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* PowerFist: Ifrit takes form of flaming gauntlets.

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* PowerFist: The Ifrit takes form Devil Arm is a set of flaming gauntlets.
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''[[JustForFun/DescribeTopicHere Let’s rock, baby!]]''
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* BittersweetEnding: [[spoiler:Dante is unable to kill Mundus and only succeeds in banishing him back to the Underworld with Trish's help, [[WeWillMeetAgain with Mundus swearing he'll return.]] Dante also finds out Nelo Angelo is his NotQuiteDead brother, Vergil, ''after he kills him''. On the plus side, Dante has a new demon hunting partner in Trish, and the two promise that if Mundus ever does return, they'll be ready.]]

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* BittersweetEnding: [[spoiler:Dante is unable to kill Mundus when he tears open a portal to Earth and only succeeds in banishing him back to the Underworld with Trish's help, [[WeWillMeetAgain with Mundus swearing he'll return.return someday.]] Dante also finds out Nelo Angelo the demon knight that's been hunting him across the island is his NotQuiteDead brother, Vergil, ''after he kills him''. On the plus side, Dante has a new demon hunting partner in Trish, and the two promise that if Mundus ever does return, they'll be ready.]]
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''Devil May Cry'' is a StylishAction HackAndSlash game developed by Creator/{{Capcom}} and originally released for the UsefulNotes/PlayStation2 in 2001. One of several projects that [[DivorcedInstallment spun off]] from attempting to develop ''VideoGame/ResidentEvil4'', it is notable for [[TropeCodifier codifying many tropes]] used for 3D StylishAction games, and for being the first original project worked on by Creator/HidekiKamiya.

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''Devil May Cry'' is a StylishAction HackAndSlash game developed by Creator/{{Capcom}} and originally released for the UsefulNotes/PlayStation2 Platform/PlayStation2 in 2001. One of several projects that [[DivorcedInstallment spun off]] from attempting to develop ''VideoGame/ResidentEvil4'', it is notable for [[TropeCodifier codifying many tropes]] used for 3D StylishAction games, and for being the first original project worked on by Creator/HidekiKamiya.
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* SkippableBoss: Between the first fight with him in Mission 3 and last fight in Mission 8, Phantom suddenly reappears in Mission 4 and 7 and [[AdvancingBossOfDoom chasing you down a hall.]] He can be beaten, but good luck trying to dodge his fireballs in such a small space, especially on your first playthrough. Thankfully, both these fights are optional and can skipped by running for the nearest door; he’ll be gone if you re-enter the room you were in. In fact, in Mission 4, Phantom drops in right when you were about to enter the door you needed to go through anyways.

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* SkippableBoss: Between the first fight with him in Mission 3 and last fight in Mission 8, Phantom suddenly reappears in Mission 4 and 7 and [[AdvancingBossOfDoom starts chasing you down a hall.]] He can be beaten, but good luck trying to dodge his fireballs in such a small space, especially on your first playthrough. Thankfully, both these fights are optional and can skipped by running for the nearest door; he’ll be gone if you re-enter the room you were in. In fact, in Mission 4, Phantom drops in right when you were about to enter the door you needed to go through anyways.
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* SkippableBoss: Between the first fight with him in Mission 3 and last fight in Mission 8, Phantom suddenly reappears in Mission 4 and 7 and [[AdvancingBossOfDoom chasing you down a hall.]] He can be beaten, but good luck trying to dodge his fireballs in such a small space, especially on your first playthrough. Thankfully, both these fights are optional and can skipped by running for the nearest door; he’ll be gone if you re-enter the room you were in. In fact, in Mission 4, Phantom drops in right when you were about to enter the door you needed to go through anyways.
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This became a green link/disambig.


* GoshDangItToHeck: Dante's "Flock off, feather-face!" to Griffon, which doubles as an [[JustForPun intentional pun]] as Dante is talking to a giant bird.

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* GoshDangItToHeck: Dante's "Flock off, feather-face!" to Griffon, which doubles as an [[JustForPun intentional pun]] {{pun}} as Dante is talking to a giant bird.
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* WhatTheHellAreYou: When Phantom meets Dante:

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* WhatTheHellAreYou: When Phantom meets Dante:his end:
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Crosswicking

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* BossAlteringConsequence: In your final battle against him, Phantom can [[HoistByHisOwnPetard accidentally kill himself]] if his "body smash" attack lands several times on the glass floor. This will immediately trigger the cutscene where he's [[ImpaledWithExtremePrejudice impaled by the knight statue's spear]].
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** When Dante brings the Staff of Judgement for the Judge of Death, a colony of spiders scuttle on the ground nearby. Phantom, a spider-scorpion hybrid made of magma, is the boss of the next mission.
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Crosswicking

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* FlyingWeapon: Alastor introduces itself this way, suddenly floating and moving on its own when it was just previously held by an object. However, after surviving being impaled in the chest by it, Dante is able to subjugate it but only ever wields it by hand afterwards.

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Removed: 889

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Per TRS, this is YMMV


* CameraScrew:
** The game frequently changes the camera angle mid-jump, which makes some boss battles or platforming sections harder than intended. The key to your survival is that the game doesn't realign your controls until you land, so you need not jerk the controller around. The third fight with [[spoiler:Griffon]] is nearly unwinnable on higher difficulties because of this.
** The FixedCamera angles can be confusing depending on where they are placed, but usually, the camera faces the door where you just came from, so you have to walk several steps further when you enter a room before knowing what you're about to deal with.
** Some fights against gigantic bosses are made more challenging because of the camera angles, especially when you're locked-on. For example, the camera would look down when you fall off the platform during [[spoiler:the second phase of Mundus's fight]].



* EasyLevelTrick: The LightAndMirrorsPuzzle in Mission 17 ends with a tricky platforming section wherein the platforms are only visible when the lightning strikes in the background, and the [[CameraScrew static camera angles make it difficult for you to jump]]. You could do it the normal way, or you could just accumulate enough Devil Trigger gauge and activate Alastor's Air Raid to fly across to the objective.

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* EasyLevelTrick: The LightAndMirrorsPuzzle in Mission 17 ends with a tricky platforming section wherein the platforms are only visible when the lightning strikes in the background, and the [[CameraScrew static camera angles make it difficult for you to jump]].jump. You could do it the normal way, or you could just accumulate enough Devil Trigger gauge and activate Alastor's Air Raid to fly across to the objective.

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Crosswicking


* EldritchLocation: The castle's layout changes when Dante revisits it after acquiring the Wheel of Destiny. The entire building is so dark, some doors disappear (which Dante points out), the giant statue in the hall disappears, new paths open up, and more dangerous demons lurk around compared to your first visit.

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* EldritchLocation: EldritchLocation:
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The castle's layout changes when Dante revisits it after acquiring the Wheel of Destiny. The entire building is so dark, some doors disappear (which Dante points out), the giant statue in the hall disappears, new paths open up, and more dangerous demons lurk around compared to your first visit.visit.
** The Underworld is a series of fleshy caves with the occasional pit of lava that pulsates and beats like a heart.
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* FakeDifficulty: The constantly changing camera angles combined with controls changing with them results in a lot of enemies attacking off-screen and/or Dante accidentally running directly into an attack.

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* FakeDifficulty: The constantly changing camera angles combined with controls changing with them results in a lot of enemies attacking off-screen and/or Dante to accidentally running directly run into an attack.
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Fix


* FakeDifficulty: The constantly changing camera angles combined with controls changing with them results in a lot of enemies attack off-screen and/or Dante accidentally running directly to an attack.

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* FakeDifficulty: The constantly changing camera angles combined with controls changing with them results in a lot of enemies attack attacking off-screen and/or Dante accidentally running directly to into an attack.
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* FakeDifficulty: The constantly changing camera angles combined with controls changing with them results in a lot of enemies attack off-screen and/or Dante accidentally running directly to an attack.

Added: 536

Changed: 18

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* MagikarpPower: Force Edge is the weakest weapon in the game, having a rather limited moveset and lacking a Devil Trigger. [[spoiler:Uniting it with the Perfect Amulet transforms into the far more powerful Sparda sword which is vital in the final battle against Mundus.]]



* MightyGlacier: The pair of flame gauntlets, Ifrit, is slow but powerful. This makes it ideal for 1 or 2 opponents, especially against bosses. While definitely more powerful than Alastor, it lacks the variety in range, even with all the upgrades in ranged attacks.

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* MightyGlacier: The pair of flame gauntlets, Ifrit, is are slow but powerful. This makes it ideal for 1 or 2 opponents, especially against bosses. While definitely more powerful than Alastor, it lacks they lack the variety in range, even with all the upgrades in ranged attacks.


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* ShapingYourAttacks: When equipped with the [[spoiler:Sparda sword]], Dante can fire a massive energy blast in the form of a dragon. This move [[CastFromHitPoints consumes the Devil Trigger Gauge]] and its power depends on how much the gauge was filled when used.

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* DevelopersForesight: On a NewGamePlus playthrough, Mission 2 no longer plays the cutscene where Dante gets [[ImpaledWithExtremePrejudice stabbed]] by the Alastor before he acquires it. After all, he has already acquired it on the first playthrough and it permanently stays with him onto the next ones, so there's no reason for him to be stabbed by the sword in its cutscene again.

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* DevelopersForesight: DevelopersForesight:
**
On a NewGamePlus playthrough, Mission 2 no longer plays the cutscene where Dante gets [[ImpaledWithExtremePrejudice stabbed]] by the Alastor before he acquires it. After all, he has already acquired it on the first playthrough and it permanently stays with him onto the next ones, so there's no reason for him to be stabbed by the sword in its cutscene again.again.
** If you manage to reach the door that starts Mission 8 during Mission 1 (easier to do on NewGamePlus runs), [[https://twitter.com/jetsetset2/status/1609738853413425159 you'll see that the door is locked with a message telling you to play the game the intended way]].
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* IdleAnimation: Dante has a different animation for whatever firearm he has equipped. With Ebony & Ivory, he would twirl them and put them away, whereas when equipped with the Shotgun, Grenadegun, or Nightmare-Beta, he would put one hand in his pocket while he would rest his weapon arm on his shoulder.

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* IdleAnimation: Dante has a different animation for whatever firearm he has equipped. With Ebony & Ivory, he would will twirl them and put them away, whereas when away. When equipped with the Shotgun, Grenadegun, or Nightmare-Beta, he would wo;; put one hand in his pocket while he would and rest his weapon arm on his shoulder.
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* HardModeMook: An enemy called the Fetish will appear on any difficulty higher than Easy Automatic. They first appear in the ninth mission "New Strength" as a stronger variant of the Marionette enemy, while on higher difficulties they appear as early as the first mission, "Curse of the Bloody Puppets".
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Crosswicking

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* SerpentStaff: The two-snake Caduceus appears as a key item named "Staff of Hermes" which allows Dante to open portals around the castle during his return trip near the endgame.

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