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''Bound'' is a 3D CinematicPlatformGame / EnvironmentalNarrativeGame, developed by Plastic Studios as a UsefulNotes/Playstation4 exclusive and released on August 16th, 2016.

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''Bound'' is a 3D CinematicPlatformGame / EnvironmentalNarrativeGame, developed by Plastic Studios as a UsefulNotes/Playstation4 Platform/Playstation4 exclusive and released on August 16th, 2016.
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TRS deemed def-only now


* {{Speedrun}}: After finishing the game once, a speedrun mode is unlocked, and trophies can be earned for completing specific times in individual levels and across a run through the entire game. This is useful for players wanting a more complex and challenging gameplay experience than the basic game offers.
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* OneWayVisor: Both the princess and her mother wear masks that are essentially purple, one-way visors covering their entire faces.

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* OneWayVisor: Both All the princess and her mother characters in the princess's world wear masks that are essentially purple, one-way visors covering the entirety of their entire faces.



* SlasherSmile: The nameless monster wears the same visor as the princess and her mother, but it has a wide crack near its bottom corner that forms such a smile.

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* SlasherSmile: The nameless monster mouthed giant wears the same visor as the princess and her mother, but it has a wide crack near its bottom corner that forms such a smile.
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* SpeakingSimlish: The princess and the other denizens of the kingdom converse in whisper-like abstractions of sound.

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* SpeakingSimlish: The princess and the other denizens of the kingdom converse in whisper-like abstractions of sound.speech.
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* ArtShift: ''Bound'' goes from the largely realistic but slightly clay-looking graphics on the beach and in the memories, to highly abstract and polygonal art style of the princess's world.

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* ArtShift: ''Bound'' goes from the largely realistic but slightly clay-looking graphics on the beach and in the memories, to the highly abstract and polygonal art style of the princess's world.

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* TheScapegoat: The protagonist's brother lets her get blamed for knocking over the plants in the memory associated with the Trees stage.



* {{Symbolism}}: The game runs on this. [[spoiler:Respectively, the princess, queen, mouthed giant, and mouthless giant are symbolic representations of the pregnant protagonist, her mother, her father, and her brother. The entire game is about the protagonist confronting and trying to heal from her family's traumatic past in order to prepare for having a family of her own, with each stage representing a traumatic memory from her childhood and overcoming the fear of that memory at the end of the stage. After overcoming a particular fear, the obstacle associated with that fear (tendrils for the Trees stage, paper airplanes for the Planes stage, pink orbs for the Pearls stage, and flames for the Steam stage) will no longer affect the princess. There are even hidden areas you cannot traverse unless you have first overcome particular fears in other stages first, with a message popping up saying, "This path is blocked by your Fears," if you have not yet overcome the fear associated with the obstacle blocking that path.]]

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* {{Symbolism}}: The game runs on this. [[spoiler:Respectively, the princess, queen, mouthed giant, and mouthless giant are symbolic representations of the pregnant protagonist, her mother, her father, and her brother. The entire game is about the protagonist confronting and trying to heal from her family's traumatic past in order to prepare for having a family of her own, with each stage representing a traumatic memory from her childhood and overcoming the fear of that memory at the end of the stage. After overcoming a particular fear, the obstacle associated with that fear (tendrils for the Trees stage, paper airplanes for the Planes stage, the mouthed giant's voice for the Shout stage, pink orbs for the Pearls stage, and flames for the Steam stage) will no longer affect the princess. There are even hidden areas you cannot traverse unless you have first overcome particular fears in other stages first, with a message popping up saying, "This path is blocked by your Fears," if you have not yet overcome the fear associated with the obstacle blocking that path.]]
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* FoolishSiblingResponsibleSibling: The brother and the protagonist, respectively.

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* BreakingTheCycleOfBadParenting: The game's narrative revolves around the protagonist's desire for this.



* {{Symbolism}}: The game runs on this. [[spoiler:Respectively, the princess, queen, mouthed giant, and mouthless giant are symbolic representations of the pregnant protagonist, her mother, her father, and her brother. The entire game is about the protagonist confronting and trying to heal from her family's traumatic past in order to prepare for having her own family, with each stage representing a traumatic memory from her childhood and overcoming the fear of that memory at the end of the stage. After overcoming a particular fear, the obstacle associated with that fear (tendrils for the Trees stage, paper airplanes for the Planes stage, pink orbs for the Pearls stage, and flames for the Steam stage) will no longer affect the princess. There are even hidden areas you cannot traverse unless you have first overcome particular fears in other stages first, with a message popping up saying, "This path is blocked by your Fears," if you have not yet overcome the fear associated with the obstacle blocking that path.]]

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* {{Symbolism}}: The game runs on this. [[spoiler:Respectively, the princess, queen, mouthed giant, and mouthless giant are symbolic representations of the pregnant protagonist, her mother, her father, and her brother. The entire game is about the protagonist confronting and trying to heal from her family's traumatic past in order to prepare for having a family of her own family, own, with each stage representing a traumatic memory from her childhood and overcoming the fear of that memory at the end of the stage. After overcoming a particular fear, the obstacle associated with that fear (tendrils for the Trees stage, paper airplanes for the Planes stage, pink orbs for the Pearls stage, and flames for the Steam stage) will no longer affect the princess. There are even hidden areas you cannot traverse unless you have first overcome particular fears in other stages first, with a message popping up saying, "This path is blocked by your Fears," if you have not yet overcome the fear associated with the obstacle blocking that path.]]


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* TurningIntoYourParent: The fear of this drives the plot.

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info


* MultipleEndings: Two: the pregnant protagonist can either [[spoiler:ring her estranged father's doorbell and confront him with her notebook (symbolizing her pain, her growth, and her future) to tell him that she's having a baby...or she can leave without him ever knowing she was there and throw her notebook in the garbage.

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* MultipleEndings: Two: the pregnant protagonist can either [[spoiler:ring her estranged father's doorbell and confront him with her notebook (symbolizing her pain, painful past, her growth, growth since then, and her hopes for the future) to tell him that she's having a baby...or she can leave without him ever knowing she was there and throw her notebook in the garbage.]]



* ParentalAbandonment: [[spoiler:The pregnant protagonist's father abandoned the family in her childhood to escape his abusive and neglectful wife, unfortunately leaving his kids with her.]]

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* ParentalAbandonment: [[spoiler:The pregnant protagonist's father abandoned the family in her childhood to escape his abusive and neglectful wife, unfortunately leaving his kids with her. The game centers around the protagonist visiting her father's current home and trying to confront and heal from her traumatic childhood memories as she approaches the house. The player can ultimately choose whether the protagonist confronts him or moves on and forgets about him.]]


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* SequenceBreaking: The game has a lot of this intentionally built in for the purposes of speedrunning.


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* {{Speedrun}}: After finishing the game once, a speedrun mode is unlocked, and trophies can be earned for completing specific times in individual levels and across a run through the entire game. This is useful for players wanting a more complex and challenging gameplay experience than the basic game offers.
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added entries

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* AbusiveParents: [[spoiler:The protagonist's mother is neglectful and abusive to both her children and husband, causing the children both physical and emotional trauma and causing the father to leave the family. The protagonist's desire to heal and grow from this pain is what the game is all about.]]


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* MultipleEndings: Two: the pregnant protagonist can either [[spoiler:ring her estranged father's doorbell and confront him with her notebook (symbolizing her pain, her growth, and her future) to tell him that she's having a baby...or she can leave without him ever knowing she was there and throw her notebook in the garbage.


Added DiffLines:

* ParentalAbandonment: [[spoiler:The pregnant protagonist's father abandoned the family in her childhood to escape his abusive and neglectful wife, unfortunately leaving his kids with her.]]


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* {{Symbolism}}: The game runs on this. [[spoiler:Respectively, the princess, queen, mouthed giant, and mouthless giant are symbolic representations of the pregnant protagonist, her mother, her father, and her brother. The entire game is about the protagonist confronting and trying to heal from her family's traumatic past in order to prepare for having her own family, with each stage representing a traumatic memory from her childhood and overcoming the fear of that memory at the end of the stage. After overcoming a particular fear, the obstacle associated with that fear (tendrils for the Trees stage, paper airplanes for the Planes stage, pink orbs for the Pearls stage, and flames for the Steam stage) will no longer affect the princess. There are even hidden areas you cannot traverse unless you have first overcome particular fears in other stages first, with a message popping up saying, "This path is blocked by your Fears," if you have not yet overcome the fear associated with the obstacle blocking that path.]]
Is there an issue? Send a MessageReason:
grammar, info accuracy, and readability


* ArtShift: ''Bound'' goes from the largely realistic graphics on the beach, to highly abstract and polygonal artstyle of the princess' world, to the claymation-like art of the memory cutscenes.

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* ArtShift: ''Bound'' goes from the largely realistic but slightly clay-looking graphics on the beach, beach and in the memories, to highly abstract and polygonal artstyle art style of the princess' world, to the claymation-like art of the memory cutscenes.princess's world.



* FloatingPlatforms: These appear about 10 minutes into the game. They can be both motionless, or moving purple ones.
* IdleAnimation: Here, the main character will start doing gymnast's stretches if left alone, to prepare herself for the obstacles you'll put her through soon enough.
* OneWayVisor: Both the princess and her mother wear masks that are essentially purple one-way visors covering their entire faces.
* PlayerDeathIsDramatic: Downplayed: dying instantly breaks up the body of the princess into a cloud of blue polygons, which is dramatic, but happens very quickly, and the game loads the previous checkpoint immediately after that. However, she still has the remains of that blue cloud trailing her for the next few seconds after respawning.

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* FloatingPlatforms: These appear about 10 minutes into the game. They can be There are both motionless, or motionless and moving purple ones.
types.
* IdleAnimation: Here, the main character The princess, whose movements are all dance moves, will start doing gymnast's ballet stretches if left alone, to prepare herself for the obstacles you'll put her through soon enough.
alone.
* OneWayVisor: Both the princess and her mother wear masks that are essentially purple purple, one-way visors covering their entire faces.
* PlayerDeathIsDramatic: Downplayed: dying instantly breaks up the body of the princess into a cloud of blue polygons, colored polygons (the color of which changes depending on the level being played), which is dramatic, dramatic but happens very quickly, and the game loads the previous checkpoint immediately after that. However, she still has the remains of that blue colored cloud trailing her for the next few seconds after respawning.



* SpeakingSimlish: The princess and the other denizens of the kingdom converse in whisper-like sounds.

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* SpeakingSimlish: The princess and the other denizens of the kingdom converse in whisper-like sounds.abstractions of sound.



* WallJump: Present, though the princess can only do it in between red plates on the walls.

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* WallJump: Present, though the princess can only do it in between red plates on the walls.Present and useful for finding hidden areas.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bound.png]]
''Bound'' is a 3D CinematicPlatformGame / EnvironmentalNarrativeGame, developed by Plastic Studios as a UsefulNotes/Playstation4 exclusive and released on August 16th, 2016.

Its story is a combination of present-day narrative, where a pregnant woman walks along the beach, and the fantastical gameplay, where a nameless princess navigates highly abstract labyrinths of her kingdoms, tasked by her mother to stop the monster destroying it. At the end of each princess level, the woman on the beach will recall the childhood memories those levels were associated with during the present day, thus connecting the two narratives.

[[SimilarlyNamedWorks Has no relation]] to either of the [[Film/Bound1996 two]] [[Film/Bound2015 films]] with that name, or a ''WesternAnimation/HowToTrainYourDragon'' [[Fanfic/BoundHowToTrainYourDragon fanfic]].

!! Tropes present in Bound:
* AmazingTechnicolorPopulation: The princess has a skin tone that ranges from dark green to purple, depending on the lighting.
* ArtShift: ''Bound'' goes from the largely realistic graphics on the beach, to highly abstract and polygonal artstyle of the princess' world, to the claymation-like art of the memory cutscenes.
* DeathIsASlapOnTheWrist: Checkpoints are frequent, so falling off is not a big concern.
* FloatingPlatforms: These appear about 10 minutes into the game. They can be both motionless, or moving purple ones.
* IdleAnimation: Here, the main character will start doing gymnast's stretches if left alone, to prepare herself for the obstacles you'll put her through soon enough.
* OneWayVisor: Both the princess and her mother wear masks that are essentially purple one-way visors covering their entire faces.
* PlayerDeathIsDramatic: Downplayed: dying instantly breaks up the body of the princess into a cloud of blue polygons, which is dramatic, but happens very quickly, and the game loads the previous checkpoint immediately after that. However, she still has the remains of that blue cloud trailing her for the next few seconds after respawning.
* SlasherSmile: The nameless monster wears the same visor as the princess and her mother, but it has a wide crack near its bottom corner that forms such a smile.
* SpeakingSimlish: The princess and the other denizens of the kingdom converse in whisper-like sounds.
* TemporaryPlatform: Blue and purple-colored pillars will collapse under the princess' weight.
* WallJump: Present, though the princess can only do it in between red plates on the walls.
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