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* ThatOneLevel: The last level, and to others the tutorial, as detailed in the Difficulty Spike item.



* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator. And of course, then there's the [[ThatOneLevel first mission]] with a ridiculously strict 60 seconds. Most of the time-limits also give very little room for error.

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* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator. And of course, then there's the [[ThatOneLevel first mission]] mission with a ridiculously strict 60 seconds. Most of the time-limits also give very little room for error.


* NoSwastikas: The criminal organizations that Tanner infiltrates in the first and second games are based on TheMafia and the Chicago Outfit respectively but are never named.

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* NoSwastikas: NoCelebritiesWereHarmed: The criminal organizations that Tanner infiltrates in the first and second games are based on TheMafia and the Chicago Outfit respectively but are never named.


In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AdventuresInComaLand while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].

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In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess (guess which one it is]]), is), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AdventuresInComaLand while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].


* LesCopsSportif: Nice in ''[=DRIV3R=]'' features the National Police. The mission '18-Wheeler' also features the Gendarmerie.


%%* FiveBadBand: In ''Parallel Lines'':

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%%* FiveBadBand: FiveManBand: In ''Parallel Lines'':


** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time''.

to:

** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time''.time, and failed to find the training menu with the demonstration''.


Added DiffLines:

* ThatOneLevel: The last level, and to others the tutorial, as detailed in the Difficulty Spike item.


* AnachronismStew: What exact year ''Driver 3'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.

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* AnachronismStew: What exact year ''Driver 3'' ''[=DRIV3R=]'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.


* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.

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* AnachronismStew: What exact year ''DRIV3R'' ''Driver 3'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.


* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. All Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.1999, and Sobe drinks and Nokia cellphones exist.


* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: Driver 3's setting What exact year ''DRIV3R'' is set in is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.


* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

Added DiffLines:

* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

Added DiffLines:

* RegionalBonus: The Japanese version of the original game allows you to skip the infamous training mission.

Added DiffLines:

* {{Bowdlerisation}}: When Jones is shot near the end of ''Driver 2'', in the US version he is clearly shown bleeding from the gunshot; the blood is absent in the European version of the game.


** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time''.



** The ''tutorial'' level in the first game. It requires perfection for various driving tricks all within a very strict time limit, and it's the first level so you won't have a clue about controls or gameplay just yet. Many people have never seen anything past this first level and is considered one of the worst introductions to a video game.



* ObviousBeta: Looking at all the glitches, bugs, and sometimes poor physics in ''[=DRIV3R=]'', it's not unreasonable to conclude that the game just wasn't finished.

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* ObviousBeta: Looking at all the glitches, bugs, and sometimes poor physics in ''[=DRIV3R=]'', it's not unreasonable to conclude that the game just wasn't finished. And as several articles and research concluded; ''it wasn't'' and was rushed out the door to compete with its competitors.



* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator.

to:

* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator. And of course, then there's the [[ThatOneLevel first mission]] with a ridiculously strict 60 seconds. Most of the time-limits also give very little room for error.



%%* TutorialFailure: The ForcedTutorial is legendary for being complete garbage.

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%%* * TutorialFailure: The ForcedTutorial is legendary for being complete garbage.garbage; due to being incredibly difficult with little hints and no cheats to help you.

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