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* ArbitraryGunPower: The amount of damage dealt is calculated based on the upgrade of your cannon as well as your skills. While the "Charged Shot" skill variants indeed deal greater damage than normal shots, the "Gatling" skills deal lesser damage per shot than the normal one. And lastly, "Sniper" skills deal moderate damage, and only ''stun'' the enemy for most of the time.
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* HomingProjectile: The variants of the Chaser Gun ability fire up to four energy orbs that home on the nearest enemy from the cursor.
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* CompressedAdaptation: The manga of this game. A 12+ hour of campaign into 13 manga chapters? While it manages to [[AdaptationExpansion expand some dialogue and change scenes]] for new character backstories and relationships, the manga trims down the fat of exposition speak from the game, as well as eliminating a lot of story-related encounters with Armaments.
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** SAZA: An old man voiced by Creator/YosukeAkimoto that fights using Kung-Fu in a giant suit of armor. [[Anime/MobileFighterGGundam Sounds familiar.]]

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** SAZA: An old man voiced by Creator/YosukeAkimoto that who fights using Kung-Fu in a giant suit of armor. [[Anime/MobileFighterGGundam Sounds familiar.]]

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** Parts of the stages will sometimes be blocked by a red sigil named Territory Seal, requiring you to defeat the armaments with a red kill mark before proceeding. There are also ** Territory Box barricades that require you to destroy every armament in the area.

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** Parts of the stages will sometimes be blocked by a red sigil named Territory Seal, requiring you to defeat the armaments with a red kill mark before proceeding. proceeding.
**
There are also ** Territory Box barricades that require you to destroy every armament in the area.
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* NoDamageRun: A requirement of some Challenges and Side-quests:
** In Stage 1, where you must not be hit by enemies so that Xiaomin's letter to Phobos won't be damaged. You can still deliver a damaged letter, but that would invalidate the Challenge.
** In Stage 2, where you must not take damage from the Armaments during two of the three Black Trike driving missions.
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* ShoutOut: Phobos says "The [[Literature/SleepingBeauty sleeping beauty]] is up and around." after Stella woke up from the statis pod.
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* CheckPointStarvation: Unlike the Story missions, Free Play mode does not offer you the chance to save your game in the middle of the run, as the Blue Terminals are nowhere to be found. While there are Yellow Terminals that replenish Stella's HP, you still cannot manually save your gave, leave and continue where you left off. This means that in order to save progress to any Challenge in Free Play mode, one must play through the start of the map, up until ''winning'' the Apostle boss fight at the end, and then saving at the Mission Select menu only after the previous mission has been completed.
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''Black★Rock Shooter: The Game'' is a 2011 UsefulNotes/PlayStationPortable {{Spinoff}}, developed by Creator/{{Imageepoch}}, based off the ''Franchise/BlackRockShooter'' character and franchise. It can best be described as a hybrid RPG[=/=]ThirdPersonShooter game.

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''Black★Rock Shooter: The Game'' (stylized as ''BL★CK ROCKSHOOTER: THE GAME'') is a 2011 UsefulNotes/PlayStationPortable {{Spinoff}}, developed by Creator/{{Imageepoch}}, based off the ''Franchise/BlackRockShooter'' character and franchise. It can best be described as a hybrid RPG[=/=]ThirdPersonShooter game.
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The game uses "Gray" not "Grey"


** Creator/MiyukiSawashiro voices the characters whom the incarnations of B★RS wanted to protect [[spoiler:but failed in the end]]. These are Dead Master from the animated series, and Nana Grey from the game.

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** Creator/MiyukiSawashiro voices the characters whom the incarnations of B★RS wanted to protect [[spoiler:but failed in the end]]. These are Dead Master from the animated series, and Nana Grey Gray from the game.



* AndYourRewardIsClothes: A battle-torn outfit, school uniform, two variations of the Grey battle gear, a bunny outfit, and a summer outfit. [[FanService Not that anyone is complaining]].

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* AndYourRewardIsClothes: A battle-torn outfit, school uniform, two variations of the Grey Gray battle gear, a bunny outfit, and a summer outfit. [[FanService Not that anyone is complaining]].
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Corrected name


* FunWithAcronyms: [[SubvertedTrope Subverted]] and [[LampshadeHanging Lampshaded]] by Rothcol when he explains to Stella what their group stands for, and reminds her not to speak the word closest to the acronym.

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* FunWithAcronyms: [[SubvertedTrope Subverted]] and [[LampshadeHanging Lampshaded]] by Rothcol Rothcall when he explains to Stella what their group stands for, and reminds her not to speak the word closest to the acronym.



* PercussiveMaintenance: When Rothcol fails to wake up Stella using a computer terminal, PHOBOS angrily fires his rifle at the truck that contains the girl, waking her up.

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* PercussiveMaintenance: When Rothcol Rothcall fails to wake up Stella using a computer terminal, PHOBOS angrily fires his rifle at the truck that contains the girl, waking her up.
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* AntiFrustrationFeatures: All Stages have the [[MassMonsterSlaughterSidequest Golden Hunt]] Challenges that require you to seek out a number of Golden Dawns scattered throughout the map. While the game requires varying increments depending on the size of the map (3,6,9,12 or 4,8,12), the largest stages have Golden Dawns that ''exceed'' the maximum number of kills required for the challenges. This is practically useful in the [[GuideDangIt maze-like]] 4th Stage, Mt Fuji where there are 16 Golden Dawns, but the game only requires you to kill 12 for the last Golden Hunt challenge of that stage, saving you time and effort from exploring the ''entire'' map looking for them.


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* MassMonsterSlaughterSidequest: Free Play mode spawns a unique type of enemy called "Golden Dawns" which are only available on that mode. Destroying them earns progress in the Golden Hunt challenges that award Character concept arts in the Gallery. Other than the artworks, there is really no other incentive to find them as they don't even give you EXP.

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* EncounterRepellant: A passive skill prevents Armaments from chasing you, by staying in place. It's description even states that you've become invisible. However, you can still manually trigger encounters if you make in contact with them

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* EncounterRepellant: A passive skill prevents Armaments from chasing you, by staying in place. It's description even states that you've become invisible.place, and it is aptly named "Stealth". However, you can still manually trigger encounters if you make in contact with them


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* GuideDangIt: The forest map of Mt. Fuji is made up of numerous interconnected crossroads, and if you don't rely on the map, there are no in-game indicators to point directions in Free Play mode. What's worse, the level design can be pretty much confusing and most crossroads don't actually match that of their "simplified" appearance in the map. This can even cause players to easily get lost in the 4th Stage.
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Removing one character-specific ZCE


%%* KamehameHadoken

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* BeamOWar: In MZMA's QuickTimeEvent, he and Stella will simultaneously fire their laser beams, creating an energy orb in the middle.
* BeamSpam: LLWO's QuickTimeEvent sequence is a barrage of beams being fired by him and Stella.



** Also demonstrated in the intro video, where she evades an Armament's laser by phasing out and seemingly teleporting a short distance forward.

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** Also demonstrated in the intro video, where she Stella evades an Armament's laser by phasing out and seemingly teleporting a short distance forward.forward.
** Some of the Apostles also instantly teleport whenever they move during specific phases, such as when MZMA creates decoys of himself, or when LLWO activates his Focus Shadow skill.

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* AstralCheckerboardDecor: Like the music video, this game makes use of white/black "Chess" checkerboard backgrounds in the game's art, save file icons, and even the last room of the final stage.



* TimedMission: In Fuji Forest, where you have to rush to [[spoiler:save Nana]].

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* TimedMission: TimedMission:
** The second and third Black Trike missions have a time limit of 4 minutes for you to reach the destination.
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In Fuji Forest, where you have to rush to [[spoiler:save Nana]].

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* AfterCombatRecovery: The Aftercare passive abilities have a chance of healing Stella after battles.



* LevelGrinding: The player is encouraged to level-up Stella in the Free Play modes of every Stage, as subsequent Main Story missions and Extra sidequests have gaps on their recommended levels.



* SuperMode: By igniting a blue flame on her eye, Aggressor Mode increases Stella's offensive capabilities for a limited time.

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* SuperMode: By igniting a blue flame on her eye, Aggressor Mode increases Stella's offensive capabilities Attack and Defense stats for a limited time.
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*** In SAHA's Skills, Pneumatic Retsuden Machine Fist —> Machine Sky Fist
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*** In LLWO's Skills, Brigade-Style Air Conquering Kai —> Air Conquer EX / Mental Concentration —> Focus Shadow

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* DubNameChange: Piggy Ninja —> Black Trike for the bike.

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* DubNameChange: DubNameChange:
**
Piggy Ninja —> Black Trike for the bike.bike.
** A lot of the skills also got renamed from their Japanese meanings in the official English translation:
*** In SZZU and CRKY's Skills, Yellow Tiger Strike Drive —> Yellow Tiger Chemotactic
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* CutscenePowerToTheMax: The intro video that also serves as one of the game's [[TrailersAlwaysLie official trailers]] as well as the opening FMV in the finished product. Well, being a 2D animated full-motion video, it still depicts actions that cannot be performed in the 3D game:
** Stella moving towards an Armament in the [[FlashStep blink-of-an-eye]], firing her cannon at PointBlank range. You can only dodge sideways in-game, not forwards or backwards. Also, you are fixed to a specific arc when in combat, and cannot freely control your character's positioning.
** Stella jumping and shooting her cannon at at enemy. This is probably the most egregious example, as you cannot manually jump at all (only in context-sensitive platforming segments). And while there are indeed skills that make Stella jump and shoot her cannon, the in-game animation plays out entirely different, and the skill is an [=AoE=] and not of the single-target variant.


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* TrailersAlwaysLie:
** This game features a mini-game on the official site and one part depicts XNFE shooting laser beams from her arms. This ability of hers does not even appear in the game.
** The intro video also borders both into this trope and CutscenePowerToTheMax. See the above trope for specific examples.
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* PercussiveMaintenance: When Rothcol fails to wake up Stella using a computer terminal, PHOBOS angrily fires his rifle at the truck that contains the girl, waking her up.
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* FunWithAcronyms: [[SubvertedTrope Subverted]] and [[LampshadeHanging Lampshaded]] by Rothcol when he explains to Stella what their group stands for, and reminds her not to speak the word closest to the acronym.
--> PSS doesn't mean "piss" or something. It stands for "Primary Support Service".
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More gameplay and story tropes

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* {{Backtracking}}: You'll be replaying the same area but with different objectives every time, even in story missions! If one part of an intersection is blocked but you can see a path behind it on the map, expect to come back to that point sometime later.


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* DepartmentOfRedundancyDepartment: One objective in San Francisco mentions "Release the Golden Gate Gate". It's not a translation error though, as it would mean opening a gate in Golden Gate, San Francisco.


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* SidetrackBonus: There are some items, and yellow chests that provide passive abilities or rare consumables when interacted. The same goes for some unique armaments. And all of the aforementioned secrets can only be obtained if you take the time to sidetrack from the main path and explore the area for a bit.

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* EnemySummoner: The Generators endlessly spawn Armaments from the ground until destroyed.



%%* WhatTheHellHero

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%%* WhatTheHellHero* WhatTheHellHero: Dully and Lars were killed because B★RS didn't destroy the Armament on her own, just standing and watching from the sideline, with her reasoning going like "[The Armament] didn't attack me, so they weren't my enemy". Phobos furiously calls her out on this, and would have hurt her if not for Rothcall's intervention.

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* {{Cap}}:
** Your maximum Level is 50, and once you reach that, your current EXP will be set to 99,999.
** You can only carry 5 of each consumable item, so hoarding is not possible in this game.



* DeathFromAbove: Skills like Photon Shower will have Stella fire her cannon from above

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* DeathFromAbove: Skills like Photon Shower will have Stella fire her cannon from aboveabove.


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* KillEnemiesToOpen: Comes in two flavors with varying requirements:
** Parts of the stages will sometimes be blocked by a red sigil named Territory Seal, requiring you to defeat the armaments with a red kill mark before proceeding. There are also ** Territory Box barricades that require you to destroy every armament in the area.


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* LevelUpFillUp: Leveling up entirely refills your HP, beneficial when fighting waves of Armaments.
* LoadsAndLoadsOfSidequests, the 6 Stages have several side quests available, which are given by the PSS, Nana or ''the Apostles themselves''. Plus, there are also the Challenges for unlocking skills and artworks.
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* DeathFromAbove: Skills like Photon Shower will have Stella fire her cannon from above


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* EncounterRepellant: A passive skill prevents Armaments from chasing you, by staying in place. It's description even states that you've become invisible. However, you can still manually trigger encounters if you make in contact with them


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* YouHaveResearchedBreathing:
** Your first combat gameplay mechanic is the ability to shoot the cannon, and you'll get to unlock even the basic controls like dodging after completing Challenges. Justifiable, since they are all part of the tutorial level.
** However, this gets blatant with the case of the Black Blade. Stella is seen jumping out of the trailer truck with her sword, but you won't be able to use it in-game as a skill yet, until you clear a specific Challenge.

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* DefeatEqualsExplosion: The Armaments, obviously since they are all machines.



* FlashStep:
** Stella's in-game dodge mechanic is a very fast side-step.
** Also demonstrated in the intro video, where she evades an Armament's laser by phasing out and seemingly teleporting a short distance forward.



%%* SuperMode

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%%* SuperMode* SuperMode: By igniting a blue flame on her eye, Aggressor Mode increases Stella's offensive capabilities for a limited time.


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* WeHardlyKnewYe: The PSS members Jon, Koichi and Tohio are all dead before Stella woke up. They are still shown in the opening cutscene of the first stage but were [[TooDumbTooLive dumb enough]] to separate from the trailer where most of there team are.
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* TheApocalypseBringsOutTheBestInPeople: Prior to the alien invasion, the game's backstory states that there is still war in the Middle East. It is only during times when the apocalyptic alien threat emerged that all ongoing wars between humanity came to an end, and that all military assets are united under the [[TheRemnant UEF]].


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* TheRemnant: The United Earth Force (UEF) is formed from the remaining branches of the United Nations, which was dissolved due to the waves of alien attacks. As a result, all military assets of the world came under the control of the UEF so that they may utilize all resources at a united force against the aliens.
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* HorrorDoesntSettleForSimpleTuesday: A downplayed case. [[spoiler:The alien who goes by the identity of]] Sing Love starts living in San Francisco on December 24, 2031, where most of the game takes place.

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