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* BusCrash: You learn at the beginning of the game that the Cyberion was removed from Zak and chopped up by Dr. Corbin to create his nano-toxin, making the first game something of a ShootTheShaggyDog story.


''Cyberia 2: Resurrection'' was released in 1995 for MS-DOS and Microsoft Windows as a sequel to ''Cyberia''. It features the same gameplay as the original with improved 3D-rendered graphics and an increase in the amount of in-game cinematics.

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''Cyberia 2: Resurrection'' was released in 1995 for MS-DOS and Microsoft Windows as a sequel to ''Cyberia''.''VideoGame/{{Cyberia}}''. It features the same gameplay as the original with improved 3D-rendered graphics and an increase in the amount of in-game cinematics.


* {{Hypocrite}}: Zak seemed surprised when Major kills a FWA guard to cover his escape five minutes into the game. Players who have played the first game might have better memories of the body count he'd left in his own wake prior to getting stuffed into cold storage.

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* {{Hypocrite}}: Zak seemed surprised when Major kills a FWA guard to cover his escape five minutes into the game. Players who have played the first game might have better memories of the body count he'd left in his own wake prior to getting stuffed into cold storage. Or what he is about to do after getting thawed, for that matter, since this is Cyberia after all.


* EvilLaugh: Dr. Corbin again.

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* EvilLaugh: Dr. Corbin again. And he isn't shy to demonstrate it at all.


* BigBad: Dr. Corbin. One has to wonder what he did to Zak as he (his head, to be precise) is featured rather prominently within Zak's dream sequences.

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* BigBad: Dr. Corbin. One has to wonder what he did to Zak as he (his head, to be precise) is featured rather prominently and in an exaggerated fashion within Zak's dream sequences.


* HollywoodHacking: Graham, your MissionControl guy, can figure out where to extract the security codes of an installation's perimeter defenses from as soon as you gain access to its ''demonstration video''.

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* HollywoodHacking: Graham, your MissionControl guy, can figure out where proceed to extract the security codes of an installation's perimeter defenses from as soon right as you gain access to watch its ''demonstration video''.


* HollywoodHacking: Graham, your MissionControl guy, can extract the security codes of an installation's perimeter defenses out of its ''demonstration video''.

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* HollywoodHacking: Graham, your MissionControl guy, can figure out where to extract the security codes of an installation's perimeter defenses out of from as soon as you gain access to its ''demonstration video''.

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* ImperialStormtrooperMarksmanshipAcademy: Averted in rail-shooter ''and'' on-foot segments, since you aren't even given the option of taking cover this time around.

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* HollywoodHacking: Graham, your MissionControl guy, can extract the security codes of an installation's perimeter defenses out of its ''demonstration video''.


* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes into the game. Players who have played the first game might have better memories of the body count he'd left in his own wake prior to getting stuffed into cold storage.

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* Hypocrite: {{Hypocrite}}: Zak was seemed surprised when Major kills a FWA guard to cover his escape five minutes into the game. Players who have played the first game might have better memories of the body count he'd left in his own wake prior to getting stuffed into cold storage.


* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes the game. Maybe he's lost memory of the body count he'd left in his own wake prior to getting stuffed into cold storage.
* MadScientist: Dr. Corbin is so obsessed with creating and perfecting nano-toxin that it's all he cares about. He'd be furious over any trouble with shipments of related materials but is apparently unconcerned with the rest of his fortress (also one of FWA's most important weapons development sites) falling apart.

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* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes into the game. Maybe he's lost memory Players who have played the first game might have better memories of the body count he'd left in his own wake prior to getting stuffed into cold storage.
* MadScientist: Dr. Corbin is so obsessed with creating and perfecting nano-toxin that it's all he cares about. He'd be easily furious over any trouble problem with shipments of related materials he needs to that end but is apparently unconcerned with has shown no apparent concern toward the rest of his own fortress (also one of FWA's most important weapons development sites) falling apart.


* DreamSequence: There are a couple, of rail-shooter variety; you have to pass them to advance the story.

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* DreamSequence: There are a couple, of rail-shooter variety; you still have to pass them to advance the story.



* MadScientist: Dr. Corbin is so obsessed with creating and perfecting nano-toxin that it's all he cares about. He'd be furious over any trouble with shipments of related materials but is apparantly unconcerned with the rest of his fortress (also one of FWA's most important weapons development sites) falling apart.

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* MadScientist: Dr. Corbin is so obsessed with creating and perfecting nano-toxin that it's all he cares about. He'd be furious over any trouble with shipments of related materials but is apparantly apparently unconcerned with the rest of his fortress (also one of FWA's most important weapons development sites) falling apart.


* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes the game. Maybe he just couldn't remember the body count he'd left in his own wake prior to getting stuffed into cold storage.

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* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes the game. Maybe he just couldn't remember he's lost memory of the body count he'd left in his own wake prior to getting stuffed into cold storage.storage.
* MadScientist: Dr. Corbin is so obsessed with creating and perfecting nano-toxin that it's all he cares about. He'd be furious over any trouble with shipments of related materials but is apparantly unconcerned with the rest of his fortress (also one of FWA's most important weapons development sites) falling apart.

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* Hypocrite: Zak was surprised when Major kills a FWA guard to cover his escape five minutes the game. Maybe he just couldn't remember the body count he'd left in his own wake prior to getting stuffed into cold storage.


* EverythingTryingToKillYou: The good news is that there are arguably fewer ways to get you killed compared to the predecessor; the bad news is that for the methods that still can get you killed, they tend to happen more easily.

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* EverythingTryingToKillYou: The good news is that there are arguably fewer ways to get of getting you killed compared to the predecessor; the bad news is that for the methods that still can get you killed, they tend to happen more easily.



* GuideDangIt: Accessing data terminals during the on-foot portions of the game can involve some very frustrating puzzles; and while the goal is usually to look for specific information, instructions tend to be vague enough that players often resort to browsing every entry and hoping they get lucky.

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* GuideDangIt: Accessing data terminals during the on-foot portions of the game can involve some very frustrating puzzles; and while the goal is usually to look for specific information, instructions tend to be vague enough that players often resort to browsing every entry within and hoping they get lucky.

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