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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/clockworkknightcoverart.PNG]]
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* KingMook: King Gears from the second game, a castle that transforms into a robot. He resembles the enemy Katchin', and [[FlunkyBoss even releases them from his chest in battle]].

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* KingMook: King Gears from the second game, both literally and figuratively! He's a castle that transforms into a robot. He robot that resembles the common enemy Katchin', and [[FlunkyBoss even releases them from his chest in battle]].
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* AttackItsWeakPoint: A good few of the bosses have this--a good example is Iron Kong X, whose torso must be attacked using his detached head.

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* AttackItsWeakPoint: A good few of the bosses have this--a good example is this, such as Iron Kong X, whose torso must be attacked using his detached head.
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Deleted some repetition


Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is quite clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to wake up again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.

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Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is quite clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to wake up live again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.

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* CreepyDoll: Dandy Bob, a ventriloquist's puppet that carries a giant top hat.



* DefeatEqualsExplosion: This happens to more than half of the bosses in the series. A worthy example is Double Jetter's [[https://www.youtube.com/watch?v=e_QXT8KVWS8 rather dramatic explosion]]. [[JustifiedTrope Justified]] somewhat though due to the fact that a lot of them are mechanical in nature.



* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoiler: the final boss of ''Clockwork Knight 2'', Garluch the Dragon.]]

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* EverythingsSquishierWithCephalopods: A pirate octopus fittingly named Captain Octopus serves as the boss for the Bathroom world in the second game. He has kids, too--they appear on the level right before his, no less!
* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, Captain Octopus, and [[spoiler: the final boss of ''Clockwork Knight 2'', Garluch the Dragon.]]]]
* FlunkyBoss: They're few and far between, but they do exist, with the most prominent example being King Gears.



* KingMook: King Gears from the second game, a castle that transforms into a robot. He resembles the enemy Katchin', and even summons them in battle.

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* KingMook: King Gears from the second game, a castle that transforms into a robot. He resembles the enemy Katchin', and [[FlunkyBoss even summons releases them from his chest in battle.battle]].



* {{Mecha}}: Double Jetter and Iron Kong X, both from the first game.

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* {{Mecha}}: Double Jetter and Iron Kong X, both from the first game.X.

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* AutoScrollingLevel: Stage 2 of the Kid's Room and Bathroom in ''2'' are these, in which you ride Barobaro on a track, using his head to knock out foes.



* EdibleThemeNaming: All the knights' and Soltia's names are based on spices--Pepper's and Ginger's [[CaptainObvious are pretty self-explanatory]], Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.

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* EdibleThemeNaming: All the knights' knights and Soltia's names are based on spices--Pepper's spices--Pepper and Ginger's [[CaptainObvious are pretty self-explanatory]], Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.


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* KonamiCode: [[spoiler: A variation of it is used to unlock Ginger in ''Pepperouchau no Fukubukuro'' and the US version of ''2'', with the only difference being that the code ends with Left-Right-Left-Right instead of B-A.]]


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* SayItWithHearts: The effeminate Oneon's speech is [[IncrediblyLamePun peppered]] with these in the before-level conversations (which is exclusive to the Japanese editions of the games). Soltia also uses them as well, albeit less frequently.
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* ClockTower: The final world of ''Clockwork Knight 2'' takes places in one, complete with swinging pendulums and moving gears.


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* {{Mecha}}: Double Jetter and Iron Kong X, both from the first game.
* MechaMooks: Crimson the red toy robot, and Bull Tong, a [[HeavilyArmoredMook shielded robotic knight]].
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Fixed grammar error


* EdibleThemeNaming: All the knight's and Soltia's names are based on spices--Pepper's and Ginger's [[CaptainObvious are pretty self-explanatory]], Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.

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* EdibleThemeNaming: All the knight's knights' and Soltia's names are based on spices--Pepper's and Ginger's [[CaptainObvious are pretty self-explanatory]], Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.

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Added lots of new tropes.


* TheAllegedSteed: Subverted: Barobaro may be a bit nearsighted and unreliable ([[GameplayAndStorySegregation in the story at least]]), but he manages to help Pepper on his journey regardless.



* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler:(not to mention he's the [[FinalBoss final boss) ]].

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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler:(not to mention he's toys. [[spoiler: He's also the [[FinalBoss final boss) ]].boss]]. ]]



* DiscOneFinalBoss: [[spoiler: Crazy TV.]]



* SequentialBoss: The boss of the Study Room area in the second game is a piece of paper that forms into different animals for each of its three phases. The first phase is a gorilla, the second phase is a cheetah, and the third phase is a bat.

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* SequentialBoss: The boss of the Study Room area in the second game game, Paper Morphy, is a piece of paper that forms into different animals for each of its three phases. The first phase is a gorilla, the second phase is a cheetah, and the third phase is a bat.
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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler: (not to mention he's the [[FinalBoss final boss) ]].

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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler: (not [[spoiler:(not to mention he's the [[FinalBoss final boss) ]].
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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler: (not to mention he's the [[FinalBoss final boss)]].

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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler: (not to mention he's the [[FinalBoss final boss)]].boss) ]].
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* BadassGrandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys, [[spoiler: (not to mention he's the [[FinalBoss final boss)]].


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* RetiredBadass: Garluch.
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* BadassMustache: All four knights have one of these. Oneon and Garluch even have a [[BadassBeard]] to go along with their staches, although Garluch's is more obvious than his son Oneon's.

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* BadassMustache: All four knights have one of these. Oneon and Garluch even have a [[BadassBeard]] [[BadassBeard beard]] to go along with their staches, 'staches, although Garluch's is more obvious than his son Oneon's.
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* BadassMustache: All four knights have one of these. Oneon and Garluch even have a [[BadassBeard]] to go along with their staches, although Garluch's is more obvious than his son Oneon's.


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* GagNose: The Pepperouchau family all have odd, hexagonal noses of differing size.
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* EdibleThemeNaming: All the knight's and Soltia's names are based on cooking ingredients--Pepper and Ginger's are obvious, Oneon's name is based on onion, Garluch's on garlic, and Soltia's is based on salt.

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* EdibleThemeNaming: All the knight's and Soltia's names are based on cooking ingredients--Pepper spices--Pepper's and Ginger's [[CaptainObvious are obvious, pretty self-explanatory]], Oneon's name is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.



* KingMook: King Gears from the second game, a [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.

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* KingMook: King Gears from the second game, a [[Shapeshifting castle that transforms into a robot]].robot. He resembles the enemy Katchin', and even summons them in battle.
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* ActionBomb: B.B., who is a yellow-and-black striped dynamite stick with shades and [[GagLips overly large lips]].

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* ActionBomb: B.B., who is a yellow-and-black striped dynamite stick with shades [[CoolShades shades]] and [[GagLips overly large lips]].



* KingMook: King Gears from the second game, a [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.

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* KingMook: King Gears from the second game, a [[Shapeshifting [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.

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* ActionBomb: B.B., who is a yellow-and-black striped dynamite stick with shades and [[GagLips overly large lips]].



* KingMook: From ''Clockwork Knight 2'', King Gears, a [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.

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* KingMook: From ''Clockwork Knight 2'', King Gears, Gears from the second game, a [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.

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* AttackItsWeakPoint: A good few of the bosses have this--a good example is Iron Kong X, whose torso must be attacked using his detached head.



* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoiler: the final boss Garluch the Dragon.]]

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* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoiler: the final boss of ''Clockwork Knight 2'', Garluch the Dragon.]]


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* KingMook: From ''Clockwork Knight 2'', King Gears, a [[Shapeshifting castle that transforms into a robot]]. He resembles the enemy Katchin', and even summons them in battle.
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error fix


* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoilers: the final boss Garluch the Dragon]].

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* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoilers: [[spoiler: the final boss Garluch the Dragon]].Dragon.]]
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fixed error


* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoilers: the final boss Garluch the Dragon.]]

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* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoilers: the final boss Garluch the Dragon.]]Dragon]].
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* EverythingsBetterWithMonkeys: Lubancy, a [[CymbalBangingMonkey cymbal-banging windup monkey]] who was taken out of the final game, and Iron Kong X, the Attic boss.
* FlashOfPain: Many of the mechanical bosses do this, like Iron Kong X, King Gears, and [[spoilers: the final boss Garluch the Dragon.]]
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* BrainwashedAndCrazy: [[spoiler: Garluch]] and the rest of the toys after a spell is put upon them by a mysterious force.


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* OurDragonsAreDifferent: [[spoiler: Garluch the Dragon, who is made up of various bits of junk and is fused with Pepper's grandpa.]]
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* BackgroundBoss: The final boss of the first game, [[spoiler:a giant television thing with several arms]], stays in the background as it unleashes its attacks on the player in the foreground.

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* BackgroundBoss: The final boss of the first game, [[spoiler:a giant television thing with several arms]], [[spoiler:Crazy TV]], stays in the background as it unleashes its attacks on the player in the foreground.
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Added facts about the character's names.


* EdibleThemeNaming: Pepper and Ginger. Both names are also the names of spices.

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* EdibleThemeNaming: Pepper All the knight's and Ginger. Both Soltia's names are also the names of spices.based on cooking ingredients--Pepper and Ginger's are obvious, Oneon's name is based on onion, Garluch's on garlic, and Soltia's is based on salt.
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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2'' takes more advantage of its perspective, featuring twists like 90° turns and hoping between layer.

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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2'' takes more advantage of its perspective, featuring twists like 90° turns and hoping hopping between layer.layers.
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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2''' takes more advtange of its perspective, featuring twists like 90° turns and hoping between layer.

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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2''' 2'' takes more advtange advantage of its perspective, featuring twists like 90° turns and hoping between layer.

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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics.

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* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2''' takes more advtange of its perspective, featuring twists like 90° turns and hoping between layer.


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* CompilationRerelease: The Japan-exclusive ''Clockwork Knight: Pepperouchau no Fukubukuro'', which bundles both installments with new game modes and extra minigames.


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* DifficultyByRegion: The Western versions give the bosses more hitpoints.


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* RegionalBonus: The American version of ''Clockwork Knight 2'', which was the last to be released, features the new cheat codes added in ''Pepperouchau no Fukubukuro''.
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* OddlyShapedSword: The swords that Pepper and the other toy knights carry around are shaped like keys.
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Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to wake up again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.

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Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is quite clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to wake up again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.



* LoveInterest: Chelsea is Pepper's love interest. Also, Pepper himself is the love interest of Sultia the perfume bottle.

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* LoveInterest: Chelsea is Pepper's love interest. Also, Pepper himself is the love interest of Sultia Soltia the perfume bottle.
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''Clockwork Knight'' is a video game that was released for the Sega Saturn in 1994 (1995 in America). It got a sequel in 1995 (1996 in America) simply called ''Clockwork Knight [[NumberedSequel 2]]''.

Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to wake up again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.

In both games, the player must go through four rooms, each containing three levels (two normal levels and one boss level).

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!!The ''Clockwork Knight'' games provide examples of:
* TwoAndAHalfD: Both games are 2D platformers with 3D graphics.
* BackgroundBoss: The final boss of the first game, [[spoiler:a giant television thing with several arms]], stays in the background as it unleashes its attacks on the player in the foreground.
* BossOnlyLevel: All of the boss levels in both games contain only a boss fight, and nothing more.
* BossRush: The second game has a game mode called "Bosses Galore", where the player must fight all of the bosses from both ''Clockwork Knight'' games, one by one.
* BuiltWithLEGO: The second room in the first game, Kevin's Room, seems to have a motif of LEGO-built platforms going on.
* {{Cliffhanger}}: The first game ends with [[spoiler:Chelsea being rescued, but found to not be waking up]]. The second game starts right at this cliffhanger.
* DamselInDistress: Chelsea.
* EdibleThemeNaming: Pepper and Ginger. Both names are also the names of spices.
* GratuitousEnglish: All of the songs in both games have all of their lyrics in English, even in the Japanese versions of the games. Not only that, but the singer's accent is so heavy that some people [[IndecipherableLyrics may have trouble understanding some of the lyrics]].
* LivingToys: Well, duh! All of the characters are toys, or at the very least some other kind of inanimate object.
* LoveInterest: Chelsea is Pepper's love interest. Also, Pepper himself is the love interest of Sultia the perfume bottle.
* SequentialBoss: The boss of the Study Room area in the second game is a piece of paper that forms into different animals for each of its three phases. The first phase is a gorilla, the second phase is a cheetah, and the third phase is a bat.
* ToyTime: It's not just one level that qualifies as this; as both games were about toys in a house, pretty much the entire series falls under this.
* WindUpKey: Pepper and his fellow knights have these on them. Wind-up keys also appear as a power-up that increases the player's health.
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