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** Beehives can also be shot in ''2009''.
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* HeinousHyena: In addition to the typical Spotted Hyenas appearing as enemies in the African levels, the Kaftar resembles a beefed-up, larger version of a Striped Hyena.
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* GiantSpaceFleafromNowhere: ''2'' builds up the confrontation with Big Grimm, a larger than average polar bear, with enough suspense and tension to obviously seem like the game will conclude with him as the final boss. [[spoiler: Who in their right mind would have expected a ''yeti'' to suddenly appear on the scene after said battle?]]

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* GiantSpaceFleafromNowhere: GiantSpaceFleaFromNowhere: ''2'' builds up the confrontation with Big Grimm, a larger than average polar bear, with enough suspense and tension to obviously seem like the game will conclude with him as the final boss. [[spoiler: Who in their right mind would have expected a ''yeti'' to suddenly appear on the scene after said battle?]]
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* BigfootSasquatchAndYeti: [[spoiler: A yeti serves as the final boss in ''2''.]]


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*GiantSpaceFleafromNowhere: ''2'' builds up the confrontation with Big Grimm, a larger than average polar bear, with enough suspense and tension to obviously seem like the game will conclude with him as the final boss. [[spoiler: Who in their right mind would have expected a ''yeti'' to suddenly appear on the scene after said battle?]]
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fixed some typos


* AbusiveParents: Cole's father, Samson, isn't ''physically'' abusive (at least, not from what is seen in the game), but his extremely strict and demanding personality always made it difficult for Cole to get along with him. He is shown as being very harsh, and never hesitates to make it clear to Cole that, if he doesn't live up to the family name, he will disown him. Near the end of the game, he even confesses to Cole that, when his brother Adrian died, he always felt like he lost the ''wrong'' son. Also, depending on your interpretation of the game's events, he may actually have been the one truly responsible for Adrian's death when he commanded the wolf pack that lived on his land to ''attack'' both his sons so they could ''prove themselves''. Subverted in that, by the end of the game, he realizes [[MyGodWhatHaveIDone how much of a terrible father he was]] and tried to save Cole from the Kaftar before dying.

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* AbusiveParents: Cole's father, Samson, isn't ''physically'' abusive (at least, not from what is seen in the game), but his extremely strict and demanding personality always made it difficult for Cole to get along with him. He is shown as being very harsh, and never hesitates to make it clear to Cole that, if he doesn't live up to the family name, he will disown him. Near the end of the game, he even confesses to Cole that, when his brother Adrian died, he always felt like he lost the ''wrong'' son. Also, depending on your interpretation of the game's events, he may actually have been the one truly responsible for Adrian's death when he commanded the wolf pack that lived on his land to ''attack'' both his sons so they could ''prove themselves''. Subverted in that, by the end of the game, he realizes [[MyGodWhatHaveIDone how much of what a terrible father he was]] and tried tries to save Cole from the Kaftar before dying.



* AxCrazy: A lot of the animals in the game series look extremely unhinged, and have an unusually high level of agression as well. But the Kaftar, the bear in ''Dangerous Hunts 2011'' and the scarred bear in ''Dangerous Hunts 2013'' take the cake.

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* AxCrazy: A lot of the animals in the game series look extremely unhinged, and have an unusually high level of agression aggression as well. But the Kaftar, the bear in ''Dangerous Hunts 2011'' and the scarred bear in ''Dangerous Hunts 2013'' take the cake.



* JerkassHasAPoint: Samson yelling at Cole after he just saved his life from a mountain lion attack makes him look like a true UngratefulBastard, but his point about how much of a terrible idea it is to leave a wounded predator to run loose instead of taking it out immediatly is entirely correct.

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* JerkassHasAPoint: Samson yelling at Cole after he just saved his life from a mountain lion attack makes him look like a true UngratefulBastard, but his point about how much of a terrible idea it is to leave a wounded predator to run loose instead of taking it out immediatly immediately is entirely correct.
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** ManiacMonkeys: Large and vicious groups of baboons are present in both ''2011'' and ''2013''


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* AxCrazy: A lot of the animals in the game series look extremely unhinged, and have an unusually high level of agression as well. But the Kaftar, the bear in ''Dangerous Hunts 2011'' and the scarred bear in ''Dangerous Hunts 2013'' take the cake.


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* JerkassHasAPoint: Samson yelling at Cole after he just saved his life from a mountain lion attack makes him look like a true UngratefulBastard, but his point about how much of a terrible idea it is to leave a wounded predator to run loose instead of taking it out immediatly is entirely correct.
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* AbusiveParents: Cole's father, Samson, isn't ''physically'' abusive (at least, not from what is seen in the game), but his extremely strict and demanding personality always made it difficult for Cole to get along with him. He is shown as being very harsh, and never hesitates to make it clear to Cole that, if he doesn't live up to the family name, he will disown him. Near the end of the game, he even confesses to Cole that, when his brother Adrian died, he always felt like he lost the ''wrong'' son. Also, depending on your interpretation of the game's events, he may actually have been the one truly responsible for Adrian's death when he commanded the wolf pack that lived on his land to ''attack'' both his sons so they could ''prove themselves''. Subverted in that, by the end of the game, he realizes [[MyGodWhatHaveIDone how much of a terrible father he was]] and tried to save Cole from the Kaftar before dying.

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* EverythingIsTryingToKillYou: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.

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* DarkestAfrica: The African continent is visited quite often, and it is usually the home of very lethal predators. A good portion of the storyline in ''Dangerous Hunts 2011'' and ''Dangerous Hunts 2013'' happens here, and it is here too that the FinalBoss of said two games is confronted.
* EverythingIsTryingToKillYou: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.


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* MadeOfIron: Zig-zagged. Most of the animals die after a few shots. The bosses, on the other hand, are able to take an enormous punishment before they go down, even resisting several shots aimed directly at their vitals.

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* AnimalsHateHim
** BearsAreBadNews
** FullBoarAction
** NeverSmileAtACrocodile
** PantheraAwesome
** SavageWolves

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* AnimalsHateHim
AnimalsHateHim: Stepping into a region causes every carnivore bigger than a corgi and dangerous herbivore to despise you.
** BearsAreBadNews
BearsAreBadNews: Black bears, grizzlies, and polar bears. Often the boss animal for North American levels.
** FullBoarAction
FullBoarAction: Both of your normal and "Hogzilla" variety.
** NeverSmileAtACrocodile
NeverSmileAtACrocodile: Nile crocodiles are pretty much guaranteed to show up in the Africa levels.
** PantheraAwesome
PantheraAwesome: Lions, tigers, leopards, and pumas; oh my! Final boss of ''2013'' is a pride of black lions.
** SavageWolvesRhinoRampage: Reoccurring picks for boss fights in Africa levels.
** SavageWolves: Common mooks and ZergRush battles in North America and north Asia levels. Replaced by Spotted Hyenas for Africa settings.



* HeroicMime: Zigzagged in ''Dangerous Hunts 2011'', where Cole gives entire speeches in-between levels, but during regular cutscenes and gameplay is in full-on mime mode.

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* HeroicMime: Zigzagged in ''Dangerous Hunts 2011'', where Cole gives entire speeches in-between levels, but during regular cutscenes and gameplay is in full-on mime mode. Averted with Jacob in ''Dangerous Hunts 2013'', who regularly talks in both cutscenes and gameplay.



* MorePredatorsThanPrey: You'll be mobbed by an insane number of predators in each level. Apparently a single half-mile track of Alaska is home to several dozen wolves and an equal number of mountain lions.
* SuperPersistentPredator

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* MorePredatorsThanPrey: You'll be mobbed by an insane number of predators in each level. Apparently a single half-mile track of Alaska is home to several dozen wolves and an equal number of mountain lions.
lions. Zig-zagged in ''2013'', which does have a good number of herbivores like cape buffalo and rhinoceros attacking you as well, but only in the large numbers during the stampede level.
* SuperPersistentPredatorSuperPersistentPredator: That damn Kaftar.
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* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous. It may or may not be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers.

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* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous. It may or may not be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers.super-soldiers (though the memos found inside Project Nightfall seem to imply they were attempting to ''duplicate'' the Kaftar rather than having originally created it).
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* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to control predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific weapon developed by the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".

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* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to control predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific weapon developed by the [[{{Lost}} [[Series/{{Lost}} Dharma Initiative]]-like "Project Nightfall".
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* EverythingsTryingToKillYou: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.

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* EverythingsTryingToKillYou: EverythingIsTryingToKillYou: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.
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* EverythingsTryingToKillYou: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.
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* ViolationOfCommonSense: ''Dangerous Hunts 2011'' features "Marksman Targets" that the player can shoot throughout the game for bonus XP. In the first stage they're hanging fruit, but in the second they're ''beehives''.
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* ApocalypticLog: ''Dangerous Hunts 2011'' features survival horror-style journals just lying around.
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* HeroicMime: Zigzagged in ''Dangerous Hunts 2011'', where Cole gives entire speeches in-between levels, but during regular cutscenes and gameplay is in full-on mime mode.
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* TestosteronePoisoning: Cole's father in ''Dangerous Hunts 2011'' is an amazing caricature of manliness, with massive amounts of facial hair, derisively referring to his wife with her shopping malls and tofu, and when Cole shoots his first elk, his father has him cut out its heart and ''eat it''.

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argh how did I miss those. those errors were my errors, I have no excuse


Cabela's Dangerous Hunts are a series of hunting-themed first person shooter games, developed predominately for consoles, although ''Cabela's Dangerous Hunts 2013'' was also ported to PC. The game series consists of:

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Cabela's Dangerous Hunts are a series of hunting-themed first person shooter games, developed predominately originally for consoles, although ''Cabela's Dangerous PC and consoles but later only for consoles (though ''Dangerous Hunts 2013'' was also ported to PC.the PC). The game series consists of:



* {{Sequelitis}} ''Dangerous Hunts'' is, if remembered at all, considered better than the later games. ''Dangerous Hunts 2013'', on the other hand, is considered the least faithful to the original out of all the series. Of course, there are some people who like the later games ''more'' for that exact reason.

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Everyone forgets the first game wasn\'t like the others... (and that DH 2009 existed)


* ''Cabela's Dangerous Hunts: Ultimate Challenge''

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* ''Cabela's Dangerous Hunts: Ultimate Challenge''Challenge'' (A re-release of ''Dangerous Hunts 2'' for the PSP)
* ''Cabela's Dangerous Hunts 2009''



* ''Cabela's Dangerous Hunts 2015''

Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''[[VideoGame/CallOfDuty Call of Duty]]'', only the enemies are animals instead of humans. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.

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* ''Cabela's Dangerous Hunts 2015''


Despite the Cabela Cabela's brand name, the games after the first are not actually hunting simulators, but rather and after ''2009'' became pure arcade-style shooters. Essentially, they're ''[[VideoGame/CallOfDuty Call of Duty]]'', only the enemies are animals instead of humans. Most Two of the games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.
mechanics.



** FullBoarAction



* FirstInstallmentWeirdness: The first game actually ''is'' a hunting simulator, with management of gear, purchasing of tags, money you had to purchase everything with, enforcement of poaching laws (exceptions are granted when using "self-defense" weapons like pistols and knives), tags being in/out of season, random animal placement, etc. Excluding the Action Zone (a mode that returned in ''Dangerous Hunts 2009''), it feels more like one of the early ''Big Game Hunter'' games than it does its own series. There was a story mode, but it was more of "do specific challenges that you wouldn't do in normal gameplay, like shooting a bear at point-blank instead of far away like a smart person."



* {{Sequelitis}} ''Dangerous Hunts'' is, if remembered at all, considered better than the later games. ''Dangerous Hunts 2013'', on the other hand, is considered the least faithful to the original out of all the series. Of course, there are some people who like the later games ''more'' for that exact reason.



* TheThemeParkVersion: The games are not hunting simulators, but rather arcade-style shooters. Think ''VideoGame/CallOfDuty'' or ''Franchise/{{Halo}}'' with real-life animals instead of the military.

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* TheThemeParkVersion: The recent games are not hunting simulators, but rather arcade-style shooters. Think ''VideoGame/CallOfDuty'' or ''Franchise/{{Halo}}'' with real-life animals instead of the military.military.
* TranquilizerDart: Two missions in ''Dangerous Hunts 2009'' involve tranquilizing animals instead of killing them. The first has you tranquilize four escaped tigers that were supposed to be relocated, and a later one has you tranquilize and put radio collars on Asiatic black bears.

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Changing all the rail-shooter references to linear FPS references, as that\'s a more accurate statement (you move and shoot, instead of the player being on rails and the game moving for them)


Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''[[ResidentEvilGunSurvivor Gun Survivor]]'', only the enemies are animals instead of zombies or dinosaurs. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.

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Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''[[ResidentEvilGunSurvivor Gun Survivor]]'', ''[[VideoGame/CallOfDuty Call of Duty]]'', only the enemies are animals instead of zombies or dinosaurs.humans. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.



* TheMockbuster: Especially ''Dangerous Hunts 2013'', which most people jokingly refer to as "Call of Duty: Animal Warfare" due to its overabundance of [[Main/PressXToNotDie quick time events]] and scripted sequences.



* TheThemeParkVersion: The games are not hunting simulators, but rather arcade-style shooters. Think ''HouseOfTheDead'' or ''ResidentEvilGunSurvivor'' with real-life animals instead of zombies or dinosaurs.

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* TheThemeParkVersion: The games are not hunting simulators, but rather arcade-style shooters. Think ''HouseOfTheDead'' ''VideoGame/CallOfDuty'' or ''ResidentEvilGunSurvivor'' ''Franchise/{{Halo}}'' with real-life animals instead of zombies or dinosaurs.the military.
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* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous. It turns out to be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers.

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* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous. It turns out to may or may not be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers.
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None


* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous.

to:

* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous. It turns out to be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers.
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None

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* TheThemeParkVersion: The games are not hunting simulators, but rather arcade-style shooters. Think ''HouseOfTheDead'' or ''ResidentEvilGunSurvivor'' with real-life animals instead of zombies or dinosaurs.

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* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to drive predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific weapon developed by the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".

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* ItCanThink: In ''Dangerous Hunts 2011'', it's implied this is what makes the Kaftar so dangerous.
* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to drive control predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific weapon developed by the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".Nightfall".
* MorePredatorsThanPrey: You'll be mobbed by an insane number of predators in each level. Apparently a single half-mile track of Alaska is home to several dozen wolves and an equal number of mountain lions.
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* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to drive predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister force, or some kind of scientific result of the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".

to:

* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to drive predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific result of weapon developed by the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".
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None

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* MaybeMagicMaybeMundane: The plot of ''Dangerous Hunts 2011'' revolves around a seemingly supernatural force that is able to drive predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister force, or some kind of scientific result of the [[{{Lost}} Dharma Initiative]]-like "Project Nightfall".
Is there an issue? Send a MessageReason:
None


Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''GunSurvivor'', only the enemies are animals instead of zombies or dinosaurs. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.

to:

Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''GunSurvivor'', ''[[ResidentEvilGunSurvivor Gun Survivor]]'', only the enemies are animals instead of zombies or dinosaurs. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.

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Cabela's Dangerous Hunts are a series of first person shooter games.

to:

Cabela's Dangerous Hunts are a series of hunting-themed first person shooter games.games, developed predominately for consoles, although ''Cabela's Dangerous Hunts 2013'' was also ported to PC. The game series consists of:

* ''Cabela's Dangerous Hunts''
* ''Cabela's Dangerous Hunts 2''
* ''Cabela's Dangerous Hunts: Ultimate Challenge''
* ''Cabela's Dangerous Hunts 2011''
* ''Cabela's Dangerous Hunts 2013''
* ''Cabela's Dangerous Hunts 2015''

Despite the Cabela brand name, the games are not actually hunting simulators, but rather arcade-style shooters. Essentially, they're ''GunSurvivor'', only the enemies are animals instead of zombies or dinosaurs. Most games in the series were developed to be playable with a light gun, and feature a combination of first-person shooter and on-rail light gun mechanics.

The games are notable for featuring a story mode with a relatively in-depth plot, usually involving the main protagonist losing a friend or family member to an AnimalNemesis, then traveling the world ToBeAMaster hunter, before finally confronting and killing the Animal Nemesis in the final level.



* AnimalNemesis: Usually serves as the final boss of each game.



* BearsAreBadNews
* NeverSmileAtACrocodile
* PantheraAwesome
* SavageWolves

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* ** BearsAreBadNews
* ** NeverSmileAtACrocodile
* ** PantheraAwesome
* ** SavageWolves

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* EverythingsWorseWithWolves


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* SavageWolves
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/s_Dangerous_Hunts_Coverart_5980.png]]
Cabela's Dangerous Hunts are a series of first person shooter games.
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!! The games feature the following tropes:
* AnimalsHateHim
* BearsAreBadNews
* EverythingsWorseWithWolves
* NeverSmileAtACrocodile
* PantheraAwesome
* SuperPersistentPredator
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