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* [[AllThereInTheManual/VideoGames All There In The Manual]]: The game originally came with the "Diary of a (Mad?) Man", which greatly fleshed out the main character, his mental problems, and the world he lives in. In fact, the story of the diary is far more detailed than the game itself; it also features a progressive rendering of symbol seen in dreams, [[spoiler: necessary to unlock one of the final doors]].
to:
* [[AllThereInTheManual/VideoGames All There In The Manual]]: AllThereInTheManual: The game originally came with the "Diary of a (Mad?) Man", which greatly fleshed out the main character, his mental problems, and the world he lives in. In fact, the story of the diary is far more detailed than the game itself; it also features a progressive rendering of symbol seen in dreams, [[spoiler: necessary to unlock one of the final doors]].
* [[spoiler:TheHeroDies: In the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-]]
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
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* [[spoiler:TheHeroDies: In the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-]]
** [[spoiler:RealityEnsures: What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
* WhenAllYouHaveIsAHammer: At some point Ryan just foregoes subtlety and starts shooting most of his problems with his plasma pistol. In fairness, that tends to solve the problem, but it obviously leaves a big mess behind that ends up drawing lots of unwanted attention.
** [[spoiler:RealityEnsures: What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
* WhenAllYouHaveIsAHammer: At some point Ryan just foregoes subtlety and starts shooting most of his problems with his plasma pistol. In fairness, that tends to solve the problem, but it obviously leaves a big mess behind that ends up drawing lots of unwanted attention.
to:
* [[spoiler:TheHeroDies: In UnwinnableByMistake: The game allows you to go back to retrieve any items you missed, but there're still a couple incidents where you can't:
** If you've jammed theend, hotel's elevator without getting an axe from firepoint (necessary to escape from the cops come along and shoot place), well, you're screwed.
** You must pick up the purple crystal on your first or second trip to [=DreamWeb=]. It's required to defend yourself when assassinating your next target. At least this one is less likely to screw up, as one of the monks advises youfor all the killing people that to get it before you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-]]
** [[spoiler:RealityEnsures: Whatleave.
* RealityEnsures: [[spoiler:What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
* WhenAllYouHaveIsAHammer: At some point point, Ryan just foregoes subtlety and starts shooting most of his problems with his plasma pistol. In fairness, that tends to solve the problem, but it obviously leaves a big mess behind that ends up drawing lots of unwanted attention.
** If you've jammed the
** You must pick up the purple crystal on your first or second trip to [=DreamWeb=]. It's required to defend yourself when assassinating your next target. At least this one is less likely to screw up, as one of the monks advises you
** [[spoiler:RealityEnsures: What
* RealityEnsures: [[spoiler:What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
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The hero succeeding in what they need to do but dying is a lot more Bittersweet than Downer
* BittersweetEnding: [[spoiler:Ryan succeeds in his quest, but gets shot by the police.]]
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* DownerEnding: [[spoiler:Ryan succeeds in his quest, but gets shot by the police.]]
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* CruelAndUnusualDeath: A few victims, who don't get killed by Ryan's pistol, undergo this. Diane Underwood arguably had the worst among them. [[spoiler:Ryan messes with the circuit box that controls her house's guard turret, which promptly blows up. Unfortunately to her, this releases heavy bolts of energy that cuts her body in half. And yet ''she's still alive when Ryan gets to her!'' The injury is so bad, she begs him to MercyKill just to end her suffering.]]
to:
* CruelAndUnusualDeath: A few victims, who don't get killed by Ryan's pistol, undergo this. Diane Underwood arguably had the worst among them. [[spoiler:Ryan messes with the circuit box that controls her house's guard turret, which promptly blows up. Unfortunately to her, this releases heavy bolts of energy that cuts bisects her body in half.body. And yet ''she's still alive when Ryan gets to her!'' The injury is so bad, she begs him to MercyKill just to end her suffering.]]
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* GuideDangIt: A lot of the game's challenge come from that it's not clear what items you should bring with you.
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* GuideDangIt: A lot of the game's challenge come comes from that it's not clear what items you should bring with you.
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* [[spoiler:TheHeroDies: At the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-]]
to:
* [[spoiler:TheHeroDies: At In the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-]]ungrateful-]]
** [[spoiler:RealityEnsures: What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
** [[spoiler:RealityEnsures: What do you expect, the police do not understand, or even know, about the threat they pose to the world. In the eyes of the police, you are just some spree killer, who just murdered a series of people. In the end, they will assume that Ryan is actually the dealer, and not Dr. Beckett.]]
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* PaintingTheMedium: The "Diary of a (Mad?) Man" is printed to make it look like it was handwritten. At one point Ryan goes for several days without sleep to avoid the visions he sees in his dreams, and his handwriting gets progressively worse over this period.
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* GuideDangIt: A lot of the game's challenge come from that it's not clear what items you should bring with you. One example is [[spoiler:taking a seemingly useless bottle left by homeless in front of pub]], which is then used to [[spoiler:take filthy water coming out of pipe in different location]]. While sounding simple on paper, it's hard to draw the connection without a guide as you don't get to the latter part until much, much later.
to:
* GuideDangIt: A lot of the game's challenge come from that it's not clear what items you should bring with you. One example is [[spoiler:taking a seemingly useless bottle left by homeless in front of pub]], which is then used to [[spoiler:take filthy water coming out of pipe in different location]]. While sounding simple on paper, it's hard to draw the connection without a guide as you don't get to the latter part until much, much later.
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* [[AntiHero Anti-hero]]: Ryan himself is a Type 1 Everyman Loser kind of guy, and even admits that he's a loser.
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* [[AntiHero Anti-hero]]: Ryan himself is a Type 1 Everyman Loser kind of guy, and even admits that he's a loser.loser and that it's his own fault if his life kind of sucks.
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* BolivianArmyEnding[=/=]DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]
* CruelAndUnusualDeath: A few victims, who don't get killed by Ryan's pistol, undergo this. Diane Underwood arguably had the worst among them. [[spoiler:Ryan messes with the circuit box that controls her house's guard turret, which promptly blows up. Unfortunately to her, this releases heavy bolts of energy that cuts her body in half. And yet ''she's still alive when Ryan gets to her!'' The injury is so bad, she begs him to MercyKill just to end her suffering.]]
* DownerEnding: [[spoiler:Ryan succeeds in his quest, but gets shot by the police.]]
* GuideDangIt: A lot of the game's challenge come from that it's not clear what items you should bring with you. One example is [[spoiler:taking a seemingly useless bottle left by homeless in front of pub]], which is then used to [[spoiler:take filthy water coming out of pipe in different location]]. While sounding simple on paper, it's hard to draw the connection without a guide as you don't get to the latter part until much, much later.
* GuideDangIt: A lot of the game's challenge come from that it's not clear what items you should bring with you. One example is [[spoiler:taking a seemingly useless bottle left by homeless in front of pub]], which is then used to [[spoiler:take filthy water coming out of pipe in different location]]. While sounding simple on paper, it's hard to draw the connection without a guide as you don't get to the latter part until much, much later.
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* TheHeroDies: At the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-
to:
* TheHeroDies: [[spoiler:TheHeroDies: At the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-ungrateful-]]
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Descending into paranoia and just wanting his nightmares to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
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* [[AntiHero Anti-hero]]: Ryan himself.
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* [[AntiHero Anti-hero]]: Ryan himself.himself is a Type 1 Everyman Loser kind of guy, and even admits that he's a loser.
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* TheHeroDies: At the end, the cops come along and shoot you for all the killing people that you did. So, you just saved the world and they gunned you down as you came out of a blackout? What a bunch of ungrateful-
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* MaybeMagicMaybeMundane: It's never been clear if the whole adventure was real, or if Ryan was just hallucinating and just killing random people.
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* MaybeMagicMaybeMundane: It's never been clear if the whole adventure was real, or if Ryan was is just hallucinating and just killing random people.frikkin' crazy.
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Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united, will destroy the eponymous Dreamweb, and send the mankind spiralling into chaos.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
to:
Ryan, a bartender, can't get a good sleep for months. hasn't been sleeping well. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, if united, will destroy the eponymous Dreamweb, and send the mankind spiralling into chaos.
chaos. And there's a serial killer on the loose, and thanks to these blackouts and nightmares, Ryan isn't entirely certain it's not him.
Descending into paranoia and just wantingdreams his nightmares to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
Descending into paranoia and just wanting
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* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
to:
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)on)
* WhenAllYouHaveIsAHammer: At some point Ryan just foregoes subtlety and starts shooting most of his problems with his plasma pistol. In fairness, that tends to solve the problem, but it obviously leaves a big mess behind that ends up drawing lots of unwanted attention.
* WhenAllYouHaveIsAHammer: At some point Ryan just foregoes subtlety and starts shooting most of his problems with his plasma pistol. In fairness, that tends to solve the problem, but it obviously leaves a big mess behind that ends up drawing lots of unwanted attention.
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[=DreamWeb=] is a [[CyberPunk Cyberpunk]] [[TopDownView top down]] AdventureGame, developed by Creative Reality and published by Empire Interactive Entertainment. The game was released in 1994.
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A 1994 cyberpunk/dystopian point&click adventure video game, developed by Creative Reality and published by Empire Interactive Entertainment.
to:
[=DreamWeb=] is a [[CyberPunk Cyberpunk]] [[TopDownView top down]] AdventureGame, developed by Creative Reality and published by Empire Interactive
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!!Provides the examples of:
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!!Provides the examples of:
of:
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* PixelHunt
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* PixelHuntPixelHunt: The game window is rather small, with a secondary window which shows a magnification of whatever's below the cursor. Giving the trope a whole new level.
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* MaybeMagicMaybeMundane: It's never been clear if the whole adventure was real, or if Ryan was just hallucinating and just killing random people.
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* [[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.
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* [[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.
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* ComputerEqualsMonitor: [[spoiler: A security computer gets disabled/destroyed by shooting the screen.]]
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Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united will destroy the eponymous Dreamweb, and send the mankind spiralling into chaos.
to:
Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united united, will destroy the eponymous Dreamweb, and send the mankind spiralling into chaos.
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* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but the most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
to:
* TheLawOfConservationOfDetail: Averted - there's plenty of items a player can take, but the most of them are useless, and would just clutter their inventory. (things like plates, cups, lighters, and so on)
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* TheLawOfConservationOfDetail: Averted - there's plenty of items you can take, but the most of them are useless, and would just clutter your inventory. (things like plates, cups, lighters, and so on)
to:
* TheLawOfConservationOfDetail: Averted - there's plenty of items you a player can take, but the most of them are useless, and would just clutter your their inventory. (things like plates, cups, lighters, and so on)
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Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united to destroy the eponymous Dreamweb, and sending the mankind spiralling into chaos.
to:
Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united to will destroy the eponymous Dreamweb, and sending send the mankind spiralling into chaos.
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The game is free now, and can be downloaded [[http://www.scummvm.org/games/#dreamweb here]].
The game provides the examples of:
[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.\\
\\
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]\\
The game provides the examples of:
[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.\\
\\
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]\\
to:
The game is free now, now free, and can be downloaded [[http://www.scummvm.org/games/#dreamweb here]].
The game provides !!Provides the examples of:
[[AntiHero *[[AllThereInTheManual/VideoGames All There In The Manual]]: The game originally came with the "Diary of a (Mad?) Man", which greatly fleshed out the main character, his mental problems, and the world he lives in. In fact, the story of the diary is far more detailed than the game itself; it also features a progressive rendering of symbol seen in dreams, [[spoiler: necessary to unlock one of the final doors]].
*[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/orWellIntentionedExtremist.\\
\\
DownerEnding:WellIntentionedExtremist.
*BolivianArmyEnding[=/=]DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]\\]]
*CoolShades: Ryan has to put some shades on to obscure his identity after he is wanted for murder.
*CyberpunkWithAChanceOfRain
*OurGraphicsWillSuckInTheFuture: Home computers have no graphics at all. The user is stuck with a clumsy DOS-like interface to access everything from his e-mails to fetching the latest news broadcast (which consists of text, too, of course).
*PixelHunt
*TheLawOfConservationOfDetail: Averted - there's plenty of items you can take, but the most of them are useless, and would just clutter your inventory. (things like plates, cups, lighters, and so on)
*[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or
\\
DownerEnding:
*BolivianArmyEnding[=/=]DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.
*CoolShades: Ryan has to put some shades on to obscure his identity after he is wanted for murder.
*CyberpunkWithAChanceOfRain
*OurGraphicsWillSuckInTheFuture: Home computers have no graphics at all. The user is stuck with a clumsy DOS-like interface to access everything from his e-mails to fetching the latest news broadcast (which consists of text, too, of course).
*PixelHunt
*TheLawOfConservationOfDetail: Averted - there's plenty of items you can take, but the most of them are useless, and would just clutter your inventory. (things like plates, cups, lighters, and so on)
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Features the following tropes:
to:
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[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]
to:
[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.
WellIntentionedExtremist.\\
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]]]\\
DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.
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DownerEnding: [[spoiler: Ryan succeeds in his quest, but gets shot by the police.]]
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The game features the following tropes:
to:
The game features is free now, and can be downloaded [[http://www.scummvm.org/games/#dreamweb here]].
Features the following tropes:
Features the following tropes:
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Added DiffLines:
A 1994 cyberpunk/dystopian point&click adventure video game, developed by Creative Reality and published by Empire Interactive Entertainment.
Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united to destroy the eponymous Dreamweb, and sending the mankind spiralling into chaos.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
The game features the following tropes:
[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.
Ryan, a bartender, can't get a good sleep for months. Haunted by nightmares and strange visions, he eventually dreams of a monk-like figure telling him about seven evil people who, united to destroy the eponymous Dreamweb, and sending the mankind spiralling into chaos.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
The game features the following tropes:
[[AntiHero Anti-hero]]: Ryan himself. Might also count as VillainProtagonist, and/or WellIntentionedExtremist.