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The game was released on UsefulNotes/{{Steam}} via Steam Greenlight on Feburary 15, 2014, and the ''Invasion of the Ancients'' DLC was released on March 4. A sequel, Drox Operative 2, was released in Early Access in June 1, 2020. The sequel adds procedurally-generated young races that can cause additional havoc in their galaxies.

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The game was released on UsefulNotes/{{Steam}} via Steam Greenlight on Feburary 15, 2014, and the ''Invasion of the Ancients'' DLC was released on March 4. A sequel, Drox Operative 2, was released in Early Access in June 1, 2020. The sequel adds several improvements compared to the first game, including racial skill trees and procedurally-generated young races that can cause additional havoc in their galaxies.



* FakeDifficulty: The randomly spawning minefields can be seen as this, a mod exists that prevents them from spawning randomly, acanth type enemies still use them though.

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* FakeDifficulty: The randomly spawning minefields can be seen as this, a mod exists that prevents them from spawning randomly, acanth type enemies Acanth-class Overlords and Humans can still use them though.



* LivingShip: The Talons are living ships created by the Dryads, before they moved on to more conventional designs. They were exiled due to their temper issues and turned feral.

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* LivingShip: The Talons are living ships created by the Dryads, Dryads before they moved on to more conventional designs. They were exiled due to their temper issues and turned feral.


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** Since the second game's version 0.915, Young races are also playable.
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** Rebel variants of the races are peoples that got tired of the stereotypes they're usually associated with (The Humans being diplomatic and weak, the Fringe being fickle and chaotic, the Brunt being idiotic barbarians, etc...) and decided to become the complete opposite.
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* SelfImposedChallenge: A standard one is "get to level 100 on [[FinalDeathMode hardcore mode]] with Command 0." This means that you've conquered the galaxy with a light escort without dying once.

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* BeingEvilSucks: War is not an easy path to big profits. Destroying the ships of the starfaring races is dangerous and not especially lucrative, a Fear victory takes a lot of grinding against difficult opponents, and YouLoseAtZeroTrust if you make enemies with everyone.

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* BeingEvilSucks: War is not an easy path to big profits. Destroying the ships of the starfaring races is dangerous and not especially lucrative, a Fear victory Win takes a lot of grinding against difficult opponents, and YouLoseAtZeroTrust if you make enemies with everyone.everyone. It's also gonna hurt your bank account.


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* TokenGoodTeammate: Amongst the Ancients, the Zarlok are the nicest of them all. The other four are Radical Xenophobes and will beat other races into the dirt if encountered, especially the Hezog and the Morath, who're also Aggressive and Radical Militarists. The Zarlok are Xenophiles and Pacifists, which means they'll try to remain cordial and friendly with others.

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* AllianceMeter

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* AllianceMeterAllianceMeter: A quite complex one, as you and all planet-owning factions have one for each race they have contact with.


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* SkillScoresAndPerks: All Operatives have access to three skill trees to enhance their ships. As of the second game, they also have two race-exclusive skill trees to enhance their strengths further.

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* MySpeciesDothProtestTooMuch: Sometimes you can find Talon/Overlord/Legion colonies in other planets. Unlike the rest of their kin, they're capable of diplomacy with other races and can be befriended. It will be difficult however, as they're all Radical Xenophobes, Radical Militarists and Aggressive, which means they'll have few allies and several enemies.

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* MySpeciesDothProtestTooMuch: Sometimes you can find Talon/Overlord/Legion colonies in other planets. Unlike the rest of their kin, they're capable of diplomacy with other races and can be befriended. It will be difficult however, as they're all Radical Xenophobes, Radical Militarists and Aggressive, which means they'll have few allies and several enemies. You can also have Talon/Overlord/Legion crew in your ship.
* NoCampaignForTheWicked: You cannot play as the monster races (Talon, Overlord and Legion), even if you find a friendly monster race empire.



* PlantPerson: The Dryads, their children the Talon and young races with botanical origins.

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* PlantPerson: The Dryads, their children the Talon and young races with botanical origins.Plant races.



* RenegadeSplinterFaction: Sometimes, planets can have riots, usually induced by you or another race spreading propaganda against the owner race. Those riots can degenerate into full blown civil wars, and if you help the rebels, a new faction of rebels that act as {{Foil}}s to their original race will take over. They usually have differing views with their parent race. For example, Shadow Rebels are far friendlier and trustworthy than the main Shadow race, and the Brunt Rebels are MartialPacifists.

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* RenegadeSplinterFaction: Sometimes, planets can have riots, usually induced by you or another race spreading propaganda against the owner race. Those riots can degenerate into full blown civil wars, and if you help the rebels, a new faction of rebels that act as {{Foil}}s to their original race will take over. They usually have differing views with their parent race. For example, Shadow Rebels are far friendlier and trustworthy than the main Shadow race, and the Brunt Rebels are MartialPacifists.{{Martial Pacifist}}s.

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** The Legion, AIIsACrapshoot organic-haters who hate both life and all robots who dare to like life.
** The Talon, {{Living Ship}}s who see your ship as a potential threat or casing for their young's eggs.
** The Overlords, {{Puppeteer Parasite}}s who want bodies.

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** The Legion, AIIsACrapshoot organic-haters who hate both life and all robots who dare to like life.
life. They're a non-playable subrace of the Utopians.
** The Talon, feral {{Living Ship}}s who see your ship most organic life as a potential threat or casing for food. They were made by the Dryad, but were exiled from their young's eggs.
territories and turned feral.
** The Overlords, {{Puppeteer Parasite}}s who want bodies. They're a subrace of the Hive.



*** This is curiously averted with the Ancients in the second game, as they can now be reasoned with and even befriended.

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*** This is curiously averted with the Ancients in the second game, as they can now be reasoned with and even befriended.befriended, as long as they have a colony in the sector. However, the monsters encountered in quests and in outer space will remain hostile to you.



* EndlessGame: Much like ''Din's Curse'', the game does not end once a sector has been cleared/a victory is achieved, and you are free to clear as many sectors as you wish.

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* EndlessGame: Much like ''Din's Curse'', Curse'' and ''Din's Legacy'', the game does not end once a sector has been cleared/a victory is achieved, and you are free to clear as many sectors as you wish.wish.
* ExactTimeToFailure: If you achieve a Loss condition, you have 20 minutes to turn things around before you lose the sector.



* GameplayAndStorySegregation: The Talon/Overlord/Legion monster races are entirely capable of diplomacy and alliances with other races, despite the fluff painting them as inimical to them. This is averted in the sequel, in which they have HardCodedHostility and no worlds to call their own.



* LivingShip: The Talons are living ships created by the Dryads, before they moved on to more conventional designs. They eventually rebelled against their creators, however.

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* LivingShip: The Talons are living ships created by the Dryads, before they moved on to more conventional designs. They eventually rebelled against were exiled due to their creators, however.temper issues and turned feral.
* MySpeciesDothProtestTooMuch: Sometimes you can find Talon/Overlord/Legion colonies in other planets. Unlike the rest of their kin, they're capable of diplomacy with other races and can be befriended. It will be difficult however, as they're all Radical Xenophobes, Radical Militarists and Aggressive, which means they'll have few allies and several enemies.



* PlantPerson: The Dryads and young races with botanical origins.
* {{Precursors}}:The Ancient races. Six of them are known, and five of them are still active in the time of the games. The Drox, once the strongest of them all, who ruled an empire that lasted 100,000 years, is now extinct due to the Guild's actions. The Drox's enemies, who are the other five races were nearly wiped out by the Guild, but small groups of them survived and strive to rebuild their empires. Those races are the Hezog, the Morath, the Nexium, the Rizak and the Zarlok.

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* PlantPerson: The Dryads Dryads, their children the Talon and young races with botanical origins.
* {{Precursors}}:The Ancient races. Six of them are known, and five of them are still active in the time of the games. The Drox, once the strongest of them all, who ruled an empire that lasted 100,000 years, is years are now extinct due to the Guild's actions. The Drox's enemies, who are the other five races were nearly wiped out by the Guild, but small groups of them survived and strive to rebuild their empires. Those races are the Hezog, the Morath, the Nexium, the Rizak and the Zarlok.


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* PromotedToPlayable: Rebel versions of the main races became playable in the second game.


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** Human Rebels are also this, being highly militaristic and xenophobic.
* RenegadeSplinterFaction: Sometimes, planets can have riots, usually induced by you or another race spreading propaganda against the owner race. Those riots can degenerate into full blown civil wars, and if you help the rebels, a new faction of rebels that act as {{Foil}}s to their original race will take over. They usually have differing views with their parent race. For example, Shadow Rebels are far friendlier and trustworthy than the main Shadow race, and the Brunt Rebels are MartialPacifists.
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* {{Precursors}}:The Ancient races (Hezog, Morath, Nexium, Rizak and Zarlok) . Though in the first game they're always hostile, in the second they can be reasoned and allied with.
* PrecursorKillers: The Drox Operatives destroyed the Drox Empire in a brutal civil war when the latter tried to eliminate them out of fear.

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* {{Precursors}}:The Ancient races. Six of them are known, and five of them are still active in the time of the games. The Drox, once the strongest of them all, who ruled an empire that lasted 100,000 years, is now extinct due to the Guild's actions. The Drox's enemies, who are the other five races (Hezog, were nearly wiped out by the Guild, but small groups of them survived and strive to rebuild their empires. Those races are the Hezog, the Morath, the Nexium, the Rizak and Zarlok) . Though in the first game they're always hostile, in the second they can be reasoned and allied with.
Zarlok.
* PrecursorKillers: The Drox Guild and their Operatives destroyed the Drox Empire in a brutal civil war when the latter tried to eliminate them out of fear.
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*** This is curiously averted with the Ancients in the second game, as they can now be reasoned with and even befriended.
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* YouLoseAtZeroTrust: You can lose a sector by being at war with all remaining races there. While beating a sector into submission is possible (and Fear Victories in the second game require it), you can't allow them to ally against the Drox in the process.

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* YouLoseAtZeroTrust: You can lose a sector by being at war with all remaining races there. While beating a sector into submission is possible (and Fear Victories in the second game Military Wins require it), you can't allow them to ally against the Drox in the process.
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* PlantPerson: The Dryads. They're also pacifists.
* {{Precursors}}:The Ancient races, like the Rizak and the Drox. Though in the first game they're always hostile, in the second they can be reasoned and allied with.

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* PlantPerson: The Dryads. They're also pacifists.
Dryads and young races with botanical origins.
* {{Precursors}}:The Ancient races, like the races (Hezog, Morath, Nexium, Rizak and the Drox.Zarlok) . Though in the first game they're always hostile, in the second they can be reasoned and allied with.
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* LivingShip: The "monsters" of the game seem to be this.

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* LivingShip: The "monsters" of Talons are living ships created by the game seem Dryads, before they moved on to be this.more conventional designs. They eventually rebelled against their creators, however.
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* {{Precursors}}:The Ancient races, like the Rizak, the Drox and the Zarlock.

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* {{Precursors}}:The Ancient races, like the Rizak, the Drox Rizak and the Zarlock.Drox. Though in the first game they're always hostile, in the second they can be reasoned and allied with.

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