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''Darkstone'' is a role-playing game for the [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/PlayStation, created by Creator/DelphineSoftwareInternational in 2001. It was one of the earlier ''VideoGame/{{Diablo}}'' clone action [=RPGs=] to use fully polygonal graphics - technology that would eventually be adopted by many developers, including the creator(s) of the genre codifier themselves.

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''Darkstone'' is a role-playing game for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and UsefulNotes/PlayStation, Platform/PlayStation, created by Creator/DelphineSoftwareInternational in 2001. It was one of the earlier ''VideoGame/{{Diablo}}'' clone action [=RPGs=] to use fully polygonal graphics - technology that would eventually be adopted by many developers, including the creator(s) of the genre codifier themselves.

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* BonusBoss:
** Villagers may offer sidequests to dispatch three of them - The Evil Garth (a Skeleton Captain), Buzbal the Furious (a Ratman Chief), and Nosferatu the Vampire. If you kill them, you can get a tidy sum of cash, and they're easily found in the same dungeons where you have to go for the main quests anyway.
** In the Poison Vats quest, the three bosses you fight, Arach, Eraldus, and Angelique, are all optional; you can just go to the crystal room, use antidote potions on the poison vats connected to the crystal to free it, and then collect the Crystal of Nobility. You don't ever need to kill Arach nor rescue Angelique from the prison to get the crystal, but killing Arach gets you the prison key needed to rescue Angelique and lets you pick up his two medals that you can then use to get yourself a powerful weapon in The Armory (either to use or to sell for a good amount of money), and then killing Eraldus and Angelique after they attack you will get you the key to Eraldus's chest, containing a Leather Armor and Master's Sword that can also be sold for a decent amount if you already have better equipment.
** In the Statues Of Arkhang quest, Ubus initially appears as a friendly NPC just asking you to go help his master Aeron, but once you find Aeron and see him die, talking to Ubus again will have him thinking you killed Aeron and then attacking you. Fighting and killing Ubus is not required at all to get the Crystal of Strength, but killing him will have him drop a spellbook for a very powerful level 4 spell, which can be sold for a lot of money if you don't have enough Magic to learn/upgrade the spell or already have it upgraded to its max.


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* OptionalBoss:
** Villagers may offer sidequests to dispatch three optional bosses -- The Evil Garth (a Skeleton Captain), Buzbal the Furious (a Ratman Chief), and Nosferatu the Vampire. If you kill them, you can get a tidy sum of cash, and they're easily found in the same dungeons where you have to go for the main quests anyway.
** In the Poison Vats quest, the three bosses you fight, Arach, Eraldus, and Angelique, are all optional; you can just go to the crystal room, use antidote potions on the poison vats connected to the crystal to free it, and then collect the Crystal of Nobility. You don't ever need to kill Arach nor rescue Angelique from the prison to get the crystal, but killing Arach gets you the prison key needed to rescue Angelique and lets you pick up his two medals that you can then use to get yourself a powerful weapon in The Armory (either to use or to sell for a good amount of money), and then killing Eraldus and Angelique after they attack you will get you the key to Eraldus's chest, containing a Leather Armor and Master's Sword that can also be sold for a decent amount if you already have better equipment.
** In the Statues Of Arkhang quest, Ubus initially appears as a friendly NPC just asking you to go help his master Aeron, but once you find Aeron and see him die, talking to Ubus again will have him thinking you killed Aeron and then attacking you. Fighting and killing Ubus is not required at all to get the Crystal of Strength, but killing him will have him drop a spellbook for a very powerful level 4 spell, which can be sold for a lot of money if you don't have enough Magic to learn/upgrade the spell or already have it upgraded to its max.

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* DevelopersForesight: Plot items can be sold as "artifacts" to Perry The Publican after their associated quest is completed, however there are many plot items that get used up as part of their quest and so normally you wouldn't be able to ever sell them. Despite this, the devs did program ''all'' plot items (aside from the crystals and Time Orb) to be sellable in this manner and programmed to have their own individual (often high) selling prices, in case the player does somehow still have these items intact after completing their associated quest (such as in the Playstation version, using the stealing duplication glitch to get doubles of plot items from bosses that drop one).



* IrrelevantImportance: Nothing is ever used up or destroyed except for potions or food, meaning that even once a plot-relevant item has completed its purpose, it's still there occupying your (extremely limited) inventory. The best thing to do is just to drop it on the ground rather than carry it around; it'll still be there later.

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* IrrelevantImportance: Nothing is ever Averted; any plot items that aren't used up or destroyed except for potions or food, meaning that even once by their associated quest can be sold to Perry as "artifacts" after their associated quest is complete. Then in cases where a plot-relevant plot item has completed served its purpose, it's still there occupying your (extremely limited) inventory. The best thing to do is just purpose but the quest isn't finished yet, you are free to drop it on off anywhere in the ground rather than carry it around; game world to free up inventory space, where it'll still be there later.remain as is, allowing you to pick it back up later to sell to Perry after finishing the quest.
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* IrrelevantImportance: Nothing is ever used up or destroyed except for potions or food, meaning that even once a plot-relevant item has completed its purpose, it's still there occupying your (extremely limited) inventory. The best thing to do is just to drop it on the ground rather than carry it around; it'll still be there later.
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* ArtifactOfHope: Only one of the Pure of Heart can assemble the seven Crystals of Virtue in order to form the Time Orb, which is the MacGuffin needed to defeat the eponymous ArtifactOfDoom.

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Now Draak is regaining strength, thanks to a foul creation called the Darkstone. This monstrosity is slowly draining the life energy from the people of Uma, and as they grow weaker, Draak grows stronger. As one of the Pure of Heart, it is your task to acquire the seven crystals of virtue in order to reforge the Time Orb and destroy him forever. To do this, you must visit seven dungeons throughout the four lands of Uma and solve the quests affiliated with those dungeons, then make your way to Draak's lair (the eighth dungeon) and defeat him in battle. There are more than twenty such quests of varying difficulty, randomly selected when a game is started.

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Now Draak is regaining strength, thanks to a foul creation called the Darkstone. This monstrosity is slowly draining the life energy from the people of Uma, and as they grow weaker, Draak grows stronger. As one of the Pure of Heart, it is your task to acquire the seven crystals Crystals of virtue Virtue in order to reforge the Time Orb and destroy him forever. To do this, you must visit seven dungeons throughout the four lands of Uma and solve the quests affiliated with those dungeons, then make your way to Draak's lair (the eighth dungeon) and defeat him in battle. There are more than twenty such quests of varying difficulty, randomly selected when a game is started.





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* AwesomeButImpractical: The Poison and Fire weapon enchantments will grant your weapon those respective elements in addition to a huge damage increase, but all those elements will do is make it so your weapon will only ever be able to deal 1 point of damage to any enemy that is immune to those elements, of which there are plenty, meaning you're going to need a carry a backup weapon if you use them or entirely rely on magic to kill enemies that resist those elements. The Magic Missile enchantment face a similar issue where the fired projectiles will only deal 1 damage to immune enemies, but you can still damage such enemies in melee normally with those weapons, so the Magic Missile enchantment is only impractical for ranged-weapons.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Poison and Fire weapon enchantments will grant your weapon those respective elements in addition to a huge damage increase, but all those elements will do is make it so your weapon will only ever be able to deal 1 point of damage to any enemy that is immune to those elements, of which there are plenty, meaning you're going to need a carry a backup weapon if you use them or entirely rely on magic to kill enemies that resist those elements. The Magic Missile enchantment face a similar issue where the fired projectiles will only deal 1 damage to immune enemies, but you can still damage such enemies in melee normally with those weapons, so the Magic Missile enchantment is only impractical for ranged-weapons.



%% * BigBad: Draak

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%% * BigBad: DraakDraak is this to the entire world of Uma. The vast majority of lesser evils encountered throughout the quest are somehow related to him.



* BlownAcrossTheRoom: There's the Storm spell, which blows all enemies around you away, and damaging them if they hit a wall. A weapon with the Storm enchantment will also blow enemies away when struck.
* BondVillainStupidity: In one quest about halfway through the game, Draak himself shows up (in human form). Instead of just killing you before you can get high enough level to beat him, he teleports away and summons a much weaker GiantSpider boss to fight you.

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* BlownAcrossTheRoom: There's the The Storm spell, which spell blows all enemies around you away, and damaging damages them if they hit a wall. A weapon with the Storm enchantment will also blow enemies away when struck.
* BondVillainStupidity: In one possible quest about halfway through the game, Draak himself shows up (in human form). Instead of just killing you before you can get high enough level to beat him, he teleports away and summons a much weaker GiantSpider boss to fight you.



** In the Poison Vats quest, the three bosses you fight, Arach, Eraldus, and Angelique, are all optional; you can just go to the crystal room, use antidote potions on the poison vats connected to the crystal to free it, and then collect the Crystal of Nobility. You don't ever need to kill Arach nor resue Angelique from the prison to get the crystal, but killing Arach gets you the prison key needed to rescue Angelique and lets you pick up his two medals that you can then use to get yourself a powerful weapon in The Armory (either to use or to sell for a good amount of money), and then killing Eraldus and Angelique after they attack you will get you the key to Eraldus's chest, containing a Leather Armor and Master's Sword that can also be sold for a decent amount if you already have better equipment.

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** In the Poison Vats quest, the three bosses you fight, Arach, Eraldus, and Angelique, are all optional; you can just go to the crystal room, use antidote potions on the poison vats connected to the crystal to free it, and then collect the Crystal of Nobility. You don't ever need to kill Arach nor resue rescue Angelique from the prison to get the crystal, but killing Arach gets you the prison key needed to rescue Angelique and lets you pick up his two medals that you can then use to get yourself a powerful weapon in The Armory (either to use or to sell for a good amount of money), and then killing Eraldus and Angelique after they attack you will get you the key to Eraldus's chest, containing a Leather Armor and Master's Sword that can also be sold for a decent amount if you already have better equipment.



** Gunther's Upgrade service. Pay a bit of coin and the selected item will have its stats upgraded by 1 (AC for armors, and both Min/Max damage for weapons) at the cost of reducing its max Durability by 1. However, as equipment gets stronger so does their maximum durability, and later equipment have HUGE durability pools that you'll never come remotely close to depleting unless you just never repair your equipment, meaning you can basically craft an especially powerful piece of equipment for no real drawbacks if you have the gold to spare, as opposed to hunting for a pricy one in shop or just lucking upon one in the field. Just be careful not to overdo it, as higher difficulties see faster equipment degradation and it sucks to have your powerful new equipment nearly broken after two minutes.

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** Gunther's Upgrade service. Pay a bit of coin and the selected item will have its stats upgraded by 1 (AC for armors, and both Min/Max damage for weapons) at the cost of reducing its max Durability by 1. However, as equipment gets stronger so does their maximum durability, and later equipment have has HUGE durability pools that you'll never come remotely close to depleting unless you just never repair your equipment, meaning you can basically craft an especially powerful piece of equipment for no real drawbacks if you have the gold to spare, as opposed to hunting for a pricy one in shop or just lucking upon one in the field. Just be careful not to overdo it, as it; higher difficulties see faster equipment degradation degradation, and it sucks to have your powerful new equipment nearly broken after two minutes.



*** Magic Door. Opens a portal to the town, and from there can be used to go back to where you were. Nothing more, but endlessly useful, particularly to quickly get to town and back to sell your loot and stock up inbetween dungeons floors, and to escape to somewhere safe in emergencies.
*** Light. It just lights up the area around you for a limited duration, but Darkstone can visually be a very dark game, and in dungeons you'll often find it difficult to see with how dark it gets if you're not playing on a tv/monitor with ramped up brightness/gamma, so Light will be a big convenience you'll use a lot just to help you see better, especially with its cheap mana cost and long duration.

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*** Magic Door. Opens a portal to the town, and from there can be used to go back to where you were. Nothing more, but endlessly useful, particularly to quickly get to town and back to sell your loot and stock up inbetween dungeons in between dungeon floors, and to escape to somewhere safe in emergencies.
*** Light. It just lights up the area around you for a limited duration, but Darkstone ''Darkstone'' can visually be a very dark game, and in dungeons you'll often find it difficult to see with how dark it gets if you're not playing on a tv/monitor with ramped up brightness/gamma, so Light will be a big convenience you'll use a lot just to help you see better, especially with its cheap mana cost and long duration.



* BottomlessMagazines: A ''food'' variant of the trope appears in this game, if you happen to be assigned the low-level quest to retrieve the Horn of Plenty. At the end of the quest, you're supposed to return the Horn to the village which rightfully owns it, and in return the ghost of its deceased guardian will give you one of the Crystals. However, interacting with the Horn provides an endless supply of chicken legs. Many players who receive this quest choose to instead keep the Horn for most of the game, using it as a free food supply, and then finally returning it to the village once all of the other Crystals have been collected.



* ChangingGameplayPriorities: Early on you'll depend heavily on level ups to raise your stats and get stronger, as the levelups come fairly quick and the 6 stat points each level provides is significant. Around midgame they'll slow down and you'll start depending on enchantments that raise stats to supplement you, particularly in increasing HP and mana. By late game when you're around level 30 the levelups will slow down significantly and their 6 stat points aren't worth so much anymore while stat-boosting elixirs become available to buy, so you'll start depending on the elixirs to increase your stats while the levelups are just occasional nice bonuses at that point. Then when you complete your first quest and start tackling the harder difficulties your levelups will slow to a crawl, as well as you likely being only able to invest stat points in your class's primary stat at that point, so you'll be depending entirely on elixirs and enchantments to get higher stats from that point forward, with the only real purpose of leveling up being to reach the level thresholds required to upgrade your skills and access harder difficulty levels.

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* ChangingGameplayPriorities: Early on you'll depend heavily on level ups to raise your stats and get stronger, as the levelups level-ups come fairly quick and the 6 stat points each level provides is significant. Around midgame they'll slow down and you'll start depending on enchantments that raise stats to supplement you, particularly in increasing HP and mana. By late game when you're around level 30 the levelups level-ups will slow down significantly and their 6 stat points aren't worth so much anymore while stat-boosting elixirs become available to buy, so you'll start depending on the elixirs to increase your stats while the levelups level-ups are just occasional nice bonuses at that point. Then when you complete your first quest and start tackling the harder difficulties your levelups level-ups will slow to a crawl, as well as you likely being only able to invest stat points in your class's primary stat at that point, so you'll be depending entirely on elixirs and enchantments to get higher stats from that point forward, with the only real purpose of leveling up being to reach the level thresholds required to upgrade your skills and access harder difficulty levels.



%% * CosmicKeystone: The Time Orb; the Darkstone is sort of the opposite.

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%% * CosmicKeystone: The Time Orb; Orb is this, being utterly essential to defeating Draak. It's so powerful that it was broken up into the Darkstone is sort of seven Crystals to prevent it from being used by the opposite.wrong person, and its loss would destroy the world.



* DamageSpongeBoss: Pretty much how all the bosses in Darkstone work, being not much different than the regular enemies you fight other than having waaaaaay ramped up health that make them take much longer to kill.
** The most glaring example is Korgun, the Orc chief you fight in the Horgan's Amulet quest. He is exactly the same as the other Orcs, he doesn't move any faster nor have a projectile nor hits harder nor anything else; the only difference is that he has around 20-30 times the amount of HP a normal Orc has.

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* DamageSpongeBoss: Pretty much how all the bosses in Darkstone the game work, being not much different than the regular enemies you fight other than having waaaaaay ramped up health that make them take much longer to kill.
** The most glaring example is Korgun, the Orc chief you fight in the Horgan's Amulet quest. He is exactly the same as the other Orcs, Orcs; he doesn't move any faster faster, nor have a projectile projectile, nor hits does he hit harder nor anything else; the than other Orcs. The only difference is that he has around 20-30 times the amount of HP a normal Orc has.



** In general most of the bosses are just palette swaps of regular enemies with altered stats and extremely inflated HP, or in some cases don't even get a different color, such as multiple bosses just being the Spectre enemy with a name.

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** In general general, most of the bosses are just palette swaps {{palette swap}}s of regular enemies with altered stats and extremely inflated HP, or in some cases don't even get a different color, such as multiple bosses just being the Spectre enemy with a name.



* DiscOneNuke: As mentioned in the BeefGate section, you can explore wherever you want right from the start of the game, there will just be increasingly stronger and more dangerous enemies the farther you go. And expectedly, the farther you go the better loot enemies will drop, so if you go to the farther lands at the start and can kill the enemies there (which is especially manageable as a Thief/Assassin with their ranged weapon proficiency to keep them out of harm's way), with some luck you can get yourself a particularly strong late game weapon before you go after your first crystal, allowing you to stomp the early lands with an overpowered weapon. While such a weapon may have high minimum stat requirements that may prevent you from using it initially, MinMaxing in your class's main stat will allow you to use a preferred weapon quickly (for example you get 6 stat points per level up and your class' main stat starts with 20 points, so after 10 levelups that come fairly quickly you'll already be able to use weapons in that stat class with an 80 point requirement if you devote each entire level up to that stat).

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* DiscOneNuke: As mentioned in the BeefGate section, you can explore wherever you want right from the start of the game, there will just be increasingly stronger and more dangerous enemies the farther you go. And expectedly, the farther you go the better loot enemies will drop, so if you go to the farther lands at the start and can kill the enemies there (which is especially manageable as a Thief/Assassin with their ranged weapon proficiency to keep them out of harm's way), with some luck you can get yourself a particularly strong late game weapon before you go after your first crystal, allowing you to stomp the early lands with an overpowered weapon. While such a weapon may have high minimum stat requirements that may prevent you from using it initially, MinMaxing in your class's main stat will allow you to use a preferred weapon quickly (for example you get 6 stat points per level up and your class' main stat starts with 20 points, so after 10 levelups level-ups that come fairly quickly you'll already be able to use weapons in that stat class with an 80 point requirement if you devote each entire level up to that stat).



** If you're playing an Assassin/Thief or Wizard/Sorceress, you'll get little benefit out of spending stat points on Vitality. Getting more health is crucial, but it takes them a few points in Vitality to get a single hit point, and the only other thing increasing Vitality does is let you use better Priest equipment, so until you alleviate stat-distribution concerns by being able to mass buy stat-boosting elixirs, you're better off depending on enchanted equipment to increase your HP and focusing your stat points on Dexterity and Magic. Strength also isn't very useful for them, as for them it takes several points in Strength to get any increase in your base armor/damage while they'll never want to use any Warrior weapons, so it would always be more beneficial to invest points into Dexterity instead where they get the same damage/armor improvement faster plus increase their hit rate and build towards using better ranged weapons. But Strength is required to use shields, which besides providing more armor, will provide another piece of equipment to get vital enchantments from, so you don't want to completely neglect Strength if you want to be able to use more than the weakest shield, which you won't find any enchanted versions of once you reach Marghor.

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** If you're playing an Assassin/Thief or Wizard/Sorceress, you'll get little benefit out of spending stat points on Vitality. Getting more health is crucial, but it takes them a few points in Vitality to get a single hit point, and the only other thing increasing Vitality does is let you use better Priest equipment, so until you alleviate stat-distribution concerns by being able to mass buy stat-boosting elixirs, you're better off depending on enchanted equipment to increase your HP and focusing your stat points on Dexterity and Magic. Strength also isn't very useful for them, as for them it takes several points in Strength to get any increase in your base armor/damage while they'll never want to use any Warrior weapons, so it would always be more beneficial to invest points into Dexterity instead where they get the same damage/armor improvement faster plus increase their hit rate and build towards using better ranged weapons. But Strength is required to use shields, which besides providing more armor, will provide another piece of equipment to get vital enchantments from, so you don't want to completely neglect Strength if you want to be able to use more than the weakest shield, which and you won't find any enchanted versions of it once you reach Marghor.



** For a hefty price, she also removes cursed objects from your character. Note, however, that she does not remove the curse from the ''object'', only the object from the character - so don't be dumb and equip it again. Sell it to Gunther.

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** For a hefty price, she also removes cursed objects from your character. Note, however, that she does not remove the curse from the ''object'', only the object from the character - so don't be dumb and equip it again. Sell it to Gunther.Gunther or Master Elmeric.



* HealingHands: The Priestess class has this ability and can even revive a secondary character who has been killed.

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* HealingHands: The Priestess class has this ability and (on the PC version where two characters can play together) can even revive a secondary character who has been killed.



* KarmaHoudini: Gutrick in the Fountain of Light questline, who ''poisons his sister-in-law out of jealousy due to his brother dying and leaving her their fortune''. And just for added points, Genna's worried ''son'' is part of their caravan. Once you confront him with the proof of his poisoning Genna, however, he goes with you to request the antidote from the wizard who provided him with the poison, and... nothing further comes from it. Sure, that's to be expected of a game with limited storytelling, but it's a particularly standout moment that Gutrick doesn't pay any more for this crime than that.

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* KarmaHoudini: Gutrick Gutrick, in the Fountain of Light questline, who ''poisons his sister-in-law out of jealousy due to his brother dying and leaving her their fortune''. And just for added points, Genna's worried ''son'' is part of their caravan. Once you confront him with the proof of his poisoning Genna, however, he goes with you to request the antidote from the wizard who provided him with the poison, and... nothing further comes from it. Sure, that's to be expected of a game with limited storytelling, but it's a particularly standout moment that Gutrick doesn't pay any more for this crime than that.



%% * MineralMacGuffin: The Crystals of Virtue.
%% * {{Mission From God}}dess: The basic plot.

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%% * MineralMacGuffin: The Crystals of Virtue.
%%
Virtue are made of solid gemstones.
* {{Mission From God}}dess: The basic plot.plot; as one of the Pure of Heart, you are on a mission given by the goddess Kaliba to restore the Time Orb and destroy Draak.



* NoGoodDeedGoesUnpunished: During the Poison Vats questline, you can help the knight, Eraldus, save his wife, Angelique, from a dungeon filled with spiders since he's too scared of them to save her himself. While it's not required to get the Crystal of Nobility, you can still choose to do so...after which he immediately chews you out and tells you to leave because you ''took too long to -save her''. Talking to him two more times results in him attacking you. Kill him in self defense and his wife will turn into a werewolf and try to kill you too! You do get a key to a nearby chest for your trouble though.
* NoStatAtrophy: Averted; your character can and ''will'' age, and once you hit a certain age your stats begin to decrease. Additionally with each year you get older the rate at which your character gains exp will slow down by 1%. You can counteract this however and lower your age by five years (or down to the minimum of 20 years if you're younger than 25) if you drink an Elixir Of Youth. Since Elixirs Of Youth will become available to buy at Elmeric's shop late in the game (and will become available even sooner on harder difficulties), you should be able to ensure your age will never be a problem and even keep yourself permanently at 20 if you have enough money, unless you somehow take a very very long time ingame on your initial Novice playthrough to reach the point where you can buy elixers (you should be no older than 30 by the time you can buy them).

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* NoGoodDeedGoesUnpunished: During the Poison Vats questline, you can help the knight, Eraldus, knight Eraldus save his wife, Angelique, from a dungeon filled with spiders since he's too scared of them to save her himself. While it's not required to get the Crystal of Nobility, you can still choose to do so... after which he immediately chews you out and tells you to leave because you ''took too long to -save save her''. Talking to him two more times results in him attacking you. Kill him in self defense self-defense and his wife will turn into a werewolf and try to kill you too! You do get a key to a nearby chest for your trouble though.
* NoStatAtrophy: Averted; your character can and ''will'' age, and once you hit a certain age your stats begin to decrease. Additionally with each year you get older the rate at which your character gains exp XP will slow down by 1%. You can counteract this however and lower your age by five years (or down to the minimum of 20 years if you're younger than 25) if you drink an Elixir Of Youth. Since Elixirs Of Youth will become available to buy at Elmeric's shop late in the game (and will become available even sooner on harder difficulties), you should be able to ensure your age will never be a problem and even keep yourself permanently at 20 if you have enough money, unless you somehow take a very very long time ingame in-game on your initial Novice playthrough to reach the point where you can buy elixers elixirs (you should be no older than 30 by the time you can buy them).



%% * OrcusOnHisThrone: Draak

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%% * OrcusOnHisThrone: DraakDraak never comes after you personally, but keeps relying on waves of his minions to defeat you before you can get to him.



* OurWerewolvesAreDifferent: The Sorceress class (and the Wizard too in the [=Playstation=] version) comes with the Lycantrophy skill to turn into a werewolf for a limited time, where they'll move and attack much faster, and have their mana become their HP (and vice versa), to become much more durable in the process. Additionally since it's a skill, it has no cost to use and you can continue spamming to stay a werewolf for as long as you want. However with the HP and mana swapped you'll be more limited in your spell usage as a werewolf, and can't use any weapons, being restricted to your claws, that will be relatively weak past midgame.
** In the Poison Vats quest, when you rescue Angelique and then kill Eraldus in self-defense, she'll turn into a Werewolf to attack you. Though rescuing her and then killing Eraldus and her is optional and not necessary to obtain the quest's crystal, doing so will get you the key to their chest.

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* OurWerewolvesAreDifferent: The Sorceress class (and the Wizard too in the [=Playstation=] [=PlayStation=] version) comes with the Lycantrophy Lycanthropy skill to turn into a werewolf for a limited time, where they'll move and attack much faster, and have their mana become their HP (and vice versa), to become much more durable in the process. Additionally Additionally, since it's a skill, skill and not a spell, it has no cost to use and you can continue spamming to stay a werewolf for as long as you want. However with the HP and mana swapped you'll be more limited in your spell usage as a werewolf, and can't use any weapons, being restricted to your claws, that will be relatively weak past midgame.
** In the Poison Vats quest, when if you rescue Angelique and then kill Eraldus in self-defense, she'll turn into a Werewolf to attack you. Though rescuing her and then killing Eraldus and her is optional and not necessary to obtain the quest's crystal, doing so will get you the key to their chest.



%% ** What Kaliba's monks had to do in the backstory.
%% * SavingTheWorld: Kind of the point.

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%% ** What Kaliba's monks had to do this in the backstory.backstory; Draak's specific aim was to kill the goddess and take her power, and the monks gave their lives to defend her.
%% * SavingTheWorld: Kind of the point.Your literal goal. If Draak is not stopped, he will destroy Uma and everyone who lives in it.



** Cursed equipment will appear to have an enchantment that raises all your attributes by a very high amount, and will often not having a stat requirement to equip too, really enticing you to put it on, but upon putting on cursed equipment it'll turn out it doesn't raise your stats at all and will instead inflict a nasty status effect on to you, while you'll be unable to unequip it unless you go to Irma and have her free you from the curse for a hefty price. In the PC version you can use the Detection spell/skill to distinguish cursed equipment from legitimate enchanted equipment, but in the [=Playstation=] version you'll have to deduce it yourself or take it to Gunther to see if it'll sell like a legitimately enchanted equipment will (or SaveScum to safely put it on to see), but equipment having no stat requirement will be a 100% sure sign that it is cursed.

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** Cursed equipment will appear to have an enchantment that raises all your attributes by a very high amount, and will often not having a stat requirement to equip too, really enticing you to put it on, but upon putting on cursed equipment it'll turn out it doesn't raise your stats at all and will instead inflict a nasty status effect on to you, while you'll be unable to unequip it unless you go to Irma and have her free you from the curse for a hefty price. In the PC version you can use the Detection spell/skill to distinguish cursed equipment from legitimate enchanted equipment, equipment; but in the [=Playstation=] version [=PlayStation=] version, you'll have to deduce it yourself or take it to Gunther to see if it'll sell like a legitimately enchanted equipment will (or SaveScum to safely put it on to see), but equipment having no stat requirement will be a 100% sure sign that it is cursed.



** Ranged-attacking enemies can also hit and damage enemies that get in the way of their projectiles, they won't retaliate back but you can still potentially get enemies to indavertantly kill each other through this.

to:

** Ranged-attacking enemies can also hit and damage enemies that get in the way of their projectiles, they won't retaliate back but you can still potentially get enemies to indavertantly inadvertently kill each other through this.



** Subverted in the Fountains Of Immortality quest. In Omar you'll find a monk named Langolin, who tells you he needs three Potions of Immortality to save Mrs. Argana's husband. This sounds reasonable enough, but after you get these for him, he says he also needs the Crystal of Wisdom, an obviously questionable demand. Sure enough, upon giving it to him (because [[ButThouMust you must]]), he reveals his true nature and teleports away while leaving behind a horde of Spectres to attack you. Upon reaching the final floor of the associated dungeon, you'll find Langolin at the Crystal Room where he is about to use the Crystal of Wisdom to get the Crystal of Compassion, and confronting him will have him to turn into a Damned Spectre to attack you, where you then have to kill him to get the Crystal of Wisdom back. The subversion comes in that you don't actually need to ever give any of that stuff to Langolin to complete the quest, you can just head straight to the Crystal Room, find Langolin there anyway blocking the entrance and kill him, and then use your crystal to get the Crystal Of Compassion. Doing it this way saves you the Potions Of Immortality which you can then sell to Perry for a good sum of money after you complete the quest, but if you're on the [=Playstation=] version and playing an Assassin/Thief you can duplicate the Crystal of Wisdom by giving it to Langolin and stealing it from him in his boss fight.

to:

** Subverted in the Fountains Of Immortality quest. In Omar you'll find a monk named Langolin, who tells you he needs three Potions of Immortality to save Mrs. Argana's husband. This sounds reasonable enough, but after you get these for him, he says he also needs the Crystal of Wisdom, an obviously questionable demand. Sure enough, upon giving it to him (because [[ButThouMust you must]]), he reveals his true nature and teleports away while leaving behind a horde of Spectres to attack you. Upon reaching the final floor of the associated dungeon, you'll find Langolin at the Crystal Room where he is about to use the Crystal of Wisdom to get the Crystal of Compassion, and confronting him will have him to turn into a Damned Spectre to attack you, where you then have to kill him to get the Crystal of Wisdom back. The subversion comes in that you don't ''don't'' actually need to ever give any of that stuff to Langolin to complete the quest, quest. Instead, you can just head straight to the Crystal Room, find Langolin there anyway blocking the entrance entrance, and kill him, and then use your crystal to get the Crystal Of Compassion. Doing it this way saves you the Potions Of Immortality which you can then sell to Perry for a good sum of money after you complete the quest, but quest - and if you're on the [=Playstation=] [=PlayStation=] version and playing an Assassin/Thief Assassin/Thief, you can duplicate the Crystal of Wisdom by giving it to Langolin and stealing it from him in his boss fight.



** There are many spells, skills, and enchantments in Darkstone that really aren't useful or are sorely outclassed by other abilities. Each of these equipment enchantments also have the side-effect of making your equipment much more expensive to repair despite providing little-to-no benefit over the same equipment with no enchantments.

to:

** There are many spells, skills, and enchantments in Darkstone the game that really aren't useful or are sorely outclassed by other abilities. Each of these equipment enchantments also have the side-effect of making your equipment much more expensive to repair despite providing little-to-no benefit over the same equipment with no enchantments.



** The Detection skill. When active it'll show you where enchanted equipment are on the map, but it'll only show such equipment after it already dropped, in which case you already have the enchanted equipment in your inventory or left it lying around because it's junk, in which case you probably won't bother trying to find it again unless you're just really that strapped for cash. This really screws over the Wizard in the PC version when he has this skill instead of Lycanthropy like the Sorceress does, a very vital skill to helping the Wizard's and Sorceress' very weak early game, but in the [=Playstation=] version with the multiplayer-only Languages skill removed, the Wizard gets Lycanthopy too in its place.
** The Eternal Youth enchantment. Being permanently 20 while wearing Eternal Youth equipment sure is nice, but the enchantment doesn't actually prevent aging, it just makes the game ignore your character's age while it's worn, so unless you plan to keep that Eternal Youth equipment on forever you're going to need to still drink Elixirs Of Youth to bring your age back down once you swap the equipment out for something else. Additionally, those elixirs will be available to buy by the time Eternal Youth equipment can appear and you'll be able to easily afford buying one every couple in-game years, so you're much better off just continuing to drink the elix-rs to stay young and wearing equipment with other enchantments that are actually useful.

to:

** The Detection skill. When active it'll show you where enchanted equipment are on the map, but it'll only show such equipment after it already dropped, in which case you already have the enchanted equipment in your inventory or left it lying around because it's junk, in which case you probably won't bother trying to find it again unless you're just really that strapped for cash. This really screws over the Wizard in the PC version when he has this skill instead of Lycanthropy like the Sorceress does, a very vital skill to helping the Wizard's and Sorceress' very weak early game, but in the [=Playstation=] [=PlayStation=] version with the multiplayer-only Languages skill removed, the Wizard gets Lycanthopy Lycanthropy too in its place.
** The Eternal Youth enchantment. Being permanently 20 while wearing Eternal Youth equipment sure is nice, but the enchantment doesn't actually prevent aging, it just makes the game ignore your character's age while it's worn, so unless you plan to keep that Eternal Youth equipment on forever you're going to need to still drink Elixirs Of Youth to bring your age back down once you swap the equipment out for something else. Additionally, those elixirs will be available to buy by the time Eternal Youth equipment can appear and you'll be able to easily afford buying one every couple in-game years, so you're much better off just continuing to drink the elix-rs elixirs to stay young and wearing equipment with other enchantments that are actually useful.



** In the PC version there's a living one in the form of Larsac the Usurer. Instead of wasting valuable space in the limited inventory on coin, you can hand all your money over to Larsac, who will take care of your debts with the merchants in town. In addition, any money your character stores in the bank can be accessed from other games if you start another playthrough with the same character, making it work as a sort of off-shore bank account.
** In the [=Playstation=] version your character can hold onto the gold instead without it taking up inventory space, with your character having a carrying capacity of up to 99,999,999 gold. Your character will additionally carry all their gold through other playthroughs.

to:

** In the PC version version, there's a living one in the form of Larsac the Usurer. Instead of wasting valuable space in the limited inventory on coin, you can hand all your money over to Larsac, who will take care of your debts with the merchants in town. In addition, any money your character stores in the bank can be accessed from other games if you start another playthrough with the same character, making it work as a sort of off-shore bank account.
** In the [=Playstation=] version [=PlayStation=] version, your character can hold onto the gold instead without it taking up inventory space, with your character having a carrying capacity of up to 99,999,999 gold. Your character will additionally carry all their gold through other playthroughs.



* YourSoulIsMine: Type One. Part of Draak's master plan. In order to become godlike, he needs to extract the core energy of the country's inhabitants by using the Darkstone.

to:

* YourSoulIsMine: Type One. Part of Draak's master plan. In order to become godlike, he needs to extract the core energy of the country's inhabitants by using the Darkstone.Darkstone.
----

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split trope


* ShopFodder: The only thing you can do with most of that armor, weaponry, and various other dungeon loot is to sell it to Gunther the blacksmith (armor and weapons) or Master Elmeric the wizard (rings, amulets, spell books). Many plot equipment and items are also able to be kept after completing their relevant quest but the plot equipment is almost certainly going to be worthless to actually use compared to the equipment you already have and the items will have no use at all, but after finishing their quest you can sell them as artifacts to Perry for a nice sum of money.



* VendorTrash: The only thing you can do with most of that armor, weaponry, and various other dungeon loot is to sell it to Gunther the blacksmith (armor and weapons) or Master Elmeric the wizard (rings, amulets, spell books). Many plot equipment and items are also able to be kept after completing their relevant quest but the plot equipment is almost certainly going to be worthless to actually use compared to the equipment you already have and the items will have no use at all, but after finishing their quest you can sell them as artifacts to Perry for a nice sum of money.

Added: 2884

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Bald Of Awesome has been renamed and redefined per TRS decision. Also commented out ZCE and fixed indentation issues. Also the Cartography Sidequest is suffering from listing an aversion (we don't do that unless it is really significant) and conversation in the main page. I don't know enough to know if the second bullet is true enough to warrant deleting the first bullet so I commented out the example entirely until someone who knows better can decide.


* AsteroidsMonster: Giant bats and the Giant Worm.

to:

%% * AsteroidsMonster: Giant bats and the Giant Worm.



* BaldOfAwesome: The Monk class has no hair.



* BigBad: Draak

to:

%% * BigBad: Draak



* BoringButPractical

to:

* BoringButPracticalBoringButPractical:



* CartographySidequest: Somewhat averted; each time you enter one of the four lands of Uma for the first time, your map will only display the land as you visit it. Walking around and filling out the entire map doesn't yield any particular reward; but if you eliminate all of the enemies in that land, they stay dead and you don't have to fight them again. The same is true of each dungeon level.
** This is true only of the PC version of the game. In the [=PlayStation=] version, the random above ground monsters will respawn. The event-driven ones that are part of quests do not. A small number of random monsters in the dungeons will respawn when you re-visit a level. Same as with above ground, the monsters in special rooms like the ones with four jail cells do not respawn.

to:

* CartographySidequest: %%* CartographySidequest:
%%**
Somewhat averted; each time you enter one of the four lands of Uma for the first time, your map will only display the land as you visit it. Walking around and filling out the entire map doesn't yield any particular reward; but if you eliminate all of the enemies in that land, they stay dead and you don't have to fight them again. The same is true of each dungeon level.
%% ** This is true only of the PC version of the game. In the [=PlayStation=] version, the random above ground monsters will respawn. The event-driven ones that are part of quests do not. A small number of random monsters in the dungeons will respawn when you re-visit a level. Same as with above ground, the monsters in special rooms like the ones with four jail cells do not respawn.



* CosmicKeystone: The Time Orb; the Darkstone is sort of the opposite.

to:

%% * CosmicKeystone: The Time Orb; the Darkstone is sort of the opposite.



* DoorToBefore: When you complete any one of the four-level dungeons, you have to make your way back through the entire thing to the exit. This is, however, made easier by using the game's list of places visited in the dungeon; you just click on "Level Exit" and your avatar will promptly run the shortest route through the level to the stairs leading up.

to:

* DoorToBefore: DoorToBefore:
**
When you complete any one of the four-level dungeons, you have to make your way back through the entire thing to the exit. This is, however, made easier by using the game's list of places visited in the dungeon; you just click on "Level Exit" and your avatar will promptly run the shortest route through the level to the stairs leading up.



* FountainOfYouth: ''The'' Fountain of Youth appears as part of a quest, but it dried out long ago.

to:

* FountainOfYouth: FountainOfYouth:
**
''The'' Fountain of Youth appears as part of a quest, but it dried out long ago.



* {{Golem}}: Of fire and ice variety, the latter of which throws ''lightning''.

to:

* {{Golem}}: {{Golem}}:
**
Of fire and ice variety, the latter of which throws ''lightning''.



* MineralMacGuffin: The Crystals of Virtue.
* {{Mission From God}}dess: The basic plot.

to:

%% * MineralMacGuffin: The Crystals of Virtue.
%% * {{Mission From God}}dess: The basic plot.



* OneWingedAngel: Draak's dragon transformation.
* OrcusOnHisThrone: Draak

to:

%% * OneWingedAngel: Draak's dragon transformation.
%% * OrcusOnHisThrone: Draak



* SaveYourDeity: What Kaliba's monks had to do in the backstory.

to:

* SaveYourDeity: What Kaliba's monks had to do in the backstory.



* SavingTheWorld: Kind of the point.

to:

%% ** What Kaliba's monks had to do in the backstory.
%%
* SavingTheWorld: Kind of the point.



* TakenForGranite: The Stone spell, which turn enemies into stone for a limited duration. Weapons can also have a Stone Curse enchantment, which turn enemies into stone briefly when struck by the weapon.

to:

* TakenForGranite: TakenForGranite:
**
The Stone spell, which turn enemies into stone for a limited duration. Weapons can also have a Stone Curse enchantment, which turn enemies into stone briefly when struck by the weapon.



* TeleportSpam: Enemy Wizards prefer to teleport instead of walk. If you open a door to a room with Wizards, they'll immediately teleport over and start throwing fireballs. The player can also try to do this with the Teleport spell, but as it takes time for the Teleport cursor to reach far distances and each usage of the spell has a non-negligible mana cost, it's far from as effective as the enemy Wizards can do it and not so practical.

to:

* TeleportSpam: TeleportSpam:
**
Enemy Wizards prefer to teleport instead of walk. If you open a door to a room with Wizards, they'll immediately teleport over and start throwing fireballs. The player can also try to do this with the Teleport spell, but as it takes time for the Teleport cursor to reach far distances and each usage of the spell has a non-negligible mana cost, it's far from as effective as the enemy Wizards can do it and not so practical.



* UselessUsefulSpell: There are many spells, skills, and enchantments in Darkstone that really aren't useful or are sorely outclassed by other abilities. Each of these equipment enchantments also have the side-effect of making your equipment much more expensive to repair despite providing little-to-no benefit over the same equipment with no enchantments.

to:

* UselessUsefulSpell: UselessUsefulSpell:
**
There are many spells, skills, and enchantments in Darkstone that really aren't useful or are sorely outclassed by other abilities. Each of these equipment enchantments also have the side-effect of making your equipment much more expensive to repair despite providing little-to-no benefit over the same equipment with no enchantments.



* WalletOfHolding: In the PC version there's a living one in the form of Larsac the Usurer. Instead of wasting valuable space in the limited inventory on coin, you can hand all your money over to Larsac, who will take care of your debts with the merchants in town. In addition, any money your character stores in the bank can be accessed from other games if you start another playthrough with the same character, making it work as a sort of off-shore bank account.

to:

* WalletOfHolding: WalletOfHolding:
**
In the PC version there's a living one in the form of Larsac the Usurer. Instead of wasting valuable space in the limited inventory on coin, you can hand all your money over to Larsac, who will take care of your debts with the merchants in town. In addition, any money your character stores in the bank can be accessed from other games if you start another playthrough with the same character, making it work as a sort of off-shore bank account.



* WhyDidItHaveToBeSnakes: One of the quests involves collecting a series of pipes to play "the song of the snakes" in order to lull a huge horde of them into a trance so you can collect the nearby Crystal. Once you have it, however, get ready to run, as the snakes are normally enemies you'll encounter much later into the game that will probably be too strong for your character to safely handle at such an early point, and in the [=PlayStation=] version killing them will have them respawn elsewhere like normal enemies, making exploring the rest of the dungeon level much more dangerous.

to:

* WhyDidItHaveToBeSnakes: WhyDidItHaveToBeSnakes:
**
One of the quests involves collecting a series of pipes to play "the song of the snakes" in order to lull a huge horde of them into a trance so you can collect the nearby Crystal. Once you have it, however, get ready to run, as the snakes are normally enemies you'll encounter much later into the game that will probably be too strong for your character to safely handle at such an early point, and in the [=PlayStation=] version killing them will have them respawn elsewhere like normal enemies, making exploring the rest of the dungeon level much more dangerous.
Is there an issue? Send a MessageReason:
Correcting Red Link


* ContinuingIsPainful: When you die, you will drop all equipment and items you were holding at the time in the spot you died. Unless you have a recent save you can just load up, to get your stuff back you'll have to go back to where you died and pick it all up. Not so bad if you just died in the overworld not far from a spawn point, but die deep in a dungeon with powerful enemies while lacking good backup equipment and it can be a ordeal, especially if you were reliant on enchantments from equipment to boost your stats up. This can be averted in the PC version if you can play with two characters and you can have your partner revive you; but in the PlayStation version, where you're just one character, you're out of luck.

to:

* ContinuingIsPainful: When you die, you will drop all equipment and items you were holding at the time in the spot you died. Unless you have a recent save you can just load up, to get your stuff back you'll have to go back to where you died and pick it all up. Not so bad if you just died in the overworld not far from a spawn point, but die deep in a dungeon with powerful enemies while lacking good backup equipment and it can be a ordeal, especially if you were reliant on enchantments from equipment to boost your stats up. This can be averted in the PC version if you can play with two characters and you can have your partner revive you; but in the PlayStation [=PlayStation=] version, where you're just one character, you're out of luck.



* GameBreakingBug: Normally, items and equipment left in the overworld will remain where they're left until you pick them back up. This is always true on the PC version. However, a glitch in the Playstation version can result in an overworld item disappearing permanently. Usually it's not a big deal as it's probably some junk you left lying around in a dungeon and you won't even notice it, but it can affect a plot-important item you left lying around to save inventory space until needed, in which case - unless you're playing an Assassin/Thief who managed to steal a duplicate through a GoodBadBug with their Thief skill - the game is rendered UnintentionallyUnwinnable and requires a restart. It can even affect one of the Crystals of Virtue, though since the crystal collection in Serkesh only checks that you have seven crystals total rather than checking if you got all seven of the individual crystals, your playthrough can still be saved if you're playing an Assassin/Thief and managed to steal a duplicate crystal from a boss that drops one.

to:

* GameBreakingBug: Normally, items and equipment left in the overworld will remain where they're left until you pick them back up. This is always true on the PC version. However, a glitch in the Playstation [=PlayStation=] version can result in an overworld item disappearing permanently. Usually it's not a big deal as it's probably some junk you left lying around in a dungeon and you won't even notice it, but it can affect a plot-important item you left lying around to save inventory space until needed, in which case - unless you're playing an Assassin/Thief who managed to steal a duplicate through a GoodBadBug with their Thief skill - the game is rendered UnintentionallyUnwinnable and requires a restart. It can even affect one of the Crystals of Virtue, though since the crystal collection in Serkesh only checks that you have seven crystals total rather than checking if you got all seven of the individual crystals, your playthrough can still be saved if you're playing an Assassin/Thief and managed to steal a duplicate crystal from a boss that drops one.



* LoadsAndLoadsOfLoading: In the Playstation version this game has some really bad load times, each time you enter a land or enter/exit a dungeon level you'll have to go through about 30 seconds of loading. The game also takes a similarly long time to save. Playing on an emulator with a speed up option will be handy to avoid so much wasted time.

to:

* LoadsAndLoadsOfLoading: In the Playstation [=Playstation=] version this game has some really bad load times, each time you enter a land or enter/exit a dungeon level you'll have to go through about 30 seconds of loading. The game also takes a similarly long time to save. Playing on an emulator with a speed up option will be handy to avoid so much wasted time.



* OurWerewolvesAreDifferent: The Sorceress class (and the Wizard too in the Playstation version) comes with the Lycantrophy skill to turn into a werewolf for a limited time, where they'll move and attack much faster, and have their mana become their HP (and vice versa), to become much more durable in the process. Additionally since it's a skill, it has no cost to use and you can continue spamming to stay a werewolf for as long as you want. However with the HP and mana swapped you'll be more limited in your spell usage as a werewolf, and can't use any weapons, being restricted to your claws, that will be relatively weak past midgame.

to:

* OurWerewolvesAreDifferent: The Sorceress class (and the Wizard too in the Playstation [=Playstation=] version) comes with the Lycantrophy skill to turn into a werewolf for a limited time, where they'll move and attack much faster, and have their mana become their HP (and vice versa), to become much more durable in the process. Additionally since it's a skill, it has no cost to use and you can continue spamming to stay a werewolf for as long as you want. However with the HP and mana swapped you'll be more limited in your spell usage as a werewolf, and can't use any weapons, being restricted to your claws, that will be relatively weak past midgame.



** Cursed equipment will appear to have an enchantment that raises all your attributes by a very high amount, and will often not having a stat requirement to equip too, really enticing you to put it on, but upon putting on cursed equipment it'll turn out it doesn't raise your stats at all and will instead inflict a nasty status effect on to you, while you'll be unable to unequip it unless you go to Irma and have her free you from the curse for a hefty price. In the PC version you can use the Detection spell/skill to distinguish cursed equipment from legitimate enchanted equipment, but in the Playstation version you'll have to deduce it yourself or take it to Gunther to see if it'll sell like a legitimately enchanted equipment will (or SaveScum to safely put it on to see), but equipment having no stat requirement will be a 100% sure sign that it is cursed.

to:

** Cursed equipment will appear to have an enchantment that raises all your attributes by a very high amount, and will often not having a stat requirement to equip too, really enticing you to put it on, but upon putting on cursed equipment it'll turn out it doesn't raise your stats at all and will instead inflict a nasty status effect on to you, while you'll be unable to unequip it unless you go to Irma and have her free you from the curse for a hefty price. In the PC version you can use the Detection spell/skill to distinguish cursed equipment from legitimate enchanted equipment, but in the Playstation [=Playstation=] version you'll have to deduce it yourself or take it to Gunther to see if it'll sell like a legitimately enchanted equipment will (or SaveScum to safely put it on to see), but equipment having no stat requirement will be a 100% sure sign that it is cursed.



** Subverted in the Fountains Of Immortality quest. In Omar you'll find a monk named Langolin, who tells you he needs three Potions of Immortality to save Mrs. Argana's husband. This sounds reasonable enough, but after you get these for him, he says he also needs the Crystal of Wisdom, an obviously questionable demand. Sure enough, upon giving it to him (because [[ButThouMust you must]]), he reveals his true nature and teleports away while leaving behind a horde of Spectres to attack you. Upon reaching the final floor of the associated dungeon, you'll find Langolin at the Crystal Room where he is about to use the Crystal of Wisdom to get the Crystal of Compassion, and confronting him will have him to turn into a Damned Spectre to attack you, where you then have to kill him to get the Crystal of Wisdom back. The subversion comes in that you don't actually need to ever give any of that stuff to Langolin to complete the quest, you can just head straight to the Crystal Room, find Langolin there anyway blocking the entrance and kill him, and then use your crystal to get the Crystal Of Compassion. Doing it this way saves you the Potions Of Immortality which you can then sell to Perry for a good sum of money after you complete the quest, but if you're on the Playstation version and playing an Assassin/Thief you can duplicate the Crystal of Wisdom by giving it to Langolin and stealing it from him in his boss fight.

to:

** Subverted in the Fountains Of Immortality quest. In Omar you'll find a monk named Langolin, who tells you he needs three Potions of Immortality to save Mrs. Argana's husband. This sounds reasonable enough, but after you get these for him, he says he also needs the Crystal of Wisdom, an obviously questionable demand. Sure enough, upon giving it to him (because [[ButThouMust you must]]), he reveals his true nature and teleports away while leaving behind a horde of Spectres to attack you. Upon reaching the final floor of the associated dungeon, you'll find Langolin at the Crystal Room where he is about to use the Crystal of Wisdom to get the Crystal of Compassion, and confronting him will have him to turn into a Damned Spectre to attack you, where you then have to kill him to get the Crystal of Wisdom back. The subversion comes in that you don't actually need to ever give any of that stuff to Langolin to complete the quest, you can just head straight to the Crystal Room, find Langolin there anyway blocking the entrance and kill him, and then use your crystal to get the Crystal Of Compassion. Doing it this way saves you the Potions Of Immortality which you can then sell to Perry for a good sum of money after you complete the quest, but if you're on the Playstation [=Playstation=] version and playing an Assassin/Thief you can duplicate the Crystal of Wisdom by giving it to Langolin and stealing it from him in his boss fight.



** The Detection skill. When active it'll show you where enchanted equipment are on the map, but it'll only show such equipment after it already dropped, in which case you already have the enchanted equipment in your inventory or left it lying around because it's junk, in which case you probably won't bother trying to find it again unless you're just really that strapped for cash. This really screws over the Wizard in the PC version when he has this skill instead of Lycanthropy like the Sorceress does, a very vital skill to helping the Wizard's and Sorceress' very weak early game, but in the Playstation version with the multiplayer-only Languages skill removed, the Wizard gets Lycanthopy too in its place.

to:

** The Detection skill. When active it'll show you where enchanted equipment are on the map, but it'll only show such equipment after it already dropped, in which case you already have the enchanted equipment in your inventory or left it lying around because it's junk, in which case you probably won't bother trying to find it again unless you're just really that strapped for cash. This really screws over the Wizard in the PC version when he has this skill instead of Lycanthropy like the Sorceress does, a very vital skill to helping the Wizard's and Sorceress' very weak early game, but in the Playstation [=Playstation=] version with the multiplayer-only Languages skill removed, the Wizard gets Lycanthopy too in its place.



** In the Playstation version your character can hold onto the gold instead without it taking up inventory space, with your character having a carrying capacity of up to 99,999,999 gold. Your character will additionally carry all their gold through other playthroughs.

to:

** In the Playstation [=Playstation=] version your character can hold onto the gold instead without it taking up inventory space, with your character having a carrying capacity of up to 99,999,999 gold. Your character will additionally carry all their gold through other playthroughs.



* WhyDidItHaveToBeSnakes: One of the quests involves collecting a series of pipes to play "the song of the snakes" in order to lull a huge horde of them into a trance so you can collect the nearby Crystal. Once you have it, however, get ready to run, as the snakes are normally enemies you'll encounter much later into the game that will probably be too strong for your character to safely handle at such an early point, and in the Playstation version killing them will have them respawn elsewhere like normal enemies, making exploring the rest of the dungeon level much more dangerous.

to:

* WhyDidItHaveToBeSnakes: One of the quests involves collecting a series of pipes to play "the song of the snakes" in order to lull a huge horde of them into a trance so you can collect the nearby Crystal. Once you have it, however, get ready to run, as the snakes are normally enemies you'll encounter much later into the game that will probably be too strong for your character to safely handle at such an early point, and in the Playstation [=PlayStation=] version killing them will have them respawn elsewhere like normal enemies, making exploring the rest of the dungeon level much more dangerous.
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* GameBreakingBug: Normally, items and equipment left in the overworld will remain where they're left until you pick them back up. This is always true on the PC version. However, a glitch in the Playstation version can result in an overworld item disappearing permanently. Usually it's not a big deal as it's probably some junk you left lying around in a dungeon and you won't even notice it, but it can affect a plot-important item you left lying around to save inventory space until needed, in which case - unless you're playing an Assassin/Thief who managed to steal a duplicate through a GoodBadBug with their Thief skill - the game is rendered UnwinnableByMistake and requires a restart. It can even affect one of the Crystals of Virtue, though since the crystal collection in Serkesh only checks that you have seven crystals total rather than checking if you got all seven of the individual crystals, your playthrough can still be saved if you're playing an Assassin/Thief and managed to steal a duplicate crystal from a boss that drops one.

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* GameBreakingBug: Normally, items and equipment left in the overworld will remain where they're left until you pick them back up. This is always true on the PC version. However, a glitch in the Playstation version can result in an overworld item disappearing permanently. Usually it's not a big deal as it's probably some junk you left lying around in a dungeon and you won't even notice it, but it can affect a plot-important item you left lying around to save inventory space until needed, in which case - unless you're playing an Assassin/Thief who managed to steal a duplicate through a GoodBadBug with their Thief skill - the game is rendered UnwinnableByMistake UnintentionallyUnwinnable and requires a restart. It can even affect one of the Crystals of Virtue, though since the crystal collection in Serkesh only checks that you have seven crystals total rather than checking if you got all seven of the individual crystals, your playthrough can still be saved if you're playing an Assassin/Thief and managed to steal a duplicate crystal from a boss that drops one.

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