Follow TV Tropes

Following

History VideoGame / DieAnstalt

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreenGators: Kroko. This is somewhat justified in that Kroko is a plush toy.
Is there an issue? Send a MessageReason:
YMMV


* RuleOfSymbolism: Most of the dream sequences. [[spoiler:For example, the silhouette of a faceless woman in Dub's dreams = CG Jung's metaphor for depression.]] Overlaps with FauxSymbolism when the symbols don't make much sense in the context of the story, like the yo-yos and the string tangled in the trees in Dolly's second dream.

to:

* RuleOfSymbolism: Most of the dream sequences. [[spoiler:For example, the silhouette of a faceless woman in Dub's dreams = CG Jung's metaphor for depression.]] Overlaps with FauxSymbolism when the symbols don't make much sense in the context of the story, like the yo-yos and the string tangled in the trees in Dolly's second dream. ]]
Is there an issue? Send a MessageReason:
The game is now playable on browser again!


The game was formerly playable [[http://www.parapluesch.de here]], although following the depreciation of [[UsefulNotes/AdobeFlash Flash player]], the site no longer hosts Die Anstalt. Instead, a port for mobile devices can be found [[https://play.google.com/store/apps/details?id=air.parapluesch.de here]].

to:

The game was formerly is playable on browser [[http://www.parapluesch.de here]], although following the depreciation of [[UsefulNotes/AdobeFlash Flash player]], the site no longer hosts Die Anstalt. Instead, a here]]. A port for mobile devices can be found [[https://play.google.com/store/apps/details?id=air.parapluesch.de here]].
Is there an issue? Send a MessageReason:
I know the approximate time when the game started selling actual toys.


* HypocriticalHumor: The game's intro claims that society has been made "soulless" and "spineless" by consumerism, yet the game serves to sell actual cuddly toys. Hopefully, the message of "escape the horrors of consumerism by buying our toys!" was intentional.

to:

* HypocriticalHumor: The game's intro claims that society has been made "soulless" and "spineless" by consumerism, yet since December 2008, the game serves to sell sells actual cuddly toys. Hopefully, the message of "escape the horrors of consumerism by buying our toys!" was intentional.
Is there an issue? Send a MessageReason:


* EverythingsBetterWithPlushies: The game was made to promote a real line of plush toys.

Top