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The first ''{{Franchise/Castlevania}}'' game for the Platvorm/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for the Game Boy and in Europe for the Platform/GameBoyColor) and in the ''Castlevania Anniversary Collection''.

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The first ''{{Franchise/Castlevania}}'' game for the Platvorm/GameBoy, Platform/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for the Game Boy and in Europe for the Platform/GameBoyColor) and in the ''Castlevania Anniversary Collection''.
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The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for the Game Boy and in Europe for the UsefulNotes/GameBoyColor) and in the ''Castlevania Anniversary Collection''.

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The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, Platvorm/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for the Game Boy and in Europe for the UsefulNotes/GameBoyColor) Platform/GameBoyColor) and in the ''Castlevania Anniversary Collection''.
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Whip It Good has been disambiguated


* WhipItGood: Can be upgraded twice, but downgrades with each hit taken.

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* WhipItGood: Can be upgraded twice, but downgrades with each hit taken.----
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Up To Eleven is a defunct trope


* FakeDifficulty: [[UpToEleven Oh, yes.]] Christopher is ''unbearably'' slow, making parkour sections [[PlatformHell frustrating,]] there are several sections where a cross must be collected to avoid being hit as soon as you spawn in the next area, and stage 2 can become unwinnable if you take the wrong path halfway through, because there is no way to go back if you take the wrong path.

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* FakeDifficulty: [[UpToEleven Oh, yes.]] Christopher is ''unbearably'' slow, making parkour sections [[PlatformHell frustrating,]] there are several sections where a cross must be collected to avoid being hit as soon as you spawn in the next area, and stage 2 can become unwinnable if you take the wrong path halfway through, because there is no way to go back if you take the wrong path.
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** Dracula's humanoid form dies quite fast if you know what you're doing, but he can also hit ''you'' a lot if you ''don't'' know what you're doing.

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** Dracula's humanoid form dies quite fast if you know what you're doing, but he can also hit ''you'' a lot absolutely destroy you if you ''don't'' know what you're doing.
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* AntiFrustrationFeatures: The game is quite a bit more generous with health powerups than previous installments. Doesn't make the game any easier, though.



* FragileSpeedster: The second boss fight pits you against a bunch of these. The third boss also counts.
* FlunkyBoss: Dracula's OneWingedAngel form only attacks by summoning bats to attack Christopher.



* MightyGlacier: The first boss. Also, Christopher, if his whip is maxed out.



* OneWingedAngel: Dracula turns into a ''huge'' bat upon being defeated in his humanoid form.



* RiseToTheChallenge: One of the sections in the third level had rising spikes.

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* RiseToTheChallenge: One of the sections in the third level had has rising spikes.spikes.
* RushBoss: If you didn't find the secret after the AdvancingWallOfDoom in the third level and you took a huge beating beforehand, the third boss becomes this.
** Dracula's humanoid form dies quite fast if you know what you're doing, but he can also hit ''you'' a lot if you ''don't'' know what you're doing.

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