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All the development teams have stated that they aim to [[OriginalFlavour make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place]], with unique armor, weapons, clothing and clutter created for each province, entirely new hours-long soundtracks composed for each project to best capture the ambient feel of each province of Tamriel, and most ambitious of all, crafting lore-friendly, intricate main questlines for each region, complete with free-roam sidequests and joinable factions with their own questlines, completely voice acted by a plethora of professional voice actors and actresses lending their talents to the project.

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All the development teams have stated that they aim to [[OriginalFlavour make the mods feel as close to official DLC as possible, to ensure that nothing will feel or seem out of place]], with unique armor, weapons, clothing clothing, clutter, architecture, flora, and clutter fauna created for each province, entirely new hours-long soundtracks composed for each project to best capture the ambient feel of each province of Tamriel, and most ambitious of all, crafting lore-friendly, intricate main questlines for each region, complete with free-roam sidequests and joinable factions with their own questlines, completely voice acted by a plethora of professional voice actors and actresses lending their talents to the project.



The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods which forbids the addition of new assets (i.e. no new textures, meshes, and sounds/music).

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The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS Platform/XboxOne[=/=]Platform/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 Platform/PlayStation4[=/=]Platform/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods which forbids the addition of new assets (i.e. no new textures, meshes, and sounds/music).
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* SoiledCityOnAHill: Amotra's largest city, Jykurfyk, was in the past the Jewel of the Amtora, and one of the shining capitals of humanity on Nirn, and was said to rival even the Imperial City itself. But following a (as of yet undisclosed) transgression against the Gods, the city was hit by divine retrubition and then torn apart by a ferious civil war. This persumably played a large part in the decline that ultimately putting an end to the old Amtoran civilization at large.

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* SoiledCityOnAHill: Amotra's Atmora's largest city, Jykurfyk, was in the past the Jewel of the Amtora, and one of the shining capitals of humanity on Nirn, and was said to rival even the Imperial City itself. But following a (as of yet undisclosed) transgression against the Gods, the city was hit by divine retrubition and then torn apart by a ferious civil war. This persumably played a large part in the decline that ultimately putting an end to the old Amtoran civilization at large.
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* SoiledCityOnAHill: Amotra's largest city, Jykurfyk, was in the past the Jewel of the Amtora, and one of the shining capitals of humanity on Nirn, and was said to rival even the Imperial City itself. But following a (as of yet undisclosed) transgression against the Gods, the city was hit by divine retrubition and then torn apart by a ferious civil war. This persumably played a large part in the decline that ultimately putting an end to the old Amtoran civilization at large.
Is there an issue? Send a MessageReason:
None


The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods which forbids new assets (i.e. no new textures, meshes, and sounds/music).

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The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods which forbids the addition of new assets (i.e. no new textures, meshes, and sounds/music).
Is there an issue? Send a MessageReason:
None


The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods (i.e. no new textures and meshes).

to:

The teams are planning to release the mods primarily for the PC version of ''Skyrim: Special Edition'', but have also promised to port the mods for UsefulNotes/XboxOne[=/=]UsefulNotes/XboxSeriesXAndS to the extend that it is possible. However, due to the size limitations on Xbox mods for ''Skyrim'', the developers have predicted that while the pre-releases and smaller-scale projects like ''Roscrea'' and ''Atmora'' are very likely to be released on those platforms, the full versions of the mainland Tamriel regions will simply be too big in size and complexity to make the cut. UsefulNotes/PlayStation4[=/=]UsefulNotes/PlayStation5 ports, meanwhile, are entirely out of the question, due to Creator/{{Sony}}'s rather restrictive policies on mods which forbids new assets (i.e. no new textures textures, meshes, and meshes).
sounds/music).
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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frostfall" starting turning continent colder until it turned into the frozen wasteland that it is today. More worryingly is the fact that the Frostfall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.

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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frostfall" starting turning the continent colder until it turned into the frozen wasteland that it is today. More worryingly is the fact that the Frostfall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.

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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" starting turning continent colder until it turned into the frozen wasteland that it is today. More worryingly is the fact that the Frost Fall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.

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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" Frostfall" starting turning continent colder until it turned into the frozen wasteland that it is today. More worryingly is the fact that the Frost Fall Frostfall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.



* TimeStandsStill: The cold winds of the Frost Fall over Atmora does more than simply freezing the blood of any bold explorers, it also have a strange effect on time, causing some areas of Atmora to be literally stuck in the past. Get too close to it's epicenter, and you could end up the same.

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* TimeStandsStill: The cold winds of the Frost Fall Frostall over Atmora does more than simply freezing the blood of any bold explorers, it also have a strange effect on time, causing some areas of Atmora to be literally stuck in the past. Get too close to it's epicenter, and you could end up the same.



* EndlessWinter: Downplayed. In some of the teasers the developers have shown, there are subtle signs that the effects of the Frost Fall, that has caused parts of Atmora to literally be stuck in the past, is beginning to affect the northernmost parts of Roscrea too.

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* EndlessWinter: Downplayed. In some of the teasers the developers have shown, there are subtle signs that the effects of the Frost Fall, Frostfall, that has caused parts of Atmora to literally be stuck in the past, is beginning to affect the northernmost parts of Roscrea too.


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* OccupiersOutOfOurCountry: Downplayed. The Roscreans are not happy with the Imperial colonists being on their island, and are quick to expess let their dissatisfaction be known when they feel the colonial government steps out of its bounds or otherwise meddle in their internal affairs, but for the most part they have come to tolerate their presence.
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* MonumentOfHumiliationAndDefeat: Roscrea never really experienced the Dragon War to the same degree as Atmora and Skyrim, as the local Dragon-adherents, the Dragon Cult was overthrown and hunted to extinction by the Bear Clan before they had much of a chance to turn into despots. The Bear Cult commemorated this event with a prominent statue in Frulthuul, which depicts a bear pushing over a dragon.

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* MonumentOfHumiliationAndDefeat: Roscrea never really experienced the Dragon War to the same degree as Atmora and Skyrim, as the local Dragon-adherents, the Dragon Cult was overthrown and hunted to extinction by the Bear Clan Cult before they had much of a chance to turn into despots. The Bear Cult commemorated this event with a prominent statue in Frulthuul, which depicts a bear pushing over a dragon.

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* AnimalMotifs: Due to Roscrea's remote placement, Roscreans have always been more isolated from the other tribes of Men, and so, unlike their cousins in Skyrim, their cultural and religious practises remained untouched by Nedic influrences. As a result, the Roscreans still worship the old Atmoran pantheon, where the gods are still represented by different animal totems, and their society is structured around different the adherents to these animal cults fulfilling different functions in society.
** The Bear Cult, with the Bear being analogous to Tsun, are warriors who protect Roscrean against any hostile outsiders. They have also managed to leverage this fuction as protectors to become the de facto rules of Roscrea by vassalizing the other cults.
** The Owl Cult, with the Owl being analogous to Jhunal/Julianos, are scholars and mages decidated to teaching and gathering of knowledge and obscure and ancient magic from old Atmora. They also try to stay netural in matters of inter-cult politics.
** The Hawk Cult, with the Hawk being analogous to Kyne/Kynareth, are tradionally nomads who roam Roscrea as goatherders. They are responsible for much supplying much of the food and animal-based products to the rest of the other cults.
** The Whale Cult, with the Whale being analogous to Stuhn/Stendarr, are sailors and shipbuilders.
** The Snake Cult, with the Snake being analogous Orkey/Arkay, are alchemists and healers.



* ImpartialPurposeDrivenFaction: The Owl Cult are a group of semi-isolationist scholars decidated to the pursuit of spirtuality and knowledge, and as such they try to stay out of the politicking between the other Roscrean clans.

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* ImpartialPurposeDrivenFaction: The Owl Cult are a group of semi-isolationist scholars decidated to the pursuit of spirtuality and knowledge, and as such they try to stay out of the politicking between the other Roscrean clans.cults.


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* MonumentOfHumiliationAndDefeat: Roscrea never really experienced the Dragon War to the same degree as Atmora and Skyrim, as the local Dragon-adherents, the Dragon Cult was overthrown and hunted to extinction by the Bear Clan before they had much of a chance to turn into despots. The Bear Cult commemorated this event with a prominent statue in Frulthuul, which depicts a bear pushing over a dragon.
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Clan -> Cult


* ImpartialPurposeDrivenFaction: The Owl Clan are a group of semi-isolationist scholars decidated to the pursuit of spirtuality and knowledge, and as such they try to stay out of the politicking between the other Roscrean clans.

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* ImpartialPurposeDrivenFaction: The Owl Clan Cult are a group of semi-isolationist scholars decidated to the pursuit of spirtuality and knowledge, and as such they try to stay out of the politicking between the other Roscrean clans.



* WanderingCulture: The Hawk clan has traditionally been this, as their culture has revolved around following their goat herds around the island with the flow of the seasons. The Bear Clan has, however, recently forced them to limit their nomadic activities and stick to a few designated spots. This, of course, doesn't sit well with the Hawk Clan and is breeding cultural confusion and discontent.

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* WanderingCulture: The Hawk clan Cult has traditionally been this, as their culture has revolved around following their goat herds around the island with the flow of the seasons. The Bear Clan Cult has, however, recently forced them to limit their nomadic activities and stick to a few designated spots. This, of course, doesn't sit well with the Hawk Clan Cult and is breeding cultural confusion and discontent.
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* WanderingCulture: The Hawk clan has traditionally been this, as their culture has revolved around following their goat herds around the island with the flow of the seasons. The Bear Clan has, however, recently forced them to limit their nomadic activities and stick to a few designated spots. This, of course, doesn't sit well with the Hawk Clan and is breeding cultural confusion and discontent.
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* ImpartialPurposeDrivenFaction: The Owl Clan are a group of semi-isolationist scholars decidated to the pursuit of spirtuality and knowledge, and as such they try to stay out of the politicking between the other Roscrean clans.
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Correction.


* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" starting turning continent colder until it became into the frozen wasteland that it is today. More worryingly is the fact that the Frost Fall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.

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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" starting turning continent colder until it became turned into the frozen wasteland that it is today. More worryingly is the fact that the Frost Fall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.
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* GlowingFlora: One of the teased biomes of Valenwood, is the Jodewood, a region where the flora is mainly defined by bioluminescent plants in all kinds of colors.

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* GlowingFlora: One of the teased biomes of Valenwood, Valenwood is the Jodewood, a region where the flora is mainly defined by bioluminescent plants in all kinds of colors.
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* HonorBeforeReason: Used to justify why the Bretons have big eloborate crypts to intern their honored dead, despite this tending to result in said dead ending up haunting said crypts as undead Wights. Back when the Direnni Hegemony held dominion over High Rock, they mandated the cremation of the corpses of the recently deceased, persumably in a bid to avoid the whole undead problem in the first place. After rebelling against their Elven masters and becoming self-governing, the Bretons had come to associate the tradition of cremation so much with the oppressive overlords they had just finished overthrowing, that they found the idea of upholding the practice utterly intolerable, and took to bury the bodies of their dead instead, even in spite of the tendency for them to occasionally reawakening.
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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" starting turning continent colder until it became into the frost wasteland that it is today. More worryingly is the fact that the Frost Fall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.

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* EndlessWinter: Though it has always been colder than Tamriel, Atmora was once a relatively lush and green place, supporting a large and advanced human civilisation. That was until the strange phenomenon know as "the Frost Fall" starting turning continent colder until it became into the frost frozen wasteland that it is today. More worryingly is the fact that the Frost Fall also seem to be able to freeze time itself to a halt as well, making the "endless" part of the trope name more true than in most examples.
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* FanonDiscontinuity: {{Invoked|Trope}}, though for a practical storytelling purpose, than out of any dislike. The project's overall stance on most Creation Club content is to by and large ignore it, as it was made after the release of ''Skyrim'' and in many cases contradicts their own plans for Tamriel's various famous artefacts.

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* FanonDiscontinuity: {{Invoked|Trope}}, though for a practical storytelling purpose, rather than out of any dislike. The project's overall stance on most Creation Club content is to by and large ignore it, as it was made after the release of ''Skyrim'' and in many cases contradicts their own plans for Tamriel's various famous artefacts.
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I hope this is the right definition.

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* FanonDiscontinuity: {{Invoked|Trope}}, though for a practical storytelling purpose, than out of any dislike. The project's overall stance on most Creation Club content is to by and large ignore it, as it was made after the release of ''Skyrim'' and in many cases contradicts their own plans for Tamriel's various famous artefacts.
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* TheBusCameBack: Many of the projects plan to add creatures not seen in the mainline games for quite a while, such as the Hellhounds, Ghouls, and Snow Wolves last seen in ''Arena'' being planned to make a return in the Iliac Bay, and the Grahls last seen in ''Bloodmoon'' making an appearance in both Roscrea and Atmora.

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* TheBusCameBack: Many of the projects plan to add creatures not seen in the mainline games for quite a while, such as the Hellhounds, Ghouls, hellhounds, ghouls, and Snow Wolves snow wolves last seen in ''Arena'' ''[[Videogame/TheElderScrollsArena Arena]]'' being planned to make a return in the Iliac Bay, and the Grahls grahls last seen in ''Bloodmoon'' ''[[VideoGame/TheElderScrollsIIIMorrowind Bloodmoon]]'' making an appearance in both Roscrea and Atmora.
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* TheBusCameBack: Many of the projects plan to add creatures not seen in the mainline games for quite a while, such as the Hellhounds, Ghouls, and Snow Wolves last seen in ''Arena'' being planned to make a return in the Iliac Bay, and the Grahls last seen in ''Bloodmoon'' making an appearance in both Roscrea and Atmora.
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* ArcVillain: As confirmed by the development teams, the villains and monsters you face in the different regions will be purely regional threats, instead of world threatening ones.

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* ArcVillain: As confirmed by the development teams, the villains and monsters you face in the main quest of each the different regions will be purely regional threats, instead of world threatening ones.
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* SceneryPorn: It simply wouldn't be ''The Elder Scrolls'' without it. From what the different teams have showed off so far, they intend create just as impressive and beautiful landscapes and vistas as Bethesda and also aim to take full advantage of the extra rendering power afforded by the ''Special Edition'' engine to add some extra flourish on top.

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* SceneryPorn: It simply wouldn't be ''The Elder Scrolls'' without it. From what the different teams have showed off so far, they intend create just as impressive and beautiful landscapes and vistas [[VideoGameVista vistas]] as Bethesda and also aim to take full advantage of the extra rendering power afforded by the ''Special Edition'' engine to add some extra flourish on top.
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* RenegadeSplinterFaction: A sidequest as Fort Pale Pass deals with a small breakaway group of radical Stormcloaks called, naturally, the "Stormcloak Breakaways", who believe that the only way to ensure Skyrim's secession from the Empire is to attack Cyrodiil and the Imperial City directly.
* SuccessionCrisis: The Cyrodiil team have revealed that one is going to play a big part in the main quest line they have planned. To more specific, said crisis is triggered by [[spoiler:the assassination of Emperor Titus Mede II]]. The developers have additionally teased who the different parties in the crisis is, and what their values are.
** Terentius of Bravil, who firmly believes in the rule of law and feels the Empire has faulted in it's upholding of the law, hence why it's currently in decline.

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* RenegadeSplinterFaction: A sidequest as at Fort Pale Pass deals with a small breakaway group of radical Stormcloaks called, naturally, the "Stormcloak Breakaways", who believe that the only way to ensure Skyrim's secession from the Empire is to attack Cyrodiil and the Imperial City directly.
* SuccessionCrisis: The Cyrodiil team have revealed that one is going to play a big part in the main quest line they have planned. To more specific, said crisis is triggered by [[spoiler:the assassination of Emperor Titus Mede II]]. The developers have additionally teased who the different parties in the crisis is, are, and what their values are.
** Terentius of Bravil, who firmly believes in the rule of law and feels the Empire has faulted in it's its upholding of the law, hence why it's currently in decline.



* VideoGameVista: As you cross the border to Cyrodiil at Pale Pass, and make your way down from the Jerall Mountains, you are treated to the sight of the lush and green Nibenay Valley stretching out in the lowlands before you, with Lake Rumare and the Imperial City at its center, and the red mountains marking the border to Elsweyr being just barely visible in the far distance, hinting at the scope the ''Beyond Skyrim'' will have once its done.

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* VideoGameVista: As you cross the border to Cyrodiil at Pale Pass, and make your way down from the Jerall Mountains, you are treated to the sight of the lush and green Nibenay Valley stretching out in the lowlands before you, with Lake Rumare and the Imperial City at its center, and the red mountains marking the border to Elsweyr being just barely visible in the far distance, hinting at the scope the that ''Beyond Skyrim'' will have once its it's done.
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* NotQuiteTheRightThing: At one point, it is possible to found a stray dog out in the wilds around Bruma. Upon inspecting the dog, it appears to be injured. You are then left with the choice to give the dog to Erlus Risula, the innkeeper at Snowstone Rest near the border to Skyrim, who is looking for a new dog to replace his old, deceased one. Alternatively, you can return the dog to its original owners, a local affulent family by the name of Jucani, but it appears to be a bad choice, as the injuries on the dog strongly imply that they are abusive towards it. [[spoiler:Actually investigating deeper into the rich family, you find out that the dog belongs to the young boy, Banus Jucani, and its injuries were the result of an accident caused by an elderly family member. So if you did what appeared to be the obviously "good" choice, namely giving the dog to the innkeeper, then congratulations; you robbed a blameless child of his beloved pet and made an enemy of a rich and influential family.]]

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* NotQuiteTheRightThing: At one point, it is possible to found a stray dog out in the wilds around Bruma. Upon inspecting the dog, it appears to be injured. You are then left with the choice to give the dog to Erlus Risula, the innkeeper at Snowstone Rest near the border to Skyrim, who is looking for a new dog to replace his old, deceased one. Alternatively, you can return the dog to its original owners, a local affulent affluent family by the name of Jucani, but it appears to be a bad choice, as the injuries on the dog strongly imply that they are abusive towards it. [[spoiler:Actually investigating deeper into the rich family, you find out that the dog belongs to the young boy, Banus Jucani, and its injuries were the result of an accident caused by an elderly family member. So if you did what appeared to be the obviously "good" choice, namely giving the dog to the innkeeper, then congratulations; you robbed a blameless child of his beloved pet and made an enemy of a rich and influential family.]]
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** The ''Morrowind'' team have stated that, in terms of size, their version of Vvardenfell won't a 1-1 replica of the one in ''Elder Scrolls III'' (there is [[AfterTheEnd another good reason]] for why Vvardenfell in the 4th Era will also be drastically different in look and feel), since they will be creating the entire region of Morrowind, and Vvardenfell will therefore have to be compressed at least a bit to fit in scale with the rest.

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** The ''Morrowind'' team have stated that, in terms of size, their version of Vvardenfell won't be a 1-1 replica of the one in ''Elder Scrolls III'' (there is [[AfterTheEnd another good reason]] for why Vvardenfell in the 4th Era will also be drastically different in look and feel), since they will be creating the entire region of Morrowind, and Vvardenfell will therefore have to be compressed at least a bit to fit in scale with the rest.
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* VideoGameVista: As you cross the border to Cyrodiil at Pale Pass, and make your way down from the Jerall Mountains, you are treated to the sight of the lush and green Nibenay Valley stretching out in the lowlands before you, with Lake Rumare and the Imperial City at its center, and the red mountains marking the border to Elsweyr being just barely visible in the far distance, hiting at the scope the ''Beyond Skyrim'' will have once its done.

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* VideoGameVista: As you cross the border to Cyrodiil at Pale Pass, and make your way down from the Jerall Mountains, you are treated to the sight of the lush and green Nibenay Valley stretching out in the lowlands before you, with Lake Rumare and the Imperial City at its center, and the red mountains marking the border to Elsweyr being just barely visible in the far distance, hiting hinting at the scope the ''Beyond Skyrim'' will have once its done.
Is there an issue? Send a MessageReason:
None

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* VideoGameVista: As you cross the border to Cyrodiil at Pale Pass, and make your way down from the Jerall Mountains, you are treated to the sight of the lush and green Nibenay Valley stretching out in the lowlands before you, with Lake Rumare and the Imperial City at its center, and the red mountains marking the border to Elsweyr being just barely visible in the far distance, hiting at the scope the ''Beyond Skyrim'' will have once its done.
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* ForeignRulingClass: The King of Jehenna, Fenrald Jevenson, attempts to {{def|ied Trope}}y this, by emphasizing his own Nordic ancestry and seeking to promote a fusion-culture that pays respect to both Breton and Nord heritage, as both groups have been living alongside each other in Jehenna for centuries, with the province at times having been annexed and then lost again by Skyrim at several points in history. While this seems to have been successful in keeping the peace so far, not all, especially some of the more traditionalist Nords who live in the region, are happy with Fenrald's rule, with some clamouring for Jehenna to be restored as a part of the High Kingdom of Skyrim as the Hold of Briarmarch, be ruled by a proper Nord Jarl once again.

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* ForeignRulingClass: The King of Jehenna, Fenrald Jevenson, attempts to {{def|ied Trope}}y this, by emphasizing his own Nordic ancestry and seeking to promote a fusion-culture that pays respect to both Breton and Nord heritage, as both groups have been living alongside each other in Jehenna for centuries, with the province at times having been annexed and then lost again by Skyrim at several points in history. While this seems to have been successful in keeping the peace so far, not all, especially some of the more traditionalist Nords who live in the region, are happy with Fenrald's rule, with some clamouring for Jehenna to be restored as a part of the High Kingdom of Skyrim as the Hold of Briarmarch, and be ruled by a proper Nord Nordic Jarl once again.
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* SuccessionCrisis: With the recent passing of King Elebor Camoran, Valenwood is facing one as he left two potential heirs to the throne; one is Olalorn, his son, who is seeking to further strengthen Valenwood's ties with the Aldmeri Dominion, and the other is Casdra, his daugther, who is more aligned with the more traditionalist tribespeople and more likely to push for more autonomy for the Bosmer people.

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