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** The ingame way to find the passwords to make 3 specific items accessible are by far the hardest to find:
*** One of them requires you to notice Sudran writing visible on the ceiling of the room and then cross-reference it with translated and untranslated versions of a Sudran note to find out what it says.
*** One of them requires you to use the Address Disruptor on a single piece of flickering scenery in an otherwise empty room and notice that the garbage text that normally appears on the right side of the screen when using the AD now has readable text on it...assuming the password to translate Sudran text is activated, otherwise it'll show up in Sudran, which is far harder to tell apart from the default garbage text.
*** The last one of them requires you to use the Address Disruptor on specific type of enemy, which flashes the letters of the password when glitched one by one.
** One of the powerups requires you to glitch out an enemy, make it follow you to a specific part of the room and then switch rooms, which somehow warps it to a blocked-off part of the room so that it can shoot a switch to turn off a barrier. Another, slightly more obvious variety of this involves glitching a different enemy and noticing that you now control its movement, allowing you to move it to a shootable switch. Finally, the first time a specific glitched enemy is killed (and the said enemy will burst into a cloud of parasites if Trace gets to close, which doesn't count), they drop a [[HeartContainer a health node fragment]].
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* CombatTentacles: The Bioflux Accelerator upgrades cause either 2 or 4 tentacles that fire shots whenever Trace does to pop out from Trace's back.

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* CombatTentacles: The Bioflux Accelerator upgrades cause either 2 or 4 tentacles that fire shots whenever Trace does to pop out from Trace's back.back whenever he's at full health.
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* CombatTentacles: The Bioflux Accelerator upgrades cause either 2 or 4 tentacles that fire shots whenever Trace does to pop out from Trace's back.
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How To Write An Example - Don't Write Reviews


* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[SugarWiki/VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].

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* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[SugarWiki/VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].fashion.

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* GameplayAndStoryIntegration: When you die for the first time, you are brought back to the last SavePoint and are told that you have been revived, much to Trace's confusion. [[spoiler:Since you happen to be a clone, this is easy to do.]]

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
When you die for the first time, you are brought back to the last SavePoint and are told that you have been revived, much to Trace's confusion. [[spoiler:Since you happen to be a clone, this is easy to do.]]]]
** Game glitches are an in-universe phenomenon (the Breach), and two of your earliest powerups are a lab coat that lets you glitch through walls and a beam that lets you glitch out enemies and make them behave differently.
** Another upgrade is the ability to use "algorithms that alter reality", a.k.a. passwords/cheat codes.



* VideogameFlamethrowersSuck: Mostly averted. The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high. It's also the only wall-piercing weapon with a decent range, which is extremely useful in the endgame.

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* VideogameFlamethrowersSuck: VideoGameFlamethrowersSuck: Mostly averted. The flamethrower Flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high. It's also the only wall-piercing weapon with a decent range, which is extremely useful in the endgame. To make up for its usefulness, you need a password to reach it, which you learn from a hidden note found halfway through the final area of the game, so it requires a significant amount of backtracking to obtain. [[SequenceBreaking Unless you look up the password online]].

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Made a mistake in alphabetization. Crosswicking Speed Run Reward btw.


* SpeedRunReward: There is an achievement called Overclocked for completing the game in 4 hours or less.



* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, with the end of each boss battle serving as a checkpoint. One of the MultipleEndings in story mode is also seen if the game is completed in under four hours.

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* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer SpeedRunReward: There is placed at the top of the screen, with the end of each boss battle serving as a checkpoint. One of the MultipleEndings in story mode is also seen if an achievement called Overclocked for completing the game is completed in under four hours.4 hours or less.
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* SpeedRunReward: There is an achievement called Overclocked for completing the game in 4 hours or less.
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minor mechanical fixes under "Bittersweet Ending" entry


* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler:Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] That's when things get scarier to think about.

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* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler:Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, Sudra, in a coma state makes comatose state, make much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] That's when things get scarier to think about.
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* RoleReversalBoss: Part way through, Trace starts to hallucinate from a virus in his system, causing the level to become a twisted nightmare. [[spoiler: When the player reaches the boss, the normal dialogue is inverted (with the boss speaking like Trace and trying to talk him down, and Trace adopting the shared catchphase of "DEMON. KILL!"). The player then controls the boss monster in a HopelessBossFight (which ends with Trace keeling over and being dragged to safety by a drone).]]
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There are no concrete exclusvity details at the moment


''Axiom Verge 2'', a NonLinearSequel within the same setting, featuring a new protagonist in a new world, is currently set to be released as a UsefulNotes/NintendoSwitch exclusive in Fall 2020.

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During Nintendo's 2019 Indie World presentation, Thomas Happ revealed ''Axiom Verge 2'', a NonLinearSequel within the same setting, featuring a new protagonist in a new world, world. It is currently set to be released as a on the UsefulNotes/NintendoSwitch exclusive in Fall 2020.
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Follow-ups to the game are planned, including prequels and sequels. ''Axiom Verge 2'' is planned for the Nintendo Switch, at least, with a release date of Fall 2020.

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Follow-ups to the game are planned, including prequels and sequels. ''Axiom Verge 2'' is planned for 2'', a NonLinearSequel within the Nintendo Switch, at least, with same setting, featuring a release date of new protagonist in a new world, is currently set to be released as a UsefulNotes/NintendoSwitch exclusive in Fall 2020.
2020.
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Axiom Verge 2 was announced on Nintendo's Indie World Dec. 2019 presentation.


Follow-ups to the game are planned, including prequels and sequels.

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Follow-ups to the game are planned, including prequels and sequels.
sequels. ''Axiom Verge 2'' is planned for the Nintendo Switch, at least, with a release date of Fall 2020.
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* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history ([[spoiler:they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]]), it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler:The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]

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* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history ([[spoiler:they history, [[spoiler:they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]]), up]], it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler:The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]
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* {{Antepiece}}: Generally speaking, the first use for any new weapon or coat power-up you find is to escape the area you found it in, thus teaching you how it works.
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* BigGood: Ophelia appears to be this among Rusalki, as she demonstrates a benevolent, supportive personality towards Trace, compared to Elsenova who kills him the moment he hesitates to help them.[[spoiler: There are some hints, however, that she's not as benevolent as she presents herself to be.]]
* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] That's when things get scarier to think about.

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* BigGood: Ophelia appears to be this among Rusalki, as she demonstrates a benevolent, supportive personality towards Trace, compared to Elsenova who kills him the moment he hesitates to help them.[[spoiler: There [[spoiler:There are some hints, however, that she's not as benevolent as she presents herself to be.]]
* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos [[spoiler:Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] That's when things get scarier to think about.



* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history ([[spoiler: they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]]), it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler: The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]

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* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history ([[spoiler: they ([[spoiler:they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]]), it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler: The [[spoiler:The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]



* {{Foreshadowing}}: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na. This also foreshadows that Trace is a clone of Athetos/prime Trace.]]

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* {{Foreshadowing}}: [[spoiler: Early [[spoiler:Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na. This also foreshadows that Trace is a clone of Athetos/prime Trace.]]



** Worth noting that an alternate translation of "Athetos" is "abrogate", to do away with or nullify something. [[spoiler: Very much an indicator of how despised Trace's theories were, and what he'd go on to do to get Sudran technology.]]

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** Worth noting that an alternate translation of "Athetos" is "abrogate", to do away with or nullify something. [[spoiler: Very [[spoiler:Very much an indicator of how despised Trace's theories were, and what he'd go on to do to get Sudran technology.]]



** One of the passwords you can enter is [[spoiler: JUSTIN BAILEY, which puts Trace into a bodysuit]] like in ''VideoGame/{{Metroid}}''.

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** One of the passwords you can enter is [[spoiler: JUSTIN [[spoiler:JUSTIN BAILEY, which puts Trace into a bodysuit]] like in ''VideoGame/{{Metroid}}''.



* TrappedInAnotherWorld: The premise of the story. Trace finds himself in a strange new world following a lab accident. [[spoiler: Though it is later revealed that the lab accident had nothing to do with him being transported to the other world.]]

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* TrappedInAnotherWorld: The premise of the story. Trace finds himself in a strange new world following a lab accident. [[spoiler: Though [[spoiler:Though it is later revealed that the lab accident had nothing to do with him being transported to the other world.]]

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* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
** It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.

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* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
**
]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.That's when things get scarier to think about.



* JustThinkOfThePotential: [[spoiler:Athetos' whole motive for eradicating the Sudrans: They had infinitely advanced technology and he coveted it for the good of humanity. But as the Sudrans long since abolished their tech in accordance with their newfound religion and made doubly sure no outsider could also utilize it, Athetos had no other choice--If they had to die so that their technology could be utilized for the greater good, then so be it.]]

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* JustThinkOfThePotential: [[spoiler:Athetos' whole motive for eradicating the Sudrans: They had infinitely advanced technology and he coveted it for the good of humanity. But as the Sudrans long since abolished their tech in accordance with their newfound religion and made doubly sure no outsider could also utilize it, Athetos had no other choice--If choice -- if they had to die so that their technology could be utilized for the greater good, then so be it.]]
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* AffablyEvil: Athetos shows absolutely no malice towards Trace once they meet face-to-face, even after Trace rejects his offer to join him. And even after his defeat, he reassures Trace not to blame himself for Athetos' sins.


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* BigGood: Ophelia appears to be this among Rusalki, as she demonstrates a benevolent, supportive personality towards Trace, compared to Elsenova who kills him the moment he hesitates to help them.[[spoiler: There are some hints, however, that she's not as benevolent as she presents herself to be.]]
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* AllJustADream: [[Spoiler:It's implied that, after killing Athetos, the Rusalki trap Trace in a dream. He believes he's back on Earth, but the journey there would basically be impossible at this point.]]

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* AllJustADream: [[Spoiler:It's [[spoiler:It's implied that, after killing Athetos, the Rusalki trap Trace in a dream. He believes he's back on Earth, but the journey there would basically be impossible at this point.]]
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* AllJustADream: [[Spoiler:It's implied that, after killing Athetos, the Rusalki trap Trace in a dream. He believes he's back on Earth, but the journey there would basically be impossible at this point.]]
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* VideogameFlamethrowersSuck: Mostly averted. The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high.

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* VideogameFlamethrowersSuck: Mostly averted. The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high. It's also the only wall-piercing weapon with a decent range, which is extremely useful in the endgame.
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* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.
* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, with the end of each boss battle serving as a checkpoint. One of the MultipleEndings in story mode is also seen if the game is completed under four hours.

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* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s ''Franchise/{{Metroid}}'''s style and gameplay.
* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, with the end of each boss battle serving as a checkpoint. One of the MultipleEndings in story mode is also seen if the game is completed in under four hours.
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* MinusWorld: Some of the game's collectibles are hidden in small secret levels styled after this trope. Described by Elsenova as "flotsam and jetsam" left behind by the Breach, they consist entirely of scrambled tiles from the region you entered from, under a blurry film grain filter (said filter is [[PaintingTheFourthWall how you know you're near the entrance to such a level]]).
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* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].

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* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[VisualEffectsOfAwesome [[SugarWiki/VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].

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* SoWhatDoWeDoNow: [[spoiler:Trace is returned to Earth sans any injuries, but can't return to a normal life because he has lingering questions about Sudra. He leaves the lab and is determined to find a way back]].
* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.



* SoWhatDoWeDoNow: [[spoiler:Trace is returned to Earth sans any injuries, but can't return to a normal life because he has lingering questions about Sudra. He leaves the lab and is determined to find a way back]].
* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.
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* JustThinkOfThePotential: [[spoiler:Athetos' whole motive for eradicating the Sudrans: They had infinitely advanced technology and he coveted it for the good of humanity. But as the Sudrans long since abolished their tech in accordance with their newfound religion and made doubly sure no outsider could also utilize it, Athetos had no other choice--If they had to die so that their technology could be utilized for the greater good, then so be it.]]
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* TheNeedsOfTheMany: [[spoiler:Athetos' motivation for releasing the pathogen on Sudra. The Sudrans possessed incredible technology, but was very reluctant to share it, so Athetos decided to wipe them how to be able to share the technology with humanity]].

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* TheNeedsOfTheMany: [[spoiler:Athetos' motivation for releasing the pathogen on Sudra. The Sudrans possessed incredible technology, but was were very reluctant to share it, so Athetos decided to wipe them how to be able to share the technology with humanity]].out so that humanity could steal it]].
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* TrappedInAnotherWorld: The premise of the story. Trace finds himself in a strange new world following a lab accident.

to:

* TrappedInAnotherWorld: The premise of the story. Trace finds himself in a strange new world following a lab accident. [[spoiler: Though it is later revealed that the lab accident had nothing to do with him being transported to the other world.]]
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** Daraga (the small ship flying around in upper Ukkin-Na) is actually a minor Rusalki, implying there are more kinds of Rusalki than the giant woman robots.

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** Daraga (the small ship flying around in upper Ukkin-Na) is actually a minor Rusalki, Rusalka, implying there are more kinds of Rusalki than the giant woman robots.



** Oracca's (the Rusalki that carries Trace around in Indi) reveals that she was imprisoned in Indi and driven insane because of the long years in isolation. She is mute, which is why she doesn't talk to Trace at all during the game.

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** Oracca's (the Rusalki Rusalka that carries Trace around in Indi) reveals that she was imprisoned in Indi and driven insane because of the long years in isolation. She is mute, which is why she doesn't talk to Trace at all during the game.
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* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.
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Typo


* UniqueEnemy: The Annihiwaiter, which appears in a single area in Ukkin-Na. It's sole purpose is to be used as a CraniumRide.

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* UniqueEnemy: The Annihiwaiter, which appears in a single area in Ukkin-Na. It's Its sole purpose is to be used as a CraniumRide.

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