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** Grey (drill up): Z + Z + Z + X, Z + Z + Z + down arrow X (the last one can be repeated near-infinitum; can last 100+ hits, but your left ring finger will be aching by the time you're done).
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** Grey (drill up): Z + Z + Z + X, Z + Z + Z + down arrow X (the last one can be repeated near-infinitum; [[https://i.imgur.com/RRgr1IR.png can last 100+ hits, hundreds of hits]], but your left ring finger will be aching by the time you're done).
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* GameBreakingBug: In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump. If you manage to get them standing mid-air when you reduce their health to zero, the game becomes stuck [[https://i.imgur.com/weiF3IE.png because the finishing move won't be able to hit them.]]
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* GameBreakingBug: In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]].air]] (one possibility being a Blue vs Blue match, if one uses air X and another uses down arrow X and they collide, the latter will recover standing on air). They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump. If you manage to get them standing mid-air when you reduce their health to zero, the game becomes stuck [[https://i.imgur.com/weiF3IE.png because the finishing move won't be able to hit them.]]
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* NotQuiteFlight: Grey's air special attack will cause him to ascend a fixed distance before crashing down, regardless of his prior momentum in the air. Because of this, when combined with a WallJump he can very briefly fly over the top of the screen.(
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* NotQuiteFlight: Grey's air special attack will cause him to ascend a fixed distance before crashing down, regardless of his prior momentum in the air. Because of this, when combined with a WallJump he can very briefly fly over the top of the screen.(
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The game consists of Japanese and English versions, with different background graphics and music. The English version only has a campaign mode, giving you a fixed code to re-enter at the next level upon beating a level. The Japanese version both has the campaign mode and allows you to select levels freely.
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* TacticalSuicideBoss: Particularly with the first boss's dash attack and the fifth bosses wrecking ball attack, both leaving them almost completely helpless for a long period of time afterwards.
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* TacticalSuicideBoss: Particularly with the first boss's dash attack and the fifth bosses boss's wrecking ball attack, both leaving them almost completely helpless for a long period of time afterwards.
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*TacticalSuicideBoss: Particularly with the first boss's dash attack and the fifth bosses wrecking ball attack, both leaving them almost completely helpless for a long period of time afterwards.
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*YouGetKnockedDownYouGetBackUpAgain: For the most part, most attacks can't hit you when you're knocked down. Red's ranged special attack is an exception, the laser beam will hit a target that has already been knocked down (most likely by another use of the special).
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* GameBreakingBug: In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump. If you manage to get them standing mid-air when you reduce their health to zero, the game becomes stuck [[https://i.imgur.com/weiF3IE.png because the finishing move won't be able to hit them.]]
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* NotQuiteFlight: Grey's air special attack will cause him to ascend a fixed distance before crashing down, regardless of his prior momentum in the air. Because of this, when combined with a WallJump he can very briefly fly over the top of the screen.
** In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump.
** In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump.
to:
* NotQuiteFlight: Grey's air special attack will cause him to ascend a fixed distance before crashing down, regardless of his prior momentum in the air. Because of this, when combined with a WallJump he can very briefly fly over the top of the screen.
** In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump.screen.(
** In very rare occasions, hitting an enemy fighter mid-air would cause them to recover to a standing position while [[https://i.imgur.com/Y4YsJ0n.png standing on air]]. They would be able to attack and move just like normal while on this invisible platform, reverting to normal once you hit them with a knockdown attack or when they jump.