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* BlingBlingBang: The Golden Ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the Golden Ship will be included in an upcoming DLC pack; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the Golden Ship by reaching Elite rank.

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* BlingBlingBang: The Golden Ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the Golden Ship will be was included in an upcoming DLC pack; via a DLC; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the Golden Ship by reaching Elite rank.



* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteroids, and robotic serpents while raving out to your favorite music anyway!

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* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteroids, and robotic serpents while raving out to your favorite music anyway!anyway!I
* NotActuallyCosmeticAward: In most versions of ''Beat Hazard'', the Golden Ship serves mainly as glitz-and-glamour outside of giving you something that can easily stand out in psychedlic background and flashy effects, however, in the [=iOS=] version, the Golden Ship also boosts score when used.

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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and later released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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'''''Beat Hazard''''' ''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and was later released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones smartphones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].



* DownloadableContent: The Ultra and Shadow Operations Unit expansions, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].

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* DownloadableContent: The Ultra and Shadow Operations Unit expansions, which dramatically expands the game. There's There was also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is was only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].



* WaveMotionGun: The Ultra Beam.

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* WaveMotionGun: WaveMotionGun:
**
The Ultra Beam.Beam, which fires a stream of musical awesomeness.
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On October 3rd, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as YouTube or streaming platforms like Spotify.

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On October 3rd, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as YouTube Website/YouTube or streaming platforms like Spotify.

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Added information on the sequel


Note that because of the way the game works, relevant music tropes often get paired with a video game trope. A sequel is currently in the works.

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Note that because of the way the game works, relevant music tropes often get paired with a video game trope. A trope.

On October 3rd, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the
sequel is currently in an Open Mic system that allows the works.
game to use music from any source on the computer, such as YouTube or streaming platforms like Spotify.
Is there an issue? Send a MessageReason:
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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and later released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and later released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, {{DESURA}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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* ThePowerOfRock: Throw on your favorite rock song and go to town.

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* ThePowerOfRock: Or techno, or classic, or hip-hop, or... Throw on your favorite rock song and go to town.
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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] and later released on {{PlayStation Network}}, UsefulNotes/{{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and later released on {{PlayStation UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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* DeathInAllDirections: The ''modus operandi'' of the aptly named "Death Blossom", one of the nine ships included in the ''Shadow Operations Unit'' DLC.


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** The aptly-named [[{{Film/TheLastStarfighter}} "Death Blossom"]] ship, whose firing pattern is best described as DeathInAllDirections.


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** To a lesser extent, the Hazard Beam; it becomes available when you max out both Volume and Weapon Power, and fires along with your regular weapons.
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* ViolationOfCommonSense: Although dying causes you to lose a lot of power & volume powerups, it also causes a lot of items to spawn where you died, usually mostly powerups. This, combined with the fact that you automatically use an extra superbomb when the song ends, means dying right at the end is sometimes a good way to multiply the score from your final kills.
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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] and later released on {{PlayStation Network}}, {{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] and later released on {{PlayStation Network}}, {{Steam}}, UsefulNotes/{{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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* * [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.

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* * [[WaveMotionGun Rave Motion Gun]]: WaveMotionGun: The Ultra Beam.
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* BulletHell: You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge. More pronounced on Hardcore and the [[SerialEscalation even harder modes]].

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* BulletHell: You shoot a lot. The bosses shoot a lot too. Compounded by the fact the screen flashes and vibrates with the beat of the music, distorting the bullets. Some things you can shoot down, some you have to dodge. More pronounced on Hardcore and the [[SerialEscalation even harder modes]].



* SoundtrackDissonance: Try shooting ships to Creator/MichaelGiacchino's Married Life theme from ''WesternAnimation/{{Up}}'' sometime.

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* SoundtrackDissonance: Try shooting ships to Creator/MichaelGiacchino's Married Life theme from ''WesternAnimation/{{Up}}'' sometime. Can happen in itself - you can be calmly dodging asteroid fields as muted death metal murmurs in the background.



* WaveMotionGun: The Ultra Beam.

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* WaveMotionGun: * [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.
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We don\'t pothole page quotes.


->"''Beat Hazard'' is designed to [[BrownNote overload the senses]] and [[EpilepticFlashingLights batter your eyes]] from start to finish."

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->"''Beat Hazard'' is designed to [[BrownNote overload the senses]] senses and [[EpilepticFlashingLights batter your eyes]] eyes from start to finish."

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using potholes to change trope names is not allowed


* [[NoDamageRun No Death Run]]: Several of the Shadow Missions requires you to finish a certain number of entire tracks on a certain difficulty or harder without being killed or destroy a certain number of enemies without being killed. If you die, you either fail the current track or your kill count drops all the way to zero!

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* [[NoDamageRun No Death Run]]: NoDamageRun : Several of the Shadow Missions requires you to finish a certain number of entire tracks on a certain difficulty or harder without being killed or destroy a certain number of enemies without being killed. If you die, you either fail the current track or your kill count drops all the way to zero!



* [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.


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* WaveMotionGun: The Ultra Beam.

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* CollisionDamage: Just like in other shoot 'em ups, touching an enemy means death.



* DownloadableContent: The ''Ultra'' expansion, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].

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* DownloadableContent: The ''Ultra'' expansion, Ultra and Shadow Operations Unit expansions, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].



* MusicPlayerGame

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* MusicPlayerGameMusicPlayerGame: The game's mechanics are centered around the music you play, where faster and louder beats means more firepower to you, faster enemy movement, and faster projectile speed, and vice-versa.



* OneHitPointWonder

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* OneHitPointWonderOneHitPointWonder: You. One shot or wrong move into an enemy ship is all it takes to turn you into space dust.



* [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.



* [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.

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* [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.VideoGameLives: You have only three, so make them count. In ''Ultra'', there's a perk called Lifesaver that gives you two extra lives.

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* [[NoDamageRun No Death Run]]: Several of the Shadow Missions requires you to finish a certain number of entire tracks on a certain difficulty or harder without being killed or destroy a certain number of enemies without being killed. If you die, you either fail the current track or your kill count drops all the way to zero!



* ShoutOut: One of the perks is called [[Series/MythBusters Jamie Wants Big Boom]].

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* ShoutOut: ShoutOut:
**
One of the perks is called [[Series/MythBusters Jamie Wants Big Boom]].
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** There's also another DLC add-on called Shadow Operations Unit that adds Steam Workshop support, a ship editor, 9 new ships and ship-specific achievements.
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* WaveMotionGun: The Ultra Beam.

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* WaveMotionGun: [[WaveMotionGun Rave Motion Gun]]: The Ultra Beam.
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Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are {{power|Up}}-ups that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that harms everything around your ship's surroundings.

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Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and you gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are {{power|Up}}-ups that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that harms everything around your ship's surroundings.

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* DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** You can have at least four different bosses on-screen at the same time during the Boss Rush mode.



* DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** You can have at least four different bosses on-screen at the same time during the Boss Rush mode.
* EpicRocking: if you enjoy {{Marathon Level}}s, try it. It'll hurt, though.

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* DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** You can have at least four different bosses on-screen at the same time during the Boss Rush mode.
* EpicRocking: if If you enjoy {{Marathon Level}}s, try it. It'll hurt, though.
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* BulletHell: You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.

to:

* BulletHell: You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge. More pronounced on Hardcore and the [[SerialEscalation even harder modes]].
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None

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* OneHitPointWonder
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** Your weapon's damage output is based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.

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** Your weapon's damage output is based on the music intensity. During a quiet bit your weapons do very little damage to enemies enemies; you can slaughter by the dozen with a single sweep of fire when it's intense.

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* AchievementSystem: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.



* CosmeticAward: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.

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Removed: 35

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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] and subsequently released on {{PlayStation Network}}, {{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] and subsequently later released on {{PlayStation Network}}, {{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].



Note that because of the way the game works, relevant music tropes often get paired with a video game trope.

A sequel is currently in the works.

to:

Note that because of the way the game works, relevant music tropes often get paired with a video game trope.

trope. A sequel is currently in the works.
Is there an issue? Send a MessageReason:
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* AsteroidsMonster: The obviously-named Asteroids, which consist of space debris and they break up into multiple smaller pieces upon destruction. In ''Beat Hazard Ultra'', there are also [[YouWillNotEscapeMe magnetic]] Asteroids floating around.

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* AsteroidsMonster: The obviously-named Asteroids, which consist of space debris and they break up into multiple smaller pieces upon destruction. In ''Beat Hazard Ultra'', there are also [[YouWillNotEscapeMe [[ChasingYourTail magnetic]] Asteroids floating around.



* CosmeticAward: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game for an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.
* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" Achievement.

to:

* CosmeticAward: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game for over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.
* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so in nets you the "Brutal Boss Kill" Achievement.



* PowerUp: The VOL and POW power-ups raises your ship's firepower and spread respectively, while the +1 and +5 (and in ''Ultra'', +10) Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.

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* PowerUp: The VOL and POW power-ups raises your ship's firepower and spread respectively, while the +1 (+5 in the other versions, and +5 (and in ''Ultra'', +10) Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.

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Condescending the game\'s releases and adding/fixing trope examples.


'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{PlayStation Network}}, {{Steam}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), Linux, Android smart phones and tablets, [=GamersGate=], and {{DESURA}}. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released debuting on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), and subsequently released on {{PlayStation Network}}, {{Steam}}, {{DESURA}}, [=GamersGate=], the Apple App Store (for Macintosh computers Store, and [=iOS=] devices), Linux, Android smart phones and tablets, [=GamersGate=], and {{DESURA}}.tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].



In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforementioned Survival Mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.

Note that because of the way the game works, relevant music tropes often get paired with a video game trope. A sequel is currently in the works.

to:

In Normal Play, Standard Mode, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforementioned Survival Mode, new special weapons to play around with, an even ''[[UpToEleven ''[[NintendoHard HARDER]]'' difficulty, difficulty level, and more.

Note that because of the way the game works, relevant music tropes often get paired with a video game trope. trope.

A sequel is currently in the works.



* AsteroidsMonster: The space debris, which they break up into multiple smaller upon destruction. In ''Beat Hazard Ultra'', there are also floating debris that's also magnetic.

to:

* AsteroidsMonster: The obviously-named Asteroids, which consist of space debris, which debris and they break up into multiple smaller pieces upon destruction. In ''Beat Hazard Ultra'', there are also [[YouWillNotEscapeMe magnetic]] Asteroids floating debris that's also magnetic.around.



* BlingOfWar / BlingBlingBang: The Golden Ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the Golden Ship will be included in an upcoming DLC pack; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the Golden Ship by reaching Elite rank.

to:

* BlingOfWar / BlingBlingBang: The Golden Ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the Golden Ship will be included in an upcoming DLC pack; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the Golden Ship by reaching Elite rank.



* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement]].

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** CompetitiveMultiplayer: The Head-to-Head in ''Ultra'', where both players compete for the highest score.
** CoOpMultiplayer: The original game's multiplayer as well as in ''Ultra'' where players help each other survive through a song. Take heed as both players share the same lives and weapons stock.
* CosmeticAward: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game for an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.
* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement]].Achievement.



* HarderThanHard: Hardcore not hard enough for you? Give [[NintendoHard Insane]] a try. Still not hard enough? Try [[ExactlyWhatItSaysOnTheTin Suicidal]].

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* HarderThanHard: Hardcore not hard enough for you? Give [[NintendoHard Insane]] a try. Still not hard enough? Try [[SchmuckBait Try]] [[ExactlyWhatItSaysOnTheTin Suicidal]].Suicidal]].
* HomingProjectile: The enemies' Homing Missiles and Ring Mines. In ''Ultra'', you can unlock and equip your own homing missiles with the Micro-Missiles.



** Certain enemies in the ''Ultra'' expansion can mess with your ship. Stalkers and Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.

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** Certain enemies in the ''Ultra'' expansion can mess with your ship. Stalkers and Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially sometimes have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that that, if you hit, do not damage you but disable it touches you, disables your weaponry momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.



** The Micro-Missiles in ''Ultra'' gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles and Ring Mines back at the enemies

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** The Micro-Missiles in ''Ultra'' gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles and Ring Mines back at the enemiesenemies.



* PowerUp: The VOL and POW power-ups raises your ship's firepower and spread respectively, while the +1 and +5 Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.

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* PowerUp: The VOL and POW power-ups raises your ship's firepower and spread respectively, while the +1 and +5 (and in ''Ultra'', +10) Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.equipped.
* {{Roboteching}}: The homing projectiles as mentioned before.



* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''!

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* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%.]] 200%]]. Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''!


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** Insane's difficulty is described as "For [[Franchise/StarWars Jedi]] only."


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* TakingYouWithMe: The Reapers in ''Beat Hazard Ultra''. They're harmless at first, but once destroyed, they release a barrage of homing missiles upon destruction.
Is there an issue? Send a MessageReason:
Has a Linux version too.


'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), Android smart phones and tablets, and {{DESURA}}. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, {{PlayStation Network}}, {{Steam}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), Linux, Android smart phones and tablets, [=GamersGate=], and {{DESURA}}. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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Is there an issue? Send a MessageReason:
Found out the game is out on DESURA.


'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets.tablets, and {{DESURA}}. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].



* BlingOfWar / BlingBlingBang: The golden ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the golden ship will be included in an upcoming DLC pack. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the golden ship by reaching Elite rank.

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* BlingOfWar / BlingBlingBang: The golden ship Golden Ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the golden ship Golden Ship will be included in an upcoming DLC pack. pack; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the golden ship Golden Ship by reaching Elite rank.


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* InstantAwesomeJustAddDragons: The Dragon Ship, if you can get enough trading card sets and craft them into a Level 5 badge to earn one.

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