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* BeatThemAtTheirOwnGame: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.



* [[EarthShatteringKaboom Castle Shattering Kaboom]]: If you blow yourself up with a grenade or shoot a trunk containing grenades or cannonballs, the entire screen is lit up with an explosion and sends you back to the main menu. Apparently, [[MadeOfExplodium the entire castle]] is destroyed from this one blast, since the game forces you to start over in a new castle if this happens.

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* [[EarthShatteringKaboom Castle Shattering Kaboom]]: BrandishmentBluff: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
* CollapsingLair:
If you blow yourself up with a grenade or shoot a trunk containing grenades or cannonballs, the entire screen is lit up with an explosion and sends you back to the main menu. Apparently, [[MadeOfExplodium the entire castle]] is destroyed from this one blast, since the game forces you to start over in a new castle if this happens.
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* MasterOfUnlocking: In the original game, if the player finds a locked chest he has to "lockpick" it ([[WaitingPuzzle wait for a timer to count down]]) before it will open. The player can shoot the chest to speed up the timer; unfortunately, this uses up bullets, and may attract nearby guards. It's also bad news if the chest has explosives (ammunition, grenades, cannonballs)) in it.

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* MasterOfUnlocking: In the original game, if the player finds a locked chest he has to "lockpick" it ([[WaitingPuzzle wait for a timer to count down]]) before it will open. The player can shoot the chest to speed up the timer; unfortunately, this uses up bullets, and may attract nearby guards. It's also bad news if the chest has explosives chest's contents are explosive (ammunition, grenades, cannonballs)) in it.cannonballs)).



* OneBulletClips: The player only has one pistol and can't store any extra bullet magazines. Thus if he came across enemy bullets, he only reloaded if they had more bullets than he currently had.

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* OneBulletClips: The player only has one pistol and can't store any extra bullet magazines. Thus if he came Thus, coming across enemy bullets, he bullets means only reloaded reloading if they had more bullets than he the player currently had.
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** The Nazis in these games are [[UsefulNotes/NazisWithGnarlyWeapons straightforward and realistic in portrayal]], lacking any hint of the [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural elements]] that would define them in later installments.

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** The Nazis in these games are [[UsefulNotes/NazisWithGnarlyWeapons [[UsefulNotes/NaziGermany straightforward and realistic in portrayal]], lacking any hint of the [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural elements]] that would define them in later installments.
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* LoadingScreen: The game displays four pages of unskippable introductory text (as shown in the page quote) while loading.

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* LoadingScreen: The game (except in the DOS port) displays four pages of unskippable introductory text (as shown in the page quote) while loading.
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* FoodPorn: In ''Castle Wolfenstein'', you can find a variety of German delicacies (bratwurst, sauerkraut, schnapps, etc.) in the various chests throughout the castle.
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* LuckBasedMission:
** ''Castle Wolfenstein'' is all about this; You have to navigate through the randomly-generated castle with all its rooms and levels, find the war plans in one of the dozens of chests randomly scattered throughout the complex, and then find the exit (which could literally be anywhere) without being caught or killed by any guards on the way. And of course, there's a chance that [[EliteMook SS Stormtroopers]] will show up when and where you'd least expect them.
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** In the original game, you can steal a uniform and wear it; the regular guards would ignore you, but the SS would spot you instantly.

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** In the original game, you can steal a uniform and wear it; the regular guards would ignore you, but the SS would spot you instantly.see right through it.



* JumpScare: A light example: a player encountering the SS troopers for the first time may mistake them for room-locked enemies just like normal guards. That is, until one jumps out of a door while pursuing them, screaming "SS!" in sharp, digitized German.

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* JumpScare: A light example: a player encountering the SS troopers for the first time may mistake them for room-locked enemies just like normal guards. That is, until one jumps out of a door while pursuing them, screaming "SS!" "[[SensoryAbuse SS!]]" in sharp, digitized German.



* MasterOfUnlocking: In the original game, if the player finds a locked chest he has to "lockpick" it ([[WaitingPuzzle wait for a timer to count down]]) before it will open. The player can shoot the chest to speed up the timer; unfortunately, this uses up bullets, and may attract nearby guards. It's also bad news if the chest has explosives (ammunition, grenades, cannonballs (???)) in it.
* NiceJobFixingItVillain: Due to the randomly-generated nature of ''Castle Wolfenstein'', there's a chance that there will be a container carrying grenades, armor, a disguise, or even the [[MacGuffin war plans]] in the cell the Nazis placed you in.

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* MasterOfUnlocking: In the original game, if the player finds a locked chest he has to "lockpick" it ([[WaitingPuzzle wait for a timer to count down]]) before it will open. The player can shoot the chest to speed up the timer; unfortunately, this uses up bullets, and may attract nearby guards. It's also bad news if the chest has explosives (ammunition, grenades, cannonballs (???)) cannonballs)) in it.
* NiceJobFixingItVillain: Due to the randomly-generated nature of ''Castle Wolfenstein'', there's a chance that there will be a container carrying grenades, armor, a disguise, or even the [[MacGuffin war plans]] [[TheGuardsMustBeCrazy in the cell the Nazis placed you in.in]].



** Played mostly straight in the first game -- while a single shot will kill the player, the ''probability'' that a shot will hit depends on several factors, such as the distance of the gunman and whether the player is wearing a bulletproof vest.

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** Played mostly straight in the first game -- while a single shot will kill or incapacitate the player, the ''probability'' that a shot will hit depends on several factors, such as the distance of the gunman and whether the player is wearing a bulletproof vest.



* PatrollingMook: If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.

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* PatrollingMook: If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), regardless of), he will call out to alert other guards and possibly activate an alarm.



* RewardingVandalism: Averted; blowing up a chest with a grenade causes everything within to be lost. Blowing up a chest with ammunition results in a NonStandardGameOver.

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* RewardingVandalism: Averted; blowing up a chest with a grenade causes everything within to be lost. Blowing up a chest with ammunition explosives results in a NonStandardGameOver.



* VideoGameStealing: You can steal [[DressingAsTheEnemy the uniform of a guard]] or an SS trooper's bulletproof vest, then put it on and use it, all while holding the guard at gunpoint. This was the best way to kill an SS Trooper, since it usually took a full clip or more to take one down. Sneaking up on them, telling them to give you their bulletproof vest and then shooting them? One bullet.

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* VideoGameStealing: You can steal [[DressingAsTheEnemy the uniform of a guard]] or an SS trooper's bulletproof vest, then put it on and use it, all while holding the guard at gunpoint. This was the best way to kill an SS Trooper, trooper, since it usually took a full clip or more to take one down. Sneaking up on them, telling them to give you their bulletproof vest and then shooting them? One bullet.
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** These games feature a [[FeaturelessProtagonist nameless soldier]] instead of the more well-known B.J. Blazkowicz as the protagonist.

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* AlternateHistory: ''Beyond Castle Wolfenstein'''s premise is based on the July 20th plot to assassinate Adolf Hitler with a bomb, except that the agent is actually ''successful'' in killing him.[[spoiler:..or is he?]]

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* AlternateHistory: ''Beyond Castle Wolfenstein'''s premise is based on the July 20th plot to assassinate Adolf Hitler with a bomb, except that the agent is actually ''successful'' in killing him.[[spoiler:..or is he?]]



* DoomedByCanon: It's implied in the hint-book for ''[[VideoGame/Wolfenstein3D Spear of Destiny]]'' that the events of ''Beyond Castle Wolfenstein'' did happen in id Software's continuity, but Adolf Hitler survived, meaning that the Allied Soldier's mission was ultimately a failure (as it was in real life).
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* AlternateHistory: ''Beyond Castle Wolfenstein'''s premise is based on the July 20th plot to assassinate Adolf Hitler with a bomb, except that the agent is actually ''successful'' in killing him.

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* AlternateHistory: ''Beyond Castle Wolfenstein'''s premise is based on the July 20th plot to assassinate Adolf Hitler with a bomb, except that the agent is actually ''successful'' in killing him.[[spoiler:..or is he?]]


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* DoomedByCanon: It's implied in the hint-book for ''[[VideoGame/Wolfenstein3D Spear of Destiny]]'' that the events of ''Beyond Castle Wolfenstein'' did happen in id Software's continuity, but Adolf Hitler survived, meaning that the Allied Soldier's mission was ultimately a failure (as it was in real life).
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* DoomedFellowPrisoner: The introductory screens have information given by the {{PC}}'s cellmate. It ends with the other prisoner screaming as he's being dragged away by the Nazis to be tortured.
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* BlatantItemPlacement: Ammunition, explosives, uniforms, armor, food, drink, and even plans for military operations are placed in identical containers that are scattered throughout the castle with no rhyme or reason.


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* NiceJobFixingItVillain: Due to the randomly-generated nature of ''Castle Wolfenstein'', there's a chance that there will be a container carrying grenades, armor, a disguise, or even the [[MacGuffin war plans]] in the cell the Nazis placed you in.
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* ArtificialStupidity: The regular guards (including SS Stormtroopers that had their body armor removed) make no attempt to follow you into another room, and when you come back and you're wearing a uniform, they completely forget that you were just shooting at them a few seconds ago.


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* BottomlessMagazines: Averted. Both you and the Nazis are given a maximum of ten bullets to use. After they run out of ammunition, the guards will run after you and try to capture you.

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* DoNotRunWithAGun: Averted. The protagonist and the Nazis can all move while firing their guns at the same time.



** The Nazis in these games are straightforward and realistic in portrayal, lacking any hint of the [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural elements]] that would define them in later installments.

to:

** The Nazis in these games are [[UsefulNotes/NazisWithGnarlyWeapons straightforward and realistic in portrayal, portrayal]], lacking any hint of the [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural elements]] that would define them in later installments.

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* EarlyInstallmentWeirdness: 2D top-down perspective, stealth-based gameplay, RandomlyGeneratedLevels, Atari-esque graphics, and [[DamnYouMuscleMemory twin joystick controls]]? Not something you'd expect from the series that helped put the first-person shooter genre on the map. Not only that, but the Nazis also lack any hint of [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural activity]] whatsoever.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness
**
2D top-down perspective, stealth-based gameplay, RandomlyGeneratedLevels, Atari-esque graphics, and [[DamnYouMuscleMemory twin joystick controls]]? Not something you'd expect from the series that helped put the first-person shooter genre on the map. Not only that, but the map.
** The
Nazis also lack in these games are straightforward and realistic in portrayal, lacking any hint of the [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural activity]] whatsoever.elements]] that would define them in later installments.


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* EverybodyCallsHimBarkeep: The nameless protagonist is simply known as "Allied Soldier".
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* EarlyInstallmentWeirdness: 2D top-down perspective, stealth-based gameplay, RandomlyGeneratedLevels, Atari-esque graphics, and [[DamnYouMuscleMemory twin joystick controls]]? Not something you'd expect from the series that helped put the first-person shooter genre on the map.

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* EarlyInstallmentWeirdness: 2D top-down perspective, stealth-based gameplay, RandomlyGeneratedLevels, Atari-esque graphics, and [[DamnYouMuscleMemory twin joystick controls]]? Not something you'd expect from the series that helped put the first-person shooter genre on the map. Not only that, but the Nazis also lack any hint of [[StupidJetpackHitler advanced technology]] or [[{{Ghostapo}} supernatural activity]] whatsoever.
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* NPCRoadblock: More than often, the path to another room will be obstructed by a PatrollingMook. In order to get past him, the player will either have to kill him or use a grenade to make an alternate route. Either one means you'll have to risk blowing your cover.
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''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, IBM home computers, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample first stealth-based games ever]], and began the ''VideoGame/{{Wolfenstein}}'' series.

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''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, IBM home computers, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample first stealth-based games ever]], and began the long-running ''VideoGame/{{Wolfenstein}}'' series.
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''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample first stealth-based games ever]], and is the direct inspiration for the ''VideoGame/{{Wolfenstein}}'' series.

to:

''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, IBM home computers, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample first stealth-based games ever]], and is the direct inspiration for began the ''VideoGame/{{Wolfenstein}}'' series.
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*AlternateHistory: ''Beyond Castle Wolfenstein'''s premise is based on the July 20th plot to assassinate Adolf Hitler with a bomb, except that the agent is actually ''successful'' in killing him.

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* LostForever: If you are killed or captured with the war plans in your possession, then you won't be able to retrieve it a second time without starting a new game.


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* PermanentlyMissableContent: If you are killed or captured with the war plans in your possession, then you won't be able to retrieve it a second time without starting a new game.

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* EarlyInstallmentWeirdness: 2D top-down perspective, stealth-based gameplay, RandomlyGeneratedLevels, Atari-esque graphics, and [[DamnYouMuscleMemory twin joystick controls]]? Not something you'd expect from the series that helped put the first-person shooter genre on the map.



* JumpScare: A light example: a player encountering the SS troopers for the first time may mistake them for room-locked enemies just like normal guards. That is, until one jumps out of a door while pursuing them, screaming "SS!" in sharp, digitized German.



* LostForever: If you are killed or captured with the war plans in your possession, then you won't be able to retrieve it a second time without starting a new game.



* JumpScare: A light example: a player encountering the SS troopers for the first time may mistake them for room-locked enemies just like normal guards. That is, until one jumps out of a door while pursuing them, screaming "SS!" in sharp, digitized German.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[EarthShatteringKaboom Castle Shattering Kaboom]]: If you blow yourself up with a grenade or shoot a trunk containing grenades or cannonballs, the entire screen is lit up with an explosion and sends you back to the main menu. Apparently, [[MadeOfExplodium the entire castle]] is destroyed from this one blast, since the game forces you to start over in a new castle if this happens.

Added: 256

Changed: 1

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* NoSwastikas: Averted; the regular Nazi guards had uniforms with large swastikas across their chests. SS Solders wore uniforms with "SS" instead.

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* NoSwastikas: Averted; the regular Nazi guards had uniforms with large swastikas across their chests. SS Solders Soldiers wore uniforms with "SS" instead.


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* JumpScare: A light example: a player encountering the SS troopers for the first time may mistake them for room-locked enemies just like normal guards. That is, until one jumps out of a door while pursuing them, screaming "SS!" in sharp, digitized German.
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* CollisionDamage: If a Nazi knows you're an enemy and touches you it's an immediate GameOver.

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* CollisionDamage: If a Nazi knows you're an enemy and touches you it's an immediate GameOver. Justified, as the Nazi would likely either restrain you or gut you with a combat knife or other melee weapon in that case.
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Removed Lost Forever since it was being misused


* RewardingVandalism: Averted; blowing up a chest with a grenade causes everything within to be LostForever. Blowing up a chest with ammunition results in a NonStandardGameOver.

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* RewardingVandalism: Averted; blowing up a chest with a grenade causes everything within to be LostForever.lost. Blowing up a chest with ammunition results in a NonStandardGameOver.
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* DeadlyWalls: Bumping into a wall stuns the player for several seconds. Not particularly lethal unless he's being chased by a soldier at the time...

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* DeadlyWalls: Bumping into a wall stuns the player for several seconds. Not particularly lethal unless he's being chased by a soldier at the time...time…



* EliteMooks: Unlike regular Nazis, the SS Soldiers will instantly recognize you even if you're wearing a uniform. They're also harder to kill due to their bulletproof vests.

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* EliteMooks: Unlike regular Nazis, the SS Soldiers will instantly recognize can see through the uniform you even if you're wearing a uniform.might be wearing. They're also harder to kill due to their bulletproof vests.



** In ''Beyond Castle Wolfenstein'', getting shot actually caused you to limp and slow down.

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** In ''Beyond Castle Wolfenstein'', getting shot actually caused you to limp and slow down.



* RandomlyGeneratedLevels: The game has pregenerated rooms whose layouts didn't change; however, the order and connection between rooms was randomized at the start of each game.

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* RandomlyGeneratedLevels: The game has pregenerated pre-generated rooms whose layouts didn't change; however, the order and connection between rooms was randomized at the start of each game.
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Created Trivia page and moved the Outlived Its Creator example to it.


* OutlivedItsCreator: The ''VideoGame/{{Wolfenstein}}'' franchise has outlived Silas Warner, who died in 2004. Although he wasn't involved with further games, he endorsed the use of the name.
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* UnwinnableJokeGame: In ''Castle Smurfenstein'', a hacked version of the original Apple II ''CastleWolfenstein'', the game was deliberately modified so that it's impossible to get past the first level.

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* UnwinnableJokeGame: In ''Castle Smurfenstein'', a hacked version of the original Apple II ''CastleWolfenstein'', ''Castle Wolfenstein'', the game was deliberately modified so that it's impossible to get past the first level.

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