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cut trope


* YouGottaHaveBlueHair: Some of the selectable characters have blue or green hair.
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Irrelevant


A [[FreewareGames Freeware]] [[PuzzleGame Puzzle]]-[[PlatformGame Platformer]] by Creator/DanielRemar, maker of games such as ''VideoGame/{{Iji}}'' and ''VideoGame/GardenGnomeCarnage''.

The main gimmick is the ability to place and destroy bricks. You must first collect brick pickups, then use them by placing the bricks somewhere in the level. These pickups come in a variety of different patterns, and only one can be carried at a time, so plenty of strategic placement is required in order to finish each puzzle. This central mechanic is supported by various others such as switches that de/activate blocks, sparks that restrict brick placement, [[TeleportersAndTransporters teleporters]], and coins that need to be collected to make the level exit appear.

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A [[FreewareGames Freeware]] [[PuzzleGame Puzzle]]-[[PlatformGame Platformer]] by Creator/DanielRemar, maker of games such as ''VideoGame/{{Iji}}'' and ''VideoGame/GardenGnomeCarnage''.

Creator/DanielRemar.

The main gimmick is the ability to place and destroy bricks. You must first collect brick pickups, then use them by placing the bricks somewhere in the level. These pickups come in a variety of different patterns, and only one can be carried at a time, so plenty of strategic placement is required in order to finish each puzzle. This central mechanic is supported by various others such as switches that de/activate blocks, sparks that restrict brick placement, [[TeleportersAndTransporters [[{{Teleportation}} teleporters]], and coins that need to be collected to make the level exit appear.
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A [[FreewareGames Freeware]] [[PuzzleGame Puzzle]]-[[PlatformGame Platformer]] by DanielRemar, maker of games such as ''VideoGame/{{Iji}}'' and ''VideoGame/GardenGnomeCarnage''.

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A [[FreewareGames Freeware]] [[PuzzleGame Puzzle]]-[[PlatformGame Platformer]] by DanielRemar, Creator/DanielRemar, maker of games such as ''VideoGame/{{Iji}}'' and ''VideoGame/GardenGnomeCarnage''.

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The game can be downloaded [[http://www.remar.se/daniel/castle.php here]].



* SecretCharacter: Unlocked by completeing the secret levels. All of the characters in this game are the exact same gameplay-wise, though.

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* SecretCharacter: Unlocked by completeing completing the secret levels. All of the characters in this game are the exact same gameplay-wise, though.
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I had to make this because I was getting really annoyed by that red link on the Daniel Remar page.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlepuzzlerfoursixblockades12_2361.jpg]]
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A [[FreewareGames Freeware]] [[PuzzleGame Puzzle]]-[[PlatformGame Platformer]] by DanielRemar, maker of games such as ''VideoGame/{{Iji}}'' and ''VideoGame/GardenGnomeCarnage''.

The main gimmick is the ability to place and destroy bricks. You must first collect brick pickups, then use them by placing the bricks somewhere in the level. These pickups come in a variety of different patterns, and only one can be carried at a time, so plenty of strategic placement is required in order to finish each puzzle. This central mechanic is supported by various others such as switches that de/activate blocks, sparks that restrict brick placement, [[TeleportersAndTransporters teleporters]], and coins that need to be collected to make the level exit appear.

There's [[NoPlotNoProblem no plot]] to speak of, just a bunch of levels to complete. The levels are divided into 4 [[DifficultyLevels difficulties]], with each having 12 levels. In most cases you don't need to beat all levels in a difficulty to advance to the next one, but you unlock a secret level for every full difficulty set that's completed. And there's the final level after all of that. Oh, and a LevelEditor, too.
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!!''Castle of Elite'' provides examples of:

* AndYourRewardIsClothes: Each secret level gives you a new skin after completion.
* AmbidextrousSprite
* ColourCodedForYourConvenience
** Bricks placed on ''blue'' sparks will only stay there for a short while before being destroyed. Bricks placed on ''red'' sparks are destroyed '''instantly'''.
** Switches will de/activate blocks of the same colour.
* EyepatchOfPower: The "Cool Guy" character has an eyepatch because, uh... it's [[RuleOfCool cool]]?
* LevelEditor
* LevelGoal: Some kind of round blue portal thing. It only activates after you've collected all the coins in the level.
* HarderThanHard: The levels are sorted into four difficulties: Easy, Medium, Hard and ''[[TitleDrop Elite]]''.
* HelpfulMook: All enemies can activate switches, which results in some puzzles requiring you to manipulate their movements or otherwise take them into account.
* NoobCave: The Easy levels are basically one long tutorial.
* NoNameGiven: All of the characters you can choose from are named "X Guy" or "X Girl", where X can range from "Cool" to "Adventurer".
* NoPlotNoProblem
* OneHitPointWonder: Just one touch from an enemy or spark and the entire puzzle is reset.
* PuzzleReset: "If you get stuck, you can quickly restart a level by left-clickling the level name at the top of the screen"
* PurelyAestheticGender
* RuinsForRuinsSake
* SecretCharacter: Unlocked by completeing the secret levels. All of the characters in this game are the exact same gameplay-wise, though.
* SegmentedSerpent: Level 3-9: Trundling Snakes has [[ExactlyWhatItSaysOnTheTin snakes made from Trundler enemies]].
* SelectiveGravity: Gravity only applies to the PlayerCharacter and [[{{Mook}} Trundlers]].
* ShoutOut: The secret levels are all shout outs to classic video games.
* YouGottaHaveBlueHair: Some of the selectable characters have blue or green hair.
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