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** The game explains why a security guard would be sent to repair an elevator by claiming the maintenance team is swamped with many technical issues that morning and the security team is helping out any way they can.
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** In the original "Captive Freight", the marines simply decide to lock Barney inside the container where Rosenberg is without disarming him, which is [[DidntThinkThisThrough a severe oversight on their part]]. The remake rectifies this problem; as the marines ambush Barney and knock him out, some aliens suddenly teleport to their location and, faced with a "kill or be killed" situation, they immediately shove Barney inside the container to fight the Xenian attackers, which gave them an ample reason as to why they didn't immediately take his weapons away.

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** In the original "Captive Freight", the marines simply decide to lock Barney inside the Rosenberg's container where Rosenberg is without disarming him, which is [[DidntThinkThisThrough a severe oversight on their part]]. The remake rectifies this problem; as the marines ambush Barney and knock him out, some aliens suddenly teleport to their location and, faced location. Faced with a "kill or be killed" situation, they immediately quickly shove Barney inside the container to while they fight off the Xenian attackers, which gave them an ample reason as neglecting to why they didn't immediately take his weapons away.away due to the ensuing chaos.

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* CassandraTruth: The female scientist trapped behind a security door in "Duty Calls" claims that the Xenians are teleporting into the facility, but this is initially dismissed by Murdoch as too insane to be true. Moments later an [[SlaveMooks enslaved Vortigaunt]] teleports into the chamber, killing her shortly after.

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* CassandraTruth: The female scientist trapped behind a security door in "Duty Calls" claims that the Xenians are teleporting into the facility, but this is initially dismissed by Murdoch as too insane to be true. Moments later an [[SlaveMooks enslaved Vortigaunt]] teleports into the chamber, in right behind her, killing her shortly after.



-->'''Female Scientist''': I'm not hallucinating, i'm panicking! Get us out of here!
-->'''Murdoch''': Okay, okay. I- I got a couple more I can try.
-->(cue teleporting enslaved Vortigaunt teleporting in the chamber with her)

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-->'''Female Scientist''': I'm not hallucinating, i'm I'm panicking! Get Now get us out of here!
-->'''Murdoch''': Okay, okay. I- I got a couple more [codes] I can try.
-->(cue teleporting enslaved -->''(cue Vortigaunt teleporting in the chamber with her)her)''



-->'''Female Scientist''': Oh lord...! No, no no no...! '''AAAAAAAAAAHHHH!!!''' (she [[NotEnoughToBury instantly gets disintegrated]])



** If Barney opts to either disable a HECU Sentry Guns (either by picking them up and throwing them) or destroy them, a marine wonders if an intruder is nearby only for the other to dismiss such notion and decide to move the train engine to a makeshift outpost.
** Discussed. While Barney is trapped inside a container, a HECU officer asks a marine if they confiscated his weapons only to react with YouHaveGotToBeKiddingMe when he realizes that they didn't. The other marine decides to back away, leaving the other to explain the situation to his superior and gets reprimanded. The officer then "volunteers" the marine to ascertain a critical information and leaves, but not before giving him a stern reminder.
---> '''HECU Officer''': And be sure to take his weapons.

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** If Barney opts to either disable a HECU Sentry Guns (either by picking them up and throwing them) or destroy them, a the sentry guns guarding the train car where he obtains the RPG, one marine who arrives on the scene wonders if an intruder is nearby only for the other another to dismiss such the notion and decide to move the train engine to a makeshift outpost.
** Discussed. While Later discussed. After Barney is trapped inside a container, ambushed and locked up with Rosenberg, a HECU officer asks a marine pair of marines if they confiscated his weapons only to react with YouHaveGotToBeKiddingMe when he realizes that they didn't. The other weapons. One marine decides to back away, leaving the other to explain the situation to his superior and gets reprimanded. that, due to an alien ambush forcing their hand, their latest prisoner still has all his weapons. The officer reprimands the marine for this slip-up and then "volunteers" the marine him to ascertain a critical information and leaves, whether Barney was the one to wipe out the marines guarding the other rail yards, but not before giving him a stern reminder.
---> '''HECU --->'''HECU Officer''': And be sure to take his weapons.
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* TheGuardsMustBeCrazy:
** If Barney opts to either disable a HECU Sentry Guns (either by picking them up and throwing them) or destroy them, a marine wonders if an intruder is nearby only for the other to dismiss such notion and decide to move the train engine to a makeshift outpost.
** Discussed. While Barney is trapped inside a container, a HECU officer asks a marine if they confiscated his weapons only to react with YouHaveGotToBeKiddingMe when he realizes that they didn't. The other marine decides to back away, leaving the other to explain the situation to his superior and gets reprimanded. The officer then "volunteers" the marine to ascertain a critical information and leaves, but not before giving him a stern reminder.
---> '''HECU Officer''': And be sure to take his weapons.


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* TooDumbToLive: Avoided. Otis decides to stand in ''front'' of a train while Barney is in the process of operating it, Murdoch immediately tells him to get out of the way before he gets run over.
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* GameWithinAGame: There is an Easter Egg that feature an arcade machine titled ''VideoGame/AzureSheep Part One'' (another HECU Collective game), revealing that the fan-made game exist as an In-Universe arcade game.
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* ForScience: ''Blue Shift'' reveals a possible reason for the HECU's actions to be due to this: a scientist mentioned to Barney that Black Mesa was conducting a lot of unapproved research with the budget they received from the government, things apparently so dangerous or questionable that the government would outright ''[[ThePurge kill them all]]'' if they ever found out - which is possibly understandable considering what Black Mesa's forays into Xen and the fateful Anti-Mass Spectrometer experiment that day ultimately [[AlienInvasion led]] [[VideoGame/HalfLife2 to]]...

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* ForScience: ''Blue Shift'' reveals a possible reason for the HECU's actions to be due to this: a scientist mentioned to Barney that Black Mesa was conducting a lot of unapproved research with the budget they received from the government, things apparently so dangerous or questionable that the government would outright ''[[ThePurge kill them all]]'' if they ever found out - which is possibly understandable considering what Black Mesa's forays into Xen and the fateful Anti-Mass Spectrometer experiment that day ultimately [[AlienInvasion led]] ultimately]] led [[VideoGame/HalfLife2 to]]...
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* Chapter 5: Focal Point (set to release in Summer 2024)
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** Getting Rosenberg to the prototype labs after freeing him from his container involves more soldiers and other obstacles this time around, making the sequence less straightforward than the original.

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** Getting Rosenberg to the prototype labs after freeing him from his container involves more soldiers marines and other obstacles this time around, making the sequence less straightforward than the original.



*** The train yard itself is also revamped in order to implement new puzzles that revolve around having to take control of train engines and move them around the tracks in order to shove around certain cars. Either to move a car with a stationary rocket launcher into place in order to use it to blow open train yard gates, or to move the freight cars with captives inside them to the drop off locations that they can be opened up.
** Calhoun's first encounter with Rosenberg is slightly changed. Instead of moving into the container he's locked in and the door getting locked from behind, Calhoun suffers what Freeman did at the end of Apprehension and get ambushed by the HECU just as he's opening the container door. With aliens warping in abruptly soon after, the soldiers have no choice but to shove Calhoun into the locker with Rosenberg. Rosenberg then brings Calhoun back to consciousness before explaining the situation as he did in the original game.

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*** The train yard itself is also revamped in order to implement features new puzzles that revolve around having to take taking control of train engines and move them around the tracks in order to shove around certain cars. Either cars, either to move a car with a stationary rocket TOW launcher into place in order to use it to blow open train yard gates, or to move the freight cars with captives inside them to the drop off locations that unloading areas where they can be opened up.
** Calhoun's first encounter with Rosenberg is slightly changed. Instead of moving walking into the container he's locked in and the door getting locked closing from behind, Calhoun suffers what Freeman did Calhoun, much like Gordon at the end of Apprehension and get "Apprehension", gets ambushed by the HECU just as he's opening the container door. With aliens warping in abruptly soon after, the soldiers marines have no choice but to shove Calhoun into the locker container with Rosenberg. Rosenberg then brings Calhoun back to consciousness before explaining the situation as he did in the original game.



* SchmuckBait: Shortly after ''Captive Freight'' begins, Barney physically encounters his first HECU marines, who try to trick him into an ambush by saying that the evac site is just around the corner. Either he blindly walks into the ambush (despite witnessing their work beforehand), or he can just straight up shoot the soldiers first.

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* SchmuckBait: Shortly after ''Captive Freight'' begins, Barney physically encounters his first HECU marines, who try to trick him into an ambush by saying that the evac site is just around the corner. Either he blindly walks into the ambush (despite witnessing their work beforehand), or he can just straight up shoot the soldiers marines first.
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** The third one is when Otis asks him if he knows the code to the security door, he says "kinda" then opts to kick it open like last time. This unintentionally saved his life as there is a HECU marine standing behind the door when he got squashed by it, much to the guard's surprise, then makes a quip on said soldier afterwards when he saw what happened. Had Murdoch opened it conventionally, the marine might get the drop on him first before he can respond.

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** The third one is when Otis asks him if he knows the code to the security door, he says "kinda" then opts to kick it open like last time. This unintentionally saved saves his life life, as there is a turns out to be an HECU marine standing behind the door when he got squashed by it, much to who subsequently gets ImpaledWithExtremePrejudice on a coathook that's on the guard's surprise, then makes a quip on said soldier afterwards when he saw what happened. wall the door slams him into. Had Murdoch opened it conventionally, the marine might get have gotten the drop on him first before he can could respond.
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** Like the original expansion, shooting anybody during "Insecurity" results in Barney getting fired for improper firearm usage, though it's now only possible while in the shooting range.

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** Like the original expansion, shooting anybody during "Insecurity" results in Barney getting fired for improper firearm usage, though it's now only possible while in the shooting range. Similarly, managing to kill yourself during the chapter, something you have to do on purpose, will result in a unique death message stating that Calhoun [[VideoGame/HalfLife2 demonstrated exceedingly poor judgement.]]
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* CompositeCharacter: Vortigaunts gain new skills in ''Blue Shift''. One of these, a lobbed grenade made of green energy, seems to be a move borrowed from the Race X Shock Troopers from ''VideoGame/HalfLifeOpposingForce'', as it heavily resembles the latter's spore grenade.
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** Barney's friendship with Gordon is referenced by a sticky note in his locker that reads "Buy a beer for Gordon". Several NPCs' quips imply that Calhoun's beer-debt is a topic of office chitchat, and that it arose from a bet he'd recently lost to Freeman.

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** Barney's friendship with Gordon is referenced by a sticky note in his locker that reads "Buy a beer for Gordon". Several NPCs' A few [=NPC=]s' quips imply hint that Calhoun's beer-debt is a topic of office chitchat, and that it arose from a bet he'd recently lost to Freeman.
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** Barney's friendship with Gordon is referenced by a sticky note in his locker that reads "Buy a beer for Gordon".

to:

** Barney's friendship with Gordon is referenced by a sticky note in his locker that reads "Buy a beer for Gordon". Several NPCs' quips imply that Calhoun's beer-debt is a topic of office chitchat, and that it arose from a bet he'd recently lost to Freeman.
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-->'''Female Scientist''': Oh lord...! No, no no no...! '''AAAAAAAAAAHHHH!!!''' (she [[NotEnoughLeftToBury instantly gets disintegrated]])

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-->'''Female Scientist''': Oh lord...! No, no no no...! '''AAAAAAAAAAHHHH!!!''' (she [[NotEnoughLeftToBury [[NotEnoughToBury instantly gets disintegrated]])

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* CassandraTruth: The female scientist trapped behind a security door in "Duty Calls" claims that the Xenians are teleporting into the facility, but this is initially dismissed by Murdoch as too insane to be true.

to:

* CassandraTruth: The female scientist trapped behind a security door in "Duty Calls" claims that the Xenians are teleporting into the facility, but this is initially dismissed by Murdoch as too insane to be true. Moments later an [[SlaveMooks enslaved Vortigaunt]] teleports into the chamber, killing her shortly after.


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-->'''Female Scientist''': I'm not hallucinating, i'm panicking! Get us out of here!
-->'''Murdoch''': Okay, okay. I- I got a couple more I can try.
-->(cue teleporting enslaved Vortigaunt teleporting in the chamber with her)
-->'''Murdoch''': [[OhCrap Holy hell...!]]
-->'''Female Scientist''': Oh lord...! No, no no no...! '''AAAAAAAAAAHHHH!!!''' (she [[NotEnoughLeftToBury instantly gets disintegrated]])
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* ArtisticLicenseMilitary: Like the Apaches in the main game, the Chinook helicopters first seen in "Captive Freight" are not employed by the real-world US Marine Corps (they would be employing [=CH-53E=] Super Stallions instead), which the HECU are a division of. Also, while the most capable Chinooks boast a 14-ton payload limit that would plausibly allow them to carry an LAV-25, they definitely couldn't do the same with the 60-ton M1 Abrams.

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* ArtisticLicenseMilitary: Like the Apaches in the main game, the Chinook helicopters first seen in "Captive Freight" are not employed by the real-world US Marine Corps (they would be employing the [=CH-53E=] Super Stallions instead), which the HECU are a division of. Also, while the most capable Chinooks boast a 14-ton payload limit that would plausibly allow them to carry an LAV-25, they definitely couldn't do the same with the 60-ton M1 Abrams.

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