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''Deceit'' is a 2017 online multiplayer FirstPersonShooter game developed and published by British studio World Makers.






!!This game contains examples of:

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!!This game !!''Deceit'' contains examples of:
of the following tropes:
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* MonstrousMandibles: In Terror form, the Infected have as their default appearance a red-skinned skeletal monster, with two fanged and bone-spurred jawbones in place of the ordinary human lower jaw.
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* ShoutOut: Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.

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* ShoutOut: Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] ''Film/AceVentura'' movie.
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Here's the catch: The Infected know who else is Infected. The Innocent? They have no idea.

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Here's the catch: [[SocialDeductionGame The Infected know who else is Infected. The Innocent? They have no idea.
idea.]]


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* SocialDeductionGame: The hidden faction is the Infected, who have TheVirus and whose goal is to convert or kill the other players, who must survive in this desolate area by picking up supplies. At night the Infected can turn into monsters and pick off the others. Innocent players can deal with suspected Infected by shooting them during the day, but they must still convince the rest of the players during the succeeding vote.
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* TranshumanTreachery: Anyone who becomes a Terror wants to kill or convert other humans, regardless of what their beliefs prior to becoming a Terror were.

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* TranshumanTreachery: Anyone who becomes a Terror wants to kill or convert other humans, regardless of what their beliefs prior to becoming a Terror were.were.
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* DivideAndConquer: Ultimately what the Terrors should be doing- due to the nature of the game, players are often going to group up with one another during the dark phase. As this is the only time the Terrors can eliminate the innocents, it is in their best interest to sow dissension and split them up so they can be picked off one by one.


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* PurposelyOverpowered: The second and third areas add in the scanner and lethal injection, respectively. Both items are deadly for both sides- the scanner can be used by the infected to make a false positive on one of the other infected, allowing them to drop suspicion. The lethal injection, on the other hand, can instantly kill a player within touching distance, and as a result is positively deadly in the final round, as a savvy player can eliminate the competition before they can even react.

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* PlayingWithSyringes: The origin of the Terrors is a MadScientist doing this in Alexandra Asylum.



* SuspectExistenceFailure: If someone requires the use of an antidote before reaching the last area, it means they're innocent: Antidotes can only save those who are mauled to death by an Infected or those who received a lethal injection which is only available at the last area. DownplayedTrope, as if they are properly antidoted, they don't die (yet)

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* SpeciesLoyalty: Arises in each Terror due to integration into the HiveMind.
* SuspectExistenceFailure: If someone requires the use of an antidote before reaching the last area, it means they're innocent: Antidotes can only save those who are mauled to death by an Infected or those who received a lethal injection which is only available at the last area. DownplayedTrope, as if they are properly antidoted, they don't die (yet)(yet)
* TranshumanTreachery: Anyone who becomes a Terror wants to kill or convert other humans, regardless of what their beliefs prior to becoming a Terror were.
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* SuspectExistenceFailure: If someone requires the use of an antidote before reaching the last area, it means they're innocent: Antidotes can only save those who are mauled to death by an Infected or those who received a lethal injection which is only available at the last area. DonwplayedTrope, as if they are properly antidoted, they don't die (yet)

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* SuspectExistenceFailure: If someone requires the use of an antidote before reaching the last area, it means they're innocent: Antidotes can only save those who are mauled to death by an Infected or those who received a lethal injection which is only available at the last area. DonwplayedTrope, DownplayedTrope, as if they are properly antidoted, they don't die (yet)
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* ShoutOut: Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.

to:

* ShoutOut: Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.movie.
* SuspectExistenceFailure: If someone requires the use of an antidote before reaching the last area, it means they're innocent: Antidotes can only save those who are mauled to death by an Infected or those who received a lethal injection which is only available at the last area. DonwplayedTrope, as if they are properly antidoted, they don't die (yet)
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What, was the first part of this article written by William Shatner? Jesus.


You wake up in an abandoned mental asylum/an arctic facility/in a forest in the middle of nowhere, with a knife, a pistol, and six bullets... And a mysterious voice is blaring through speakers that you are invited to play it's game... There are six people including you, and two of them have been infected with TheVirus and have to kill those who haven't while they have to escape...

Here's the catch... The Infected know each other... The Innocents... Not so much...

To make things more interesting, the infected can only kill others by transforming into their Terror form. They cannot transform while the lights are on, since they are WeakenedByTheLight, and can only transform while enraged, which can happen if they stay in the dark for long enough or if they have drank enough blood... Conveniently, blood bags are scattered in the area...

Conveniently, ammo is scattered across the area, as well as objectives that must be triggered to reward items such as syringes of antidotes (can revive someone who was downed by an infected), flashlights and cameras ([[WeaponizedWeakness weaponized the Infected being]] WeakenedByTheLight), trackers that show the position of any given player for 40 seconds, single use scanners that allows the user to tell whether one person is Infected or Innocent, shotguns, or a syringe of poison allowing someone to unilaterally execute someone else..

After some preparation time, the lights in the areas go out, blood bags are worth half as much rage, Infected who have drunk enough blood can transform, and fuses become visible and make some noises. The Innocents must bring the fuses to fuseboxes to get the lights on again, and unlock the next area (and, after the third area, the escape) without being killed by the Infected who they can only stun... When the lights are on again, chocking agents fill the area, and the only way to survive is to escape to the next area.

And the only two ways for the Innocents to kill the Infected is to use a syringe of poison, or to bring them down during when there is light, and then shooting them once more to cast their vote against them... Anyone can vote against anyone else, and once someone has been voted against enough time, they are executed through electrical shock...

In short, StealthBasedGame [[JustForFun/XMeetsY meets]] ''TabletopGame/TheWerewolvesOfMillersHollow''

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You wake up in an abandoned mental asylum/an arctic facility/in a forest in the middle of nowhere, with a knife, a pistol, pistol with six bullets, and six bullets... And a mysterious voice is blaring through speakers that you are invited to play it's game... its game. There are six people including you, and (including you), two of them have been which are infected with TheVirus and have to TheVirus. They must kill those who haven't while the other four people before they have to escape...

escape.

Here's the catch... catch: The Infected know each other... who else is Infected. The Innocents... Not so much...

Innocent? They have no idea.

To make things more interesting, the infected Infected can only kill others by transforming into their Terror form. They cannot transform while the lights are on, since on (since they are WeakenedByTheLight, WeakenedByTheLight) and can only transform while enraged, which enraged (which can happen if they stay in the dark for long enough or if they have drank enough blood... Conveniently, blood bags are scattered in blood).

Conveniently enough for both sides,
the area...

Conveniently, ammo
area is scattered across the area, as well as with blood bags, ammo, and various objectives that must for players to complete in order to be triggered to reward items such as rewarded with useful items. These include syringes (either of antidotes (can revive someone who was poison, to instantly kill another player, or of antidote, to pick up a downed by an infected), player), flashlights and cameras ([[WeaponizedWeakness weaponized that can [[WeaponizedWeakness weaken the Infected being]] WeakenedByTheLight), Infected]], shotguns, and scanners and trackers that show the position of any given player can give more information on a player's whereabouts for 40 seconds, single use scanners that allows the user to tell whether one person is Infected or Innocent, shotguns, or a syringe of poison allowing someone to unilaterally execute someone else..

time.

After some preparation time, the lights in the areas go out, blood out. Blood bags are worth half as much rage, Infected who have drunk enough blood can transform, and fuses become visible and make some noises. audible. The Innocents must bring the fuses to fuseboxes to get the lights on again, and unlock the next area (and, after the third area, the escape) without being killed by the Infected Infected, who they can only stun... stun. When the lights are on again, chocking agents turned back on, a choking gas begins to fill the current area, and the forcing them to move on.

The
only way to survive is to escape to the next area.

And the only two ways
for the Innocents an Innocent player to kill another is to knock them down (with bullets) when the lights are on, and then have other players cast a vote on whether to execute the downed player (with bullets). Anyone - even the Infected is to use a syringe of poison, or to bring them down during when there is light, - can vote, and then shooting them once more to cast their if the vote against them... Anyone can vote against anyone else, and once someone has been voted against enough time, they are passes, the player is executed through via electrical shock...

shock (not with bullets).

In short, StealthBasedGame [[JustForFun/XMeetsY meets]] ''TabletopGame/TheWerewolvesOfMillersHollow''
''TabletopGame/TheWerewolvesOfMillersHollow''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/deceit.jpg]]
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In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/TheWerewolvesOfMillersHollow''

to:

In short, StealthBasedGame [[XMeetsY [[JustForFun/XMeetsY meets]] ''TabletopGame/TheWerewolvesOfMillersHollow''
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* RightForTheWrongReasons: If all the team decides on one person to vote out because he's the Infected, and the other infected runs into them and shoots but misses, they will assume that missing was too convenient. Sometimes, the other Infected really did graduate from the ImperialStormtrooperMarksmanshipAcademy and didn't even miss on purpose. Same story when one infected is in Terror form and the other "conveniently" misses.

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* RightForTheWrongReasons: If all the team decides on one person to vote out because he's the Infected, and the other infected runs into them and shoots but misses, they will assume that missing was too convenient. Sometimes, the other Infected really did graduate from the ImperialStormtrooperMarksmanshipAcademy and didn't even miss on purpose.purpose, he really tried to hit because he figured his teammate just became a liability. Same story when one infected is in Terror form and the other "conveniently" misses.
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* RightForTheWrongReasons: If all the team decides on one person to vote out because he's the Infected, and the other infected runs into them and shoots but misses, they will assume that missing was too convenient. Sometimes, the other Infected really did graduate from the ImperialStormtrooperMarksmanshipAcademy and didn't even miss on purpose. Same story when one infected is in Terror form and the other "conveniently" misses.
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* AndYourRewardIsClothes: When you level up, you gain tokens, which you can spend at the Loot Booth to get things such as new clothing, weapons or victory/defeat poses for your characters, after a quick shell game of course.


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* ShellGame: The Loot Booth, which is this game's equivalent of a lootbox system, is this. After you give the man a token, he will put down six cups. Before the game starts, a cup will reveal the rarity of the item inside via a glowing light beneath it (No light for Common, Blue for Common, Purple for Rare and Yellow for Legendary). Then the man will constantly move the cups for about ten seconds before stopping and letting you decide what cup to pick.

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* ShoutOut: A few.
** Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.

to:

* ShoutOut: A few.
**
Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.
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* RefugeInAudacity: Trying to FrameUp another player by drinking blood bags they are standing close to then screaming in vocal chat they just did it.

to:

* RefugeInAudacity: Trying to FrameUp another player by drinking blood bags they are standing close to then screaming in vocal chat they just did it.it.
* ShoutOut: A few.
** Rachel's "Alrighty Then" losing pose is a reference to the spear scene from the second [[Film/AceVentura Ace Ventura]] movie.
Is there an issue? Send a MessageReason:
None


In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{TheWerewolvesOfMillersHollow}}''

to:

In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{TheWerewolvesOfMillersHollow}}''
''TabletopGame/TheWerewolvesOfMillersHollow''

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* FrameUp: When an Infected player manages to get their hands on a scanner, they usually end up scanning an Innocent and then saying they are Infected.

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* FrameUp: When an Infected player manages to get their hands on a scanner, they usually end up scanning an Innocent and then saying they are Infected. More brazen players will drink blood bags in plain view of an Innocent player before screaming that said Innocent drank the blood bags.
* RefugeInAudacity: Trying to FrameUp another player by drinking blood bags they are standing close to then screaming in vocal chat they just did it.
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In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{/TheWerewolvesOfMillersHollow}}''

to:

In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{/TheWerewolvesOfMillersHollow}}''
''TabletopGame/{{TheWerewolvesOfMillersHollow}}''
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None


In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{Werewolf}}''

to:

In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{Werewolf}}''
''TabletopGame/{{/TheWerewolvesOfMillersHollow}}''
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In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{Werewolf}}''

to:

In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{Werewolf}}''''TabletopGame/{{Werewolf}}''

----
!!This game contains examples of:

* FrameUp: When an Infected player manages to get their hands on a scanner, they usually end up scanning an Innocent and then saying they are Infected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

You wake up in an abandoned mental asylum/an arctic facility/in a forest in the middle of nowhere, with a knife, a pistol, and six bullets... And a mysterious voice is blaring through speakers that you are invited to play it's game... There are six people including you, and two of them have been infected with TheVirus and have to kill those who haven't while they have to escape...

Here's the catch... The Infected know each other... The Innocents... Not so much...

To make things more interesting, the infected can only kill others by transforming into their Terror form. They cannot transform while the lights are on, since they are WeakenedByTheLight, and can only transform while enraged, which can happen if they stay in the dark for long enough or if they have drank enough blood... Conveniently, blood bags are scattered in the area...

Conveniently, ammo is scattered across the area, as well as objectives that must be triggered to reward items such as syringes of antidotes (can revive someone who was downed by an infected), flashlights and cameras ([[WeaponizedWeakness weaponized the Infected being]] WeakenedByTheLight), trackers that show the position of any given player for 40 seconds, single use scanners that allows the user to tell whether one person is Infected or Innocent, shotguns, or a syringe of poison allowing someone to unilaterally execute someone else..

After some preparation time, the lights in the areas go out, blood bags are worth half as much rage, Infected who have drunk enough blood can transform, and fuses become visible and make some noises. The Innocents must bring the fuses to fuseboxes to get the lights on again, and unlock the next area (and, after the third area, the escape) without being killed by the Infected who they can only stun... When the lights are on again, chocking agents fill the area, and the only way to survive is to escape to the next area.

And the only two ways for the Innocents to kill the Infected is to use a syringe of poison, or to bring them down during when there is light, and then shooting them once more to cast their vote against them... Anyone can vote against anyone else, and once someone has been voted against enough time, they are executed through electrical shock...

In short, StealthBasedGame [[XMeetsY meets]] ''TabletopGame/{{Werewolf}}''

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