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* ''[=PuzzMiX=]'': A Suika Puzzle game that centers on Lola (''[=LAiX=]'' version), complete with different in-game songs (one original, and one instrumental). The gameplay involves matching the Lola Pods of the same color, each growing large after mixing a certain Lola Pod.

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* ''[=PuzzMiX=]'': A Suika Puzzle game ''VideoGame/SuikaGame'' clone that centers on features Lola (''[=LAiX=]'' version), complete with different in-game songs (one original, and one instrumental). The gameplay involves matching the Lola Pods of the same color, each growing large after mixing a certain Lola Pod.
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Both the first and second ''Gunvolt'' games were packaged up together and sold as a CompilationRerelease called the ''Striker Pack'', released initially for the [=3DS=] and later ported to the UsefulNotes/NintendoSwitch and UsefulNotes/{{PlayStation 4}}. While the [=3DS=] version was a simple compilation of both games, the Switch and [=PlayStation=] 4 version introduces [[UpdatedRerelease multiple enhancements]], such as 60 FPS presentation with HD artworks and all of ''Gunvolt 2''[='=]s DLC included with the pack, with the [=PlayStation=] 4 release adding an extra song for Lumen.

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Both the first and second ''Gunvolt'' games were packaged up together and sold as a CompilationRerelease called the ''Striker Pack'', released initially for the [=3DS=] Platform/Nintendo3DS and later ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/{{PlayStation 4}}.Platform/PlayStation4. While the [=3DS=] version was a simple compilation of both games, the Switch and [=PlayStation=] 4 version introduces [[UpdatedRerelease multiple enhancements]], such as 60 FPS presentation with HD artworks and all of ''Gunvolt 2''[='=]s DLC included with the pack, with the [=PlayStation=] 4 release adding an extra song for Lumen.
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Because Red Link examples aren't allowed (even on the general description). I'll be removing it.


* ''[[VideoGame/GunvoltRecordsCychronicle GUNVOLT RECORDS Cychronicle]]'': A Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.

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* ''[[VideoGame/GunvoltRecordsCychronicle GUNVOLT ''GUNVOLT RECORDS Cychronicle]]'': Cychronicle'': A Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.



* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Suika Puzzle game that centers on Lola (''[=LAiX=]'' version), complete with different in-game songs (one original, and one instrumental). The gameplay involves matching the Lola Pods of the same color, each growing large after mixing a certain Lola Pod.

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* ''[[VideoGame/PuzzMiX PuzzMiX]]'': ''[=PuzzMiX=]'': A Suika Puzzle game that centers on Lola (''[=LAiX=]'' version), complete with different in-game songs (one original, and one instrumental). The gameplay involves matching the Lola Pods of the same color, each growing large after mixing a certain Lola Pod.
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None


* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Suika Puzzle game that centers on Lola, complete with different in-game songs (one original, and one instrumental). The gameplay involves matching Lola's of the same color, each growing large after mixing a certain Lola.

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* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Suika Puzzle game that centers on Lola, Lola (''[=LAiX=]'' version), complete with different in-game songs (one original, and one instrumental). The gameplay involves matching Lola's the Lola Pods of the same color, each growing large after mixing a certain Lola.Lola Pod.
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Found a proper genre.


* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Puzzle/Puyo hybrid that centers on Lola, complete with different in-game songs (one original, and one instrumental). The gameplay involves matching Lola's of the same color, each growing large after mixing a certain Lola.

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* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Puzzle/Puyo hybrid Suika Puzzle game that centers on Lola, complete with different in-game songs (one original, and one instrumental). The gameplay involves matching Lola's of the same color, each growing large after mixing a certain Lola.
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* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Puzzle/Puyo/Tetris hybrid that centers on Lola, complete with different in-game songs (one original, and one instrumental).

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* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Puzzle/Puyo/Tetris Puzzle/Puyo hybrid that centers on Lola, complete with different in-game songs (one original, and one instrumental).instrumental). The gameplay involves matching Lola's of the same color, each growing large after mixing a certain Lola.

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* ''VideoGame/BladeStrangers'': Gunvolt appears as a GuestFighter and one of the titular Blade Strangers.
* ''VideoGame/BlasterMaster'': The saga of a boy, his frog, and his massive battle tank. ''Zero'' and ''Zero II'', both developed by Inti Creates, feature Gunvolt and Copen respectively as {{Guest Fighter}}s, and later ''Gunvolt'' games establish the ''Blaster Master/Metafight'' setting as a [[TheMultiverse parallel universe]] to the ''Gunvolt'' setting.



* ''VideoGame/IndiePogo'': Another Gunvolt guest fighter appearance among various other indie video game characters.
* ''[[VideoGame/PuzzMiX PuzzMiX]]'': A Puzzle/Puyo/Tetris hybrid that centers on Lola, complete with different in-game songs (one original, and one instrumental).



* ''VideoGame/BlasterMaster'': The saga of a boy, his frog, and his massive battle tank. ''Zero'' and ''Zero II'', both developed by Inti Creates, feature Gunvolt and Copen respectively as {{Guest Fighter}}s, and later ''Gunvolt'' games establish the ''Blaster Master/Metafight'' setting as a [[TheMultiverse parallel universe]] to the ''Gunvolt'' setting.
* ''VideoGame/BladeStrangers'': Gunvolt appears as a GuestFighter and one of the titular Blade Strangers.
* ''VideoGame/IndiePogo'': Another Gunvolt guest fighter appearance among various other indie video game characters.

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* ''VideoGame/BlasterMaster'': The saga of a boy, his frog, and his massive battle tank. ''Zero'' and ''Zero II'', both developed by Inti Creates, feature Gunvolt and Copen respectively as {{Guest Fighter}}s, and later ''Gunvolt'' games establish the ''Blaster Master/Metafight'' setting as a [[TheMultiverse parallel universe]] to the ''Gunvolt'' setting.
* ''VideoGame/BladeStrangers'': Gunvolt appears as a GuestFighter and one of the titular Blade Strangers.
* ''VideoGame/IndiePogo'': Another Gunvolt guest fighter appearance among various other indie video game characters.
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** ''2'' had the True Ending be accessible by completing both campaigns and is an extended version of the normal ending.

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** ''2'' had the True Ending Endings be accessible by completing both campaigns and is an extended version of the normal ending.ending, [[spoiler:the point of view depending on whether you beat it as Gunvolt or Copen.]]



** ''3'' has a bad ending, a true ending, [[spoiler:and a secret joke ending]].

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** ''3'' has a bad ending, a true ending, ending which was later updated (The unaltered true ending can secretly be found [[spoiler:by wearing the GV? Image Pulse for the final battle]]), [[spoiler:and a secret joke ending]].
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* ''VideoGame/GunvoltRecordsCychronicle'': A Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.

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* ''VideoGame/GunvoltRecordsCychronicle'': ''[[VideoGame/GunvoltRecordsCychronicle GUNVOLT RECORDS Cychronicle]]'': A Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.
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Released


* ''VideoGame/GunvoltRecordsCychronicle'': An upcoming Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.

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* ''VideoGame/GunvoltRecordsCychronicle'': An upcoming A Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.
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Going to red link this, it's nearing its release date.


* ''GUNVOLT RECORDS Cychronicle'': An upcoming Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.

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* ''GUNVOLT RECORDS Cychronicle'': ''VideoGame/GunvoltRecordsCychronicle'': An upcoming Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.
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** Averted by Kirin, who instead creates new sword techniques inspired by her enemies after facing them in combat.
* VideoGame3DLeap: ''Cychronicle'' is the first entry to feature 3D graphics in any capacity. While the music videos released on Inti Creates' [=YouTube=] channel have previously featured both 3D and live-action performances, this is the first time they have been properly featured in-game.

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TRS cleanup: insufficient context re: Gunvolt


* TeensAreShort: Played straight with Gunvolt, the rest completely avert this by showing varying height measurements (for example, Nova who is closer to Jota in height is of the same age as GV, while the 15 year old Viper is of the same height as the adult infantrymen on a standing position).
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New game announced.

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* ''GUNVOLT RECORDS Cychronicle'': An upcoming Multi-Platform RhythmGame where players match the control and button inputs to the featured in-game songs.
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''CLEAR''

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''CLEAR''->''CLEAR''
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Overly Long Title has been disambiguated


* ShowWithinAShow: The "September" series, a series of [=MMORPGs=] developed and published by Sumeragi. The first installment, "September Record", plays a significant role in the backstory of the original game for Merak and Elise, later followed by "September Historia", which Joule plays in a chat in the first game. By the time of ''Gunvolt 3'' the series has had so many installments that it's [[OverlyLongTitle overloaded with subtitles.]]

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* ShowWithinAShow: The "September" series, a series of [=MMORPGs=] developed and published by Sumeragi. The first installment, "September Record", plays a significant role in the backstory of the original game for Merak and Elise, later followed by "September Historia", which Joule plays in a chat in the first game. By the time of ''Gunvolt 3'' the series has had so many installments that it's [[OverlyLongTitle overloaded with subtitles.]]
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Badass Baritone has been disambiguated


* KidHero: Both playable characters are in their teens. Despite this, they seem to display BadassBaritone and experience well beyond their years.

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* KidHero: Both playable characters are in their teens. Despite this, they seem to display BadassBaritone speak with baritone voices and have experience well beyond their years.

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** '''Primary:''' Pearls
** '''Secondary:''' PA-1's/the vehicle equivalent, Animal Photos
** '''Tertiary:''' Materia Crystals (money)

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** '''Primary:''' Pearls
'''Primary''': Jewels in ''Gunvolt 1''.
** '''Secondary:''' PA-1's/the vehicle equivalent, Animal Photos
'''Secondary''': Bolts, Clips (''Gunvolt 2''), Skills, and synthesized gear for Gunvolt, EX Weapons, Subroutines, and Memory Upgrades for Copen.
** '''Tertiary:''' Materia Crystals (money)'''Tertiary''': Healing items, crafting materials, vig.
** '''Extra''': Points and Kudos.
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* PickupHierarchy:
** '''Primary:''' Pearls
** '''Secondary:''' PA-1's/the vehicle equivalent, Animal Photos
** '''Tertiary:''' Materia Crystals (money)

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* ScoringPoints: The main gimmick of the series is the Kudos mechanic. By dealing damage, defeating enemies, and performing certain stylish actions such as [[{{Combos}} defeating multiple enemies in a row/simultaneously]] or finding secrets, you gain Kudos, tracked by a counter at the left side of the screen. Kudos aren't points, but by touching a checkpoint or casting most Special Skills, you can "bank" Kudos, converting them into points by multiplying the current value by the accompanying Kudos Multiplier. The multiplier rises as you gain Kudos, encouraging you to hoard lots of Kudos and then turn them into a big score stash at once. The main threat is that if you get hit, even if your Prevasion activates, you lose all of your unbanked Kudos and the points are wasted. In addition, your score at the end of the stage is affected by multiple additional factors, including clear time and (in ''[=iX=]'') DifficultyLevel. This encourages the player to play fast, efficient, and smart to maximize score and get higher ranks. The exact specifics of the mechanic have varied by game.

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* ScoringPoints: The main gimmick of the series is the Kudos mechanic. mechanic.
**
By dealing damage, defeating enemies, and performing certain stylish actions such as [[{{Combos}} defeating multiple enemies in a row/simultaneously]] or finding secrets, you gain Kudos, tracked by a counter at the left side of the screen. Kudos aren't points, but by touching a checkpoint or casting most Special Skills, you can "bank" Kudos, converting them into points by multiplying the current value by the accompanying Kudos Multiplier. The multiplier rises as you gain Kudos, encouraging you to hoard lots of Kudos and then turn them into a big score stash at once. The main threat is that if you get hit, even if your Prevasion activates, you lose all of your unbanked Kudos and the points are wasted. In addition, your score at the end of the stage is affected by multiple additional factors, including clear time and (in ''[=iX=]'') DifficultyLevel. This encourages the player to play fast, efficient, and smart to maximize score and get higher ranks. The exact specifics of the mechanic have varied by game.



** With ''VideoGame/GalGun'' series as it alludes about the Kamizono's (represented by Shinobu and Maya from 2[[note]]Implied to be Copen and Mythyl's mother and aunt respectively[[/note]]), the Sakurazaki's (the ''Gal*Gun'' games are set in Sakurazaki Academy), and [[spoiler:"Kurona's"[[note]]Implied to be Nori in her true form, which is supported by Mythyl's line about a charm said to ward off evil spirits[[/note]]]] appearance in Copen's Drama CD where she gives Lola a pendant described as being from the "ancient times".
** Furthermore, the Joule chats mention ''Aoi'' (implied to be the very same Aoi Uno) who is now a famous rockstar, suggesting that the main timeline is set just two decade later.
** ''iX 2'' reveals that the ''VideoGame/BlasterMasterZero'' trilogy is canon to the ''Azure Striker Gunvolt'' series in certain ways.

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** With ''VideoGame/GalGun'' series as it series.
*** It
alludes about to the Kamizono's (represented existence of the Kamizono[[labelnote:*]]Represented by Shinobu and Maya from 2[[note]]Implied ''2'', implied to be Copen and Mythyl's Mytyl's mother and aunt respectively[[/note]]), the Sakurazaki's (the respectively[[/labelnote]] and Sakurazaki[[labelnote:*]]the ''Gal*Gun'' games are set in Sakurazaki Academy), Academy[[/labelnote]] family, and [[spoiler:"Kurona's"[[note]]Implied as well as [[spoiler:"Kurona"[[labelnote:*]]Implied to be Nori in her true form, which is supported by Mythyl's Mytyl's line about a charm that is said to ward off evil spirits[[/note]]]] appearance spirits[[/labelnote]]]], the last one appearing in Copen's Drama CD where she gives Lola a pendant pendant, an item described as being from the "ancient times".
** *** Furthermore, the Joule chats mention ''Aoi'' (implied to be the very same Aoi Uno) who is now a famous rockstar, suggesting that the main timeline is set just two decade later.
** ''iX 2'' reveals that the ''VideoGame/BlasterMasterZero'' trilogy is canon to the ''Azure Striker Gunvolt'' series in certain ways. ways.
** [[spoiler:Implied with ''VideoGame/BloodstainedCurseOfTheMoon'' as one of the ending stingers for Nightmare Mode is of Zangetsu suddenly waking up in the near future where the Sumeragi HQ is visible.]] One conversation in ''3'' is about Gunvolt, who is implied to have a run-in with the figure in red before, asking Kirin if she, too, met a samurai dressed in red, only for Kirin to muse that a Samurai in this day and age, outside of cosplayers, would be non-existent.
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* ArtisticAge: The artbooks reveal that despite their height, they have a confirmed age that makes them younger than their appearance would suggest (Nova and Viper for example, are 14 and 15 respectively but they are as tall as adults, etc.)

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* ArtisticAge: The artbooks reveal that despite their height, they have a confirmed age that makes them younger than their appearance would suggest (Nova and Viper Viper, for example, are 14 and 15 respectively but they are as tall as adults, an average adult male, etc.)
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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire beam or photon shots, but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses). One of the ATEMS soldier types is armed with an HMG loaded with live ammo, and Apollo's offhand remark that he once deflected a stray bullet implies that even in a several decade Time Skip, ballistic based firearms still exists.

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* FamilyFriendlyFirearms: ZigZagged. Most of the enemies utilize energy weapons that fire beam or photon shots, shots but they also possess ballistic weapons, such as missiles and bullets (the latter mainly reserved for mini bosses). One of the ATEMS soldier types is armed with an HMG loaded with live ammo, and Apollo's offhand remark that he once deflected a stray bullet implies that even in a several decade Time Skip, ballistic based firearms still exists.



* TheWallAroundTheWorld: The Kamishiro Barrier is a defense system which protects Japan from external threats, preventing entry or exit without a tedious process (unless employees are registered as part of Sumeragi, such as the Eunos Inc engineering corps), however, as a side-effect, this caused untold plane and boat crash due to them, not being able to see the barrier. There are two instances where the barrier was disabled (both of them being re-enabled after the situation was cleared).

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* TheWallAroundTheWorld: The Kamishiro Barrier is a defense system which protects Japan from external threats, threats (such as invasion or missile strikes from foreign powers), preventing entry or exit without a tedious process (unless employees are registered as part of Sumeragi, such as the Eunos Inc engineering corps), corps). This is mainly to protect the technology behind the Glaives' creation (which is highly sought after by foreign companies and governments) and continue on monopolizing them. As a side-effect however, as a side-effect, this caused an untold amount of plane and boat crash crashes due to them, its operators not being able to see the barrier.barrier until it's too late. There are two instances where the barrier was disabled (both of them being re-enabled after the situation was cleared).

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* AlternateTimeline:
** As the game's chronology goes, there are two current timelines in existence, with the branch-off being [[spoiler:the ending of [[VideoGame/AzureStrikerGunvolt the first game]].]]
*** The first timeline follows [[spoiler:the TrueEnding where Joule sacrifices herself to save a barely-alive Gunvolt, who kills Asimov in vengeance and stops his plans before they start. This timeline leads into ''VideoGame/AzureStrikerGunvolt2''.]]
*** The second timeline follows [[spoiler:the BadEnding where Asimov successfully kills both Gunvolt and Joule and goes through with his plans to make an Adept-only world, taking over Sumeragi and leaving the barely-alive Copen the only one to stop him. This timeline leads into ''VideoGame/LuminousAvengerIX''.]]
** [[spoiler:Most of ''iX 2'' takes place in yet another alternate timeline due to Copen being TrappedInAnotherWorld, although the details surrounding this one are very vague. As it turns out, the Teleporter in the Grave Pillar has the ability to link parallel universes, and in Hard Mode Copen acquires this ability for himself.]]



** Justified in the first game as QUILL is at its most active during night time, and use this opportunity to strike (where operating during daytime will cause them to stick at like a sore thumb).
** Inverted in its spin-off series Luminous Avenger iX where operations are always set in daytime (the only mission set in night time is the Medical Center stage.

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** Justified in the first game as QUILL is at its most active during night time, and use this opportunity to strike (where operating during daytime will cause them to stick at out like a sore thumb).
** Inverted in its spin-off series Luminous Avenger iX where operations are always set in daytime (the only mission set in night time nighttime is the Medical Center stage.stage).



* AlternateTimeline:
** As the game's chronology goes, there are two current timelines in existence, with the branch-off being [[spoiler:the ending of [[VideoGame/AzureStrikerGunvolt the first game]].]]
*** The first timeline follows [[spoiler:the TrueEnding where Joule sacrifices herself to save a barely-alive Gunvolt, who kills Asimov in vengeance and stops his plans before they start. This timeline leads into ''VideoGame/AzureStrikerGunvolt2''.]]
*** The second timeline follows [[spoiler:the BadEnding where Asimov successfully kills both Gunvolt and Joule and goes through with his plans to make an Adept-only world, taking over Sumeragi and leaving the barely-alive Copen the only one to stop him. This timeline leads into ''VideoGame/LuminousAvengerIX''.]]
** [[spoiler:Most of ''iX 2'' takes place in yet another alternate timeline due to Copen being TrappedInAnotherWorld, although the details surrounding this one are very vague. As it turns out, the Teleporter in the Grave Pillar has the ability to link parallel universes, and in Hard Mode Copen acquires this ability for himself.]]
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CLEAR

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CLEAR''CLEAR''

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!!The ''Azure Striker Gunvolt'' series contains examples of:

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!!The ''Azure Striker Gunvolt'' series contains examples of:!!STRIKE:


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----
CLEAR
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* AntiHumanAlliance: Eden in ''2'', Sumeragi in ''[=iX=]''.

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* AntiHumanAlliance: In this case, Anti-Muggle Alliance, both Eden in ''2'', and the Sumeragi Institute want to kill all non-adepts to ensure that only adepts are left in ''[=iX=]''.the world but with differing goals. Eden wanted to created an adept-only utopia while the Sumeragi Institute believe in adept supremacy.
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* AIRoulette: Most bosses and minibosses select their attacks this way. Bosses tend to add two or three more attacks to the roulette when their first HP bar is depleted, and bypass the roulette to do a DesperationAttack when they reach their final HP bar.

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* AIRoulette: Most bosses and minibosses select their attacks this way. Bosses tend to add two or three more attacks to the roulette when their first HP bar is depleted, and bypass the roulette to do a DesperationAttack LimitBreak when they reach their final HP bar.



* LimitBreak: Dubbed "Special Skills" or "SP Skills", they're a staple of the series. Gunvolt's SP Skills in the first two games are managed by his SP Gauge, and casting them requires SP Points. These range from Astrasphere, a concentrated burst of electricity, Luxcalibur, an electric sword that shoots forward, and Voltaic Chains, a [[SmartBomb screen-nuking attack]] that covers the screen with electrified chains. Copen and Kirin have multiple SP Skills, but all are functionally {{Smart Bomb}}s. All bosses also have Special Skills, which are triggered when their HP reaches the last 1/3rd of their gauge (with a handful of exceptions).

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* LimitBreak: Dubbed "Special Skills" or "SP Skills", they're a staple of the series. Gunvolt's SP Skills in the first two games are managed by his SP Gauge, and casting them requires SP Points. These range from Astrasphere, a concentrated burst of electricity, Luxcalibur, an electric sword that shoots forward, and Voltaic Chains, a [[SmartBomb screen-nuking attack]] that covers the screen with electrified chains. Copen and Kirin have multiple SP Skills, but all are functionally {{Smart Bomb}}s. All bosses also have Special SP Skills, which are usually triggered when [[DesperationAttack their HP reaches the last 1/3rd of their gauge (with a handful of exceptions).gauge]].
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* AIRoulette: Most bosses select their attacks this way, adding two or three more attacks to the roulette when their first HP bar is depleted, and bypassing the roulette to do a DesperationAttack when they reach their final HP bar.

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* AIRoulette: Most bosses and minibosses select their attacks this way, adding way. Bosses tend to add two or three more attacks to the roulette when their first HP bar is depleted, and bypassing bypass the roulette to do a DesperationAttack when they reach their final HP bar.
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None

Added DiffLines:

* AIRoulette: Most bosses select their attacks this way, adding two or three more attacks to the roulette when their first HP bar is depleted, and bypassing the roulette to do a DesperationAttack when they reach their final HP bar.

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* StrictlyFormula: The mission format in every single game is almost exactly the same, barring a few minor adjustments in later games, and follows the ''Mega Man'' gameplay format.
** A prologue stage that sets up the events of the game.
** Four initial boss missions.
** A major crisis that occurs after clearing the first four bosses; this stage is shorter than the others, similar to the prologue stage, and marks a plot development that has a major impact on the story.
** Four more boss missions.
** Three/four missions set sequentially in TheVeryDefinitelyFinalDungeon. A BossRush is usually included, [[spoiler:except in ''3'']].
** A final boss mission, or a pair of final boss missions that herald the climax of the game's story.

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* StrictlyFormula: The mission format No two games in every single game is almost exactly the same, barring a few minor adjustments in later games, series have the exact same structure, but all of them feature one or two prologue stages to introduce the gameplay and follows the story, one or two waves of main stages that can be tackled in any order ala ''Mega Man'' gameplay format.
** A prologue
Man'', and four or five final stages covering an assault on TheVeryDefinitelyFinalDungeon and the story's climax and conclusion, and featuring a BossRush and at least one BossOnlyLevel. Every game except ''2'' also has an intermission stage that sets up the events after half of the game.
** Four initial boss missions.
** A major crisis
main stages that occurs after clearing ends with a fight against a rival who will be fought once more in the final stages. In ''2'', the first four bosses; this stage is shorter than fight with your rival - [[DuelingPlayerCharacters the others, similar to the prologue stage, and marks other playable character]] - is a plot development that has a major impact on the story.
** Four more boss missions.
** Three/four missions set sequentially
miniboss in TheVeryDefinitelyFinalDungeon. A BossRush is usually included, [[spoiler:except in ''3'']].
** A final boss mission, or a pair of final boss missions that herald the climax
one of the game's story.main stages instead.

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