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Trope was cut/disambiguated due to cleanup


* EatTheDog: The natives will be eager to organise a feast using whatever animal from the expedition they will choose, which might include the dog or hyena. And after Sanity is depleted, it's a very common event to either have one of the companions propose to eat one of the animals or outright butcher it without asking for permission.
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* SuperPersistentPredator: While the game has a somewhat loose concept of "days", predatory animals will chase your trek for upward of 20 days before their aggro wears off, and it's possible for them to immediately regain aggro again and chase you for another 20.
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* DeadlyDustStorm: As if deserts weren't dangerous on their own due to the sheer difficulty of [[CrossingTheDesert crossing them]], there are also sand storms. Enter, and your party will not only be randomly moved a few hexes closer to the centre of the desert, but will also lose lots of sanity ''and'' potentially also some of the gear and[=/=]or party members if the sanity is already below 20.
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* GenteelInterbellumEra: Though the game is ostensibly Victorian, many of the explorers' heydays were in the 1920s and 30s.

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* GenteelInterbellumEra: GenteelInterbellumSetting: Though the game is ostensibly Victorian, many of the explorers' heydays were in the 1920s and 30s.



* PlayedForLaughs: The Game. The entire premise is to pick all possible {{Discredited Trope}}s about the pulp adventure genre and push them over the limit... [[CrossesTheLineTwice and then some more]]. It has exactly the same attitude toward dying horribly.

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* PlayedForLaughs: The Game. [[{{Invoked}} ]] The entire premise is to pick all possible {{Discredited Trope}}s about the pulp adventure genre and push them over the limit... [[CrossesTheLineTwice and then some more]]. It has exactly the same attitude toward dying horribly.



* RuleOfCool: Dinosaurs, laser guns, lizard folk, ancient temples with world-altering traps. The entire game runs on it, with a hefty helping of MST3KMantra.

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* RuleOfCool: [[{{Invoked}} ]] Dinosaurs, laser guns, lizard folk, ancient temples with world-altering traps. The entire game runs on it, with a hefty helping of MST3KMantra.



** ZigZagged with Animal Capacity, depending on expedition composition. If there is only one animal in it, then it's almost useless. But with two or more animals, it instead turns into a GameBreaker.

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** [[{{Invoked}} ]] ZigZagged with Animal Capacity, depending on expedition composition. If there is only one animal in it, then it's almost useless. But with two or more animals, it instead turns into a GameBreaker.
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** The trio of perks that add an upgraded die of a specific colour to your explorer. The sheer ubiquity of those (not to mention giving access to some badly-needed die your expedition otherwise lacks) outweighs all the unique, fancy perks by a large margin and makes long-term survival much easier.


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* SaveScumming : After the expedition wraps up, there is a choice between three (five with Polymath) perks. All three are crap? Close the game via Task Manager and boot it again. The game will be at the Golden Pyramid, offering to re-roll the perks. Continue until you are satisfied with the choices.
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Moving to YMMV


* NintendoHard:
** The game during its development was just plain unforgiving, expecting full expertise of game mechanics to even try getting past the 4th expedition. Couple of rebalances and utilities right before the release and additional changes later on brought down the difficulty spike to more managable levels, so it is now possible to reliably finish it on normal difficulty once being familiar with game mechanics and luck-out on easy at the first try.
** The Hard difficulty is still just as deadly as the game used be as a whole, and managing to finish even a single run with it is an achievement by itself. There is an achievement for doing this with each and every explorer, currently completed by below 1% of all people that ever played the game.
** On the flip-side, the early builds of the game allowed you to cheat by changing values of your inventory and funds, allowing things like endless stack of Targetted Teleportation spell or clearing the London shop regardless of how the prior expedition went. This no longer works after the Arctic update.

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** Frederick Courtney Selous. The real life one was ''the'' TropeMaker. In game, he starts with a powerful hunting rifle and equally powerful Jungle Explorer perk, while his party already has a cook, allowing him to turn all the hunted game into tasty steaks.

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** Frederick Courtney Selous. The real life one was ''the'' TropeMaker. In game, he starts with a powerful hunting rifle and equally powerful Jungle Explorer (later replaced with equally strong Tactical Mastery) perk, while his party already has a cook, allowing him to turn all the hunted game into tasty steaks.


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* GuideDangIt: The game explains absolutely ''nowhere'' that rare Metal Cubes can be used to replace artefacts looted from temples and thus prevent triggering the curse of that specific temple.

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