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The game received a major interface update in June 2017. However, it is officially still the same game.
to:
The game received a major interface update in June 2017. However, it is officially still the same game. As of June 2018, the game can be played offline with most content available.
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''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Games}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame, the result being that a significant number of songs are produced by artists that will sound very familiar to Naoki-era ''DDR'' players.
to:
''CROSS×BEATS'' is [[KeepCirculatingTheTapes was]] a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Games}}, released in 2013. It is was notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame, the result being that a significant number of songs are were produced by artists that will sound very familiar to Naoki-era ''DDR'' players.
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In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only but with all songs unlocked after June 24, 2018.
to:
In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become became completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become became playable in guest mode only but with all songs unlocked after June 24, 2018.
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* ViralUnlockable: The song "Blue Destiny Blue Eternal" can only be unlocked by playing a multiplayer session with someone who has the song unlocked, and then playing the song in said session.
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The game received a major interface update in June 2017. However, it is officially still the same game. All game content will become unlocked for no-account play when its service goes offline.
to:
The game received a major interface update in June 2017. However, it is officially still the same game. All game content will become unlocked for no-account play when its service goes offline.
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** ''crossbeats REV.SUNRISE'' (2016-2018) -- current and final version \\
The game received a major interface update in June 2017. However, it is officially still the same game.
The game received a major interface update in June 2017. However, it is officially still the same game.
to:
** ''crossbeats REV.SUNRISE'' (2016-2018) (2016) -- current and final version \\
The game received a major interface update in June 2017. However, it is officially still the same game. All game content will become unlocked for no-account play when its service goes offline.
The game received a major interface update in June 2017. However, it is officially still the same game. All game content will become unlocked for no-account play when its service goes offline.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series, but [[{{Vaporware}} a release in those countries never happened]].
to:
Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series, but [[{{Vaporware}} a release in those countries never happened]].
happened.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series.
In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only after June 24, 2018.
In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only after June 24, 2018.
to:
Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series.
series, but [[{{Vaporware}} a release in those countries never happened]].
In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only but with all songs unlocked after June 24, 2018.
In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only but with all songs unlocked after June 24, 2018.
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* ''CROSS×BEATS'' (2013)
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* ''CROSS×BEATS'' (2013)(2013-2018)
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** ''crossbeats REV.'' (2015)
** ''crossbeats REV.SUNRISE'' (2016) -- current version \\
** ''crossbeats REV.SUNRISE'' (2016) -- current version \\
to:
** ''crossbeats REV.'' (2015)
(2015-2016)
** ''crossbeats REV.SUNRISE''(2016) (2016-2018) -- current and final version \\
** ''crossbeats REV.SUNRISE''
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In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services will be terminated. ''CROSS×BEATS'' will become completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' will become playable in guest mode only after June 24, 2018.
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* DoubleUnlock: When you receive a song in ''CROSS×BEATS'', you most often must unlock each chart difficulty as well via an Unlock Challenge.
* EarnYourFun: Until August 2017 in ''CROSS×BEATS'', almost every new song that was added had to be received through clearing a mission, reaching a set high score or amount of points in a High Score Attack, or obtaining it by chance in a Random Select Festival. Nowadays averted, as some new songs ported from crossbeats REV. are guaranteed to be given at login about once a month.
* EarnYourFun: Until August 2017 in ''CROSS×BEATS'', almost every new song that was added had to be received through clearing a mission, reaching a set high score or amount of points in a High Score Attack, or obtaining it by chance in a Random Select Festival. Nowadays averted, as some new songs ported from crossbeats REV. are guaranteed to be given at login about once a month.
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** Played straight with the Survival and Ultimate gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter. Survival is used in Challenge Mode in ''crossbeats REV.''.
to:
** Played straight with the Survival and Ultimate gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter. It is possible to fail ''without missing a note!'' Survival is used in Challenge Mode in ''crossbeats REV.''.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game is currently being tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series.
to:
Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game is currently being was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series.
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** ''crossbeats REV.SUNRISE'' (2016) -- current version
to:
** ''crossbeats REV.SUNRISE'' (2016) -- current versionversion \\
The game received a major interface update in June 2017. However, it is officially still the same game.
The game received a major interface update in June 2017. However, it is officially still the same game.
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He's playing a brass instrument if you look closely
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* CoversAlwaysLie: The album jacket for "kinboshi" features a man singing, even though the track itself has no vocals whatsoever.
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [[Creator/NamcoBandai Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', was released in 2016.
to:
There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', was released in 2016.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game is currently being tested in South Korea and Taiwan, in partnership with Andamiro, the makers of Pump it Up series.
to:
Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game is currently being tested in South Korea and Taiwan, in partnership with Andamiro, the makers of Pump it Up the ''VideoGame/PumpItUp'' series.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States.
to:
Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States.
States. The game is currently being tested in South Korea and Taiwan, in partnership with Andamiro, the makers of Pump it Up series.
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** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively. And then there's [[BrutalBonusLevel MEGALOMAN[i]A]], which is a "Fascination MAXX" sequel in all but name.
to:
** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively. And then there's [[BrutalBonusLevel MEGALOMAN[i]A]], "MEGALOMAN[i]A"]], which is a "Fascination MAXX" sequel in all but name.
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** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively.
to:
** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively. And then there's [[BrutalBonusLevel MEGALOMAN[i]A]], which is a "Fascination MAXX" sequel in all but name.
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%%
%% Please don't use the power-of-2 symbol, it messes up formatting when the page is edited again. Just use "Fast^2" and "Slow^2".
%%
%% Please don't use the power-of-2 symbol, it messes up formatting when the page is edited again. Just use "Fast^2" and "Slow^2".
%%
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* FlawlessVictory: If you complete the song without a single combo break (that is, no Fail, Fast
, or Slow
judgements), when the last note is hit the screen will flash and a "FULL COMBO!" graphic will appear.
, or Slow
judgements), when the last note is hit the screen will flash and a "FULL COMBO!" graphic will appear.
to:
* FlawlessVictory: If you complete the song without a single combo break (that is, no Fail, Fast
,Fast^2, or Slow
Slow^2 judgements), when the last note is hit the screen will flash and a "FULL COMBO!" graphic will appear.
,
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* AllegedlyFreeGame: The Ticket system in ''C×B'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets, and if you also play ''crossbeats REV.'' you can play it to earn five Premium Tickets for every two credits you play (free play tickets don't count).
to:
* AllegedlyFreeGame: The Ticket system in ''C×B'' is particularly harsh about this--most ''C×B''. Most songs cost 5 Tickets to play each, but and you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes.minutes. Oh, and your non-Premium Ticket capacity of 10 never increases. Fortunately, the game features many early sources of Premium Tickets, and if you also play ''crossbeats REV.'' you can play it to earn five Premium Tickets for every two credits you play (free play tickets don't count).
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** Ultimate, the most difficult gauge type, is colored purple.
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** Ultimate, the most difficult gauge type, is colored purple.purple in ''crossbeats REV.''
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* PurpleIsPowerful: Unlimited, the hardest chart difficulty, is [[ColorCodedForYourConvenience color-coded]] as purple.
to:
* PurpleIsPowerful: PurpleIsPowerful:
** Unlimited, the hardest chart difficulty, is [[ColorCodedForYourConvenience color-coded]] as purple.
** Ultimate, the most difficult gauge type, is colored purple.
** Unlimited, the hardest chart difficulty, is [[ColorCodedForYourConvenience color-coded]] as purple.
** Ultimate, the most difficult gauge type, is colored purple.
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* FlawlessVictory: If you complete the song without a single combo break (that is, no Fail, Fast
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* AntiFrustrationFeatures: In the new ''crossbeats REV.SUNRISE'', you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.
to:
* AntiFrustrationFeatures: In the new ''crossbeats REV.SUNRISE'', you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.
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** Playing an Unlimited chart and earning more RP on it than on the same song's Master chart will net you a small RP bonus.
to:
** Playing an Unlimited chart and earning more RP on it than on the same song's Master chart will net you a small RP bonus.bonus that will be added even if the Unlimited chart doesn't give you enough RP to get it into your "20 songs with most RP" list.
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* HardModePerks: Playing with a harder gauge type will give you a bonus to your Rank Points if you clear the song; 10% for Survival and 20% for Ultimate.
to:
* HardModePerks: HardModePerks:
** Playing with a harder gauge type will give you a bonus to your Rank Points if you clear the song; 10% for Survival and 20% forUltimate.Ultimate.
** Playing an Unlimited chart and earning more RP on it than on the same song's Master chart will net you a small RP bonus.
** Playing with a harder gauge type will give you a bonus to your Rank Points if you clear the song; 10% for Survival and 20% for
** Playing an Unlimited chart and earning more RP on it than on the same song's Master chart will net you a small RP bonus.
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* CallBack: "NEXT FRONTIER" borrows a few notes from "Ignition∞Break", a song NAOKI produced for ''[[VideoGame/ReflecBeat REFLEC BEAT]] limelight''.
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* ProductionThrowback: "NEXT FRONTIER" borrows a few notes from "Ignition∞Break", a song NAOKI produced for ''[[VideoGame/ReflecBeat REFLEC BEAT]] limelight''.
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* CallBack: "NEXT FRONTIER" borrows a few notes from "Ignition∞Break", a song NAOKI produced for ''[[VideoGame/ReflecBeat REFLEC BEAT]] limelight''.