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* {{Retraux}}: The art style is a throwback to older ShootEmUps such as VideoGame/ArmoredScrumObject.

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* {{Retraux}}: The art style is a throwback to older ShootEmUps {{Shoot Em Up}}s such as VideoGame/ArmoredScrumObject.


* {{Retraux}}: The art style is a throwback to older Shoot Em Ups such as VideoGame/ArmoredScrumObject.

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* {{Retraux}}: The art style is a throwback to older Shoot Em Ups ShootEmUps such as VideoGame/ArmoredScrumObject.

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* ArrangeMode: M2's UpdatedRerelease has the Fever arrange, which implements a "safety line" feature. Staying under this safety line will tick up cyborg value by 1 every half second, all cyborgs are auto-collected, and auto-bomb is enabled as well. To disable the safety line (but NOT its effects), stay under the safety line for the first half of stage 1, and gather 140 cyborgs before the mid-point of stage 1. Once this is done, bullet speed and quantity increase, but the effects of the "Safety line" are applied to the entire screen, bombs turn all bullets and destroyed enemies into cyborgs, a radius of attraction collects all cyborgs near your ship, and cyborgs value is doubled.


* {{Retraux}}: The art style is a throwback to older Shoot Em Ups such as ArmoredScrumObject.

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* {{Retraux}}: The art style is a throwback to older Shoot Em Ups such as ArmoredScrumObject.VideoGame/ArmoredScrumObject.


A UsefulNotes/PlayStation4 port by M2 is scheduled for a release alongside ''VideoGame/BattleGaregga'' as part of the ''M2 [=ShotTriggers=]'' seriess of ports.

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A UsefulNotes/PlayStation4 port by M2 is scheduled for a release alongside ''VideoGame/BattleGaregga'' was released as part of the ''M2 [=ShotTriggers=]'' seriess of ports.
ports in 2017 in Japan and 2018 in North America.


* AffectionateParody: Of {{Toaplan}}'s shooters.

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* AffectionateParody: Of {{Toaplan}}'s Creator/{{Toaplan}}'s shooters.


[[caption-width-right:277:I've got a fever-on, and the cure is more {{Cave}}!]]

''Dangun Feveron'' is a 1998 VerticalScrollingShooter by {{Cave}}.

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[[caption-width-right:277:I've got a fever-on, and the cure is more {{Cave}}!]]

Creator/{{Cave}}!]]

''Dangun Feveron'' is a 1998 VerticalScrollingShooter by {{Cave}}.
Creator/{{Cave}}.

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A UsefulNotes/PlayStation4 port by M2 is scheduled for a release alongside ''VideoGame/BattleGaregga'' as part of the ''M2 [=ShotTriggers=]'' seriess of ports.


* EverythingsFunkierWithDisco: One of the distinguishing traits of the game, the other being that it uses [[NintendoHard the]] {{Cave}} BulletHell ShootEmUp gameplay with an old-school visual style.


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* GratuitousDiscoSequence: One of the distinguishing traits of the game, the other being that it uses [[NintendoHard the]] Creator/{{Cave}} BulletHell ShootEmUp gameplay with an old-school visual style.





* BossWarningSiren: The game brings us "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"



* SuspiciouslySimilarSong: The theme of the first level is an obvious ripoff of Staying Alive.


* GoodBadBugs: In certain emulators, a glitch involving resetting the game allows you to initialize all high scores to zero. Perfect if you keep track of your scores, because the lowest default high score of 1.2 million can take weeks of practice to attain.



* ScrappyMechanic: This game never shows your total score during gameplay; it's only shown at the end of each stage, as well as after getting a high score and ending your game, which wouldn't be as big of a problem if the lowest default high score wasn't difficult to obtain for new players. This caused a huge problem at a recent shmup tournament where many players who couldn't get on the high score table either manually calculated their scores by hand or [[RageQuit simply didn't bother to submit scores]].

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[[quoteright:277:http://static.tvtropes.org/pmwiki/pub/images/DangunFeveron_Official_Logo_1975.jpg]]
[[caption-width-right:277:I've got a fever-on, and the cure is more {{Cave}}!]]

''Dangun Feveron'' is a 1998 VerticalScrollingShooter by {{Cave}}.
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!!''Dangun Feveron'' provides examples of:

* AffectionateParody: Of {{Toaplan}}'s shooters.
* AnnouncerChatter: "Bring it on day-ooown!" "You know you have to have it!"
* EverythingsFunkierWithDisco: One of the distinguishing traits of the game, the other being that it uses [[NintendoHard the]] {{Cave}} BulletHell ShootEmUp gameplay with an old-school visual style.
* ExcusePlot: Intentionally, as part of the {{Retraux}} aesthetic.
* GoodBadBugs: In certain emulators, a glitch involving resetting the game allows you to initialize all high scores to zero. Perfect if you keep track of your scores, because the lowest default high score of 1.2 million can take weeks of practice to attain.
* GuestFighter: [=UoPoko=] the cat
* ItsAWonderfulFailure: The announcer, upon you getting a GameOver: '''[[BigNo "NOOOOOOO!"]]'''
* LargeHam: The announcer. ''[[BossBattle HEAVEN IS HERE INSIDE MY SOUL!]]''
* PuttingOnTheReich: The evil general is putting on Imperial Japan.
* {{Retraux}}: The art style is a throwback to older Shoot Em Ups such as ArmoredScrumObject.
* ScrappyMechanic: This game never shows your total score during gameplay; it's only shown at the end of each stage, as well as after getting a high score and ending your game, which wouldn't be as big of a problem if the lowest default high score wasn't difficult to obtain for new players. This caused a huge problem at a recent shmup tournament where many players who couldn't get on the high score table either manually calculated their scores by hand or [[RageQuit simply didn't bother to submit scores]].
* SuspiciouslySimilarSong: The theme of the first level is an obvious ripoff of Staying Alive.
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