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* [[PerpetualBeta Perpetual Alpha]]: Technically not perpetual. WordOfGod says that Version 1.0 will be when Toady makes 100 core elements.

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* [[PerpetualBeta Perpetual Alpha]]: Technically not perpetual. WordOfGod says that Version 1.0 will be when Toady makes 100 core elements.
** According to a [[http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?pagewanted=all recent New York Times article]], this could be 20 years from now. DF fans don't see this as a problem.
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* LordBritishPostulate: If Toady stats it, DF players ''will'' find a way to defeat it. Then they'll usually move on to weaponizing it.
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** Experiments in "Dwarven Day Care", aka locking a small child in a room full of crowded animals so that the violence of fighting for their life every day would harden them to tragedy and cause them to develop combat skills. It was pronounced a partial success when one experiment resulted in a child taking a permanent change to mental attributes-- aka, ''permanent mental scarring''.
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* AnimalWrongsGroup: Elves, but for trees (they still eat and tame animals.) They will be horribly offended when presented with anything made from wood or charcoal. And because steel and proper forging requires charcoal, and beds and bins must be made of wood, elves are notoriously unpopular.

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* AnimalWrongsGroup: Elves, but for trees (they still eat and tame animals.) They will be horribly offended when presented with anything made from wood or charcoal. And because They can't tell steel and proper forging requires charcoal, made with charcoal from steel made with mined coal, so they'll take either; but any glass but green glass needs wood ash to turn into pearlash, and beds and bins must be made of wood, so elves are notoriously unpopular.unpopular. This is taken to new extremes when a single wooden decoration will turn an otherwise saleable (and "buy out the whole caravan" valuable) steel craft into grounds for packing up and leaving (and probably laying siege later), and you can't readily tell that this is the case unless you examine ''every single trade good you offer'' in minute detail.
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* TurnsRed: Dwarves can "enter martial trances" while other species can become "enraged".

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* TurnsRed: Dwarves can "enter martial trances" when severely outnumbered, while other many species (including dwarves) can become "enraged"."enraged" in a pitched battle. How likely any given character is to do either is heavily affected by their randomly-generated mental traits.



* YouFailPhysicsForever: Also known as "[[http://df.magmawiki.com/index.php/DF2010:Dwarven_physics Dwarven Physics]]." It's actually possible to build a perpetual motion machine, and melting a metal item only allows you to recover one third of its original mass. Some of these will probably be fixed eventually.

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* YouFailPhysicsForever: Also known as "[[http://df.magmawiki.com/index.php/DF2010:Dwarven_physics Dwarven Physics]]." It's actually possible not only possible, but easy, to build a perpetual motion machine, and melting a metal item only allows you to recover one third of its original mass.mass (though this could be [[JustifiedTrope explained]] by poor recycling techniques resulting in much of the material being lost with the slag). The same unit block of stone can be used to make a one-tile wall, three mugs, or as little as one toy boat, with no waste material in either case. Some of these will probably be fixed eventually.
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* PerpetualMotionMachine: The mechanical energy needed to pump water up one story is only one tenth the amount generated when the water comes back down and powers a water wheel. Power the pump with the water wheel, prime it once with manual labor, and it will endlessly generate power.

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* PerpetualMotionMachine: The mechanical energy needed to pump water up one story is only one tenth the amount generated when the water comes back down and powers a water wheel.wheel (although the wheel itself draws another 1/10, and the machinery connecting the wheel to the pump will probably take somewhat more). Power the pump with the water wheel, prime it once with manual labor, and it will endlessly generate power.
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** Really evil biomes also have special plants and horrible things like eyestalk grass. The dev notes for the upcoming version also indicate that the worst Mordor-like hell-on-earth settings are going to have the occasional shower of blood and/or cursed soul-consuming mist as well.
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** Case in point: {{Boatmurdered}}'s inexplicable fiery apocalypse and ensuing tantrum spiral.
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* BloodKnight: Dwarves gain positive thoughts from engaging in slaughter. And that's before insanity drives them [[AxeCrazy berserk]].
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Are the injuries amusing to the dwarves?

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** Averted, from the point of view of the dwarves. It isn't unheard of for dwarves to be bedridden for life ([[VideoGameCrueltyPotential often leading to the player euthanising them]]), or to have even worse injuries (say, to be missing all their limbs and still be working).
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* ClockPunk: Dwarven technology tends toward this. You can build ''Turing-complete computers'' out of Dwarven clockwork.

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* BreadEggsMilkSquick: Personal descriptions of dwarfs string together happy and sad events with no distinction for either.

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* BreadEggsMilkSquick: Personal descriptions of dwarfs string together happy and sad events with no distinction for either. To wit:
--> Kol Tölunimush has been ecstatic lately. He killed somebody by accident while sparring recently. [[AxCrazy He took joy in slaughter lately.]] [[MyGodWhatHaveIDone He has lost a lover to tragedy lately.]] He has witnessed death. He had a satisfying sparring session recently.
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*** According to Threetoe's Stories, this is justified because elves use magic to make trees and plants grow into items.

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*** According to Threetoe's Stories, this is justified because elves use magic to make trees and plants grow into items.
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* CuteKitten: At least some of your dwarves think so. Since cats tend to be slaughtered to keep framerates down, this sometimes ends badly.
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* EverythingsCuterWithKittens: At least some of your dwarves think so. Since cats tend to be slaughtered to keep framerates down, this sometimes ends badly.

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* EverythingsCuterWithKittens: CuteKitten: At least some of your dwarves think so. Since cats tend to be slaughtered to keep framerates down, this sometimes ends badly.
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* DecontaminationChamber: Theoretically, dwarves [[http://df.magmawiki.com/index.php/DF2010:Cleaning try to clean]] both themselves and dirty floors. [[ArtificialStupidity More likely]], they will not only walk in goblins' blood and vomit, but contaminate the whole area with germs or poisons quickly melting a dwarf into puddle of pus (doing the same to others on contact), if they can find any. So once the player can afford this, any entrance into habitable area tend to involve something like a [[CaveBehindTheFalls waterfall]] or "[[df.magmawiki.com/index.php/User:Uristocrat/Dwarven_Bathtub Dwarven Bathtub]]".

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* DecontaminationChamber: Theoretically, dwarves [[http://df.magmawiki.com/index.php/DF2010:Cleaning try to clean]] both themselves and dirty floors. [[ArtificialStupidity More likely]], they will not only walk in goblins' blood and vomit, but contaminate the whole area with germs or poisons quickly melting a dwarf into puddle of pus (doing the same to others on contact), if they can find any. So once the player can afford this, any entrance into habitable area tend to involve something like a [[CaveBehindTheFalls waterfall]] or "[[df."[[http://df.magmawiki.com/index.php/User:Uristocrat/Dwarven_Bathtub Dwarven Bathtub]]".

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* PaintTheTownRed: You'll end up with blood all over whatever horror move-inspired fields of traps you set up in front of your fortress, and in the latest version, buggy mechanics for bathing will leave a giant pool of the stuff around your well when your dwarves come to clean themselves off.

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* PaintTheTownRed: You'll end up with blood all over whatever horror move-inspired godawful fields of traps you set up in front of your fortress, and in the latest version, buggy mechanics for bathing will leave a giant pool of the stuff around your well when your dwarves come to clean themselves off.
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* DeathSeeker: "I will agree to travel with you if you lead me to glory and death." -- Said by some {{NPC}}s upon joining the party.

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* DeathSeeker: "I will agree to travel with you if you lead me to glory and death." -- Said by some {{NPC}}s upon joining the party. Although they don't specify ''whose'' death.
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[[caption-width-right:211:[-You want a dwarf? There's your stupid dwarf. You want some better graphics? '''Screw you.''' Dwarves can do lots of stuff. Like digging. Can you dig? '''no'''. Idiot. Play ''DwarfFortress''.-] ]]

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[[caption-width-right:211:[-You want a dwarf? There's your stupid goddamn dwarf. You want some better graphics? '''Screw you.''' Dwarves can do lots of stuff. Like digging. Can you dig? '''no'''. Idiot.'''Hell no'''. Play ''DwarfFortress''.-] ]]

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* AllMythsAreTrue: There's always supporting-to-conclusive evidence to be found for any event of the Age of Myth: razed hovels, plundered hoards, injured victims, surviving eyewitnesses, and the beasts themselves. Averted by a few mythical beasts, magical creatures, and gods depicted in art that will not appear in any world (though more and more are added each release.)

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* AllMythsAreTrue: There's always supporting-to-conclusive evidence to be found for any event of the Age of Myth: razed hovels, plundered hoards, injured victims, surviving eyewitnesses, and the beasts themselves. Averted by a few mythical beasts, magical creatures, and gods depicted in art that are flagged to appear in procedurally-generated art but will not appear in any world (though more and more are added each release.)world.



** An amusing subversion is that megabeasts can still take ''injuries'' from encounters with non-megabeasts in worldgen. This leads to the occassional incident in which a megabeast arrives on a fort's map, and promptly keels over from previously-sustained injuries, since it couldn't have died from them when they happened.

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** An amusing subversion is that megabeasts Megabeasts can still take ''injuries'' from encounters with non-megabeasts in worldgen. This leads to the occassional incident in which a megabeast arrives on a fort's map, map and promptly keels over dead from previously-sustained injuries, since it couldn't have died from them when they happened.accumulated wounds.



*** The system however does not account for spatial limitations on extremities. This troper once had a legendary wrestler place a hold on a goblins left upper molar with the rear of his knee. The goblin then proceeded to bite the dwarf in the head.
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* OnceKilledAManWithANoodleImplement: Someone once killed a bronze colossus by throwing a fluffy wambler at its head.
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[[caption-width-right:211:[-You want a dwarf? There's your goddamn dwarf. You want some better graphics? '''Screw you.''' Dwarves can do lots of stuff. Like digging. Can you dig? '''Hell no'''. Play ''DwarfFortress''.-] ]]

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[[caption-width-right:211:[-You want a dwarf? There's your goddamn stupid dwarf. You want some better graphics? '''Screw you.''' Dwarves can do lots of stuff. Like digging. Can you dig? '''Hell no'''.'''no'''. Idiot. Play ''DwarfFortress''.-] ]]



* PaintTheTownRed: You'll end up with blood all over whatever godawful fields of traps you set up in front of your fortress, and in the latest version, buggy mechanics for bathing will leave a giant pool of the stuff around your well when your dwarves come to clean themselves off.

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* PaintTheTownRed: You'll end up with blood all over whatever godawful horror move-inspired fields of traps you set up in front of your fortress, and in the latest version, buggy mechanics for bathing will leave a giant pool of the stuff around your well when your dwarves come to clean themselves off.
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* HundredPercentHeroismRating: Dwarves love their history, and if your adventurer has done anything noteworthy within range of a fortress embark, they will canonize the player in artworks. As of 3.18, an adventurer acquires renown for slaying beasts and bandits within a single civilization, and will be greeted with respect, even awe if they have high enough reputation to get quests directly from region rulers. As your reputation goes up, you're also capable of recruiting more people to fight with you at once, getting as much as 9 1/2 times as much as a reputation-less adventure could.
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** Also happens to particularly hard Forgotten Beasts which you manage to wall off.
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** There are numerous stories on the forums of Legendary warriors battling far weaker opponents only to dodge a weak attack right off a bridge, stairs, cliff, into a lake, down a well....
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* GameMod: By editing the raw .txt files, many aspects of the game can be added to or changed. The mods created by the community range from minor bugfixes to ''{{Fallout}}'', ZombieApocalypse [[ArsonMurderAndJaywalking and]] MyLittlePonyFriendshipIsMagic total conversions and everything in between. The game is highly mod-receptive, and Toady has stated that he wants a high level of end-user modification ability, which will have its own high-level programming language that's trivial to pick up and start using.

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* GameMod: By editing the raw .txt files, many aspects of the game can be added to or changed. The mods created by the community range from minor bugfixes to ''{{Fallout}}'', ZombieApocalypse [[ArsonMurderAndJaywalking and]] MyLittlePonyFriendshipIsMagic WesternAnimation/MyLittlePonyFriendshipIsMagic total conversions and everything in between. The game is highly mod-receptive, and Toady has stated that he wants a high level of end-user modification ability, which will have its own high-level programming language that's trivial to pick up and start using.
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* RealityEnsues: When the game's physics isn't [[GoodBadBugs hilariously buggy]], it can produce some of this. For instance, [[{{Unobtanium}} adamantine]] items are ridiculously valuable, don't bend or break under any ''amount'' of stress once formed into items, can be sharpened to [[AbsurdlySharpBlade an incredible edge]]... and have the same approximate density as ''styrofoam''. This means that while adamantine ''armor'' is NighInvulnerable and ''edged'' weapons are capable of producing a OneManArmy in skilled hands, adamantine maces and warhammers are a joke.

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* RealityEnsues: When the game's physics isn't [[GoodBadBugs hilariously buggy]], it can produce some of this. For instance, [[{{Unobtanium}} adamantine]] items are ridiculously valuable, don't bend or break under any ''amount'' of stress once formed into items, can be sharpened to [[AbsurdlySharpBlade an incredible edge]]... and have the same approximate with density as ''styrofoam''. akin to balsa or styrofoam. This means that while adamantine ''armor'' is NighInvulnerable and ''edged'' weapons are capable of producing a OneManArmy in skilled hands, adamantine maces and maces, warhammers and projectiles are a joke.
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* OddlyNamedSequel2ElectricBoogaloo: Dwarf Fortress is technically a sequel to the defunct ''Slaves to Armok: God of Blood'', making it ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress: Histories of X and Y''.
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* RidiculouslyCuteCritter: Despite being represented with only the 'k' symbol, people seem to interpret kobolds as mentally retarded, yet lovable humanoid creatures who are just trying to survive in a world where every other civilization hates them. According to the fanbase, cutebolds are another term for DF kobolds.
** An in-canon example would be the fluffy wamblers. Small, vermin that only appear in good aligned biomes and are so adorable dwarfs won't butcher them. And we're talking about a race who will gleefully butcher a newborn puppy should the need, want, or thought arise.

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* RidiculouslyCuteCritter: Despite being represented with only the 'k' symbol, people seem to interpret kobolds as mentally retarded, yet lovable humanoid creatures who are just trying to survive in a world where every other civilization hates them. According to the fanbase, cutebolds are another term for DF kobolds.
kobolds. At worst, kobolds send thieves who can settle on scavenging equipment left from dead enemies -- contrast goblins who start sieges and steal children. Kobolds living in the same caves [[http://www.bay12forums.com/smf/index.php?topic=45296.msg884498#msg884498 can be friendly]].
** An in-canon example would be the fluffy wamblers. Small, wamblers -- {{chibi}}fied humanoids (like an elemental, but composed of fluff and pudge and kitten-sized) with eyes and nose. Food-gnawing vermin that appears only appear in good aligned biomes and are apparently so adorable dwarfs won't butcher them. And we're talking about a race who will gleefully butcher a newborn puppy should the need, want, or thought arise.

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** Any Military dwarf that earns the right of a *InsertWeaponHere* Master or lord. They can dispatch goblins like no ones business.

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** Any Military dwarf that earns the right of a *InsertWeaponHere* *Insert-Weapon-Here* Master or lord. They can dispatch goblins like no ones business.


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** "[[http://www.bay12forums.com/smf/index.php?topic=35517.0 My epic first dragon encounter!]]"

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