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* YouGottaHaveBlueHair: Some Einheri [=NPCs=] like Diranmor and Honould possess bright blue hair.

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Expansion.


Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on Myth/NorseMythology. It was made in VideoGame/RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.

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Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG a [[FreewareGames freeware]] [[UsefulNotes/IBMPersonalComputer PC]] RolePlayingGame, based loosely on Myth/NorseMythology. It was made by Magi in VideoGame/RPGMaker 2003 2008 with UsefulNotes/RPGMaker 2003, and has had segments, specifically the battle system, entered in RPG development community competitions.



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The game can be downloaded [[https://rpgmaker.net/games/471/ here]]. Be warned that getting it to work properly now requires [[https://rpgmaker.net/media/content/users/6376/locker/fixed_RPGRTfile.rar this patch]] to be pasted into the game's folder, and modern high-resolution [=PCs=] may require [[https://rpgmaker.net/forums/topics/10204/ this fix]] as well.


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* DialogueTree: Blitz gets to choose between dialogue options in some conversations. However, they rarely matter, and if they crop up in a player-initiated conversation with an [=NPC=], then they may even be cycled endlessly just like their normal lines.
* EnemyScan: Blitz's starting skill, Study Foe, reveals their HP, EP and any notable strengths[=/=]weaknesses.
* EveryScarHasAStory: Parodied in the opening conversation between Blitz and Loki, when the former receives a lump on the head after the latter tosses him off the bed and into the ceiling, and complains that it now mirrors the one he also got from him last week. Loki laughs that each lump gives him one more story to tell, and Ymir grumbles that unlike scars, lumps just make one look like a careless idiot. The trickster god observes that all the actual scars could ultimately be attributed to recklessness as well.
* GratuitousFrench: Invoked with the name of Elm's starting body armor, Cuir Bouilli, whose description outright acknowledges "Apparently it's French." (It actually means nothing more than Boiled Leather.)


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* HyperactiveMetabolism: Played straight with the basic healing item, Jelly, which is simply a strawberry jelly that nevertheless heals 80 HP.


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* NPCRoadblock: Some of the Valhalla guards act in this manner, and will straight-up tell you about it. One of them, Dotal the Brave, even won't let you through the door he is standing in front of until you prevail in a 100 battles.


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* UniversalCurrency: Discussed, as talking to a guard in Valhalla will have him ask if Blitz ever wondered why the currency happens to be universal. Blitz did not, but he receives 500 of it anyway, thanks to the guard's hunch.


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* WelcomeToCorneria: [=NPCs=] generally have just one line to tell Blitz, which will appear again and again. Sometimes, they'll have unique lines during their first conversation (often because they are giving something), but will repeat the subsequent line endlessly.


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* YouAllLookFamiliar: Played straight, as the result of the game relying on a "borrowed" tileset. In the starting area alone, several fellow Einheri all look exactly the same.
* YouGottaHaveBlueHair: Some Einheri [=NPCs=] like Diranmor and Honould possess bright blue hair.
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Commenting out Zero Context Examples;


* {{Cloudcuckoolander}}: Elm.
* GuestStarPartyMember: [[spoiler: Hod]]

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%% * {{Cloudcuckoolander}}: Elm.
%% * GuestStarPartyMember: [[spoiler: Hod]]



* IdiotHero: Alrick. Blitz, thankfully, is anything but.

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%% * IdiotHero: Alrick. Blitz, thankfully, is anything but.



* OmnicidalManiac: Njord, though he has a pretty good reason.

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%% * OmnicidalManiac: Njord, though he has a pretty good reason.



* WarriorPoet: Blitz has shades of this.

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%% * WarriorPoet: Blitz has shades of this.



* WiseBeyondTheirYears: Blitz, although he is [[OlderThanTheyLook older than he looks.]]

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%% * WiseBeyondTheirYears: Blitz, although he is [[OlderThanTheyLook older than he looks.]]
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''Balmung Cycle'' uses rips from the game ''TreasureOfTheRudra''. Beyond that, it stands on its own legs, with its own take on an [[SlidingScaleOfTurnRealism active-time battle system]], RPG character tropes and minigames (including dueling and rescuing a man from heart failure).

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''Balmung Cycle'' uses rips from the game ''TreasureOfTheRudra''.''VideoGame/TreasureOfTheRudra''. Beyond that, it stands on its own legs, with its own take on an [[SlidingScaleOfTurnRealism active-time battle system]], RPG character tropes and minigames (including dueling and rescuing a man from heart failure).
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Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on Myth/NorseMythology. It was made in RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.

to:

Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on Myth/NorseMythology. It was made in RPGMaker VideoGame/RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.

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Myth/ is a work namespace, and works cannot be used as tropes.


Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on [[NorseMythology Norse mythology]]. It was made in RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.

to:

Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on [[NorseMythology Norse mythology]].Myth/NorseMythology. It was made in RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.



* NorseMythology : The game is based on (and deviates from) it.
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Added DiffLines:

[[quoteright:253:http://static.tvtropes.org/pmwiki/pub/images/balmung_9059.png]]
Developed by [[http://rpgmaker.net/users/Magi/games/ Magi]], ''Balmung Cycle'' is an RPG based loosely on [[NorseMythology Norse mythology]]. It was made in RPGMaker 2003 and has had segments, specifically the battle system, entered in RPG development community competitions.

The game has you take on the role of Blitz Ymir, once a warrior for the Aesir, who is made an offer by Loki. Besides the trickster god, Blitz meets other important figures and warriors in Norse mythology, from the gods to einherjar and valkyries.

''Balmung Cycle'' uses rips from the game ''TreasureOfTheRudra''. Beyond that, it stands on its own legs, with its own take on an [[SlidingScaleOfTurnRealism active-time battle system]], RPG character tropes and minigames (including dueling and rescuing a man from heart failure).
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!!Tropes found in ''Balmung Cycle'':
* {{Cloudcuckoolander}}: Elm.
* GuestStarPartyMember: [[spoiler: Hod]]
* HijackedByJesus: Most of the world seems to inexplicably follow a monotheistic religion that seems unrelated to any of the Norse Gods who are present in the setting.
* IdiotHero: Alrick. Blitz, thankfully, is anything but.
* LimitBreak: By building up your adrenaline points, each character can perform wicked, over-the-top Hyper Attacks. You can also spend adrenaline on minor skills.
* NorseMythology : The game is based on (and deviates from) it.
* OmnicidalManiac: Njord, though he has a pretty good reason.
* SheIsAllGrownUp: Elm following the time skip, though no one really comments on this.
* WarriorPoet: Blitz has shades of this.
* WhatHappenedToTheMouse: A lot of sub-plots drop off without explanation, notably [[spoiler: Hod's. ]]
* WiseBeyondTheirYears: Blitz, although he is [[OlderThanTheyLook older than he looks.]]
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