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** Learn the Invocation spell or use Invocation spells and you can summon a Fire Golem. In some cases you can drop one into a room you haven't opened the door to. One caveat, due to monster professional courtesy these golems will not attack other monsters with fire attacks. You'll just have to open the door and wade into the room full of fire spitting spiders on your own.

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** Learn the Invocation spell or use Invocation spells scrolls and you can summon a Fire Golem. In some cases you can drop one into a room you haven't opened the door to. One caveat, due to monster professional courtesy these golems will not attack other monsters with fire attacks. You'll just have to open the door and wade into the room full of fire spitting spiders on your own.
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** As you progress through the game, Master Elmeric eventually has Elixirs of Youth to purchase. Without Trade the price is 100,000 gold. The higher the difficulty level, the sooner he has the Elixirs.
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** Gunther is a gullible mark. When you're playing a character that can learn the Trade skill, he'll reduce his prices on repairs and increase what he pays you for items you don't need - even at level one of the skill. The deal gets better as you increase the skill level. Trade makes it pointless to learn Repair. Master Elmeric and Perry the Publican also drop their prices when you know Trade. It has no effect on Master Dalsin's skill class prices.
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** Learn the Invocation spell or use Invocation spells and you can summon a Fire Golem. In some cases you can drop one into a room you haven't opened the door to. One caveat, due to monster professional courtesy these golems will not attack other monsters with fire attacks. You'll just have to open the door and wade into the room full of fire spitting spiders on your own.
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** Santa also appears as a monster in some dungeons. Instead of gifts the Santas give you fireballs, at great speed, with deadly intent.
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** Learn the Identification skill, DIY and save money. The really good stuff makes your character say "Woah!".
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** For a hefty price she also removes Cursed Objects from your character. Note that she does not remove the curse from the object, so don't be dumb and equip it again. Sell it to Gunther.
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** Some classes can learn Perception, which permanently highlights all traps in red, but only when you're controlling that character. There are also time limited spells and skills which will identify traps. The Theif (and IIRC one or two others) can even learn to defuse the traps. It's easier to just identify them then stand back and pop them with Telekinesis.
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**Avert this by having one character plant a Magic Door above ground outside the dungeon entrance then always use the other character's Magic Door to return to the village. The trick here is to always enter the door generated by the other character. Ie, you're playing a Warrior and a Theif. Drop the Theives door outside the entrance then always have the Warrior generate Doors underground but take control of the Theif to enter the door at either end. Entering a Door with the character that created it results in the destruction of the Door. Not good when you're relying on Magic Door scrolls before you've found or bought the spellbook.
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**Or your characters have learned the Resurrection spell.
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**The random above ground monsters will respawn. The event-driven ones that are part of quests do not. A small number of random monsters in the dungeons will respawn when you re-visit a level. Same as with above ground, the monsters in special rooms like the ones with four jail cells do not respawn.
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Playstation version does NOT allow two characters at once, sadly.


''Darkstone'' offers standard [=RPG=] classes, four male and four female. The males are Warriors, Wizards, Assassins and Monks; the corresponding females are Amazons, Sorceresses, Thieves and Priestesses. The PC version of the game has an optional online multiplayer mode; both the PC and PlayStation versions give the player the option of controlling two characters at one time, with the ability to switch between them at will. The multiple possible quests and player characters give the game a high replay value.

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''Darkstone'' offers standard [=RPG=] classes, four male and four female. The males are Warriors, Wizards, Assassins and Monks; the corresponding females are Amazons, Sorceresses, Thieves and Priestesses. The PC version of the game has an optional online multiplayer mode; both the PC mode and PlayStation versions give gives the player the option of controlling two characters at one time, with the ability to switch between them at will.will. The Playstation version, however, limits control to one player character at a time. The multiple possible quests and player characters give the game a high replay value.
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* MeaningfulName: Draak means dragon in Dutch, making this a case of ExactlyWhatItSaysOnTheTin.

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* MeaningfulName: [[ExactlyWhatItSaysOnTheTin Draak means dragon in Dutch, making this a case of ExactlyWhatItSaysOnTheTin.Dutch.]]
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* MeaningfulName: Draak means dragon in Dutch, making this a case of ExactlyWhatItSaysOnTheTin.

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* EigenPlot:The game has several quest-specific items, such as the magnifying glass, which are useless once that quest is completed.


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* PlotTailoredToTheParty: The game has several quest-specific items, such as the magnifying glass, which are useless once that quest is completed.
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** There is one dungeon where you rescue someone's wife from a nest of spiders, which he is terribly afraid of.
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* DismantledMacguffin: The Time Orb, which was split into the Seven Crystals.
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* FountainOfYouth: ''The'' Fountain of Youth appears as part of a quest, but it had dried out long ago.
** Elixirs of Youth reverse your age by five years, which is the only way to remedy stat atrophy because of old age.
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* TakenForGranite: The Stone spell.
** In one quest, there is a witch who was so obsessed with her looks that she swore to turn any woman to stone if they dared to be more beautiful than her.
** This is what the Darkstone does to people after they've been drained of their core energy.
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* BigCreepyCrawlies: Giant wasps, spiders, and scorpions.



* ElectricJellyfish: Medusa enemies, which shoot magic missiles.
* ElementalRockPaperScissors: This occurs later in the game, if you're a Wizard.



* ElementalRockPaperScissors: This occurs later in the game, if you're a Wizard.


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* MookMaker: Several.
** One dungeon is home to a hive of giant wasps, which have nests that spawn young wasps that shoot magic missiles. There is also the Wasp Queen, which spawns fully-grown wasps that shoot fireballs.
** Some enemies are able to summon mooks, like Giant Bats and Dragon-Draak.

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* BlondeBrunetteRedhead: The Amazon is blonde; the Sorceress has black hair while the Thief has brown; the Priestess has red hair.

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* BlondeBrunetteRedhead: The Amazon is blonde; the Sorceress has black hair while the Thief has brown; the Priestess has red hair. hair.
* BonusBoss: Three of them, including The Evil Garth (a Skeleton Captain), Buzbal the Furious (a Ratman Chief), and Nosferatu the Vampire. If you kill them for a sidequest, you can get a tidy sum of cash.


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* SandWorm: The Giant Worm, a sub-boss that appears in a certain dungeon.


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** This is also the preferred tactic of the bonus boss Nosferatu.
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* DeflectorShields: The Reflections spell, but it only works on ranged attacks.
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* AncientArtifact: The Astral Hand, a powerful crystal that Draak used to acquire his powers and allows him to transform into a dragon.


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* OneWingedAngel: Draak's dragon transformation.
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* GiantSpider: One of the enemies in the game. It's noteworthy that some of them spit fireballs.


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* {{Golem}}: Of fire and ice variety, the latter of which throws ''lightning''.


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* ShockAndAwe: The Spark and Thunder spells. There are also Ice Golems that, somehow, throw lightning.
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* TeleportSpam: Enemy Wizards prefer to teleport instead of walk. If you open a door to a room with Wizards, they'll immediately teleport over and start throwing fireballs.
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* YourSoulIsMine: Type One. Part of Draak's master plan. In order to become godlike, he needs to extract the core energy of the country's inhabitants by using the Darkstone.
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* WhenItRainsItPours: Once the Darkstone shows up, the country is covered by a neverending rainstorm.

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* AsteroidsMonster: Giant bats and the Giant Worm.



* ElementalRockPaperScissors: This occurs later in the game, if you're a Wizard.



** There are plenty of quests that have special pieces of gear that are essential to finishing it, but are otherwise useless afterwards.



* VendorTrash: The only thing you can do with most of that armor, weaponry, and various other dungeon loot is to sell it to the blacksmith (armor and weapons) or Master Dalsin the wizard (rings, amulets, spellbooks).

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* VendorTrash: The only thing you can do with most of that armor, weaponry, and various other dungeon loot is to sell it to the blacksmith (armor and weapons) or Master Dalsin Elmeric the wizard (rings, amulets, spellbooks).


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** In addition, any money your character stores in the bank can be accessed from other games if you play as that character, making it work as a sort of off-shore bank account.
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* [[{{Ptitlen2832yfl}} Who Forgot The Lights?]]: Some of the dungeons are very dark, meaning that unless you have a torch or a Light spell, you're only going to be able to see the character's immediate surroundings.

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* [[{{Ptitlen2832yfl}} Who Forgot The Lights?]]: WhoForgotTheLights: Some of the dungeons are very dark, meaning that unless you have a torch or a Light spell, you're only going to be able to see the character's immediate surroundings.

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