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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Creator/ScottJoplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar]] [[Manga/Doraemon music]] in the game was public domain, however...

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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Creator/ScottJoplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar]] [[Manga/Doraemon [[Manga/{{Doraemon}} music]] in the game was public domain, however...
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In the original arcade release of Crazy Climber, grabbing the balloon plays a snippet of "Doraemon no Uta", the opening theme song of the anime series from 1979, and 1981-2005. Later rereleases of the game would use a non-copyright infringing sound-alike of the song.


* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Creator/ScottJoplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...

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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Creator/ScottJoplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar familiar]] [[Manga/Doraemon music]] in the game was public domain, however...
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Wick cleaning


Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly sophisticated control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands to make you lose your grip, live wires, and a giant ape resembling [[Film/KingKong King Kong]] (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).

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Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly sophisticated control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands to make you lose your grip, live wires, and a giant ape resembling [[Film/KingKong King Kong]] Film/KingKong (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).



* KillerGorilla: See below.
* LawyerFriendlyCameo: The appearance of a giant ape resembling King Kong, who tries to punch your character. However, in the UsefulNotes/WonderSwan remake of the game, this particular hazard resembles the Kraken instead.

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* %%* KillerGorilla: See below.
* LawyerFriendlyCameo: The appearance of a giant ape resembling King Kong, who tries to punch your character. However, in the UsefulNotes/WonderSwan Platform/WonderSwan remake of the game, this particular hazard resembles the Kraken instead.
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Remove luck-based mission


* LuckBasedMission: In Level 4, a giant Crazy Climber sign repeatedly falls without enough room to dodge it. You can only hope that it picks a favorable random location to fall from, otherwise you simply lose a life.
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Luck-based mission

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* LuckBasedMission: In Level 4, a giant Crazy Climber sign repeatedly falls without enough room to dodge it. You can only hope that it picks a favorable random location to fall from, otherwise you simply lose a life.
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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Scott Joplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...

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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Scott Joplin's Creator/ScottJoplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...
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Red link repair


For a game that you'd be hard-pressed to find someone who's even heard of it, it received a pretty decent amount of ports, remakes, and even legitimate sequels over the years, [[NoExportForYou almost all of which never made it outside of Japan]].

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For a game that you'd be hard-pressed to find someone who's even heard of it, it ''Crazy Climber'' received a pretty decent amount of ports, remakes, and even legitimate sequels over the years, [[NoExportForYou almost all of which never made it outside of Japan]].



* LawyerFriendlyCameo: The appearance of a giant ape resembling King Kong, who tries to punch your character. However, in the WonderSwan remake of the game, this particular hazard resembles the Kraken instead.

to:

* LawyerFriendlyCameo: The appearance of a giant ape resembling King Kong, who tries to punch your character. However, in the WonderSwan UsefulNotes/WonderSwan remake of the game, this particular hazard resembles the Kraken instead.
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None


* TitleDrop: An amusingly literal example. Starting with the third building, a new hazard in the form of a falling marquee sign threatens the beleaguered climber. The title on this marquee sign? "Crazy Climber." That's right -- if you're not careful, ''you can get killed by the title drop!''

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* TitleDrop: [[LiteralMetaphor An amusingly literal example. example.]] Starting with the third building, a new hazard in the form of a falling marquee sign threatens the beleaguered climber. The title on this marquee sign? "Crazy Climber." That's right -- if you're not careful, ''you can get killed by the title drop!''

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crazy_climber.png]]



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* YetAnotherStupidDeath: Dying because you paid attention to everything but the window you're holding onto, causing you to get a nasty surprise when it closes on you.

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* YetAnotherStupidDeath: Dying because you paid attention to everything but the window you're holding onto, causing you to get a nasty surprise when it closes on you.you.
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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Scot Joplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...

to:

* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Scot Scott Joplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...

Added: 636

Changed: 18

Is there an issue? Send a MessageReason:
None


Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly sophisticated control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands to make you lose your grip, live wires, and a giant ape resembling King Kong (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).

to:

Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly sophisticated control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands to make you lose your grip, live wires, and a giant ape resembling [[Film/KingKong King Kong Kong]] (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).


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* KillerGorilla: See below.


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* PublicDomainSoundtrack: When the top of the second building is reached, a rather frantic rendition of Scot Joplin's "The Entertainer" rag is played until the helicopter carries the climber away to the third building. Not all the [[Music/HenryMancini familiar music]] in the game was public domain, however...


Added DiffLines:

* TitleDrop: An amusingly literal example. Starting with the third building, a new hazard in the form of a falling marquee sign threatens the beleaguered climber. The title on this marquee sign? "Crazy Climber." That's right -- if you're not careful, ''you can get killed by the title drop!''
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None


* PragmaticAdaptation: As the original arcade game required the use of two joysticks to control the protagonist's climbing hands, the Atari 2600 had to adapt these controls to work with a single joystick controller.

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* PragmaticAdaptation: As the original arcade game required the use of two joysticks to control the protagonist's climbing hands, the Atari 2600 version had to adapt these controls to work with a single joystick controller.
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None

Added DiffLines:

* PragmaticAdaptation: As the original arcade game required the use of two joysticks to control the protagonist's climbing hands, the Atari 2600 had to adapt these controls to work with a single joystick controller.
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More accurate.


* AddedAlliterativeAppeal: The title.

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* AddedAlliterativeAppeal: AlliterativeTitle: The title.
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Moving Follow The Leader to Trivia


* FollowTheLeader: The [[VideoGame/Atari2600SpiderMan Atari 2600 Spider-Man]] game bears an uncanny resemblance to this one.
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* EndlessGame: Complete the four buildings, and the game loops back to the first with increased difficulty.

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* EndlessGame: Complete the four buildings, and the game loops back to the first with increased difficulty. Subverted in the Famicom port, which includes twelve buildings and a proper ending.



* SomeDexterityRequired: The controls, especially by 1980 standards. Keep in mind that the arcades at the time were dominated by the likes of simple and intuitive games like ''VideoGame/SpaceInvaders'' and ''VideoGame/PacMan''.

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* SomeDexterityRequired: The controls, especially by 1980 standards. Keep in mind that the arcades at the time were dominated by the likes of simple and intuitive games like ''VideoGame/SpaceInvaders'' and ''VideoGame/PacMan''. For the Famicom port, the game replicates the arcade controls by using both controllers' d-pads to control both arms. The game also includes some joystick peripherals to attach to the d-pads to replicate the arcade experience.
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Cleaned up the page a bit, assuming anyone but me reads it.


Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly complex control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands and thus making you lose your grip, live wires, and a giant ape resembling King Kong (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).

to:

Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly complex sophisticated control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands and thus making to make you lose your grip, live wires, and a giant ape resembling King Kong (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).



* Balloonacy: The second and third levels have a giant balloon you can grab onto to go up 10 windows...[[DownplayedTrope which isn't a whole lot of distance]] considering how massive each building is.

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* Balloonacy: {{Balloonacy}}: The second and third levels have a giant balloon you can grab onto to go up 10 windows...[[DownplayedTrope which isn't a whole lot of distance]] considering how massive each building is.



* HardHead: If you hold the joysticks in such a way that you keep the character's hands rooted on safe ground, the falling obstacles will simply bounce off his head without causing the loss of a life.

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* HardHead: If you hold the joysticks in such a way that you keep the character's hands rooted on safe ground, terrain, the falling obstacles will simply bounce off his head without a number of times before actually causing the loss of you to lose a life.



* NoOSHACompliance: '''The buildings'''. Where do we start? They have hundreds of windows open at a time, a couple of them are shaped in ways that defy gravity, live wires don't get fixed, and obstacles rain down like nobody's business.
* ScoringPoints: What else would you expect from a game of this era? Notably, the giant helicopter at the top of each building doesn't actually need to be grabbed; doing so within the time limit (imposed when the sound effect of the copter plays when you're close enough to the top) only nets you extra points, whereas you can still complete the level if you fail to reach it in time.
* SomeDexterityRequired: The controls, especially by 1980 standards. Keep in mind that the likes of ''VideoGame/SpaceInvaders'' and ''VideoGame/PacMan'' dominated the arcades at the time, both of which have a much simpler learning curve.

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* NoOSHACompliance: '''The buildings'''. Where do we start? They have hundreds of windows open at a time, a couple of them are shaped in ways that defy gravity, there are live wires don't get fixed, all over the place, and obstacles rain down like nobody's business.
* ScoringPoints: What else would you expect from a game of this era? Notably, the giant helicopter at the top of each building doesn't actually need to be grabbed; doing so within the time limit (imposed when the sound effect of the copter plays when you're close enough to the top) only nets you extra points, whereas and you can still complete the level if you fail to reach it in time.
* SomeDexterityRequired: The controls, especially by 1980 standards. Keep in mind that the arcades at the time were dominated by the likes of simple and intuitive games like ''VideoGame/SpaceInvaders'' and ''VideoGame/PacMan'' dominated the arcades at the time, both of which have a much simpler learning curve.''VideoGame/PacMan''.



* YetAnotherStupidDeath: Dying because you paid attention to everything but the window you're holding onto, causing you to get a nasty shock when it closes on you.

to:

* YetAnotherStupidDeath: Dying because you paid attention to everything but the window you're holding onto, causing you to get a nasty shock surprise when it closes on you.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Most incarnations of the game never made it out of Japan. The exceptions are the original arcade edition and an Atari 2600 port, and a remake called Hyper Crazy Climber which was released overseas as a PSOne classic on PlayStation Network as an import.
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None

Added DiffLines:

* FollowTheLeader: The [[VideoGame/Atari2600SpiderMan Atari 2600 Spider-Man]] game bears an uncanny resemblance to this one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Released in 1980, this arcade game by the relatively obscure company Nichibitsu stood out from other games of the time by not being terribly focused on action and having a fairly complex control scheme involving two joysticks and no buttons. Each joystick controls one of your character's arms and your goal is to scale a large building while avoiding obstacles coming down on you from above, windows closing on your hands and thus making you lose your grip, live wires, and a giant ape resembling King Kong (note that this game predates [[VideoGame/DonkeyKong another game inspired by King Kong]] by one year).

For a game that you'd be hard-pressed to find someone who's even heard of it, it received a pretty decent amount of ports, remakes, and even legitimate sequels over the years, [[NoExportForYou almost all of which never made it outside of Japan]].

!!''Crazy Climber'' has examples of the following:
* AddedAlliterativeAppeal: The title.
* Balloonacy: The second and third levels have a giant balloon you can grab onto to go up 10 windows...[[DownplayedTrope which isn't a whole lot of distance]] considering how massive each building is.
* EndlessGame: Complete the four buildings, and the game loops back to the first with increased difficulty.
* FlowerPotDrop: Enemies, or the closest thing to enemies in this game, will appear in various windows just to drop flower pots on your character.
* HardHead: If you hold the joysticks in such a way that you keep the character's hands rooted on safe ground, the falling obstacles will simply bounce off his head without causing the loss of a life.
* LawyerFriendlyCameo: The appearance of a giant ape resembling King Kong, who tries to punch your character. However, in the WonderSwan remake of the game, this particular hazard resembles the Kraken instead.
* NintendoHard: As expected from a coin-operated game released in 1980.
* NoExportForYou: Most incarnations of the game never made it out of Japan. The exceptions are the original arcade edition and an Atari 2600 port, and a remake called Hyper Crazy Climber which was released overseas as a PSOne classic on PlayStation Network as an import.
* NoOSHACompliance: '''The buildings'''. Where do we start? They have hundreds of windows open at a time, a couple of them are shaped in ways that defy gravity, live wires don't get fixed, and obstacles rain down like nobody's business.
* ScoringPoints: What else would you expect from a game of this era? Notably, the giant helicopter at the top of each building doesn't actually need to be grabbed; doing so within the time limit (imposed when the sound effect of the copter plays when you're close enough to the top) only nets you extra points, whereas you can still complete the level if you fail to reach it in time.
* SomeDexterityRequired: The controls, especially by 1980 standards. Keep in mind that the likes of ''VideoGame/SpaceInvaders'' and ''VideoGame/PacMan'' dominated the arcades at the time, both of which have a much simpler learning curve.
* ToiletHumor: Yet another hazard is birds pooping on your character.
* YetAnotherStupidDeath: Dying because you paid attention to everything but the window you're holding onto, causing you to get a nasty shock when it closes on you.

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