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A UsefulNotes/PlayStation4 port and an UsefulNotes/XboxOne by M2 were released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. This revision features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a remastered version of the original, and a new ArrangeMode.

In 2017, Cave and M2 announced ''Feveron Gakuen'', a VisualNovel spin-off for the UsefulNotes/PlayStation4 featuring humanized versions of the game's ships as high school students. The game is being directed by Yoshiyasu Matsushita and produced by Satoru Hasegawa, former Creator/{{SNK}} producers who worked on ''VideoGame/TwinkleStarSprites'' and ''Doki Doki Majo Shinpan!''. The game disappeared for two years after its announcement, only for it to be announced again in 2019, this time as ''Gakuen'', dropping any connection to Cave's disco themed shmup, but without a release date.

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A UsefulNotes/PlayStation4 Platform/PlayStation4 port and an UsefulNotes/XboxOne Platform/XboxOne by M2 were released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. This revision features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a remastered version of the original, and a new ArrangeMode.

In 2017, Cave and M2 announced ''Feveron Gakuen'', a VisualNovel spin-off for the UsefulNotes/PlayStation4 Platform/PlayStation4 featuring humanized versions of the game's ships as high school students. The game is being directed by Yoshiyasu Matsushita and produced by Satoru Hasegawa, former Creator/{{SNK}} producers who worked on ''VideoGame/TwinkleStarSprites'' and ''Doki Doki Majo Shinpan!''. The game disappeared for two years after its announcement, only for it to be announced again in 2019, this time as ''Gakuen'', dropping any connection to Cave's disco themed shmup, but without a release date.
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* NintendoHard: Of course, since it's an UsefulNotes/ArcadeGame with all the need to make a profit that entails. Notably, rather than utilizing [[BulletHell thick curtains of bullets]] like many other CAVE games, the game instead uses lightning-fast bullet patterns that often reequire reflexes or routing a path through each stage.

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* NintendoHard: Of course, since it's an UsefulNotes/ArcadeGame with all the need to make a profit that entails. Notably, rather than utilizing [[BulletHell thick curtains of bullets]] like many other CAVE games, the game instead uses sparse yet lightning-fast bullet patterns that often reequire reflexes or routing a path through each stage.
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* NintendoHard: Of course, since it's an UsefulNotes/ArcadeGame with all the need to make a profit that entails. Notably, rather than utilizing [[BulletHell thick curtains of bullets]], the game instead uses lightning-fast bullet patterns that often reequire reflexes or routing a path through each stage.

to:

* NintendoHard: Of course, since it's an UsefulNotes/ArcadeGame with all the need to make a profit that entails. Notably, rather than utilizing [[BulletHell thick curtains of bullets]], bullets]] like many other CAVE games, the game instead uses lightning-fast bullet patterns that often reequire reflexes or routing a path through each stage.
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None

Added DiffLines:

* NintendoHard: Of course, since it's an UsefulNotes/ArcadeGame with all the need to make a profit that entails. Notably, rather than utilizing [[BulletHell thick curtains of bullets]], the game instead uses lightning-fast bullet patterns that often reequire reflexes or routing a path through each stage.
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* DevelopmentGag: The boss themes are heavy metal, which sounds strange in a game that's otherwise heavily disco-themed, right down to the rest of the soundtrack. This is because the game was originally intended to have a heavy metal theme, but partway through development it was decided that the game should use disco instead.
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Added DiffLines:

* DevelopmentGag: The boss themes are heavy metal, which sounds strange in a game that's otherwise heavily disco-themed, right down to the rest of the soundtrack. This is because the game was originally intended to have a heavy metal theme, but partway through development it was decided that the game should use disco instead.
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* OhCrap: In Time Attack mode, cyborgs will start screaming "S.O.S.!" if they approach the top of the screen (where they will disappear if not collected). This warning can also be enabled in the main game in the ''[=M2STG=]'' port.

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* OhCrap: In Time Attack mode, cyborgs will start screaming "S.O.S.!" if they approach the top of the screen (where they will disappear and reset your ScoreMultiplier if not collected). This warning can also be enabled in the main game in the ''[=M2STG=]'' port.
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None

Added DiffLines:


In 2017, Cave and M2 announced ''Feveron Gakuen'', a VisualNovel spin-off for the UsefulNotes/PlayStation4 featuring humanized versions of the game's ships as high school students. The game is being directed by Yoshiyasu Matsushita and produced by Satoru Hasegawa, former Creator/{{SNK}} producers who worked on ''VideoGame/TwinkleStarSprites'' and ''Doki Doki Majo Shinpan!''. The game disappeared for two years after its announcement, only for it to be announced again in 2019, this time as ''Gakuen'', dropping any connection to Cave's disco themed shmup, but without a release date.
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* BossWarningSiren: Every boss battle is announced with "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"

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* BossWarningSiren: Every boss battle is announced with "[[AnnouncerChatter "[[LargeHamAnnouncer HEAVEN IS HERE]] [[LargeHam HERE INSIDE MY SOUL!]]"

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Changed: 41

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* BossWarningSiren: The game brings us "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"

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* BossWarningSiren: The game brings us Every boss battle is announced with "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"SOUL!]]"
* {{Cap}}: You can only have up to four bombs at once.


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* HitboxDissonance: Like in other CAVE games, your hitbox encompasses a small area of your ship sprite. However, the higher your ship speed, the larger your hitbox will be.
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* SuperFunHappyThingOfDoom: One of the custom mode settings in the ''[=M2STG=]'' port is "Gratze's Judgement of Love". When enabled, it sets enemy bullet speed and quantities to maximum, effectively giving the game the difficulty of second loops in other CAVE games.

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* SuperFunHappyThingOfDoom: One of the custom mode settings in the ''[=M2STG=]'' port is "Gratze's Judgement of Love". When enabled, it sets enemy bullet speed and quantities to maximum, effectively giving the game the difficulty of second loops in from other CAVE games.
Is there an issue? Send a MessageReason:
None


* SuperFunHappyThingOfDoom: One of the custom mode settings in the ''[=M2STG=]'' port is "Gratze's Judgement of Love". When enabled, it sets enemy bullet speed and quantities to maximum.

to:

* SuperFunHappyThingOfDoom: One of the custom mode settings in the ''[=M2STG=]'' port is "Gratze's Judgement of Love". When enabled, it sets enemy bullet speed and quantities to maximum.maximum, effectively giving the game the difficulty of second loops in other CAVE games.
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None

Added DiffLines:

* ChargedAttack: The Roll-Type Powerful Attack is a "hold" example. By holding down the fire button, blue orbs will generate and circle around your ship, and fire ahead all at once when you release the fire button.
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A UsefulNotes/PlayStation4 port by M2 was released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. It features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a remastered version of the original, and a new ArrangeMode.

to:

A UsefulNotes/PlayStation4 port and an UsefulNotes/XboxOne by M2 was were released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. It This revision features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a remastered version of the original, and a new ArrangeMode.
Is there an issue? Send a MessageReason:
None


A UsefulNotes/PlayStation4 port by M2 was released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. It features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a stereo-mixed version of the original, and a new ArrangeMode.

to:

A UsefulNotes/PlayStation4 port by M2 was released as part of the ''M2 [=ShotTriggers=]'' series of ports in 2017 in Japan and 2018 in North America. It features a variety of widgets that show real-time gameplay information, two new arrange soundtracks alongside a stereo-mixed remastered version of the original, and a new ArrangeMode.
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-> ''S.O.S.!! S.O.S.!!''
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* OneUp: Compared to other CAVE games, this one is very stingy with extra lives; you get only ''one'' extra life, and that's after you collect 2,000 cyborgs, which will most likely take you until Stage 4. The Fever ArrangeMode in the ''[=M2STG=]'' port alleviates this by offering an extra life after each stage, and Custom mode also lets you set extra lives to be dispensed [[Every10000Points every set number of cyborgs]].
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Added DiffLines:

* SuperFunHappyThingOfDoom: One of the custom mode settings in the ''[=M2STG=]'' port is "Gratze's Judgement of Love". When enabled, it sets enemy bullet speed and quantities to maximum.
Is there an issue? Send a MessageReason:
None


* OhCrap: In Time Attack mode, cyborgs will start screaming "S.O.S.!" if they approach the top of the screen (where they will disappear if not collected). This warning can also be enabled in the main game in the ''[=M2STG=]' port.

to:

* OhCrap: In Time Attack mode, cyborgs will start screaming "S.O.S.!" if they approach the top of the screen (where they will disappear if not collected). This warning can also be enabled in the main game in the ''[=M2STG=]' ''[=M2STG=]'' port.

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