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Enter ''Blake Stone: Aliens of Gold''! JAM Productions used licensed ''Wolfenstein 3D'' technology to develop a brand-new game, which was published December 3, 1993 by BBS favorite Creator/ApogeeSoftware. Like ''Wolfenstein'', ''Aliens of Gold'' featured 6 episodes of 11 levels each (9 normal levels and 2 secret levels). The first episode was available as {{shareware}}. The registered version of ''Aliens of Gold'' shipped with a comic book, called a "Blake Stone Adventure"; to date it is the only title in the company's product line to include such a bonus.

The game had a few innovations for the genre like being able to talk to people instead of just shoot them, an automap system, one-way doors, slightly greater world interaction in the form of switches to deactivate barriers and using tokens at vending machines to restore health, the ability to revisit earlier levels, etc. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).

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Enter ''Blake Stone: Aliens of Gold''! JAM Productions used licensed ''Wolfenstein 3D'' technology to develop a brand-new game, which was published December 3, 1993 by BBS favorite Creator/ApogeeSoftware.[[Creator/ThreeDRealms Apogee Software]]. Like ''Wolfenstein'', ''Aliens of Gold'' featured 6 episodes of 11 levels each (9 normal levels and 2 secret levels). The first episode was available as {{shareware}}. The registered version of ''Aliens of Gold'' shipped with a comic book, called a "Blake Stone Adventure"; to date it is the only title in the company's product line to include such a bonus.

The game had a few innovations for the genre like being able to talk to people instead of just shoot them, an automap system, one-way doors, slightly greater world interaction in the form of switches to deactivate barriers and using tokens at vending machines to restore health, the ability to revisit earlier levels, etc. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, Platform/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).
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* WhatHappenedToTheMouse: A short comic in the manual shows Blake being informed about Goldfire's plans by his sister just before she faces UncertainDoom. The sister is never mentioned in the actual games.

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Moving to more specific trope


* CoversAlwaysLie: The woman in the black dress appears absolutely nowhere in the game.


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* LadyNotAppearingInThisGame: The woman in the black dress appears absolutely nowhere in the game.

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* OneWingedAngel: The FinalBoss ([[spoiler:Dr. Goldfire himself]]) turns into a demonic green creature when Blake opens fire. He also attacks with a BulletHell barrage of energy blasts, and unlike the game's other bosses is fought in a wide open arena with no cover.

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* OneWingedAngel: The FinalBoss ([[spoiler:Dr. Goldfire himself]]) turns mutates into a demonic green creature when after Blake opens fire. has pumped enough energy blasts into his first form. He also then attacks with a BulletHell barrage of energy blasts, blasts unlike anything you've seen to this point in EITHER game, and unlike the game's other bosses bosses, is fought in a wide open arena open, rectangular room with no cover.cover.
** [[EasyLevelTrick There's just one slight problem with the boss's plan:]] [[spoiler:''[[BossArenaIdiocy The door isn't locked]]'' and you can just run outside to where there IS cover that you can hide behind to much more safely trade shots.]]
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* OneWingedAngel: The FinalBoss ([[spoiler:Dr. Goldfire himself]]) turns into a demonic green creature when Blake opens fire.

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* OneWingedAngel: The FinalBoss ([[spoiler:Dr. Goldfire himself]]) turns into a demonic green creature when Blake opens fire. He also attacks with a BulletHell barrage of energy blasts, and unlike the game's other bosses is fought in a wide open arena with no cover.
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* UniversalAmmo: Similar to ''Wolfenstein 3D'', all weapons share a common ammo pool, except for the Auto Charge Pistol which has infinite ammo but needs to recharge between shots.
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* EmergencyWeapon: You start off with the Auto Charge Pistol. It's very weak and can only fire one shot at a time, but it automatically recharges (giving effectively infinite ammo) and has stealth capability (firing it does not alert other enemies).

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* EmergencyWeapon: You start off with the Auto Charge Pistol. It's very relatively weak (it still does more damage per-shot compared to the faster regular pistol and can OneHitKill weaker enemies) and can only fire one shot at a time, but it automatically recharges (giving effectively infinite ammo) and has stealth capability (firing it does not alert other enemies).
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* HealThyself: The first aid bags. They heal 30%, which is the most you can get in one go.


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* HyperactiveMetabolism: All of Blake’s healing items, apart from the first aid bag, are various food items: a bowl of water for 5%, a candy bar for 8%, a sandwich for 10%, a loose piece of raw meat for 15%, and an uncooked steak for 20%. In addition, the food units can dispense an item that heals between 7 and 10%.
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* RecycledINSPACE: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.

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* RecycledINSPACE: RecycledInSpace: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.
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* CoversAlwaysLie: The woman in the black dress appears absolutely nowhere in the game.
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* ArtisticLicenseEconomics: Goldfire finds a way to replicate gold and use it to fund his plans, even though the more gold he generates, the more it devalues.

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* ArtisticLicenseEconomics: Goldfire finds a way to replicate gold and use it to fund his plans, even though the more gold he generates, the more it devalues. Presumably it would take a long while for this to have a noticeable effect if trade is conducted on a galactic scale, but the backstory doesn't elaborate on this.
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* RecycledInSpace: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.

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* RecycledInSpace: RecycledINSPACE: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.
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* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, [[http://legacy.3drealms.com/news/2006/03/the_apogee_legacy_12.html according to Apogee.]]
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* RecycledINSPACE: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.

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* RecycledINSPACE: RecycledInSpace: ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE! Literally, but also recycling the engine.
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* ArtisticLicenseEconomics: Goldfire finds a way to replicate gold and use it to fund his plans, even thought the more gold he generates, the more it devalues.

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* ArtisticLicenseEconomics: Goldfire finds a way to replicate gold and use it to fund his plans, even thought though the more gold he generates, the more it devalues.
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Trope deprecated per TRS


* FamousLastWords: Most {{Mooks}} capable of speech say something when they die, such as "medic!" or "I'm Hit!"
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* SecretRoom: While this is standard for FPS games, especially in this era, these games take it to an absurd degree. Secret rooms are routinely nested three or more rooms deep into each other, and searching through them will usually yield an absurd amount of pickups, as well as having most or all of the available guns by the first floor of an episode in Aliens of Gold, or the first level in Planet Strike. In some cases, maps will have more secret areas than regular ones.
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* {{Expy}}: Blake is basically ''Franchise/JamesBond'' [[RecycledInSpace in space]]. Goldfyre has elements of Blofeld and [[Film/{{Goldfinger}} Auric Goldfinger]].
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* ArtisticLicenseEconomics: Goldfire finds a way to replicate gold and use it to fund his plans, even thought the more gold he generates, the more it devalues.
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* OnceAnEpisode: Aside from his random encounters throughout the game, Goldfire also attacks you on the boss floor of each episode and takes quite a bit more damage before teleporting out. Defeating him in this encounter is necessary to get the key to the episode's actual boss.
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* FamousLastWords: Most {{Mooks}} capable of speech say something when they die, such as "medic!" or "I'm Hit!"
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* VideoGameCrueltyPunishment: If you shoot a peaceful informant in view of other informants, this can cause them to turn hostile.

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