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* PowerUp: Occasionally, in the original, these will appear. In the sequel, certain bloons will drop these along with blops when popped.

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* PowerUp: Occasionally, in the original, these will appear. In the sequel, certain Golden bloons will drop these along with blops when popped.



** The sequel's {{Power Up}}s are: [[MacrossMissileMassacre MOAB Mauler Airship]], {{Spike Ball|s Of Doom}} [[MoreDakka MiniGun]], [[BlackMage Wizard Lord]], [[KillerRobot Technological Terror]], [[GratuitousNinja Ninja Saboteur]], and [[SuperMode Sun God]]. The first five have a weakness to certain bloon types, while the last can pop ''any'' bloon with ease.

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** The sequel's {{Power Up}}s are: [[MacrossMissileMassacre MOAB Mauler Airship]], {{Spike Ball|s Of Doom}} [[MoreDakka MiniGun]], [[GratuitousNinja Ninja Saboteur]],[[MacrossMissileMassacre MOAB Mauler Airship]], [[BlackMage Wizard Lord]], [[KillerRobot Technological Terror]], [[GratuitousNinja Ninja Saboteur]], and [[SuperMode Sun God]]. The first five have a weakness to certain bloon types, types[[note]]Lead, Lead, Black/Zebra, Ceramic, Glass respectively[[/note]], while the last can pop ''any'' bloon with ease.
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** Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity (at least the sort that most pottery or floor tilings are made of) [[note]]in fact, the research that allows Magic to even harm ceramics is called Earth Magic[[/note]].

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** Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic clay is very heat resistant and a terrible conductor of electricity (at least the sort that most pottery or floor tilings are made of) [[note]]in fact, the electricity. The research that allows Magic to even harm ceramics is called Earth Magic[[/note]].some form of earth manipulation.



** The sequel's {{Power Up}}s are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[GratuitousNinja Ninja Team]], and [[MoreDakka Spike Cannon]].

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** The sequel's {{Power Up}}s are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], MOAB Mauler Airship]], {{Spike Ball|s Of Doom}} [[MoreDakka MiniGun]], [[BlackMage Wizard Lord]], [[KillerRobot Technological Terror]], [[GratuitousNinja Ninja Team]], Saboteur]], and [[MoreDakka Spike Cannon]].[[SuperMode Sun God]]. The first five have a weakness to certain bloon types, while the last can pop ''any'' bloon with ease.

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* KryptoniteFactor: Super Monkey is immune to the Bloons, but the Bloons in the Mobile version can produce "Bloptonite", green blops that if collected, will gradually slow down the affected Super Monkey to a crawl unless they switch out.


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* KryptoniteFactor: Super Monkey is immune to the Bloons, but the Bloons in the Mobile version can produce "Bloptonite", green blops that if collected, will gradually slow down the affected Super Monkey to a crawl unless they switch out.
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* KryptoniteFactor: Super Monkey is immune to the Bloons, but the Bloons in the Mobile version have "Bloptonite", green blops that if collected, will gradually slow down the affected Super Monkey to a crawl unless they switch out.

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* KryptoniteFactor: Super Monkey is immune to the Bloons, but the Bloons in the Mobile version have can produce "Bloptonite", green blops that if collected, will gradually slow down the affected Super Monkey to a crawl unless they switch out.
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* KryptoniteFactor: Super Monkey is immune to the Bloons, but the Bloons in the Mobile version have "Bloptonite", green blops that if collected, will gradually slow down the affected Super Monkey to a crawl unless they switch out.
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* VideogameFlamethrowersSuck: Averted with the "Elemental Strike", which behaves much like the Dragon's Breath upgrade from Bloons Tower Defense 5, & averted even further with the "Elemental Arc", which is twice as big & twice as lethal.

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* VideogameFlamethrowersSuck: Averted with Elemental Strike and Elemental Arc, the "Elemental Strike", which behaves much like tier 5 and 6 magic attacks of BSM 2. Despite popular appeal, they don't do a good job at popping bloons compared to other attacks in both the Dragon's Breath upgrade from Bloons Tower Defense 5, & averted even further with online and mobile versions of the "Elemental Arc", which is twice as big & twice as lethal.game.
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Hidden achievements in-game should be treated like spoilers IMO.


* PermanentlyMissableContent: Two hidden achievements in the mobile version. Big Spender requires you to buy a whole tree of upgrades all at once (which you can’t do if you already bought the first upgrade of every tree), and Precision requires you to get the exact number of pops required to get a Bronze, Silver, or Gold medal (but if you’ve already gotten the medal for a certain level, you can’t go for the achievement on that level). [[GuideDangIt The game won’t tell you about these achievements,]] and [[ThatOneAchievement Precision is nearly impossible to get later in the game except by getting extremely lucky.]]

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* PermanentlyMissableContent: Two hidden achievements in the mobile version. Big [[spoiler:Big Spender requires you to buy a whole tree of upgrades all at once (which you can’t do if you already bought the first upgrade of every tree), tree),]] and Precision [[spoiler:Precision requires you to get the exact number of pops required to get a Bronze, Silver, or Gold medal (but if you’ve already gotten the medal for a certain level, you can’t go for the achievement on that level). [[GuideDangIt The game won’t tell you about these achievements,]] and [[ThatOneAchievement Precision is nearly impossible to get later in the game except by getting extremely lucky.]]]]]]
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Bloons Tower Defense 5 has activated abilities for this trope, so that means Bloons Super Monkey 2's Epics fits, too.

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** The volcano levels in ''[=BSM2=] Mobile'' are advertised as this, yet sadly don't have a matching level background.
* LimitBreak: ''[=BSM2=]'' gives you Epic Powers once you unlock the 6th tier upgrade of a weapon. This function similarly to activated abilities in ''Videogame/BloonsTowerDefense 5'' and each one can be activated for heavy bloon destruction with a mouse click. You can equip one for the "core" and one for each arm like regular weapons, but your epics can be of different types than the active weapons. However, it's rather difficult to control which one to use when because each click simply activates the first available epic regardless of it being a core or arm epic.
** The Mobile version solves the above drawback of epic powers by placing the button for each individual epic below your super monkey. While using them can prove difficult at the bottom edge of the screen, it' still better than being forced to use epics you don't need yet just to get to one you currently do need.


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*** This leaves the illogical or unexplained bloon immunities as black/zebra bloons vs. bombs and white/zebra bloons vs. ice (the latter is more obvious on ''Mobile'' due to proper ice-based weaponry existing there).
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* AwesomeYetImpractical: Many in the second game.
** It may seem awesome at first to have arms that can spew out constant flames, but unfortunately the damage output is outclassed by all other types of attacks.
** Super Monkey Jr. is the most expensive upgrade in the game by far, yet is also one of the weakest. The damage done by an extra ally whose attacks are half as strong as yours don’t measure up to the killing power of something that can stun or wipe out all bloons on screen.
** The bomb plane powerup consistently does very badly against non-boss bloons. Its high damage to bosses is neutered by the fact that you can’t even have this active or long enough to reach the boss.

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* PersonofMassDestruction: While the Super Monkey was always portrayed as such in the TowerDefense games, these games portrayed him as the Creator/NinjaKiwi verson of Chuck Norris.

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* PersonofMassDestruction: PermanentlyMissableContent: Two hidden achievements in the mobile version. Big Spender requires you to buy a whole tree of upgrades all at once (which you can’t do if you already bought the first upgrade of every tree), and Precision requires you to get the exact number of pops required to get a Bronze, Silver, or Gold medal (but if you’ve already gotten the medal for a certain level, you can’t go for the achievement on that level). [[GuideDangIt The game won’t tell you about these achievements,]] and [[ThatOneAchievement Precision is nearly impossible to get later in the game except by getting extremely lucky.]]
* [[PersonofMassDestruction Person of Mass Destruction]]:
While the Super Monkey was always portrayed as such in the TowerDefense games, these games portrayed him as the Creator/NinjaKiwi verson of Chuck Norris.
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* FlawlessVictory: Earning a Diamond medal for a stage requires you to pop every single bloon.
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** Also played straight in the mobile version of the second game with Bloptonite, which reduces your speed if you touch it. The more you run into, the slower you get. As you can probably guess, slowing down due to touching bloptonite [[UnstableEquilibrium tends to make you run into even more of it.]]

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Even though the 3-D Mobile BSM 2 is mentioned at the top, I wanted to clarify that there's no vast gameplay shift from its Flash counterpart.


* DifficultySpike: The Deep Bloon Sea in the sequel. While Bloon Dunes did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.

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* DifficultySpike: The Deep Bloon Sea in the sequel. While Bloon Dunes did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) at once during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.


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* Videogame3DLeap: ''BSM 2'' Mobile has this in presentation form; the 3D graphics are a noticeable upgrade even from ''BSM 2'', yet the gameplay is much the same.
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* DifficultySpike: The Deep Bloon Sea in the sequel. While the desert level did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.

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* DifficultySpike: The Deep Bloon Sea in the sequel. While the desert level Bloon Dunes did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.
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* DifficultySpike: The Deep Bloon Sea in the sequel. While the desert level did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.
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* ForcedLevelGrinding: In the sequel, you often have to play levels several times to get enough Bloops to be powerful enough to go to the next level.
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A mobile game has been announced, and is the first Ninja Kiwi game to feature 3D models instead of sprites.

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A mobile game has been announced, released, and is the first mobile Ninja Kiwi game to feature 3D models instead of sprites.



* AdvancingBossOfDoom: All the bosses in the sequel. If they get through, you lose the stage!

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* AdvancingBossOfDoom: All the bosses in the sequel. If they get through, you you'll instantly lose the stage!



* HumongousMecha: The final boss of the sequel? A GIANT ROBOTIC BLOON!

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* HumongousMecha: The final boss of the sequel? A [[spoiler:A GIANT ROBOTIC BLOON!BLOON!]]
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* LastLousyPoint: In the sequel, [[RankInflation diamond medals]] are earned by popping all of a level's bloons in one playthrough of said level, meaning that any stray bloons getting through can be this.
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** The sequel gives us a Tech branch on the TechTree, devoted to this.

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** The sequel gives us a Tech branch on the TechTree, devoted to this. It's ''very'' powerful against most things overall, unfortunately, it's stopped short by Glass Bloons.
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Badass is no longer a trope.


* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you one of the most BadAss weapons ever: a [[{{BFG}} gigantic]] Gatling gun firing THREE pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.

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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you one of the most BadAss badass weapons ever: a [[{{BFG}} gigantic]] Gatling gun firing THREE pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.
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* GiantSquid: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp, and has a Bloon formation resembling a squid with tentacles. It is ''[[ThatOneBoss not]]'' gonna go down without a fight if the player doesn't put extensive effort in upgrading weapons and research.

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* GiantSquid: One of the bosses in he sequel looks like [[CthulhuMythos [[Franchise/CthulhuMythos Cthulhu's face]] stretched over a blimp, and has a Bloon formation resembling a squid with tentacles. It is ''[[ThatOneBoss not]]'' gonna go down without a fight if the player doesn't put extensive effort in upgrading weapons and research.

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* FireBalls: The magic branch in the sequel gives us this for the arms. The later upgrades one-up this by turning your arms into waves of [[KillItWithFire ACTUAL FLAMES]]!

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* FireBalls: {{Fireballs}}: The magic branch in the sequel gives us this for the arms. However...
* FireBreathingWeapon: ...
The later upgrades one-up this swap out the fireballs by turning your arms arm weapons into waves a rapid stream of [[KillItWithFire ACTUAL FLAMES]]!constant ''actual flames''!

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* EldritchAbomination: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp. It is ''[[ThatOneBoss not]]'' gonna go down without a fight.


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* GiantSquid: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp, and has a Bloon formation resembling a squid with tentacles. It is ''[[ThatOneBoss not]]'' gonna go down without a fight if the player doesn't put extensive effort in upgrading weapons and research.


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* WakeUpCallBoss: The Calamari Blimp in the sequel. Both the MOAB and the BFB could be easily dispatched by having relatively high firepower. The Calamari Blimp, on the other hand, uses shielded Bloon formations with NoSell against certain types of attacks, in addition to having an ''incredible'' amount of health, thus requiring huge amounts of Research to even stand a chance against it.

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* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research.

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* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research.research... but at its maximum, it only allows every 7th shot to be able to affect the corresponding Bloon weakness.


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* SoundOfNoDamage: You'll hear a distinct sound when your weapon fails to affect Bloons corresponding to their weakness.

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* ScissorsCutsRock: Normally, certain weapons are [[NoSell completely ineffective]] against a specific type of Bloon. However, Research allows every X shot of said weapon category to affect their corresponding Bloon weakness, where X decreases as research levels increase.



* ScissorsCutsRock: Normally, certain weapons are [[NoSell completely ineffective]] against a specific type of Bloon. However, Research allows every X shot of said weapon category to affect their corresponding Bloon weakness, where X decreases as research levels increase.
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* GiantSpider: One of the Bloon formations in the sequel's stage 5-2. You initially see their webs, including some of the SandWorm enemies from the previous level trapped inside them, and then you face them for real. At one point they even [[AllWebbedUp trap you in a web]] made of Shielded Glass Bloons!


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* SandWorm: One of the Bloon formations in the sequel's stage 5-1, they burst out from the top or the sides of the screen and block a good chunk of it. They're primarily made of Black Bloons, meaning that explosives don't hurt them much. And then come stage 5-2, and you see [[AlwaysABiggerFish said worms trapped in the webs of Bloon Spiders]]...
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** Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity[[note]]in fact, the research that allows Magic to even harm ceramics is called Earth Magic[[/note]].

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** Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity[[note]]in electricity (at least the sort that most pottery or floor tilings are made of) [[note]]in fact, the research that allows Magic to even harm ceramics is called Earth Magic[[/note]].
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* LogicalWeakness:

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* LogicalWeakness: Most of your weapons have a pretty logical reason to be ineffective against certain Bloon types.

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* LogicalWeakness: Darts and Boomerangs are ineffective against Lead Bloons because Lead Bloons are, well, metal. Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity. Meanwhile, Glass Bloons are immune to the light-based tech attacks thanks to being transparent and reflective.

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* LogicalWeakness: LogicalWeakness:
**
Darts and Boomerangs are ineffective against Lead Bloons because Lead Bloons are, well, metal. metal, and require high energy weapons to penetrate the shell.
**
Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity. Meanwhile, electricity[[note]]in fact, the research that allows Magic to even harm ceramics is called Earth Magic[[/note]].
**
Glass Bloons are immune to the light-based tech attacks thanks to being transparent and reflective.
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* SynchronizedSwarming: A huge number of the bloons basically join together to form various shapes of animals, plants, phenomena, and such. Examples are birds, dragonflies, sea creatures, an apple tree, thunderclouds, etc...

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