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A spinoff that places the game mechanics into a turn-based strategy format, ''Mobile Suit Baba'', was released on [[https://hempuli.itch.io/mobile-suit-baba Hempuli's itch.io page]] on December 21, 2023.

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A spinoff that places the game mechanics into a turn-based strategy format, ''Mobile Suit Baba'', ''VideoGame/MobileSuitBaba'', was released on [[https://hempuli.itch.io/mobile-suit-baba Hempuli's itch.io page]] on December 21, 2023.
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* SpinOff: Several, including:
** ''Keke in the Caves of Peril'': A platformer where Keke traverses treacherous tunnels to plunder valuable Gems.
** ''It's a Me!'': Another platformer where Me must complete a variety of levels to save Keke.
** ''Baba is You XTREME'': A joke version that applies physics to ''Baba is You''. Hilarity ensues.
** ''Baba Files Taxes'': A text adventure game where [[ExactlyWhatItSaysOnTheTin Baba needs to file his taxes.]]
** ''Mobile Suit Baba'': ''Baba is You'' meets ''VideoGame/IntoTheBreach''.
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* PokemonSpeak: As demonstrated by the ''Mobile Suit Baba'' SpinOff, every character is capable of full speech except Baba, who can only say their own name.
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A spinoff that places the game mechanics into a turn-based strategy format, ''Mobile Suit Baba'', was released on [https://hempuli.itch.io/mobile-suit-baba Hempuli's itch.io page] on December 21, 2023.

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A spinoff that places the game mechanics into a turn-based strategy format, ''Mobile Suit Baba'', was released on [https://hempuli.[[https://hempuli.itch.io/mobile-suit-baba Hempuli's itch.io page] page]] on December 21, 2023.
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A spinoff that places the game mechanics into a turn-based strategy format, ''Mobile Suit Baba'', was released on [https://hempuli.itch.io/mobile-suit-baba Hempuli's itch.io page] on December 21, 2023.
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** Similiarly, the game will also cut to a special screen if it's overloaded with too many objects or operations, marking the level as "TOO COMPLEX".

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** Similiarly, Similarly, the game will also cut to a special screen if it's overloaded with too many objects or operations, marking the level as "TOO COMPLEX".



* {{Metapuzzle}}: After you unlock the top gate, it turns out that levels themselves can be manipulated and used as objects. Level icons themselves can be transformed to other objects that must be used to complete subworlds themselves.

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* {{Metapuzzle}}: After When you unlock reach Overworld Levels 8 to 10, you're introduced to the top gate, it turns out "Level" keyword that affects the whole level you're playing on. Some experimentation leads to the discovery that you can transform a whole level space into an object, unlocking a whole new set of worlds in the process. At that point, those overworlds become puzzles themselves, as you find yourself transforming various levels themselves can be manipulated and used as objects. Level icons themselves can be transformed to other into different objects that must be used to complete subworlds themselves.access new levels or the next overworld. [[spoiler:Naturally, the most complex of these is named "Meta".]]
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Crosswicking

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* {{Metapuzzle}}: After you unlock the top gate, it turns out that levels themselves can be manipulated and used as objects. Level icons themselves can be transformed to other objects that must be used to complete subworlds themselves.
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* TankControls: "3D" property makes the player control only 1 object with UP moving the object forward and left/right turning the object.
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* ThankingTheViewer: At the end of the credits, there is "Thank you for playing!" message.
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** If, at any time, the same object is both "You" and "Win", you immediately complete the level. This is required to clear some levels.

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** If, at any time, the same an object is both "You" and is on the same tile as an object with "Win", you immediately complete the level. This Likewise, an object that is required to clear some levels.both "You" and "Win" also completes the level.



** If you push text around such that nothing is "You", the music cuts out, leaving only a DroneOfDread. If you wait a few moments in this state, the game will remind you of the Undo and Restart commands.

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** If you push text around such that nothing is "You", the music cuts out, leaving only a DroneOfDread. If you wait a few moments seconds in this state, the game will remind you of the Undo and Restart commands.
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** New Adventures, [[spoiler:Glitch-0, ''00000 00 0 000'']] is a NostalgiaLevel but with the graphics replaced with generic dots. Subsequent levels in that series also play around with graphics.

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No longer a trope + misuse


* TheLastOfTheseIsNotLikeTheOthers: The overworld has ten worlds and ten large flowers to obtain. However, there are actually twelve flowers total. Where are the last flowers? [[spoiler:One is in the ABC world, accessed from the ??? world as opposed to the main overworld. The other is in the Center world, accessed by beating Meta-15, ''The Box''.]]

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* PrimordialChaos: The intro shows many objects floating around, all in an inert state and in disarray. The universe is created when lotus flowers form Text, which gives order to the floating objects and bestows upon them unique properties. The largest lotus forms the You keyword, which also organizes any of the objects that weren't handled by the other words.
** [[spoiler:The secret true goal of the game is to ''return'' everything to the primordial chaos of the intro.]]

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* PrimordialChaos: The intro shows many objects floating around, all in an inert state and in disarray. The universe is created when lotus flowers form Text, which gives order to the floating objects and bestows upon them unique properties. The largest lotus forms the You keyword, which also organizes any of the objects that weren't handled by the other words.
**
words. [[spoiler:The secret true goal of the game is to ''return'' everything to the primordial chaos of the intro.]]
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* PressXToDie: Assembling any "Text is [Noun]" rule will turn all the text into something else if said text is not being protected--without its {{Cosmic Keystone}}s, the level will be completely inert. Similarly, some levels allow you to assemble rules like "All is Empty" or "Level is Weak" which destroy every object in the level instantly. [[spoiler:One of the game's endings occurs when you assemble the rule "All is Done".]]

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* PressXToDie: Assembling any "Text is [Noun]" rule will turn all the text into something else if said text is not being protected--without its {{Cosmic Keystone}}s, the level will be completely inert. Similarly, some levels allow you to assemble rules like "All is Empty" or "Level [[spoiler:"Level is Weak" Weak"]] which destroy every object in the level instantly. [[spoiler:One of the game's endings occurs when you assemble the rule "All is Done".]]
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** One of the subworlds in the "New Adventures" level pack is called "Babarcade", which allows players to play special levels based on other games, such as the ''Rush Hour'' puzzle game, ''{{VideoGame/Snake}}'', ''VideoGame/SpaceInvaders'', ''VideoGame/SuperMarioBros'', and a pair of first-person dungeon crawler levels named after ''VideoGame/DarkestDungeon''.

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** One of the subworlds in the "New Adventures" level pack is called "Babarcade", which allows players to play special levels based on other games, such as the ''Rush Hour'' puzzle game, ''{{VideoGame/Snake}}'', ''VideoGame/SpaceInvaders'', ''VideoGame/SuperMarioBros'', ''Franchise/SuperMarioBros'', and a pair of first-person dungeon crawler levels named after ''VideoGame/DarkestDungeon''.
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spoilers


** Forming the rule "Level is Win" also instantly wins.

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** Forming the rule "Level [[spoiler:"Level is Win" Win"]] also instantly wins.
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* MadeOfExplodium: Anything with the "Boom" property from New Adventures will explode, taking everything on the same tile with it. The explosion radius even increases if you make an object "Boom" multiple times at once!
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* CrateExpectations: Wooden boxes with a diagonal plank start appearing from Temple Ruins onward.
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* ExtremeOmnivore: With use of the Eat verb, any object can eat any other object, from normal food like fruit to walls.

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* ExtremeOmnivore: With use of the Eat verb, any object can eat any other object, from normal food things like fruit to stranger things like walls.
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* BenevolentArchitecture: The layout of the immovable objects in a level is often an important clue to the intended solution -- for example, a convenient gap in the wall that allows you to break a rule, or an outcropping of blocks that allows you to orient multiple "You"s into the right formation.

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* BenevolentArchitecture: The layout of the immovable objects in a level is often an important clue to the intended solution -- for example, a convenient gap in the wall that allows you to break a rule, rule that might go there, or an outcropping of blocks that allows you to orient multiple "You"s into the right formation.
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spoiled another solution


** Exaggerated by [[spoiler:Meta-10, "Just No"]], which gives you ''nine'' "Not"s for the sole purpose of building a rule across an uncrossable line of deadly skulls. Make sure the "Not"-bridge has the right parity!

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** Exaggerated by [[spoiler:Meta-10, "Just No"]], which gives you ''nine'' "Not"s for the sole purpose of building [[spoiler:building a rule across an uncrossable line of deadly skulls. Make sure the "Not"-bridge has the right parity!parity]]!
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* BenevolentArchitecture: The layout of the immovable objects in a level is often an important clue to the intended solution -- for example, a convenient gap in the wall that allows you to break a rule, or an outcropping of blocks that allows you to orient multiple "You"s into the right formation.
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* ArtifactOfDoom: [[spoiler:The "Done" keyword found in ''The End'', the major level of the Center overworld. If anything is "Done", it is irrevocably erased from the game world. And the goal of the level is to make "All is Done"...]]

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* ArtifactOfDoom: [[spoiler:The "Done" keyword found in ''The End'', the major level of the Center overworld. If anything is "Done", it is irrevocably erased from the game world. And the goal of the level is to make "All "[[TheEndOfTheWorldAsWeKnowIt All is Done"...Done]]"...]]

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* {{Badbutt}}: A humorous alternate version of BABA called [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]] turns the little creature into a stereotypical, roller-skating teen rebel with piercings and a PokeThePoodle idea of "rebellion" (he's "allowed to say [[GoshDangItToHeck darn]] three times a day").



* CoolPeopleRebelAgainstAuthority: A humorous alternate version of BABA called [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]] turns the little creature into a stereotypical, roller-skating teen rebel with piercings and a PokeThePoodle idea of "rebellion" (he's "allowed to say [[GoshDangItToHeck darn]] three times a day").
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* BureaucracySimulator: The spin-off [[https://hempuli.itch.io/baba-files-taxes Baba Files Taxes]], is, well, about filing taxes.
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... i should read the things i type


** Yhe section from the editor trailer showcasing the directional FALL text references the Outer Wall area in ''Videogame/CaveStory'', where weapon experience drops fall leftwards rather than to the ground.

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** Yhe The section from the editor trailer showcasing the directional FALL text references the Outer Wall area in ''Videogame/CaveStory'', where weapon experience drops fall leftwards rather than to the ground.
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you should read Text Formatting Rules


** Additionally, the section from the editor trailer showcasing the directional FALL text references the Outer Wall area in [[Videogame/{{CaveStory}} Cave Story]], where weapon experience drops fall leftwards rather than to the ground.

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** Additionally, the Yhe section from the editor trailer showcasing the directional FALL text references the Outer Wall area in [[Videogame/{{CaveStory}} Cave Story]], ''Videogame/CaveStory'', where weapon experience drops fall leftwards rather than to the ground.
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* EstablishingSeriesMoment: The first few levels basically force you to abandon rigid thinking with rule editing -- The first things you'll get taught is that you're not always Baba, and Flag is not always win.

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* EstablishingSeriesMoment: The first few levels basically force you to abandon rigid thinking with Level 1 is a simple rule editing -- The first things you'll get taught puzzle in which Baba has to take apart the phrase "WALL is that you're not always Baba, STOP" in order to bypass walls, reach a flag and Flag build the phrase "FLAG is WIN" to win the level, designed to teach the player about how to edit rules. Level 2 is almost the exact same setup, but with all the keywords swapped around; the player takes control of a wall, a barrier of flags surrounds them, and Baba is not always win.placed in the level. This is designed to teach players that normal objects do not have any innate properties unless the relevant phrase is written somewhere in the level.



* NeverSayDie: In the prototype there was a keyword, "Kill", that destroyed player objects. In the full game, that got changed to "Defeat". [[spoiler:In the endgame, there is also "Done".]]

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* NeverSayDie: In the prototype there was a keyword, "Kill", that destroyed player objects.objects and doesn't touch anything else. In the full game, that got changed to "Defeat". [[spoiler:In the endgame, there is also "Done".]]
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Adding an additional Shout Out example

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** Additionally, the section from the editor trailer showcasing the directional FALL text references the Outer Wall area in [[Videogame/{{CaveStory}} Cave Story]], where weapon experience drops fall leftwards rather than to the ground.
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* CatchingSomeZs: Objects that are "Sleep" will emit letter Zs.

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