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'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the UsefulNotes/AppleII, then later ported to the UsefulNotes/{{Commodore 64}} and UsefulNotes/Atari8BitComputers.

Upon graduating from college, David Snider decided to try writing software for the UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the UsefulNotes/{{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console.

to:

'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Platform/AppleII, then later ported to the UsefulNotes/{{Commodore Platform/{{Commodore 64}} and UsefulNotes/Atari8BitComputers.

Platform/Atari8BitComputers.

Upon graduating from college, David Snider decided to try writing software for the UsefulNotes/AppleII Platform/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the UsefulNotes/{{Atari Platform/{{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console.
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* NoPlotNoProblem
* InNameOnly: The Atari 2600 port is this to the original.

to:

* NoPlotNoProblem
NoPlotNoProblem: It's a pinball game; it doesn't need a plot.
* InNameOnly: The Atari 2600 port is this to the original.original, due to the Atari 2600's inability to create asymmetrical playfields.
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Upon graduating from college, David Snider decided to try and write software for the UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

to:

Upon graduating from college, David Snider decided to try and write writing software for the UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.
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* FollowTheLeader: Snider gladly acknowledges that he wrote the game to ride on the coattails of ''VideoGame/RasterBlaster''.
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* SerialNumbersFiledOff: Invoked; ''David's Midnight Magic'' is a near-exact copy of ''Pinball/BlackKnight''.

to:

* SerialNumbersFiledOff: Invoked; the playfield for ''David's Midnight Magic'' is a near-exact copy of the one for the arcade pinball game ''Pinball/BlackKnight''.
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'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the UsefulNotes/AppleII, then later ported to the {{Commodore 64}} and Atari8BitComputers.

to:

'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the UsefulNotes/AppleII, then later ported to the {{Commodore UsefulNotes/{{Commodore 64}} and Atari8BitComputers.
UsefulNotes/Atari8BitComputers.



In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the {{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console.

to:

In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the {{Atari UsefulNotes/{{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console.
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* TopDownView

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Changed: 2

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Upon graduating from college, David Snider decided to try and write software for the UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

to:

Upon graduating from college, David Snider decided to try and write software for the UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.





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'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the AppleII, then later ported to the {{Commodore 64}} and Atari8BitComputers.

Upon graduating from college, David Snider decided to try and write software for the AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

to:

'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the AppleII, UsefulNotes/AppleII, then later ported to the {{Commodore 64}} and Atari8BitComputers.

Upon graduating from college, David Snider decided to try and write software for the AppleII UsefulNotes/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.
Is there an issue? Send a MessageReason:
None


Upon graduating from college, David Snider decided to try and write software for the AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

to:

Upon graduating from college, David Snider decided to try and write software for the AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking taking his chances with an original playfield design, table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.
Is there an issue? Send a MessageReason:
None


After recently graduating from college, David Snider decided to try and write software for the AppleII before attempting to find regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.

to:

After recently Upon graduating from college, David Snider decided to try and write software for the AppleII before attempting to find finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''.
Is there an issue? Send a MessageReason:
None


* TitleConfusion: Occurs twice --not only is the name of the Atari 2600 version shortened to ''Midnight Magic,'' but the in-game title is misspelled as ''Mid'''nite''' Magic''.

to:

* TitleConfusion: Occurs twice --not -- not only is the name of the Atari 2600 version shortened to ''Midnight Magic,'' but the in-game title is misspelled as ''Mid'''nite''' Magic''.
Is there an issue? Send a MessageReason:
None


After recently graduating from college, David Snider decided to try and write software for the AppleII before attempting to find regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considering it superior to ''Raster Blaster''.

to:

After recently graduating from college, David Snider decided to try and write software for the AppleII before attempting to find regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considering considered it superior to ''Raster Blaster''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/davids-midnight-magic_9059.jpg]]


Added DiffLines:

* TitleConfusion: Occurs twice --not only is the name of the Atari 2600 version shortened to ''Midnight Magic,'' but the in-game title is misspelled as ''Mid'''nite''' Magic''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the AppleII, then later ported to the {{Commodore 64}} and Atari8BitComputers.

After recently graduating from college, David Snider decided to try and write software for the AppleII before attempting to find regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than risking an original playfield design, he decided to copy Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Broderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considering it superior to ''Raster Blaster''.

In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the {{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console.

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!!''David's Midnight Magic'' demonstrates the following tropes:

* AlternateCompanyEquivalent: To ''Black Knight''.
* FollowTheLeader: Snider gladly acknowledges that he wrote the game to ride on the coattails of ''VideoGame/RasterBlaster''.
* NoPlotNoProblem
* InNameOnly: The Atari 2600 port is this to the original.
* SerialNumbersFiledOff: Invoked; ''David's Midnight Magic'' is a near-exact copy of ''Pinball/BlackKnight''.

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