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* SequelDifficultyDrop: The Xtreme series, which were generous of checkpoints and DeathIsASlapOnTheWrist.

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* SequelDifficultyDrop: The Xtreme series, which were generous of checkpoints checkpoints, players can take multiple hits, and DeathIsASlapOnTheWrist.
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* SequelDifficultyDrop: The Xtreme series, which were generous of checkpoints and DeathIsASlapOnTheWrist.
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* BodyArmorAsHitPoints: Opting the take body armour in lieu of a supplementary weapon allows the player to take one or two extra hits. Literally.
* BoringButPractical: In the earlier games, you can bring along double the ammo for your primary weapon at the cost of forgoing a secondary weapon. As the only ammo you get in these games tends to be whatever you have on you at the beginning, this can go quite a long way. Not to mention, the M4 is [[JackOfAllStats versatile enough]] that 90% of the time you won't need a secondary weapon anyway.

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* BodyArmorAsHitPoints: Opting the to take body armour in lieu of a supplementary weapon allows the player to take one or two extra hits. Literally.
* BoringButPractical: In the earlier games, you can bring along double the additional ammo for your primary weapon at the cost of forgoing a secondary weapon. As the only ammo you get in these games tends to be whatever you have on you at the beginning, this can go quite a long way. Not to mention, the M4 is [[JackOfAllStats versatile enough]] that 90% of the time you won't need a secondary weapon anyway.
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* AwesomeButImpractical: The [=M249=] comes with a 200 round clip to put down just about anything in front of the barrel, and has enough firepower to take down armored vehicles. However, it doesn't come with a scope, and considering that most gunfights take place at ranges of about half a kilometer, you'll generally need one to actually hit something without getting shot down yourself; as such, it's rather situational.


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* BoringButPractical: In the earlier games, you can bring along double the ammo for your primary weapon at the cost of forgoing a secondary weapon. As the only ammo you get in these games tends to be whatever you have on you at the beginning, this can go quite a long way. Not to mention, the M4 is [[JackOfAllStats versatile enough]] that 90% of the time you won't need a secondary weapon anyway.
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''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[UsefulNotes/YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.

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''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[UsefulNotes/YanksWithTanks the US Army's]] [[TheModernDayRambo [[UsefulNotes/TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.
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* ''Delta Force: Black Hawk Down'' (2003)

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* ''Delta ''[[VideoGame/DeltaForceBlackHawkDown Delta Force: Black Hawk Down'' Down]]'' (2003)
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Unlike many shooters of its day, ''Delta Force'' had large open spaces, rather than have the player always fight in close quarters. Players and enemies alike were capable of [[OneHitPointWonder taking a lot less damage]], forcing the player to tread carefully and think tactically. Due to these factors, sniping is a viable game strategy, especially since the gameplay mechanics allow the player to go prone. In many ways, ''Delta Force'' was a precursor ''VideoGame/OperationFlashpoint''.

to:

Unlike many shooters of its day, ''Delta Force'' had large open spaces, rather than have the player always fight in close quarters. Players and enemies alike were capable of [[OneHitPointWonder taking a lot less damage]], forcing the player to tread carefully and think tactically. Due to these factors, sniping is a viable game strategy, especially since the gameplay mechanics allow the player to go prone. In many ways, ''Delta Force'' was a precursor to ''VideoGame/OperationFlashpoint''.
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''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.

to:

''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks [[UsefulNotes/YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.
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''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.

to:

''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force], Force]], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.
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''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.

to:

''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]].Force], developed by [=NovaLogic=]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.
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* CheckpointStarvation: There are no checkpoints and saving mid mission is not allowed. Die or get a NonStandardGameOver and you have to start the mission all over again.

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* CheckpointStarvation: There are no checkpoints checkpoints, and saving mid mission mid-mission is not allowed.allowed in some of the games. Die or get a NonStandardGameOver and you have to start the mission all over again.



* JackOfAllStats: The [=M4=] Carbine is one of the most versatile weapons in the game due to its scope, thirty round magazine, large number of spare magazines and attached secondary weapon (a GrenadeLauncher in the first game, but the Masterkey shotgun is provided as an alternative in later games).

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* JackOfAllStats: The [=M4=] Carbine M4 carbine is one of the most versatile weapons in the game due to its scope, thirty round magazine, large number of spare magazines and attached secondary weapon (a GrenadeLauncher in the first game, but the Masterkey shotgun is provided as an alternative in later games).
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* ''Delta Force''
* ''Delta Force 2''
* ''Delta Force: Land Warrior''
** ''Task Force Dagger'' expansion pack
* ''Delta Force: Black Hawk Down''
** ''Team Sabre'' expansion pack
* ''Delta Force: Xtreme''
* ''Delta Force: Xtreme 2''

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* ''Delta Force''
Force'' (1998)
* ''Delta Force 2''
2'' (1999)
* ''Delta Force: Land Warrior''
Warrior'' (2000)
** ''Task ''Delta Force: Task Force Dagger'' expansion pack
(2002)
* ''Delta Force: Black Hawk Down''
Down'' (2003)
** ''Team ''Delta Force: Black Hawk Down - Team Sabre'' expansion pack
(2004)
* ''Delta Force: Xtreme''
Xtreme'' (2005)
* ''Delta Force: Xtreme 2''
2'' (2009)



* ConcealmentEqualsCover: One of ''Delta Force 2'''s selling points was that players could [[AvertedTrope shoot enemies hiding in certain buildings by firing through thin walls]].

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* ConcealmentEqualsCover: An AvertedTrope as the series went on. One of ''Delta Force 2'''s selling points was that players could [[AvertedTrope shoot enemies hiding in certain buildings by firing through thin walls]].walls.



* EmergencyWeapon: The earlier games give a knife to the player, allowing for stealth kills if necessary. Of course, charging in with it is tantamount to suicide.

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* EmergencyWeapon: The earlier games give a knife to the player, allowing for stealth kills if necessary. Of course, charging in with it towards an alert enemy is tantamount to suicide.



* LittleUselessGun: Averted by the Ruger Mark II in the first game; It's just as effective as the 1911 in terms of stopping power, despite being chambered in .22 and comes with a larger magazine and [[HollywoodSilencer inbuilt suppressor]] to boot. This is probably why later games just offered a standard sidearm (usually the H&K Mark 23) with an optional suppressor.

to:

* LittleUselessGun: Averted by the Ruger Mark II in the first game; It's it's just as effective as the 1911 in terms of stopping power, despite being chambered in .22 and comes with a larger magazine and [[HollywoodSilencer inbuilt suppressor]] to boot. This is probably why later games just offered a standard sidearm (usually the H&K Mark 23) with an optional suppressor.



* OneBulletClips: Averted. Your reserve ammo is counted in magazines, as opposed to individual rounds.

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* OneBulletClips: Averted. Your reserve ammo is counted in magazines, as opposed to individual rounds. The caveat about chambered rounds is usually taken to an extreme, however, with ''Land Warrior'' and ''Task Force Dagger'' at least even applying it with weapons that it shouldn't, such as open-bolt weapons (the machine guns) and ones with multiple barrels (the P11 underwater pistol) or chambers (the Jackhammer shotgun, the MM-1 grenade launcher).



* SwissArmyWeapon: The [=M4=] Carbine in the earlier games can be used as a close quarters weapon and to pick off enemies at a distance with its scope, comes with either a [[ShotgunsAreJustBetter Masterkey]] or a GrenadeLauncher depending on which game you're playing, and has semi auto and three round burst options. About the only thing it doesn't have is a silenced option.
* UnusableEnemyEquipment: You cannot take weapons or restock ammo from fallen enemies, though sometimes you can find ammo caches [[FridgeLogic for your own weapons within enemy bases]].

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* SwissArmyWeapon: The [=M4=] Carbine in the earlier games can be used as a close quarters weapon and to pick off enemies at a distance with its scope, comes with either a [[ShotgunsAreJustBetter Masterkey]] or a GrenadeLauncher depending on which game you're playing, and has semi auto and three round burst options. About the only thing it doesn't have is a silenced option. \n In ''Land Warrior'' and ''Task Force Dagger'', the OICW fills this role, having a decent rate of fire in bursts for close-quarters, a 6x scope for long range, and its integrated multi-shot grenade launcher to take care of heavier threats.
* UnusableEnemyEquipment: You Depending on the game, you cannot take weapons or restock ammo from fallen enemies, though sometimes you can find ammo caches [[FridgeLogic for your own weapons within enemy bases]].
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Added DiffLines:

* BodyArmorAsHitPoints: Opting the take body armour in lieu of a supplementary weapon allows the player to take one or two extra hits. Literally.
Is there an issue? Send a MessageReason:
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* SwissArmyWeapon: The [=M4=] Carbine in the earlier games can be used as a close quarters weapon and to pick off enemies at a distance with its scope, comes with either a [[ShotgunsArJustBetter Masterkey]] or a GrenadeLauncher depending on which game you're playing, and has semi auto and three round burst options. About the only thing it doesn't have is a silenced option.

to:

* SwissArmyWeapon: The [=M4=] Carbine in the earlier games can be used as a close quarters weapon and to pick off enemies at a distance with its scope, comes with either a [[ShotgunsArJustBetter [[ShotgunsAreJustBetter Masterkey]] or a GrenadeLauncher depending on which game you're playing, and has semi auto and three round burst options. About the only thing it doesn't have is a silenced option.
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Added DiffLines:

* SwissArmyWeapon: The [=M4=] Carbine in the earlier games can be used as a close quarters weapon and to pick off enemies at a distance with its scope, comes with either a [[ShotgunsArJustBetter Masterkey]] or a GrenadeLauncher depending on which game you're playing, and has semi auto and three round burst options. About the only thing it doesn't have is a silenced option.
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* RareGuns: ''Land Warrior'' adds some pretty obscure guns, like the [[ShotgunsAreJustBetter Pancor Jackhammer]], the H&K [=P11=], the APS Underwater Assault Rifle and the H&K [=G11=] to its arsenal. The H&K Mark 23 SOCOM appears regularly throughout the series as a standard sidearm from the second game onwards.
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* OptionalStealth: Enemies are initially unaware of your presence, allowing you to get the drop on them. One they spot you, though, their comrades are alerted. The game provides a number of [[HollywoodSilencer silenced weapons]], such as the Ruger Mark II and the [=MP5SD=], to allow for stealth kills.
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* ArtificialStupidity: The AI of the squadmates is rather primitive, given the era. In the earliest version of the original game, they never even seemed to be armed.
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* CheckpointStarvation: There are no checkpoints and saving mid mission is not allowed. Die or get a NonStandardGameOver and you have to start the mission all over again.
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* CoOpMultiplayer: Other human players could take the place of the AI squadmates.
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* EveryBulletIsATracer: And they're ColorCodedForYourConvenience; Your own shots have blue tracers, while enemies fire red.
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* EscortMission: Some of the missions involve escorting vehicles or rescuing prisoners. [[ThatOneLevel Due to the limited AI of the day, these can be downright frustrating]].

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* OneBulletClips: Averted. Your reserve ammo is counted in magazines, as opposed to individual rounds.



* RangedEmergencyWeapon: The pistol, due to its small magazine and short range, is not really a good choice for protracted combat. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.

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* RangedEmergencyWeapon: The pistol, due to its small magazine magazine, small amount of spare mags and short range, is not really a good choice for protracted combat. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.
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* {{BFG}}: The Barrett .50 anti-material rifle appears in most of the games as a choice of SniperRifle. If [[MoreDakka dakka]] is more your thing, you can chose an [=M249=] SAW as your primary weapon also.

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Unlike many shooters of its day, ''Delta Force'' had large open spaces, rather than have the player fight in close quarters. Players and enemies alike were capable of [[OneHitPointWonder taking a lot less damage]], forcing the player to tread carefully and think tactically. Due to these factors, sniping is a viable game strategy, especially since the gameplay mechanics allow the player to go prone. In many ways, ''Delta Force'' was a precursor ''VideoGame/OperationFlashpoint''.

to:

Unlike many shooters of its day, ''Delta Force'' had large open spaces, rather than have the player always fight in close quarters. Players and enemies alike were capable of [[OneHitPointWonder taking a lot less damage]], forcing the player to tread carefully and think tactically. Due to these factors, sniping is a viable game strategy, especially since the gameplay mechanics allow the player to go prone. In many ways, ''Delta Force'' was a precursor ''VideoGame/OperationFlashpoint''.


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* DeathFromAbove: The Laser Designator allows the player to call in artillery missions to destroy targets. In some missions, this is actually a requirement for completion.
* EmergencyWeapon: The earlier games give a knife to the player, allowing for stealth kills if necessary. Of course, charging in with it is tantamount to suicide.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LittleUselessGun: Averted by the Ruger Mark II in the first game; It's just as effective as the 1911 in terms of stopping power, despite being chambered in .22 and comes with a larger magazine and [[HollywoodSilencer inbuilt suppressor]] to boot. This is probably why later games just offered a standard sidearm (usually the H&K Mark 23) with an optional suppressor.

Added: 185

Changed: 51

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* RangedEmergencyWeapon: The pistol, due to its small magazine and short range. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.

to:

* RangedEmergencyWeapon: The pistol, due to its small magazine and short range.range, is not really a good choice for protracted combat. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.


Added DiffLines:

* UnusableEnemyEquipment: You cannot take weapons or restock ammo from fallen enemies, though sometimes you can find ammo caches [[FridgeLogic for your own weapons within enemy bases]].
Is there an issue? Send a MessageReason:
None


* ConcealmentEqualsCover: One of ''Delta Force 2'''s selling points was that players could [[AvertedTrope shoot enemies hiding in certain buildings by firing through thin walls]].
* JackOfAllStats: The [=M4=] Carbine is one of the most versatile weapons in the game due to its scope, thirty round magazine, large number of spare magazines and attached secondary weapon (a GrenadeLauncher in the first game, but the Masterkey shotgun is provided as an alternative in later games).



* RangedEmergencyWeapon: The pistol, due to its small magazine and short range. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.

to:

* RangedEmergencyWeapon: The pistol, due to its small magazine and short range. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.kills.
* SnipingMission: The not-quite-sandbox nature of the games provides lots of wide open spaces which makes sniping a viable tactic for many missions. In fact, due to the player's relative fragility, it's pretty much encouraged.
* VaporWare: ''Delta Force: Angel Falls'' was announced in 2008. As of 2017, there's still no sign of it.

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* ''Delta Force: Black Hawk Down

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* ''Delta Force: Black Hawk DownDown''



!! These games contain examples of:

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!! These games contain examples of:of:

* LimitedLoadout: Before embarking on a mission, the player is required to choose a loadout. [[EmergencyWeapon A knife]] is always available and the player must choose one pistol, one rifle and a couple of extra supplementary weapons.
* NoArcInArchery: Averted. Bullet drop occurs in these games and the player must compensate for this if firing outside a weapon's effective range.
* OneHitPointWonder: Most enemies will go down with a single shot. The PlayerCharacter doesn't fare much better in this regard. Even taking body armour only allows for a couple of extra hits.
* RangedEmergencyWeapon: The pistol, due to its small magazine and short range. Although, if you choose a silenced pistol, it makes a decent stealth weapon for close range kills.
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Added DiffLines:

''Delta Force'' is a series of {{Tactical Shooter}}s focused on [[YanksWithTanks the US Army's]] [[TheModernDayRambo Delta]] [[ElitesAreMoreGlamorous Force]]. An early example of a first person shooter on the realistic side of the FacklerScaleOfFPSRealism, it allowed players to choose from a number of campaigns and even smaller self-contained missions.

Unlike many shooters of its day, ''Delta Force'' had large open spaces, rather than have the player fight in close quarters. Players and enemies alike were capable of [[OneHitPointWonder taking a lot less damage]], forcing the player to tread carefully and think tactically. Due to these factors, sniping is a viable game strategy, especially since the gameplay mechanics allow the player to go prone. In many ways, ''Delta Force'' was a precursor ''VideoGame/OperationFlashpoint''.

Games in the series include:

* ''Delta Force''
* ''Delta Force 2''
* ''Delta Force: Land Warrior''
** ''Task Force Dagger'' expansion pack
* ''Delta Force: Black Hawk Down
** ''Team Sabre'' expansion pack
* ''Delta Force: Xtreme''
* ''Delta Force: Xtreme 2''

----
!! These games contain examples of:

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