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The first DLC, ''The Binding Blade'', was announced in November of 2023 for release in December of that year. It will contain two new heroes, the Duelist and a returning Crusader, and a new mini-boss among other features.

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The first DLC, ''The Binding Blade'', was announced in November of 2023 for release in on December 11th of that year. It will contain two new heroes, the Duelist and a returning Crusader, and a new mini-boss among other features.
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The first DLC, ''The Binding Blade'', was announced in November of 2023 for release in December of that year. It will contain two new heroes, the Duelist and a returning Crusader, and a new mini-boss among other features.
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* VariableMix: Each combat music has two variations. The main track plays during the combat itself, while the segments before and after (choosing between the heroes' opinions and reviewing the loot) omit the melody. The fade is seamless between the two versions.

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* VariableMix: Each combat music has two variations. The main track plays during the combat itself, while the segments before and after (choosing between the heroes' opinions and reviewing the loot) omit the melody. The fade is seamless between the two versions. Additionally like the first game, the intensity of the theme will increase the less light is left in the torch, but instead of a full melody change the percussion and bassline becomes louder and more sonorous and the pitch goes up slightly.
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* SpritePolygonMix: Conspicuously inverted. The backgrounds are made using 2D drawings, while all the playable characters and enemies have fully-rendered 3D models.
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*** The Plague Eaters obstruct the path with overturned wagons filled with dessicated meat and the fleshy growths that choke the Foetor, the growths themselves almost resembling grasping limbs.
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*** The Fanatics block the streets with burning rubble from [[TheGreatFire the out-of-control conflagration engulfing the Sprawl]].

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*** The Fanatics block the streets with burning rubble from [[TheGreatFire the out-of-control conflagration engulfing the Sprawl]].Sprawl]], hastliy fashioned into horrific altarpieces or effigies of some kind.
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*** The Fanatics block the streets with burning rubble from [[TheGreatFire the out-of-control conflagration engulfing the Sprawl]].

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** The various Road Battle factions actually construct different-looking roadblocks, allowing you to tell which one is coming up from a distance. The Gaunt make theirs out of hastily-strewn-together bits of furniture, referencing how they're barely sentient shadows of who they once were. The Pillagers make much more professional-looking barricades, since they're [[TheHighwayman experienced cutpurses]]. The Swine construct dirty-looking fences out of whatever scrap wood they can find, illustrating how they live in filth underground.

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** The various Road Battle factions actually construct different-looking roadblocks, allowing you to tell which one is coming up from a distance. distance.
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The Gaunt make theirs out of hastily-strewn-together bits of furniture, referencing how they're barely sentient shadows of who they once were. were.
***
The Pillagers make much more professional-looking barricades, since they're [[TheHighwayman experienced cutpurses]]. cutpurses]].
***
The Swine construct dirty-looking fences out of whatever scrap wood they can find, illustrating how they live in filth underground.underground.
*** The Lost Battalion have checkpoints adorned with battle standards which have fallen into heavy disrepair, reflecting the general theme and aesthetic of the Tangle.
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* NoticeThis: As of the September 2023 update, the Bounty Hunter's poster now has a golden sheen around it to make it stand out.

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* ArmorPiercingAttack: With the removal of a dedicated damage reduction stat, these now work a bit differently: they simply ignore any Block tokens the target has. Some attacks can ignore Dodge tokens too.

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* ArmorPiercingAttack: ArmorPiercingAttack:
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With the removal of a dedicated damage reduction stat, these now work a bit differently: they simply ignore any Block tokens the target has. Some attacks can ignore Dodge tokens too.too.
** Attacks which previously bypassed Death's Door resistance now bypass [[LastChanceHitPoint Death Armor tokens]] as of the September 2023 update.

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* LastChanceHitPoint: The Death's Door mechanic returns, not only for the heroes but also for the enemies. Heroes and monsters may enter Death's Door when their HP hits zero, suffering from a damage debuff but staying alive and a gamble whether or not they'll survive the next attack.

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* LastChanceHitPoint: The Death's Door mechanic returns, not only for the heroes but also for the enemies. Heroes However, it has a few marked differences from how it worked in the first game:
** For heroes, the mechanic now incorporates how it worked in ''The Butcher's Circus'' DLC, with the survival chance for a hero decreasing by ten percent each time they get hit. This is to discourage you from making extremely risky gambles with heroes' lives, since they're not as easily replaceable as in the first game.
** As of the September 2023 Update, enemies possess the "Death Armor" mechanic, which works slightly similar to the Aegis Scales from the first game's ''Shieldbreaker'' DLC. Certain enemies start a battle with a certain number of Death Armor tokens,
and monsters may enter upon reaching Death's Door when their HP hits zero, suffering one token is removed. Each successive attack will not kill it but remove another token from a damage debuff but staying alive it, and a gamble whether or not they'll survive once they're all gone, any damaging attack is guaranteed to kill the next attack.enemy.



* LighterAndSofter: Played with. Per [[https://www.pcgamer.com/au/darkest-dungeon-2-charts-a-new-path-through-terror-in-a-roguelike-road-trip-to-save-humanity/ this interview]], ''DD II'' tones up the bleakness a little bit within the gameplay (it's an even more brutal, punishing slog), but with the hope of a less nihilistic ending. In addition, the Academic is a straight BigGood who is actively helping you out. One of the major ways you regain light is helping refugees, while lowering [[WantedMeter Loathing]] involves going out of your way to remove entrenched threats.

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* LighterAndSofter: Played with. Per [[https://www.pcgamer.com/au/darkest-dungeon-2-charts-a-new-path-through-terror-in-a-roguelike-road-trip-to-save-humanity/ this interview]], ''DD II'' tones up the bleakness a little bit within the gameplay (it's an even more brutal, punishing slog), but with the hope of a less nihilistic ending. In addition, the Academic is a straight BigGood who is actively helping you out. One of the major ways you regain light is helping refugees, while lowering [[WantedMeter Loathing]] involves going out of your way to remove entrenched threats.
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* IRegretNothing: Upon inspecting the Shrine of Reflection, the selected hero is seen looking away from the light because of the shame and regret that happened in their past. The sole exception is the [[spoiler:Leper, who was a [[TheGoodKing good king]] that became sick with leprosy because he made contact with an infected person that he tried to comfort. In his case, he is instead facing the light, as though he never regretted doing the right thing, even if his life is cut short because of it.]]
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There is no need to say "the 1.0 release". The game has been out for quite a while now.


** As of the 1.0 release, Act 1 does not require the player to acquire a Trophy from a lair boss, thus making it easier for new players to practice and to farm Candles of Hope in the early game.

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** As of the 1.0 release, Act 1 does not require the player to acquire a Trophy from a lair boss, thus making it easier for new players to practice and to farm Candles of Hope in the early game.
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** As of the 1.0 release, Act 1 does not require the player to acquire a Trophy from a lair boss, thus making it easier for new players to practice and to farm Candles of Hope in the early game.
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** If the ''only'' enemy remaining has an active Stealth token, you can attack it as normal without the need for specific skills. This is different from the previous game where you would have to waste turns until the effect expired.

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** If the ''only'' enemy ''only target'' remaining has an active Stealth token, you can attack it as normal without the need for specific skills. This is different from the previous game where you would have to waste turns until the effect expired.
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None of these things have anything to do with the definition of Video Game Set Piece outlined on its page.


* VideoGameSetPiece: Many of the bosses use unique mechanics.
** The Dreaming General is supported by an invulnerable "tap root" that will [[GreenThumb cause vines to crawl towards the heroes]] every round. First the vines reduce your speed, then they start ''strangling'' the heroes, inflicting both health and stress damage while forcing them to inflict more stress damage on their allies each turn.
** The Harvest Child is supported by two stacks of putrid meat. Their only actions are to exude a "tempting aroma" that compels the heroes to move forward to get a taste. If they're in the front rank, they are compelled to eat the meat, which inflicts MaximumHPReduction for the rest of the fight.
** Similar to the Hag from [[VideoGame/DarkestDungeon the first game]], the Leviathan can capture your heroes with its hand, damaging and incapacitating them every turn until you release them.
** [[spoiler:The four shackles of the "Denial" chapter will use a PowerNullifier at the start of each round that prevents you from using a certain class of skill (melee, ranged, healing, or stress healing).]]
** Unlike every other enemy, the Seething Sigh does not move forward when the front ranks are defeated, forcing you to have good rank coverage with your skills.
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* AttackFailureChance: Along with its' massive overhaul of how combat works, ''Darkest Dungeon II'' replaces the Accuracy and Dodge stats from the first game with the universal Dodge tokens. Dodge tokens give a minus 50 percent chance for an attack to land, and Dodge+ tokens increase that chance to minus 75 percent. This way, the player is always able to know exactly what the odds are of their attacks landing without having to calculate a bunch of modifiers.
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* {{Bizarrchitecture}}: The Spreading Stain causes [[CreepyCathedral weird cathedral-like growths]] to protrude out of surfaces that it's corrupted, which violate Euclidean geometry and can even grow upside down. Oblivion's Ingresses are half-submerged versions of these which Cultists congregate at, and Oblivion's Ramparts are fully-formed {{Creepy Cathedral}}s where they worship the Stain. Additionally, [[spoiler:The Mountain gradually sprouts more and more of these over times until it too is a cathedral-like building at the end of Cowardice]].
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** If the ''only'' enemy remaining has an active Stealth token, you can attack it as normal without the need for specific skills. This is different from the previous game when you would have to waste turns until the effect expired.

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** If the ''only'' enemy remaining has an active Stealth token, you can attack it as normal without the need for specific skills. This is different from the previous game when where you would have to waste turns until the effect expired.
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** If the ''only'' enemy remaining has an active Stealth token, you can attack it as normal without the need for specific skills. This is different from the previous game when you would have to waste turns until the effect expired.
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* DeathIsASlapOnTheWrist: When a hero dies, they drop the trinkets you equipped them with... and that's about it. Unlike the first game, you don't have to go through the trouble of training a new hero whenever their predecessor dies, as you instead have one of each hero that all retain their upgrades (except for mastered skills), making death a lot less punishing than it was prior. The game even ''rewards'' you with additional candles if you manage to complete a region despite one of your heroes dying. It's unknown if GameplayAndStorySegregation is in effect or if the heroes really ''are'' somehow BackFromTheDead after each failed run.

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* DeathIsASlapOnTheWrist: When a hero dies, they drop the trinkets you equipped them with... and that's about it. Unlike the first game, you don't have to go through the trouble of training a new hero whenever their predecessor dies, as you instead have one of each hero that all retain their upgrades (except for mastered skills), making death a lot less punishing than it was prior. The game even ''rewards'' you with additional candles if you manage to complete a region despite one of your heroes dying.dying, assuming you are able to carry their remains to the next inn. It's unknown if GameplayAndStorySegregation is in effect or if the heroes really ''are'' somehow BackFromTheDead after each failed run.
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You are the protegee and friend of the Academic. One night, the Academic confronts you and informs you that your worst calculations have come. A malevolent eldritch power is affecting the entire earth, driving the population mad, stirring the dead, corrupting the land and its inhabitants, and driving onward hordes of monsters. The Academic gives you the last scraps of Hope, a mere spark which you fit on the Torch at the top of your stagecoach. It’s now up to you and your party of four heroes to cross the land in your solid stagecoach and reach the Mountain, the lair and prison of the source of the evil that has cursed the planet, and to slay its occupants.

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You are the protegee and friend of the Academic. One night, the Academic confronts you and informs you that your worst calculations have come.come true. A malevolent eldritch power is affecting the entire earth, driving the population mad, stirring the dead, corrupting the land and its inhabitants, and driving onward hordes of monsters. The Academic gives you the last scraps of Hope, a mere spark which you fit on the Torch at the top of your stagecoach. It’s now up to you and your party of four heroes to cross the land in your solid stalwart stagecoach and reach the Mountain, the lair and prison of the source of the evil that has cursed the planet, and to slay its occupants.
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* NotTheIntendedUse: Offensive Combat Items offer a wide variety of debuffs to your foes, but can also be used for the extremely MundaneUtility of purging Blind tokens from a character who has no way of removing them so that they can more accurately hit a target. This way, even if the item misses you're still getting value out of it.

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* NotTheIntendedUse: Offensive Combat Items offer a wide variety of debuffs to your foes, but can also be used for the extremely MundaneUtility of purging Blind tokens from a character who has no way of removing them so that they can more accurately hit a target.target or getting rid of Dodge tokens on an enemy quicker. This way, even if the item misses you're still getting value out of it.
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* ArtifactTitle: Despite the title being "Darkest Dungeon II", there is no actual location called the Darkest Dungeon in this game like there was in the original ''Darkest Dungeon''. Every ClimaxBoss is instead fought at [[DeathMountain the Mountain]], which isn't a sprawling set of catacombs but [[BossOnlyLevel a single cavern with the boss inside it]]. [[SubvertedTrope However]], the ending cutscene explains that [[spoiler:the Darkest Dungeon isn't so much a literal place as it is the manifestation of humanity's negative emotions and stress, which perfectly ties in with this game's villain, the [[SentientCosmicForce Iron Crown]]]].
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** The Collector's Chandelier stagecoach item is [[Characters/DarkestDungeonMonsters the Collector's gibbet]] repurposed as a chandelier.


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* NotTheIntendedUse: Offensive Combat Items offer a wide variety of debuffs to your foes, but can also be used for the extremely MundaneUtility of purging Blind tokens from a character who has no way of removing them so that they can more accurately hit a target. This way, even if the item misses you're still getting value out of it.
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The academic does not control the mechanics of the game to any kind of extent that, say, Leshy in ''Inscryption does, therefore this is not that trope.


* GameMaster: A new character, [[BigGood the Academic]], takes the Ancestor's spot. Fittingly for the new tone, he focuses more on grit, determination, and rejection of nihilism rather than endlessly browbeating you over man's failures.

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A boss cannot have "shades" of being a Puzzle Boss. If it's not unedefeatable unless you determine a specific solution, then it's not a Puzzle Boss, so none of the normal bosses in the game qualify. they can all be brute-forced without engaging with their mechanics if necessary.


* PuzzleBoss:
** All bosses have some shade of this, with special mention of The Dreaming General. His VideoGameSetPiece lets him inflict a stackable curse on your heroes that severely harms and disables them if it gets too far. How do you survive this? [[spoiler:Attack the tap root behind him. Though it's invulnerable, this will cause it to retract its vines from a single hero.]] Of course, you still can't get ''too'' complacent -- do this too many times in a row, and [[spoiler:the tap root will use "The Soil Stirs", which sets up two heroes for a powerful attack by the General]].
** The Exemplar's [[spoiler:The Fall only generates Worship against targets with Combo tokens. If you can remove the Combo (or avoid triggering it through guards and taunts), the Exemplar won't be able to summon a new enemy, making the battle much simpler.]]
** All of the Shrine backstory battles are this, revolving around figuring out which specific moves to use at which specific points. Particularly notable in the Jester's case, you must carefully arrange musical notes through his moves to advance the battle.

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* PuzzleBoss:
** All bosses have some shade of this, with special mention of The Dreaming General. His VideoGameSetPiece lets him inflict a stackable curse on your heroes that severely harms and disables them if it gets too far. How do you survive this? [[spoiler:Attack the tap root behind him. Though it's invulnerable, this will cause it to retract its vines from a single hero.]] Of course, you still can't get ''too'' complacent -- do this too many times in a row, and [[spoiler:the tap root will use "The Soil Stirs", which sets up two heroes for a powerful attack by the General]].
** The Exemplar's [[spoiler:The Fall only generates Worship against targets with Combo tokens. If you can remove the Combo (or avoid triggering it through guards and taunts), the Exemplar won't be able to summon a new enemy, making the battle much simpler.]]
**
PuzzleBoss: All of the Shrine backstory battles are this, revolving around figuring out which specific moves to use at which specific points. points at the risk of taking too much damage and failing. Particularly notable in the Jester's case, case; you must carefully arrange musical notes through his moves to advance the battle.
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"I have correctly identified that the Fanatics are followers of an obscure historical figure(this is Genius Bonus, by the way), but they are actually based on this obscure podcast(which is Expy misuse and not a Shout Out)".


** While they're largely based on the RealLife followers of UsefulNotes/TheRenaissance-era Dominican friar Girolamo Savonarolla, the Fanatics also heavily resemble the Lightless Flame cultists of ''Podcast/TheMagnusArchives'', given their [[PlayingWithFire pyrokinetic abilities]], nihilistic worship of sheer, wanton destruction and their higher level members transforming into monsters with flesh made of wax.

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* TheGreatFire: The Sprawl has been lit ablaze by the Fanatics due to their {{Book Burning}}s and desire to burn anything considered impious, resulting in a city-wide conflagration.

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* TheGreatFire: TheGreatFire:
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The Sprawl has been lit ablaze by the Fanatics due to their {{Book Burning}}s and desire to burn anything considered impious, resulting in a city-wide conflagration.conflagration.
** The Academic mentions that a fire destroyed the Great Library even before the world ended, costing him and the Scholar all of their research on the Iron Crown. He saw this as a good thing, however, since he was getting bad vibes from the subject from the very beginning.
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I'm like 88% sure this is thinly-veiled complaining about the Early Access game and doesn't apply to the full release.


* TakingTheBullet: Some relationships will occasionally cause heroes to take a hit meant for their paired character. [[LoveMakesYouDumb They do this regardless of the relative health of the two]], which can result in a SenselessSacrifice if a hero on Death's Door dies taking a blow for their lover... who is at full health.

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* TakingTheBullet: Some relationships will occasionally cause heroes to take a hit meant for their paired character. [[LoveMakesYouDumb They do this regardless of the relative health of the two]], character, which can result be a godsend in a SenselessSacrifice if a hero on Death's Door dies taking a blow for their lover... who is at full health.the right circumstances.

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