several enemies at once, buffing his SP gause extremely fast as well. While he will dominate any story mission without specific Mobile Suit requirements, using him to blast throught the game will often end with the player seeing himself without most licences, lacking good plans to develop other Mobile Suits, and if the player doesn't bother switching the pilots every now and then, most of the remaining pilots will be at low levels. Cue the player looking at a 6-Star Rank mission where he is required to use a pilot he never touched, with a Rank 1 Suit he didn't play once.

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* CrutchCharacter: The Unicorn Gundam in DWG3.[=DWG3=]. You can get him available relatively early, and his Destroy Mode drastically increases the speed and range, as well as giving a small bonus in attack. And regardless of the pilot's skill, Destroy Mode allows the pilot to do a extremely fast and powerful chain combo that will hit several enemies at once, buffing his SP gause extremely fast as well. While he will dominate any story mission without specific Mobile Suit requirements, using him to blast throught the game will often end with the player seeing himself without most licences, lacking good plans to develop other Mobile Suits, and if the player doesn't bother switching the pilots every now and then, most of the remaining pilots will be at low levels. Cue the player looking at a 6-Star Rank mission where he is required to use a pilot he never touched, with a Rank 1 Suit he didn't play once.



* DefectorFromDecadence: Jerid leaves the Titans in the second game after deciding he has been a {{Hypocrite}} telling his subordinates Shinn and Lunamaria to ignore their feelings while carrying his grudge against Kamille. The duo shows up to help him anyway, due to ThePowerOfFriendship.



* FakeDifficulty: The higher difficulty levels tend to eschew making the enemies smarter or giving them better attacks in favor of just dialing their stats UpToEleven, forcing the player to exploit their ArtificialStupidity to defeat them. A classic technique from the first game onward was to shoot a stupidly powerful enemy from far away, then leave its battle zone and wait for it to go back to its designated spot before repeating until it was dead, and a large part of the reason why the third game was poorly received was that its health regeneration mechanic really screwed with this strategy (which players still had to rely on, due to the enemies still being strong enough to kill them with a few hits if fought head-on).



** Pretty damn scary in the original series too! [[MoralEventHorizon Wiping out colonies just to stay on someone's good side?]] She's clearly so far out there no dissonance trope can explain away any of what she does. Can't help but wonder if Scirocco responds to her overtures simply because he fears the monster he's created might gas the Jupitris similarly if he doesn't put her on the same pedestal as Sarah.



** Ple makes the same offer to anybody who completes the CherryTapping 'Ball is your Friend!' mission in the second game - as part of a conversation in which [[Anime/MobileSuitGundamSeed Lacus]], [[Anime/TurnAGundam Laura]] and Ple congratulate the player on their skill with, ahem, Balls.
** This is just Ple's way to be friendly. So far the only one who agreed to take a bath with her is [[spoiler:Ple Two]].

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** Ple Puru makes the same offer to anybody who completes the CherryTapping 'Ball is your Friend!' mission in the second game - as part of a conversation in which [[Anime/MobileSuitGundamSeed Lacus]], [[Anime/TurnAGundam Laura]] and Ple Puru congratulate the player on their skill with, ahem, Balls.
** This is just Ple's Puru's way to be friendly. So far the only one who agreed to take a bath with her is [[spoiler:Ple Two]].



* GlassCannon: In DW3 there exist two skills, one that sacrifices the ability to block, and one that sacrifices the ability to repair armor; in exchange the player gets a huge boost to attack power. If you use both skills, you can kill enemy aces ludicrously easy but it's almost certain death if you get powered down or can't dodge an enemy SP attack. In DW2 the former of the skills also existed.

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* GlassCannon: In DW3 [=DWG3=] there exist two skills, one that sacrifices the ability to block, and one that sacrifices the ability to repair armor; in exchange the player gets a huge boost to attack power. If you use both skills, you can kill enemy aces ludicrously easy but it's almost certain death if you get powered down or can't dodge an enemy SP attack. In DW2 [=DWG2=] the former of the skills also existed.



* HeelFaceTurn: The more WellIntentionedExtremist villains tend to get these, most notably Paptimus Scirocco (who is convinced to go good by Judau in the first game and becomes a sort of ReasonableAuthorityFigure in the third game) and Haman Kahn (who gets this trope in increasing doses with each sequel, to the point of becoming an outright MamaBear by the third game).



--->'''Ple:''' Yay! Here we go... [[CatchPhrase My hand burns red!]]

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--->'''Ple:''' --->'''Puru:''' Yay! Here we go... [[CatchPhrase My hand burns red!]]



--> '''Ple Two:''' I ''HATE YOU'', GET AWAY FROM ME!!!

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--> '''Ple '''Puru Two:''' I ''HATE YOU'', GET AWAY FROM ME!!!



** Also for some random dialogue. For example, first Ple spawns. "I'm Elpeo Ple. Nice to meetcha!" Then Jerid. "Nice to meet ya." And then Kamille spawns on the opposing side...

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** Also for some random dialogue. For example, first Ple Puru spawns. "I'm Elpeo Ple.Puru. Nice to meetcha!" Then Jerid. "Nice to meet ya." And then Kamille spawns on the opposing side...



* NeverGiveUpSpeech: In Domon/Ple/Milliardo's Original mode, [[spoiler:Master Asia and Heero respectively]] give one to Domon and Milliardo in their DarkestHour.

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* NeverGiveUpSpeech: In Domon/Ple/Milliardo's Domon/Puru/Milliardo's Original mode, [[spoiler:Master Asia and Heero respectively]] give one to Domon and Milliardo in their DarkestHour.



* OlderThanTheyLook: Garrod Ran is easily one of the most easygoing characters in the franchise, but he is still older than half the playable characters in DW:G3.

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* OlderThanTheyLook: Garrod Ran is easily one of the most easygoing characters in the franchise, but he is still older than half the playable characters in DW:G3.[=DWG3=].



* OohMeAccentsSlipping: In the English dub of the second game, Ple normally has a fairly neutral American accent, but occasionally slips into a Southern drawl for no particular reason ("I'll cover y'all!"). She loses this trait in the third game.

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* OohMeAccentsSlipping: In the English dub of the second game, Ple Puru normally has a fairly neutral American accent, but occasionally slips into a Southern drawl for no particular reason ("I'll cover y'all!"). She loses this trait in the third game.



*** Not quite mook suit but the [=ReGZ=] is similarly using a simplified version of the Zeta Gundam's moveset - [[FridgeLogic which makes sense]], considering that the [=ReGZ=] was canonically [[SuperPrototype one of the many (unsuccessful) attempts at mass-producing the Zeta Gundam]].
* PlotThreads: Ple/Ple Two's story missions, to the point that you'll have to basically switch from one to the other.

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*** Not quite mook suit but the [=ReGZ=] is similarly using a simplified version of the Zeta Gundam's moveset - [[FridgeLogic which makes sense]], considering that the [=ReGZ=] was canonically [[SuperPrototype one of the many (unsuccessful) attempts at mass-producing the Zeta Gundam]].
* PlotThreads: Ple/Ple Puru/Puru Two's story missions, to the point that you'll have to basically switch from one to the other.



** These trios all return in the second game, where they can randomly appear in battle and [[AwesomenessIsVolatile disrupt the entire battlefield]] if allowed to join up with each other.



* RecycledINSPACE
* RegeneratingHealth: Two variants - The Skill "DG Cells" in the second game (found on the Musha Mk I and Master Gundam) grants a unit this (at a fast rate) but kills your unit's Defence (making it a very dangerious idea if combined with Fighting Instinct, equaling GlassCannon), while in the third game, it's standard on all Suits, but it's limited up to the light blue/yellow/red portion of your Health Bar if you get hit, and you still need Armor Recovery if you get your butt knocked around hard enough.

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* RecycledINSPACE
RecycledINSPACE: The series is basically just classic ''Dynasty Warriors'' with a Gundam-style coat of paint.
* RegeneratingHealth: Two variants - The Skill "DG Cells" skill in the second game (found on the Musha Mk I and Master Gundam) grants a unit this (at a fast rate) but kills your unit's Defence (making it a very dangerious idea if combined with Fighting Instinct, equaling GlassCannon), while in the third game, it's standard on all Suits, but it's limited up to the light blue/yellow/red portion of your Health Bar if you get hit, and you still need Armor Recovery if you get your butt knocked around hard enough.



* SoreLoser: In Scirocco's Original Mode in the first game the Musha Gundam is this, attempting a TakingYouWithMe after being defeated. This is yet another Mythology Gag, as Scirocco himself attempted the exact same attack at the end of ''Zeta Gundam''.
* SpellMyNameWithAnS: The names of the twin Newtype {{Tykebomb}} characters from ZZ are given as Puru and Puru Two, despite later translations choosing to romanize them as Ple and Ple Two.
* TheStarscream: Gyunei Guss, per his original characterization. His story mode in the second game consists of him systematically dismantling everyone else in Neo-Zeon to prove his worth to Quess.
** Glemy Toto is also this, though he tends to be rather less successful from game to game.



** In a heroic case, Ple, Domon, and Zechs/Milliardo from the first game. You couldn't have asked a more bizarre trio to work together.
*** It gets better in the second game. They say Domon's trademark lines before a shining finger attack when they appear, Ple starting, Milliardo saying the middle, and Domon finishing. Also if you pay attention to their storymodes this time around [[FridgeBrilliance it is actually not out of place]]. All 3 follow codes of conduct that basically boil down to DefeatMeansFriendship to the letter (Milliardo never gets to his CCA Char story segment self unless you play as Heero. In which case he hilariously replaces Char on Axis, leading to much lampshading). It's like their entire reason for existing. There are also minor hints as to who teams up with who in their EX mode storylines based upon unique dual SP attack quotes.



* ThemeNaming: The factions formed in DWG3 all share a similar name trend.
** The first four; Those who Understand, Those who Doubt, Those who Fight, and Those who Pass By

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* ThemeNaming: The factions formed in DWG3 [=DWG3=] all share a similar name trend.
** The first four; Those who Understand, Those who Doubt, Those who Fight, and Those who Pass ByBy (later changed to Those who Disagree).



* TookALevelInBadass: In Jerid's Original Mode in the first game he takes one of these, training with Master Asia until he is skilled enough to defeat his longtime rival Kamille.



-->'''Domon:''' I can fight well enough on my own, thank you very much!



-->'''Domon:''' I can fight well enough on my own, thank you very much!



** Ple Two's story missions soon become one WhatTheHellHero moment after the next stemming from [[spoiler: Roux' distrust for her and Ple after Ple [[SaveTheVillain helps Haman.]]]] Leading to missions involving fights against [[spoiler: Roux, Emma, Judau and Ple respectively.]]

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** Ple Puru Two's story missions soon become one WhatTheHellHero moment after the next stemming from [[spoiler: Roux' distrust for her and Ple Puru after Ple Puru [[SaveTheVillain helps Haman.]]]] Leading to missions involving fights against [[spoiler: Roux, Emma, Judau and Ple Puru respectively.]]
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As could be guessed from the title, '''Dynasty Warriors: Gundam''' (''Gundam Musou'' in Japan) is a SpinOff of {{Creator/Koei}}'s popular ''VideoGame/DynastyWarriors'' HackAndSlash series of games, [[MixAndMatch flavored to the tastes of]] {{Creator/Bandai}}'s immensely popular ''Franchise/{{Gundam}}'' series of HumongousMecha anime. Perhaps sadly, [[IThoughtItMeant it does NOT, however, involve]] [[WhatCouldHaveBeen the characters of the Three Kingdoms Era climbing into Gundam cockpits]] [[AnachronismStew and taking over ancient China with giant robots.]] [[EpilepticTrees Yet.]]

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As could be guessed from the title, '''Dynasty Warriors: Gundam''' (''Gundam Musou'' in Japan) is a SpinOff of {{Creator/Koei}}'s popular ''VideoGame/DynastyWarriors'' HackAndSlash series of games, [[MixAndMatch flavored to the tastes of]] {{Creator/Bandai}}'s [[Creator/BandaiNamcoEntertainment Bandai]]'s immensely popular ''Franchise/{{Gundam}}'' series of HumongousMecha anime. Perhaps sadly, [[IThoughtItMeant it does NOT, however, involve]] [[WhatCouldHaveBeen the characters of the Three Kingdoms Era climbing into Gundam cockpits]] [[AnachronismStew and taking over ancient China with giant robots.]] [[EpilepticTrees Yet.]]
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** Watch Knight Gundam's death cutscene. [[FistOfTheNorthStar He died without a single regret.]]

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** Watch Knight Gundam's death cutscene. [[FistOfTheNorthStar [[Manga/FistOfTheNorthStar He died without a single regret.]]
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* ''Dynasty Warriors: Gundam / Gundam Musou'' ([[UsefulNotes/PlayStation3 PS3]], later ported to UsefulNotes/XBox360 and [[UsefulNotes/PlayStation 2 PS2]]; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.

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* ''Dynasty Warriors: Gundam / Gundam Musou'' ([[UsefulNotes/PlayStation3 PS3]], later ported to UsefulNotes/XBox360 and [[UsefulNotes/PlayStation 2 [[UsefulNotes/PlayStation2 PS2]]; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.
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Removed per TRS.


* OneManArmy: It's ''VideoGame/DynastyWarriors.'' You're in a [[SuperPrototype Gundam]]. Do the math. There's also a skill you can earn actually ''called'' One Man Army, which turns you into even more of a {{badass}} when you're fighting on your own.

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* OneManArmy: It's ''VideoGame/DynastyWarriors.'' You're in a [[SuperPrototype Gundam]]. Do the math. There's also a skill you can earn actually ''called'' One Man Army, which turns you into even more of a {{badass}} badass when you're fighting on your own.
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** Lacus' entire second story mission in 2 is one. [[spoiler: Toyed with in that it's actually Lacus delivering one to ''Kira'', demonstrating that she's NotSoAboveItAll and contrary to his comments at the end of the prior mission, she's perfectly capable of starting (and ending) a fight.]]
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That's not even remotely out of character. Kamille offered that friendship in Zeta, and we know that Haman's got issues involving idealistic Newtype teenagers.


** The most extreme example is perhaps in either Kamille's or Haman's Original story mode in the first game. [[spoiler:They end up as friends and implied to be even more on Haman's. Haman and Kamille. Think about it.]]
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moved a piece of the split Stop Helping Me trope out of YMMV: in-universe examples are Unwanted Assistance, while player reactions are Annoying Video Game Helper

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* UnwantedAssistance: if your relationship values with pilots are low and you save them, they'll be less than grateful for your help:
-->'''Ghingham:''' You've got some '''nerve''', getting in my way...! ''(Dozle says the exact same line)''
-->'''Shinn:''' Just so you know, I didn't ask for help! I could've handled that on my own!
-->'''Domon:''' I can fight well enough on my own, thank you very much!
-->'''Yazan:''' HA! Who said I needed YOUR help?!
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* ''Dynasty Warriors: Gundam / Gundam Musou'' (UsefulNotes/{{PS3}}, later ported to UsefulNotes/XBox360 and UsefulNotes/{{PS2}}; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.

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* ''Dynasty Warriors: Gundam / Gundam Musou'' (UsefulNotes/{{PS3}}, ([[UsefulNotes/PlayStation3 PS3]], later ported to UsefulNotes/XBox360 and UsefulNotes/{{PS2}}; [[UsefulNotes/PlayStation 2 PS2]]; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.



* AndYourRewardIsClothes: For three characters in the second game: [[spoiler:Milliardo Peacecraft gets his [[MaskPower Zechs]] [[CharClone Marquise]] outfit, Loran Cehack [[WholesomeCrossdresser gets his pretty Laura Rolla party dress]], and Haman Karn gets her ZZ spacesuit. In the [=PS3=] and 360 releases, Amuro and Char can both switch between their ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', and ''Anime/MobileSuitGundamCharsCounterattack'' outfits as soon as they're unlocked for Mission Mode. Hilariously, the data for Char and Amuro's extra outfits are ''still there'' in the PS2 version, they've just been DummiedOut. They ''are'' still accessible via codebreaker, though.]]

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* AndYourRewardIsClothes: For three characters in the second game: [[spoiler:Milliardo Peacecraft gets his [[MaskPower Zechs]] [[CharClone Marquise]] outfit, Loran Cehack [[WholesomeCrossdresser gets his pretty Laura Rolla party dress]], and Haman Karn gets her ZZ spacesuit. In the [=PS3=] and 360 releases, Amuro and Char can both switch between their ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', and ''Anime/MobileSuitGundamCharsCounterattack'' outfits as soon as they're unlocked for Mission Mode. Hilariously, the data for Char and Amuro's extra outfits are ''still there'' in the PS2 [=PS2=] version, they've just been DummiedOut. They ''are'' still accessible via codebreaker, though.]]



* EasterEgg: the PS2's graphic representation of save data belonging to the second game (seen when booting the console without a disc and choosing to view the memory card's contents) is a FunSize Musha Gundam Mark 2 precariously balancing on a pink Haro... with one leg in the air and sword-carrying arms spread out, like an amateur circus performer.

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* EasterEgg: the PS2's [=PS2=]'s graphic representation of save data belonging to the second game (seen when booting the console without a disc and choosing to view the memory card's contents) is a FunSize Musha Gundam Mark 2 precariously balancing on a pink Haro... with one leg in the air and sword-carrying arms spread out, like an amateur circus performer.
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* ''Dynasty Warriors: Gundam / Gundam Musou'' (PS3, later ported to {{Xbox 360}} and PS2; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.
* ''Dynasty Warriors: Gundam 2 / Gundam Musou 2'' (PS3, [[{{Xbox360}} X360]], PS2; 2009): All remaining characters and MS return, with additional series ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamF91 Gundam F91]]'', ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', as well as a number of support characters from the previous game being unlockable along with every single Boss and RedShirt unit. The Musha Gundam is no longer pilotless and is operated by several characters depending on the storyline. Also appearing is the Musha Gundam Mk II, which also has a different pilot depending on who the player is using.
* ''Dynasty Warriors: Gundam 3 / Gundam Musou 3'' (PS3, [[{{Xbox360}} X360]]; 2010): Includes ''[[Anime/MobileSuitGundam00 Gundam 00]]'', ''[[Anime/AfterWarGundamX Gundam X]]'', ''[[{{Anime/MobileSuitGundam0083StardustMemory}} Gundam 0083]]'' and ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', as well as most of the playable MS from the previous two games. Another ''SD Gundam'' mainstay, the Knight Gundam, also joins the roster of playable suits. New to the series is four-player online co-op, non-UC [[{{Mooks}} Class 3 mobile suits]] (such as the GINN from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', the Death Army from ''[[Anime/MobileFighterGGundam G Gundam]]'', and the Kapool from ''Anime/TurnAGundam''), and [[DownloadableContent downloadable]] pilots and mobile suits.
* ''Dynasty Warriors: Gundam Reborn / Shin Gundam Musou'' (PS3, PSVita; 2013-14): Official Mode returns, using the stories of ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]''. The Partner Strike mechanic is upgraded to allow the player to summon warships, and Mobile Armors are be playable for the first time in the series.

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* ''Dynasty Warriors: Gundam / Gundam Musou'' (PS3, (UsefulNotes/{{PS3}}, later ported to {{Xbox 360}} UsefulNotes/XBox360 and PS2; UsefulNotes/{{PS2}}; 2007): Featured characters and mecha from ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''Anime/TurnAGundam'', as well as a full sized version of ''SD Gundam'' series mainstay Musha Gundam as an OmnicidalManiac, who operates without a known pilot.
* ''Dynasty Warriors: Gundam 2 / Gundam Musou 2'' (PS3, [[{{Xbox360}} X360]], PS2; ([=PS3=], [=X360=], [=PS2=]; 2009): All remaining characters and MS return, with additional series ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamF91 Gundam F91]]'', ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', as well as a number of support characters from the previous game being unlockable along with every single Boss and RedShirt unit. The Musha Gundam is no longer pilotless and is operated by several characters depending on the storyline. Also appearing is the Musha Gundam Mk II, which also has a different pilot depending on who the player is using.
* ''Dynasty Warriors: Gundam 3 / Gundam Musou 3'' (PS3, [[{{Xbox360}} X360]]; ([=PS3=], [=X360=]; 2010): Includes ''[[Anime/MobileSuitGundam00 Gundam 00]]'', ''[[Anime/AfterWarGundamX Gundam X]]'', ''[[{{Anime/MobileSuitGundam0083StardustMemory}} ''[[Anime/MobileSuitGundam0083StardustMemory Gundam 0083]]'' and ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', as well as most of the playable MS from the previous two games. Another ''SD Gundam'' mainstay, the Knight Gundam, also joins the roster of playable suits. New to the series is four-player online co-op, non-UC [[{{Mooks}} Class 3 mobile suits]] (such as the GINN from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', the Death Army from ''[[Anime/MobileFighterGGundam G Gundam]]'', and the Kapool from ''Anime/TurnAGundam''), and [[DownloadableContent downloadable]] pilots and mobile suits.
* ''Dynasty Warriors: Gundam Reborn / Shin Gundam Musou'' (PS3, PSVita; ([=PS3=], UsefulNotes/PSVita; 2013-14): Official Mode returns, using the stories of ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]''. The Partner Strike mechanic is upgraded to allow the player to summon warships, and Mobile Armors are be playable for the first time in the series.
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* MechanicallyUnusualFighter: The Full Armor Unicorn in ''Reborn'' averts BottomlessMagazines for its heavy arsenal. After using charge attacks enough times, it [[ThrowAwayGuns drops the empty piece of ordinance]] and moves onto the next, getting a little lighter and changing its moveset each time, and re-arming when Burst mode is activated. It pays to keep count of your ammo, as its dual [[{{BFG}} Anti-Ship Missile Launchers]] are second in rotation, but can slag a Mobile Armor with one well-timed hit.

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* MechanicallyUnusualFighter: The Full Armor Unicorn in ''Reborn'' averts BottomlessMagazines for its heavy arsenal. After using charge attacks enough times, it [[ThrowAwayGuns drops the empty piece of ordinance]] and moves onto the next, getting a little lighter and changing its moveset each time, and re-arming when Burst mode is activated.activated or by using charged SP. It pays to keep count of your ammo, as its dual [[{{BFG}} Anti-Ship Missile Launchers]] are second in rotation, but can slag a Mobile Armor with one well-timed hit.
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* DoubleUnlock: Many unlocks in ''Reborn'' form chains of grinding: Do operations to unlock a mission, clear the mission (possibly with a medal requirement) to unlock a pilot, play more missions with that pilot's personal mobile suit to make it mobile suit available for other pilots. Along the way, grind kills for cards and plans. The dependencies can be entangled to a GuideDamnIt degree.
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* AndTheAdventureContinues: The Official Mode for ''Anime/MobileSuitGundamUnicorn'' ends on a completely unresolved note, due to ''Reborn'' being released before the final episode aired.

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* AndTheAdventureContinues: The Official Mode for ''Anime/MobileSuitGundamUnicorn'' ends on a completely unresolved note, due to ''Reborn'' being released before the final episode aired. A DLC mission produced after the final episode provides a wrap-up.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything: [[http://www.youtube.com/watch?v=rVBkSxMbVQ For example, place Amuro in the Reborns Gundam, Ribbons' default MS.]] [[Creator/ToruFuruya Shared seiyuu aside]], Amuro's lines in battle will have him specifically mention the unique armaments of the Gundam, ''including'' his Fin Fangs (as opposed to the Nu Gundam's Fin Funnels) and Trans-Am.
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* ThemeMusicPowerUp: As the Musha Gundam is [[{{Expy}} this game's version]] of [[VideoGame/DynastyWarriors Lu Bu]] and [[SamuraiWarriors Honda Tadakatsu]], naturally it has its own theme tune when encountered. Cue running away...

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* ThemeMusicPowerUp: As the Musha Gundam is [[{{Expy}} this game's version]] of [[VideoGame/DynastyWarriors Lu Bu]] and [[SamuraiWarriors [[VideoGame/SamuraiWarriors Honda Tadakatsu]], naturally it has its own theme tune when encountered. Cue running away...
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* AndYourRewardIsClothes: For three characters in the second game: [[spoiler:Milliardo Peacecraft gets his [[MaskPower Zechs]] [[CharClone Marquise]] outfit, Loran Cehack [[WholesomeCrossdresser gets his pretty Laura Rolla party dress]], and Haman Karn gets her ZZ spacesuit. In the [=PS3=] and 360 releases, Amuro and Char can both switch between their ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', and ''CharsCounterattack'' outfits as soon as they're unlocked for Mission Mode. Hilariously, the data for Char and Amuro's extra outfits are ''still there'' in the PS2 version, they've just been DummiedOut. They ''are'' still accessible via codebreaker, though.]]

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* AndYourRewardIsClothes: For three characters in the second game: [[spoiler:Milliardo Peacecraft gets his [[MaskPower Zechs]] [[CharClone Marquise]] outfit, Loran Cehack [[WholesomeCrossdresser gets his pretty Laura Rolla party dress]], and Haman Karn gets her ZZ spacesuit. In the [=PS3=] and 360 releases, Amuro and Char can both switch between their ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', and ''CharsCounterattack'' ''Anime/MobileSuitGundamCharsCounterattack'' outfits as soon as they're unlocked for Mission Mode. Hilariously, the data for Char and Amuro's extra outfits are ''still there'' in the PS2 version, they've just been DummiedOut. They ''are'' still accessible via codebreaker, though.]]



* TheAtoner: A few {{Big Bad}}s, most notably KnightTemplar [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] and WellIntentionedExtremist [[Anime/MobileSuitGundam Char]] [[CharsCounterAttack Aznable]], express regret for the things they've done in their home series after teaming up with others in Original Mode. In her ending in the other two games, Haman Karn also shows signs of this.

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* TheAtoner: A few {{Big Bad}}s, most notably KnightTemplar [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] and WellIntentionedExtremist [[Anime/MobileSuitGundam Char]] [[CharsCounterAttack [[Anime/MobileSuitGundamCharsCounterattack Aznable]], express regret for the things they've done in their home series after teaming up with others in Original Mode. In her ending in the other two games, Haman Karn also shows signs of this.



** [[Anime/MobileSuitGundam Sleggar, Bright, Johnny]], [[CharsCounterAttack and 90% of the CCA cast]] are absent from the 3rd game, although Chan manages to stick around as an operator. This happened to some of the suits too, like the Bolinoak Sammahn and Quess' Jagd Doga. [[TheBusCameBack ''Reborn'' adds them all back in.]]

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** [[Anime/MobileSuitGundam Sleggar, Bright, Johnny]], [[CharsCounterAttack [[Anime/MobileSuitGundamCharsCounterattack and 90% of the CCA cast]] are absent from the 3rd game, although Chan manages to stick around as an operator. This happened to some of the suits too, like the Bolinoak Sammahn and Quess' Jagd Doga. [[TheBusCameBack ''Reborn'' adds them all back in.]]



* LetsYouAndHimFight: Pilots are assigned more-or-less randomly to one side or the other in most Mission Mode missions, even those ostensibly linked by a storyline. Certain common random encounters can also occur regardless of which pilot you're currently playing as. This leads to such curious matchups as [[Anime/MobileSuitGundam Dozle Zabi vs. the Black Tri-Stars]], [[CharsCounterattack Amuro Ray vs. Chan Agi and Hathaway Noa]] (or worse yet, [[StuffedIntoTheFridge Lalah]] [[ILetGwenStacyDie Sune]]), or [[Anime/MobileSuitGundamSEEDDestiny Shinn Asuka vs. Lunamaria Hawke]], and also means that a pilot who was on your side in one storyline mission can be your enemy in the very next storyline mission and vice versa.

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* LetsYouAndHimFight: Pilots are assigned more-or-less randomly to one side or the other in most Mission Mode missions, even those ostensibly linked by a storyline. Certain common random encounters can also occur regardless of which pilot you're currently playing as. This leads to such curious matchups as [[Anime/MobileSuitGundam Dozle Zabi vs. the Black Tri-Stars]], [[CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Amuro Ray vs. Chan Agi and Hathaway Noa]] (or worse yet, [[StuffedIntoTheFridge Lalah]] [[ILetGwenStacyDie Sune]]), or [[Anime/MobileSuitGundamSEEDDestiny Shinn Asuka vs. Lunamaria Hawke]], and also means that a pilot who was on your side in one storyline mission can be your enemy in the very next storyline mission and vice versa.



* TeamDad: In the third game's Story Mode, ''[[CharsCounterattack CCA]]''-era Amuro and Char play this role to their respective [[RagtagBunchOfMisfits Ragtag Bunches of Misfits]].

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* TeamDad: In the third game's Story Mode, ''[[CharsCounterattack ''[[Anime/MobileSuitGundamCharsCounterattack CCA]]''-era Amuro and Char play this role to their respective [[RagtagBunchOfMisfits Ragtag Bunches of Misfits]].
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* BattleAura: After doing an SP attack, the [[MobileSuitGundamF91 F91]]'s biocomputer goes online and temporarily envelops the Gundam with this in the second game, granting it increased damage to all melee attacks (technically, all attacks hit the target twice). Coupled with the Gundam's already stellar ranged firepower, this makes the F91 a real PintsizedPowerhouse.

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* BattleAura: After doing an SP attack, the [[MobileSuitGundamF91 [[Anime/MobileSuitGundamF91 F91]]'s biocomputer goes online and temporarily envelops the Gundam with this in the second game, granting it increased damage to all melee attacks (technically, all attacks hit the target twice). Coupled with the Gundam's already stellar ranged firepower, this makes the F91 a real PintsizedPowerhouse.
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** The [[Anime/GGundam G Gundam-esque]] arena fights in the second game onward are also like this

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** The [[Anime/GGundam [[Anime/MobileFighterGGundam G Gundam-esque]] arena fights in the second game onward are also like this
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* CharacterSelectForcing: The third game occasionally forces you to pick a certain pilot, mobile suit, or both for a given mission. Normally it's not too obnoxious, either being part of the scenario being [[CallBack homaged]], the level's main gimmick (one mission allows on blue mobile suits), just the story mode attempting to avert ComplacentGamingSyndrome. Even if you're caught off guard by this you can normally spend G to level up a pilot and use plans you've obtained from beating them in the past to limit grinding, but in he most erect of dick moves, one mandatory story mission requires you to use Katejina Loos (who is such a problem to raise friendship with[[note]]Her friendship starts at rock bottom, has the slowest rate of increase, she's a rare random ally spawn, and she's involved in a battlefield event that will always have her hostile making it even rarer for her to appear as an ally; this all adds up to it unbelievably difficult to even unlock her as a partner[[/note]] that the game might have to force unlock her for you), to fight a four-star difficulty battle, in a [[{{Mooks}} Class-3 suit]] you might not even have plans for. Have fun with that.

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* CharacterSelectForcing: The third game occasionally forces you to pick a certain pilot, mobile suit, or both for a given mission. Normally it's not too obnoxious, either being part of the scenario being [[CallBack homaged]], the level's main gimmick (one mission allows on blue mobile suits), just the story mode attempting to avert ComplacentGamingSyndrome. Even if you're caught off guard by this you can normally spend G to level up a pilot and use plans you've obtained from beating them in the past to limit grinding, but in he most erect of dick moves, one mandatory story mission requires you to use Katejina Loos (who is such a problem to raise friendship with[[note]]Her friendship starts at rock bottom, has the slowest rate of increase, she's a rare random ally spawn, and she's involved in a battlefield event that will always have her hostile making it even rarer for her to appear as an ally; this all adds up to it unbelievably difficult to even unlock her as a partner[[/note]] that the game might have to force unlock her for you), to fight a four-star difficulty battle, in a [[{{Mooks}} Class-3 suit]] you might not even have plans for.for[[note]]Despite appearing as an enemy ace so frequently, she's still piloting a class-3 suit, which have drop rates balanced around the idea you'll be destroying them by the hundreds... but this particular suit is never in the random mook pool[[/note]]. Have fun with that. It was so bad that a patch eventually reduced that mission to one-star difficulty.
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* FoeTossingCharge: Plenty. This ''is'', after all, a DynastyWarriors game. The Unicorn's is arguably the most spectacular and devastating, whilst the Acguy's is ''definitely'' the least dignified.

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* FoeTossingCharge: Plenty. This ''is'', after all, a DynastyWarriors VideoGame/DynastyWarriors game. The Unicorn's is arguably the most spectacular and devastating, whilst the Acguy's is ''definitely'' the least dignified.



* OneManArmy: It's ''DynastyWarriors.'' You're in a [[SuperPrototype Gundam]]. Do the math. There's also a skill you can earn actually ''called'' One Man Army, which turns you into even more of a {{badass}} when you're fighting on your own.

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* OneManArmy: It's ''DynastyWarriors.''VideoGame/DynastyWarriors.'' You're in a [[SuperPrototype Gundam]]. Do the math. There's also a skill you can earn actually ''called'' One Man Army, which turns you into even more of a {{badass}} when you're fighting on your own.



* ThemeMusicPowerUp: As the Musha Gundam is [[{{Expy}} this game's version]] of [[DynastyWarriors Lu Bu]] and [[SamuraiWarriors Honda Tadakatsu]], naturally it has its own theme tune when encountered. Cue running away...

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* ThemeMusicPowerUp: As the Musha Gundam is [[{{Expy}} this game's version]] of [[DynastyWarriors [[VideoGame/DynastyWarriors Lu Bu]] and [[SamuraiWarriors Honda Tadakatsu]], naturally it has its own theme tune when encountered. Cue running away...

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* HyperspaceArsenal: Some mobile suits are capable of manifesting bazookas and Gundam hammers seemingly out of thin air, and pretty much every mobile suit's gun mysteriously vanishes when it pulls out a melee weapon.

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* HyperspaceArsenal: Some mobile suits are capable of manifesting bazookas and Gundam hammers seemingly out of thin air, and pretty much every mobile suit's gun mysteriously vanishes when it pulls out a melee weapon. Averted for the Full Armor Unicorn's heavy weapons, which appear on its model and are discarded one by one.


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* MechaMooks: They make up the RedShirtArmy for both sides. Starting from the second game, [[JokeCharacter you can play as one]].
* MechanicallyUnusualFighter: The Full Armor Unicorn in ''Reborn'' averts BottomlessMagazines for its heavy arsenal. After using charge attacks enough times, it [[ThrowAwayGuns drops the empty piece of ordinance]] and moves onto the next, getting a little lighter and changing its moveset each time, and re-arming when Burst mode is activated. It pays to keep count of your ammo, as its dual [[{{BFG}} Anti-Ship Missile Launchers]] are second in rotation, but can slag a Mobile Armor with one well-timed hit.
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* EvenTheSubtitlerIsStumped: In the first missions of the ''Gundam SEED'' official mode in ''Reborn'', when Kira alters the OS of the Strike Gundam on the fly, the subtitle box has a line of text about recalibrating its balance. He quite obviously says [[MotorMouth a LOT more than that]].
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* AndTheAdventureContinues: The Official Mode for ''Anime/MobileSuitGundamUnicorn'' ends on a completely unresolved note, due to ''Reborn'' being released before the final episode aired.
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No longer just Universal Century as of Reborn


As with the ''Dynasty'' and ''VideoGame/{{Samurai|Warriors}}'' series, ''DW: Gundam'' tells the tale of a famous period of warfare by way of having a player take control of influential combatants of the day and sending them on a FoeTossingCharge through depictions of noted battlefields while taking down millions upon millions of {{Mooks}}. However, the big twist here is that the famous period of warfare is the completely fictional ''Universal Century'' of ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]''. The battles are fought not by people, but rather by influential [[AMechByAnyOtherName Mobile Suits]] of each period, and the [[FoeTossingCharge charges]] leaving dismembered MechaMooks and lots of StuffBlowingUp in their wake.

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As with the ''Dynasty'' and ''VideoGame/{{Samurai|Warriors}}'' series, ''DW: Gundam'' tells the tale of a famous period of warfare by way of having a player take control of influential combatants of the day and sending them on a FoeTossingCharge through depictions of noted battlefields while taking down millions upon millions of {{Mooks}}. However, the big twist here is that the famous period of warfare is the completely fictional ''Universal Century'' of ''Anime/MobileSuitGundam'', ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]''.''Gundam'' universe. The battles are fought not by people, but rather by influential [[AMechByAnyOtherName Mobile Suits]] of each period, and the [[FoeTossingCharge charges]] leaving dismembered MechaMooks and lots of StuffBlowingUp in their wake.
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namespacing


Not to be confused with ''BBSenshiSangokuden'', which is the story covered by ''Dynasty Warriors'' '''with''' (or more accurately '''as''') Gundams.

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Not to be confused with ''BBSenshiSangokuden'', ''Toys/BBSenshiSangokuden'', which is the story covered by ''Dynasty Warriors'' '''with''' (or more accurately '''as''') Gundams.
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* TheChessmaster: Deconstructed in the third game. Char and especially Ribbons' habits of withholding information, moving mysteriously, openly manipulating people and refusing to treat their "underlings" with respect reduces the effectiveness of their fighting force, leads all the sane pilots to book it at the first opportunity (leaving them with [[BloodKnight berserkers they can barely control]] and [[ChronicBackstabbingDisorder schemers who would undermine them for the hell of it]]), ruins their chances of learning what's happening and leaves them blindly chasing their tails. Meanwhile the pilots who listen to each other, while making slow progress and having just as many personality clashes, and much quicker to [[SpottingTheThread see the patterns emerging]].

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