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* ''Darius Burst'' ([=PlayStation=] Portable, 2009); ported to {{iOS}} in 2012

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* ''Darius Burst'' ([=PlayStation=] Portable, 2009); ported to {{iOS}} in 20122012 as ''Second Prologue''.



* AbnormalAmmo: One of the attacks of The Embryon, the boss of Nu stage, fires what is essentially a smaller, stripped down version of Eclipse Eye, the ''first boss of the game''. They also fire off their own shot to boot.

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* AbnormalAmmo: One of the attacks of The the Embryon, the boss of Nu stage, stage in ''G-Darius'', fires what is essentially a smaller, stripped down version of Eclipse Eye, the ''first boss of the game''. They also fire off their own shot to boot.


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* BolivianArmyEnding: [[spoiler: The Zone H ending in ''Second Prologue''.]]
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Has nothing to do with a certain ''VideoGame/LeagueOfLegends'' champion.

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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion.

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* AllJustADream: [[spoiler: the ending for Zone Y in Darius II]].



** The ending to Zone W in Darius II [[spoiler:has the players return to a planet Oruga where human civilization is long gone due to time dilation]].



* GuestFighter: The Silver Hawk appears as a playable ship in ''Space Invaders: Get Even''. It's also a DLC vessel for ''Space Invaders: Infinity Gene''.

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* GuestFighter: The Silver Hawk appears as a playable ship in ''Space Invaders 95: Attack of Lunar Loonies'' (the Good Tatio-Prouding Fighter Plane!) and ''Space Invaders: Get Even''. It's also a DLC vessel for ''Space Invaders: Infinity Gene''.
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A shorter, single-screen remix of the original with music and enemies from various games in the series. Published by PCCW Japan, a company known previously and since as Jaleco.

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A shorter, single-screen remix of the original with music and enemies from various games in the series. Published by PCCW Japan, a company known previously and since as Jaleco.Creator/{{Jaleco}}.
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** Totally averted in darius burst mostly due to the fact that unlike the previous Darius games it's not a arcade game made to take your cash so you don't lose your current power ups minus your your shield not even on a life loss and you keep them evening after continuing from a game over.
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* DolledUpInstallment: Inversion -- ''Metal Black'' was originally going to be ''Darius III'', but was given its own setting because they thought the story was too depressing. It also has the predecessor to ''G-Darius''[='=]s Alpha Beam.
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** The octopus from ''Darius+'' also had an eye that would detach from the body, but this is more of a defense to make it harder to hit the eye. However, the eye sometime glitches, making the boss fight impossible.


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** ''Darius+'', having only five bosses, used palette swap to make a boss look much different.

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''Darius'' is a series of side-scrolling ShootEmUps developed by Taito.

to:

''Darius'' is a series of side-scrolling ShootEmUps developed by Taito.
Creator/{{Taito}}.



* '''Darius''' (Arcade, 1986) \\

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* '''Darius''' ''Darius'' (Arcade, 1986) \\



* '''Darius II''' (Arcade 1988) \\
Uses the same three-screen setup as the first game (and also ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.
* '''Syvalion''' (Arcade/Sharp X68000/SNES, 1988) \\

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* '''Darius II''' (Arcade ''Darius II'' (Arcade, 1988) \\
Uses the same three-screen setup as the first game (and also ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and an UpdatedRerelease on to the PC-Engine CD called under the title ''Super Darius II''.
II''. It was later ported to the SegaSaturn under the original title.
** ''Sagaia'' (Game Boy, 1991) - A compilation of levels and bosses from the first two games, with no stage selection.
* '''Syvalion''' ''Syvalion'' (Arcade/Sharp X68000/SNES, 1988) \\



* [[CanonDiscontinuity Darius+]] (Amiga, Atari ST, ZX Spectrum) \\
A home computer version released by The Edge, more closely resembling R-Type. It only featured five bosses from the Darius series, one of which is a scaled down version of another one.
* '''Darius Twin''' (SNES/SFC, 1991) \\

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* [[CanonDiscontinuity Darius+]] ''[[CanonDiscontinuity Darius+]]'' (Amiga, Atari ST, ZX Spectrum) Spectrum, 1989) \\
A home computer version released by The Edge, more closely resembling R-Type. It only featured five bosses from the Darius series, one of which is a scaled down scaled-down version of another one.
* '''Darius Twin''' ''Darius Twin'' (SNES/SFC, 1991) \\



* '''Darius Force''' / '''Super Nova''' (SNES/SFC, 1993) \\

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* '''Darius Force''' ''Darius Force'' / '''Super Nova''' ''Super Nova'' (SNES/SFC, 1993) \\



* '''Darius Gaiden''' (Arcade, 1994) \\

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* '''Darius Gaiden''' ''Darius Gaiden'' (Arcade, 1994) \\



* '''G-Darius''' (Arcade, 1997) \\

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* '''G-Darius''' ''G-Darius'' (Arcade, 1997) \\



* '''Darius R''' (Game Boy Advance, 2001) \\

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* '''Darius R''' ''Darius R'' (Game Boy Advance, 2001) \\



* '''Darius Burst''' ([=PlayStation=] Portable, 2009); ported to {{iOS}} in 2012
** '''Darius Burst: Another Chronicle''' (an enhanced wide-screen arcade port of the PSP game, 2010)

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* '''Darius Burst''' ''Darius Burst'' ([=PlayStation=] Portable, 2009); ported to {{iOS}} in 2012
** '''Darius ''Darius Burst: Another Chronicle''' Chronicle'' (an enhanced wide-screen arcade port of the PSP game, 2010)
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Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine:
** ''Darius Plus'' - The only [=SuperGrafx=] game also compatible with the regular system.

to:

Perhaps best well-known for its unique unusual setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine:
** ''Darius Plus'' - The only [=SuperGrafx=] [=SuperGrafx=]-enhanced game also compatible with the regular system.



Second and last game to use the 3-screen setup (which was also used in ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.

to:

Second and last game to use Uses the 3-screen same three-screen setup (which was as the first game (and also used in ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.



* [[CanonDiscontinuity Darius+]] (Amiga, Atari SI, ZX Spectrum) \\
A version released for home computers, but more closely resembled R-Type. It only featured five bosses from the Darius series, one of which is a scaled down version of another one.

to:

* [[CanonDiscontinuity Darius+]] (Amiga, Atari SI, ST, ZX Spectrum) \\
A home computer version released for home computers, but by The Edge, more closely resembled resembling R-Type. It only featured five bosses from the Darius series, one of which is a scaled down version of another one.



Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.

to:

Uses a normal-sized screen. Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.



The first game in the series with fully 3D graphics (before ''Darius Burst'' 12 years later), which allows for some freakishly huge bosses, leading to many {{Battleship Raid}}s. One of its most distinguishing featues is the "Alpha Beam" system, which if fired at a boss can result in a BeamOWar that grows bigger until it covers the entire screen. Also ported to Saturn, [=PS1=], PC, and [=PS2=].

to:

The first game in the series with fully 3D graphics (before ''Darius Burst'' 12 years later), which allows for some freakishly huge bosses, leading to many {{Battleship Raid}}s. One of its most distinguishing featues features is the "Alpha Beam" system, which if fired at a boss can result in a BeamOWar that grows bigger until it covers the entire screen. Also ported to Saturn, [=PS1=], PC, and [=PS2=].



A shorter, single-screen remix of the original with music and enemies from various games in the series.

to:

A shorter, single-screen remix of the original with music and enemies from various games in the series. Published by PCCW Japan, a company known previously and since as Jaleco.
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Has nothing to do with a certain ''VideoGame/LeagueOfLegends'' champion.
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** There's also the large, unnamed battleship that appears in the Delta and Zeta zones, which you even get to go inside of in certain routes. In Delta, it releases a crystal containing Dual Horn, and in Zeta, it attempts to attack the mysterious comet that is actually Absolute Defender, who then blows the battleship away in a laser barrage.
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'''[[color:red:WARNING!]]'''
'''[-A HUGE BATTLESHIP-]'''
'''[[color:cyan:INDEX MARKUP]]'''

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'''[[color:red:WARNING!]]'''
'''[[color:red:WARNING!]]''' \\
'''[-A HUGE BATTLESHIP-]'''
BATTLESHIP-]''' \\
'''[[color:cyan:INDEX MARKUP]]'''MARKUP]]''' \\
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->'''A HUGE BATTLESHIP'''

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->'''A '''[-A HUGE BATTLESHIP'''BATTLESHIP-]'''



->'''IS APPROACHING FAST.'''

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->'''IS '''[-IS APPROACHING FAST.'''-]'''
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!!We are now rushing into examples in the ''Darius'' series. Be on your guard!

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!!We are now rushing into examples in the ''Darius'' series.Zone E. Be on your guard!
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* BossWarningSiren: The game has "A huge battleship is approaching fast!" in most (if not all) of its titles to herald the arrival of its various fish-inspired bosses.
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* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[BubbleBobble Bust-A-Move 2]] had CR 20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].

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* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[BubbleBobble [[VideoGame/BubbleBobble Bust-A-Move 2]] had CR 20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].

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* FridgeBrilliance: ''Darius Force's'' soundtrack sure gave odd names to the tracks, right? That is until you realize that the words correspond to the zones they play in: "'''A''' '''K'''ing", "'''B''' '''I''' '''O'''", "'''C''' '''H''' a '''N''' '''G''' e", "'''D''' '''E''' '''F''' end" (Zone J is not represented), "'''L''' a '''M''' e".
** The ''Darius Burst'' boss Dark Helios (an oarfish) transforms into the dragon from Syvalion when defeated. Sounds strange, until you find out that the oarfish could have been the inspiration for the Eastern dragon.



* PortingDisaster: [[http://www.youtube.com/watch?v=EE71QT70LZ0 Darius Plus for the ZX Spectrum]].


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* StoryBranching: The series is all about branching levels that take you to one of several MultipleEndings. The opportunity to choose a level occurs in the middle of the level that you are currently playing.
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Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine CD:
** ''Darius Plus''

to:

Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the PCEngine CD:
PCEngine:
** ''Darius Plus''Plus'' - The only [=SuperGrafx=] game also compatible with the regular system.



** ''Super Darius'' - An UpdatedRerelease with new bosses.

to:

** ''Super Darius'' - An UpdatedRerelease on CD-ROM with new bosses.
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Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the [[strike:[[NoExportForYou TurboGrafx-CD]]]] PC Engine CD:

to:

Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the [[strike:[[NoExportForYou TurboGrafx-CD]]]] PC Engine PCEngine CD:



** ''Darius Alpha'' - A BossRush version of the game.

to:

** ''Darius Alpha'' - A BossRush version of limited edition with [[BossGame only the game.bosses]].



Second and last game to use the original's 3-screen setup, but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.

to:

Second and last game to use the original's 3-screen setup, setup (which was also used in ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.



** '''Darius Burst: Another Chronicle''' (an enhanced arcade port of the PSP game, 2010)

to:

** '''Darius Burst: Another Chronicle''' (an enhanced wide-screen arcade port of the PSP game, 2010)
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Regarded by many fans as the best title in the series. Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.

to:

Regarded by many fans as the best title in the series. Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.
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One of the series' most distinguishing features is its bosses. Bosses tend to be huge, robotic versions of marine life; for instance, King Fossil and Dual Shears from the original ''Darius'' are a giant fish and a giant lobster, respectively.

to:

One of the series' most distinguishing features is its bosses. Bosses tend to be huge, robotic versions of marine life; for instance, King Fossil and Dual Shears from the original ''Darius'' are a giant fish coelacanth and a giant lobster, respectively.
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* DetachmentCombat: Titanic Lance in ''Gaiden'' could do this with part of its shell, and Eternal Triangle from ''G-Darius'' could do it with his whole body.
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* NamesToRunAwayFromReallyFast: Many of the enemy battleships get this, such as "Demon Sword", "Deadly Crescent", "Odious Trident", "[[GiantEnemyCrab Hysteric]] [[GodSaveUsFromTheQueen Empress]]", "Death Wings", "Violent Ruler", etc.
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* LightningReveal: Notably used in the the first half of Zone Omicron, the last of the final stages in ''G-Darius''. Set during a thunderstorm, the background is totally dark, with flashes of lightning showing the ruins of a devastated city. The [[DramaticThunder very last lightning strike]] reveals that the player was being watched by [[spoiler:reoccurring final boss G.T. (Great Thing)]]. It's a rather spooky atmosphere, further established by the music.

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* LightningReveal: Notably used in the the first half of Zone Omicron, the last of the final stages in ''G-Darius''. Set during a thunderstorm, the background is totally dark, with flashes of lightning showing the ruins of a devastated city. The [[DramaticThunder very last lightning strike]] reveals that the player was being watched by [[spoiler:reoccurring final boss G.T. (Great Thing)]]. It's a rather spooky eerie atmosphere, further established by the music.track, [[http://www.youtube.com/watch?v=_Ku--QDG-50 Kimera II]].
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* LightningReveal: Notably used in the the first half of Zone Omicron, the last of the final stages in ''G-Darius''. Set during a thunderstorm, the background is totally dark, with flashes of lightning showing the ruins of a devastated city. The [[DramaticThunder very last lightning strike]] reveals that the player was being watched by [[spoiler:reoccurring final boss G.T. (Great Thing)]]. It's a rather spooky atmosphere, further established by the music.
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** Zone Z: [[spoiler:Planet Darius [[EarthShatteringKaboom explodes]].]]

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** Zone Z: [[spoiler:Planet [[spoiler:Due to the severe damage Planet Darius itself sustained from battles, along with the fighting inside of the planet's core itself, the players escape [[EarthShatteringKaboom Planet Darius as it violently explodes]].]]
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* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[BubbleBobble Bust-A-Move 2]] had CR20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].

to:

* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[BubbleBobble Bust-A-Move 2]] had CR20-100190 CR 20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].



* [[RedOniBlueOni Red Pilot, Blue Pilot]]: Red (player 1) is male while Blue (player 2) is female. Darius Burst inverted this.

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* [[RedOniBlueOni Red Pilot, Blue Pilot]]: Red (player 1) is male while Blue (player 2) is female. Darius Burst inverted this. Subverted with the 2-player game of Darius Twin whereas the 1-player game involves a green-colored Silver Hawk.

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* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight.

to:

* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[BubbleBobble Bust-A-Move 2]] had CR20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].


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* [[RedOniBlueOni Red Pilot, Blue Pilot]]: Red (player 1) is male while Blue (player 2) is female. Darius Burst inverted this.
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Less/fewer usage


The first of two console-exclusive original ''Darius'' games. Less punishing than other titles (that is, [[DifficultySpike until the last stage]]), but less branching paths.

to:

The first of two console-exclusive original ''Darius'' games. Less punishing than other titles (that is, [[DifficultySpike until the last stage]]), but less fewer branching paths.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/QFossil0.gif]]
[[caption-width-right:320:Delicious mechanical fish.]]

->''"I've always wanted a thing called tuna sashimi!"''

''Darius'' is a series of side-scrolling ShootEmUps developed by Taito.

One of the series' most distinguishing features is its bosses. Bosses tend to be huge, robotic versions of marine life; for instance, King Fossil and Dual Shears from the original ''Darius'' are a giant fish and a giant lobster, respectively.

The ''Darius'' series has had many incarnations, including:
* '''Darius''' (Arcade, 1986) \\
Perhaps best well-known for its unique setup consisting of three screens lined up horizontally. Got multiple ports on the [[strike:[[NoExportForYou TurboGrafx-CD]]]] PC Engine CD:
** ''Darius Plus''
** ''Darius Alpha'' - A BossRush version of the game.
** ''Super Darius'' - An UpdatedRerelease with new bosses.
* '''Darius II''' (Arcade 1988) \\
Second and last game to use the original's 3-screen setup, but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] under the title ''Sagaia'' and an UpdatedRerelease on the PC-Engine CD called ''Super Darius II''.
* '''Syvalion''' (Arcade/Sharp X68000/SNES, 1988) \\
A spin-off game but still part of the series. Was re-released in 2006 as a part of ''Taito Legends 2''
* [[CanonDiscontinuity Darius+]] (Amiga, Atari SI, ZX Spectrum) \\
A version released for home computers, but more closely resembled R-Type. It only featured five bosses from the Darius series, one of which is a scaled down version of another one.
* '''Darius Twin''' (SNES/SFC, 1991) \\
The first of two console-exclusive original ''Darius'' games. Less punishing than other titles (that is, [[DifficultySpike until the last stage]]), but less branching paths.
* '''Darius Force''' / '''Super Nova''' (SNES/SFC, 1993) \\
The second of two console-exclusive original ''Darius'' games. Slower-paced than other titles in the series, has [[DarkerAndEdgier a dark and moody tone in comparison]], and utilizes ''{{R-Type}}''-style checkpoints that you respawn at when you die.
* '''Darius Gaiden''' (Arcade, 1994) \\
Regarded by many fans as the best title in the series. Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.
** ''Darius Gaiden Extra'' (Arcade) \\
An apparently official ROMHack with rearranged stages, much faster autofire, and if you start a game on the player 2 side, you will do a 28-stage mode in which you do all of the stages, instead of just 7 of them.
* '''G-Darius''' (Arcade, 1997) \\
The first game in the series with fully 3D graphics (before ''Darius Burst'' 12 years later), which allows for some freakishly huge bosses, leading to many {{Battleship Raid}}s. One of its most distinguishing featues is the "Alpha Beam" system, which if fired at a boss can result in a BeamOWar that grows bigger until it covers the entire screen. Also ported to Saturn, [=PS1=], PC, and [=PS2=].
* '''Darius R''' (Game Boy Advance, 2001) \\
A shorter, single-screen remix of the original with music and enemies from various games in the series.
* '''Darius Burst''' ([=PlayStation=] Portable, 2009); ported to {{iOS}} in 2012
** '''Darius Burst: Another Chronicle''' (an enhanced arcade port of the PSP game, 2010)
----
!!We are now rushing into examples in the ''Darius'' series. Be on your guard!
* AbnormalAmmo: One of the attacks of The Embryon, the boss of Nu stage, fires what is essentially a smaller, stripped down version of Eclipse Eye, the ''first boss of the game''. They also fire off their own shot to boot.
* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight.
** Actually, Yamato was a boss in Darius II, complete with a hermit crab Thiima wearing the bridge as a shell.
* AmazingTechnicolorBattlefield - ''G-Darius''' [[http://www.youtube.com/watch?v=1NArEuTOyKo "Genesis" stage]].
* AscendedGlitch: Manually ButtonMashing the fire button in ''Darius Gaiden'' will yield a much faster rate of fire than the built-in autofire. The Saturn port allows you to enable this via a code. There is a ROMHack called ''Darius Gaiden Extra'' which has this rapid rapid-fire as the default, but its status as an official game is debatable.
* AWinnerIsYou: [[spoiler: defeat Vermillion Coronatus in Darius Gaiden and you'll get...a screen depicting that you just played a game and the "pilots" are teenage kids (in the shape of Proco and Tiat) sighing a relief, accompanied by the caption: "I finally beat Darius Gaiden!"]]
** [[spoiler: That's actually a callback to the ending for Zone Y's boss, Cuttlefish, in the first Darius.]]
* BaitAndSwitchBoss: Sort of, at least in-game, in the Mu and Xi zones in ''G-Darius''. Our heroes come upon a four-spiked orb in the core of Kazumn. Once you play to the end of Nu, you'll know this orb is the main ingredient of the Embryon, the Thiima's leader. Before Sameluck and Lutia can actually engage it, though, it teleports away and summons either Heavy Arms Shell (Mu) or Accordion Hazard (Xi) in its place. Then again, the warning klaxon from before you even SEE the orb DID mention the actual boss by name...
* BattleshipRaid: Revenge Shark in Super Darius II, Great Alloy Lantern in ''Darius Twin'', Peace Destroyer in ''Darius Force'', Titanic Lance in ''Darius Gaiden'', most bosses in ''G-Darius'' (especially the two Fossils).
* BeamOWar: ''G-Darius'''[='=]s Alpha Beam. When met with a boss's Beta Beam, it turns into a ButtonMashing contest during which [[WaveMotionGun both beams can grow until they cover the whole screen]].
* BittersweetEnding: Many in the series, particularly in G-Darius where every single one of the ending is either this or a DownerEnding.
** In the Mu ending, [[spoiler: Sameluck sacrifices himself to protect Lutia from Heavy Arms Shell's last-ditch attack. Lutia herself ends up stranded on Darius, and is understandably grief-wracked...until a mysterious stranger approaches her. Several fans swear that this is a reincarnated Sameluck.]]
** The Lambda ending has [[spoiler: Lutia's Silver Hawk caught by one of Lightning Coronatus' electric arcs and had to bail out. Sameluck, rather than abandoning her, ejects out of his intact Silver Hawk to embrace her. The red Silver Hawk continues on to a planet without a pilot as credits roll.]]
*** [[spoiler: The same [[AllThereInTheManual Japanese PSX file explaining the endings]] says that he's ''rescuing'' her, and is able to bring her with him to Darius. Still counts, though, at least in terms of them never being able to return to Amnelia.]]
** Omicron ending has the heroes finally defeat G.T. before coming home. [[spoiler: Cue the Belser army appropriating the wreckage of G.T. This is canonical, as Belser are the future antagonists. It also counts as bittersweet for the same reason as Lambda: The heroes have no way to return to Amnelia, since the Hawks are too low on fuel.]]
* BossGame: ''Darius Alpha''.
* BossRush: ''G-Darius'' has the appropriately-named "Vs. Boss" mode. ''Darius Burst Another Chronicle'' also has boss rush modes.
* BossSubtitles: "'''WARNING!''' A HUGE BATTLESHIP _____ IS APPROACHING FAST"
* BulletHell: ''Darius Gaiden'' and possibly ''G-Darius''. Made worse by neither game having small hitboxes.
** [[http://www.youtube.com/watch?v=9tReTlr04P4 This]] Flash game on Twitter. All seems to be going well until the Fail Wh... I mean Great Thing shows up...
* ContinuityCameo: Zone Lambda in ''G-Darius'' has what seems to be Titanic Lance, a particularly famous [[http://en.wikipedia.org/wiki/Orthocerida ancient squid]] ThatOneBoss from Darius Gaiden, embedded on a cliffside, apparently crash-landing intact. Quite notably, it's so huge the game can only show it's head end; the fighter you're in is probably the size of...half its eye?
* ContinuingIsPainful: In general, dying takes away a ''lot'' of firepower. In some games, you lose whatever powerups you have since your last major upgrades (4-6 per category), or your main shot loses several levels. In the cases of ''Darius II'' and ''Darius Force'', you lose ''all'' of your powerups. It's even worse than in ''{{Gradius}}'' because powerups are less frequent; it's not uncommon for a beginner to be stuck coasting through the latter half of ''Darius Gaiden'', for example, with the lowest shot level with no hope of ever getting the laser or wave shot back. ''Darius Twin'' averts this, letting you keep your firepower.
* ConvergingStreamWeapon: Darius Burst Another Chronicle allows two players to intersect their laser weapon, making it merge into a larger, stronger beam.
* CopyAndPasteEnvironments: ''Darius'' has a lot of PaletteSwap stages.
* DarkerAndEdgier: ''Darius Force''
* DeflectorShields: [[MeaningfulName Absolute Defender]], one of the tier 3 bosses in ''G-Darius'', has this as its main schtick. As long as the shield's active, '''''NOTHING''''' hurts it, not even Alpha Beams. First, you have to overload the shield generator on its lower jaw, then get in your hits before the generator goes back up. Thankfully, each time you blow out the generator, it takes longer to come back.
* DivorcedInstallment: The obscure Taito shmup ''Metal Black'' was originally devised as Darius 3, but it was deemed [[DarkerAndEdgier too depressing]] for the series' setting and so was spun off into its own game. Some artifacts of its lineage remain, most prominently in the inexplicable cameo of Yamato in the first stage and a few fish-like enemies.
* DualBoss: Emperor Fossil and Queen Fossil in ''Darius Twin''. ''Darius Burst Another Chronicle'' has [[http://www.youtube.com/watch?v=aiieEyTXOWM#t=04m50s Dual Spin]].
* DolledUpInstallment: Inversion -- ''Metal Black'' was originally going to be ''Darius III'', but was given its own setting because they thought the story was too depressing. It also has the predecessor to ''G-Darius''[='=]s Alpha Beam.
* DownerEnding: Two endings in ''Darius Gaiden'':
** Zone V: [[spoiler:Your ship, which has been underwater fighting one of the {{Final Boss}}es, gets destroyed by the crushing pressure of the sea.]]
** Zone Z: [[spoiler:Planet Darius [[EarthShatteringKaboom explodes]].]]
** Also, in the first Darius, [[spoiler:the two-player ending for Zone V. Yes, you wipe out the Belser Army fortress that Strong Shell was guarding...by kamikaze attack.]]
** In G-Darius in the final Zone Nu, [[AllThereInTheManual at least according to a file hidden somewhere on the Japanese PSX disc]], [[spoiler: After you beat the Thiima archon The Embryon, its creation energies flare out and interact...[[YinYangBomb badly]]...with the Silver Hawk's [[DeaderThanDead omnidestruction-capable]] All-Nothing systems. Sameluck and Lutia are caught up in the storm, and are only able to share one final kiss before they're absorbed. [[BittersweetEnding But then again, it would seem they reincarnated back in the past as PLANET DARIUS ITSELF...]]]]
** Xi however, pulls an even less subtle punch. Apparently, Accordion Hazard's explosion [[spoiler: was so strong it engulfed both crafts. With no hope of survival, they flew close to each other.]] The next shot is a single "soul" in the shape of a silver hawk flying away. Cue the credit roll.
* DynamicDifficulty: ''Darius Gaiden'' has a nasty version of this. Each layer of stages has a default difficulty level; powering up your main shot will set the game difficulty to that level. It's recommended that you stop powering up after your fourth stage, as this keeps the last few stages managable...oh wait, you just died and now you have reduced power? Well, too bad for you, the difficulty level never goes down, so you have to stay powered down. Deal with it.
* EarthShatteringKaboom: In addition to a certain ''Darius Gaiden'' ending, the events preceding ''G-Darius'' involved a scuffle between Planet Amnelia and one of its moons, Blazar, over who should have jurisdiction over another moon, Mahsah. Someone on the Amnelian side got the [[SarcasmMode bright idea]] to use a nightmarishly powerful weapon, [[ExactlyWhatItSaysOnTheTin All-]][[DeaderThanDead Nothing]], to settle the dispute by ''obliterating Blazar''. It was this act, by the way, that alarmed the Thiima into their attempt to conquer Amnelia...
* EmotionlessGirl: Lutia in the events before ''G-Darius'', thanks to the first Thiima attack killing off the rest of her family.
* {{Engrish}}: A lot, but most notoriously in the endings to ''Darius II'' and ''Darius Gaiden''.
* ExactlyWhatItSaysOnTheTin - The boss "Red Crab" is...a red crab. And let's not even bother mentioning "Octopus" or "Cuttle Fish".
* FailOSuckyname: Some of the bosses have laughable names- [[PiranhaProblem Fatty Glutton]] especially comes to mind. Not so funny when he's one of the [[ThatOneBoss hardest bosses in the game]]! And then there's "My Home Daddy".
* FakeDifficulty: In ''Darius II'', your ship is scaled up in size from the original. Your enemies aren't.
%% * If the enemies being modeled after marine life aren't this, here's some boss names: "Fatty Glutton," "Great Thing," "Electric Fan," "My Home Daddy."
* FluffyTheTerrible: One of the possible final bosses of Darius II is an Angel Fish called "Little Stripes". In the arcade edition, anyway. The PC-Engine port, however, has several new bosses to take Little Stripes's place. It helps that Little Stripes appeared as a third-tier boss in that system's own Darius I port.
* FlyingSeafoodSpecial: Almost all the bosses in the series are HumongousMecha sea creatures, and most of them are fought in mid-air.
** The SNES Darius game ''Darius Force'' averts this with some bosses: Zone O's final boss is what appears to be a HumongousMecha ape/human skeleton. Another of the final zones has you up against a mecha-pterodactyl .
* FridgeBrilliance: ''Darius Force's'' soundtrack sure gave odd names to the tracks, right? That is until you realize that the words correspond to the zones they play in: "'''A''' '''K'''ing", "'''B''' '''I''' '''O'''", "'''C''' '''H''' a '''N''' '''G''' e", "'''D''' '''E''' '''F''' end" (Zone J is not represented), "'''L''' a '''M''' e".
** The ''Darius Burst'' boss Dark Helios (an oarfish) transforms into the dragon from Syvalion when defeated. Sounds strange, until you find out that the oarfish could have been the inspiration for the Eastern dragon.
* GaidenGame: The game ''Syvalion'' is meant to be a spinoff of the series, with you helping the people of Planet Darius halfway through the game. The metal dragon makes a cameo in ''Darius Burst''
* GainaxEnding: Some of the endings in ''G Darius'' are quite weird.
* GiantEnemyCrab: Some of the bosses. Most of the time, ''they'' attack ''your'' weak point [[ThatOneBoss for massive damage to your lives]].
* GiantMook: ''All'' of the popcorn enemies in zone Beta of ''G-Darius'' are half again as large as they should be. They also award more points than normal (e.g. dispatching an entire squadron will net you 1000 more points than for a squadron of the same goons at normal size in other zones).
* GuestFighter: The Silver Hawk appears as a playable ship in ''Space Invaders: Get Even''. It's also a DLC vessel for ''Space Invaders: Infinity Gene''.
* HeartbeatSoundtrack: ''Darius Force'' has this for the title screen and it later reprises for the final boss theme of [[http://www.youtube.com/watch?v=aUb085FvQ-k Galst Vic]]
* HeWasRightThereAllAlong: The Embryon from G-Darius. The background actually shows it being formed, while your character revolves around it destroying mooks.
* {{Homage}}: Darius Burst Another Chronicle has the ships from ''[[http://www.youtube.com/watch?v=FlW5uuPCSR0 Darius Force/Super Nova]]'' and [[http://www.youtube.com/watch?v=YMSkS_tuG6Y Darius Gaiden]], among others. They play the same way as they did from their source games.
* KillItWithFire: Fire Fossil's preferred mode of attack is ''lots'' of incendiary weapons.
* LooseCanon: Twin and Force/Super Nova seams to have become this. Syvalion on the other hand always was.
* MeaningfulName: Pretty much every single boss. For example, the (insert adjective) Fossils are based off a coelacanth, a "living fossil".
* MultipleEndings: Many games in the series have branching paths, with each one having its own ending. ''Darius Twin'', which has only one final stage, instead requires you to fulfill other conditions to get different endings. ''[[GaidenGame Syvalion]]'', meanwhile, has ''one hundred'' endings.
* NintendoHard: Naturally, since it's a ShootEmUp series.
* NoOntologicalInertia: [[spoiler:Defeating '''Great Thing''' in Darius Gaiden removes all traces of the conflict]].
* PaletteSwap: Although they did have different attacks, Darius Gaiden had Golden Ogre and Storm Causer, G-Darius had Queen Fossil and Fire Fossil. Even more so in G-Darius is branching path system in every level, where each area led to a different colored version of the same boss with a different attack pattern.
* PiranhaProblem: Fatty Glutton. Yes, [[FailOSuckyname his name may sound laughable]], but he's usually ThatOneBoss in each of the games he's appeared in.
* PortingDisaster: [[http://www.youtube.com/watch?v=EE71QT70LZ0 Darius Plus for the ZX Spectrum]].
* PowerUpLetdown: Once you max out your regular shot (usually a column of shots three shots high), your next power-up is a very thin laser; the plus side is that it'll keep going through enemies, rather than dissipating on impact. It'll take you a few more power-ups to get to the wave, which can easily power up to be wider than the maximized missile shot.
** It appears that in Darius Gaiden, the white bullet + wave shot (second to last powerup), trumps the pure wave shot (last powerup) by quite a large margin that pro players advise dying to reset the attack powerup counter. It's often said to make the difference up to five whole seconds to kill bosses with the white bullet and some superplayers state whether or not they are using this shoot mode.
* ProudWarriorRaceGuy: Apparently, the Belser Army themselves.
* RecurringBoss: Two of them.
** (Insert Word Here) Fossil, a coelacanth. Starting with King Fossil from ''Darius''. Usually the first or second boss in the game, and appears in almost every single one of them.
** [[SpaceWhale Great Thing]]. A sperm whale with a load of cannons attached to it, and often the FinalBoss in every Darius game he's appeared in. Not to mention he's usually [[ThatOneBoss incredibly difficult]] in each game he's in. In ''Darius Twin'', he's an optional second-to-last boss, and is the only boss to have his own specialized music separate from the normal boss music.
* RoboTeching: Expect ''lots'' of homing lasers of doom in ''Darius Gaiden'' and ''G-Darius'', along with all sorts of other nearly-impossible-to-dodge crap that makes the games border on FakeDifficulty.
* SeldomSeenSpecies: Many of the bosses are based off obscure sea creatures. Absolute Defender- [[http://upload.wikimedia.org/wikipedia/commons/b/b7/Monocentris_japonica.jpg pinecone fish]], Tripod Sardine- [[http://starofthelost.files.wordpress.com/2008/11/deepsea-tripod_fish_j02-illustration_closeup.jpg tripod fish]], Folding Fan- [[http://australianmuseum.net.au/Uploads/Images/11416/DSCF0121edited_big.jpg fanfish]], The Embryon- [[http://upload.wikimedia.org/wikipedia/commons/b/b6/Sea_angel.jpg sea angel]], (insert noun here) Fossil- Coelacanth, Accordion Hazard- ''[[http://upload.wikimedia.org/wikipedia/commons/archive/c/c3/20101107022939!Anomalocaris_BW.jpg Anomalocaris]]'', Brightly Stare- [[http://images.nationalgeographic.com/wpf/media-live/photos/000/210/cache/fish-transparent-head-2_21052_600x450.jpg Barrel Eye Fish]], etc.
* SequentialBoss: After you defeat ''Alloy Lantern'' in ''Darius 2'', you fly into his mouth to fight another boss. Also done the same way in ''Darius Twin''.
* SesquipedalianLoquaciousness: "Vermilion Coronatus".
** Then again, "Red Crowned Seahorse" wouldn't seem like a good name for it either...
*** It's a callback to the first game's "Green Coronatus".
* SdrawkcabName: Proco and Tiat, when put together, is "Taito Corp" spelled backwards.
* ShieldedCoreBoss: [[MeaningfulName Absolute Defender]] from ''G-Darius'', you had to destroy his regenerating shield generator in order to be properly damage him.
* ShoutOut: The Silver Hawk itself cameos in the relatively obscure game ''Syvalion''.
** An example from within the series; one of the final zones of ''Darius Gaiden'' features a hanger full of mecha in the background. A single one of these units is bright red and features a horn on its head, a possible Shout Out to the signature mech of [[MobileSuitGundam Gundam]] antagonist Char Aznable.
** Darius Burst and Darius Burst After Chronicle has the Glutton bosses, who have a Mook [[http://www.youtube.com/watch?v=rSAiJCWYGaY#t=10m14s attack that resembles]] SpaceInvaders.
* SpaceWhale: The recurring boss Great Thing (sperm whale) and Great Force (humpback whale) in ''Darius Force''.
* StalkedByTheBell: In ''Darius'', if you take too long to defeat a boss, cube-like enemies will appear on the ceiling and floor to harass you. However, skilled players can take advantage of them to milk [[ScoringPoints points]] from them.
* TurnsRed: The bosses in ''Darius Gaiden'' and ''G-Darius'' take on a reddish hue when they are about to be destroyed. Most of them also change their attack pattern to a more vicious one.
* TheUnfought: Whomever or whatever the actual leader of the Belser Army is, though Curious Chandelier in ''Gaiden'' is implied to be that leader...or something, it's [[{{Engrish}} not]] quite clear.
* UnstableEquilibrium: Lose one life and your shot, bomb, and shield sub-levels will go down. If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups.
* UpdatedRerelease: The PC-Engine CD version of Darius has a remixed soundtrack and some new bosses. As well as some bosses that debuted in Darius II (the PC-Engine port of THAT replaced all of the transplants, along with the sixth-tier Grand Octopus, with completely new bosses in turn).
* WaveMotionGun: The Alpha Beam and Beta Beam in G Darius.
** How massive can they get?, A image of the alpha beam at it's biggest was the trope's page image. Mind you that your ship is about the same size as most other shmup ships.
* WeaponizedExhaust: [[BattleshipRaid Titanic]] [[ThatOneBoss Lance]] and [[FinalBoss Odious]] [[MultipleEndings Trident]] from ''Darius Gaiden'', [[NamesToRunAwayFromReallyFast Death]] [[FlyingSeafoodSpecial Wings]] from ''G-Darius''
** As well as the [[GoddamnedBats annoyingly tough exhaust rockets]] in Darius Gaiden.
* WordOfDante: The gag boss in ''Akkanvader'' known as My Home Daddy's Girl got her name on a fan site.
* WordSaladTitle: Various boss names, among them "Eight Foot Umbrella", "Tripod Sardine", "Accordion Hazard", and of course "Risk Storage".
** ItMakesSenseInContext, as Eight Foot Umbrella refers to a webbed octopus (an eight-legged creature that looks like an umbrella), Tripod Sardine refers to a tripod fish (a fish species that "stands" on its elongated fins on the ocean floor to catch prey), Risk Storage refers to the gulper eel (an eel with a very large mouth-to-body ratio, swallowing is identical to "storing" stuff inside the body right?), an eel that can randomly shoot stuff from its mouth, hence "risky", and Accordion Hazard refers to the Anomalocaris (which has a segmented body similar to an accordion's creases).
* YourHeadASplode: In G-Darius, damaging Tripod Sardine enough causes his head to be blown off! [[BadAss He still survives, by the way]].
** A few medium-sized {{Mooks}} behave the same way in ''Darius Gaiden'' - destroy their head, and they switch attacks.
** You can blow up what ''seems'' to be the Embryon's head, but it'll just get replaced a few seconds later. You want to aim at its "heart".
----
'''[[color:red:WARNING!]]'''
->'''A HUGE BATTLESHIP'''
'''[[color:cyan:INDEX MARKUP]]'''
->'''IS APPROACHING FAST.'''

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