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* UniqueEnemy: The Annihiwaiter, which appears in a single area in Ukkin-Na. It's sole purpose is to be used as a CraniumRide.
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''Axiom Verge'' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 initially for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a UsefulNotes/PlaystationVita version planned that was finally released in April 2016. Just before that, it was announced that the game would also be released for the UsefulNotes/XboxOne and UsefulNotes/WiiU.
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''Axiom Verge'' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 initially for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a UsefulNotes/PlaystationVita version planned that was finally released in April 2016. Just before that, it was announced that the game would also be released for the UsefulNotes/XboxOne and UsefulNotes/WiiU.
UsefulNotes/WiiU, and it also received a UsefulNotes/NintendoSwitch port.
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* CriticalAnnoyance: Subverted. The game beeps when Trace is about to die, but it beeps in time with the background music, and the beeping gets quieter as it goes on.
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* CriticalAnnoyance: Subverted. Present, but adjusted to be less annoying than usual. The game beeps when Trace is about to die, but it beeps in time with the background music, and the beeping gets quieter as it goes on.
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[[quoteright:350:https://i.imgur.com/8kbwiEp.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/28d750ffcdd2b7c3d6cba45023ea120e.png]]
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* GracefulLoser: [[spoiler:Athetos takes his defeat with dignity, and even tells Trace not to blame himself for Athetos' sins just before he is vaporized.]]
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* {{Retraux}}: Uses a graphical style that fluctuates between the 8- and 16-bit eras of gaming. The glitches and breach incursions are intentionally reminiscent of {{NES}} graphical errors. The secret areas you can enter even make the screen fuzzy.
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* {{Retraux}}: Uses a graphical style that fluctuates between the 8- and 16-bit eras of gaming. The glitches and breach incursions are intentionally reminiscent of {{NES}} UsefulNotes/{{NES}} graphical errors. The secret areas you can enter even make the screen fuzzy.
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* AmbiguousEnding: TheStinger found in two of the Multiple Endings. [[spoiler:While Trace attempts to find a way back to Sudra, Athetos confronts him and tells him he cannot escape his fate. One ending has Athetos also shoot Trace, telling him to wake up.]]
** [[spoiler:As the game's wiki points out, the background of the credits shows Trace collapsed in front of what appears to be one of the Rusalki, Veruska. Veruska's title is "The Dreamer", which taken into account makes you wonder if the ending is real at all.]]
** [[spoiler:As the game's wiki points out, the background of the credits shows Trace collapsed in front of what appears to be one of the Rusalki, Veruska. Veruska's title is "The Dreamer", which taken into account makes you wonder if the ending is real at all.]]
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* AmbiguousEnding: TheStinger found in two of the Multiple Endings. [[spoiler:While Trace attempts to find a way back to Sudra, Athetos confronts him and tells him he cannot escape his fate. One ending has Athetos also shoot Trace, telling him to wake up.]]
** [[spoiler:As the game's wiki points out, the The background of the credits shows Trace collapsed in front of what appears to be one of the Rusalki, Veruska. Veruska's title is "The Dreamer", which taken into account makes you wonder if the ending is real at all.]]
** [[spoiler:As the game's wiki points out, the
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* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a Metroid game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to those problems.
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* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a Metroid ''Metroid'' game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to those problems.
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* BittersweetEnding /[[spoiler:EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
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* BittersweetEnding /[[spoiler:EarnYourBadEnding]]: BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
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* Foreshadowing: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na. This also foreshadows that Trace is a clone of Athetos/prime Trace.]]
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* Foreshadowing: {{Foreshadowing}}: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na. This also foreshadows that Trace is a clone of Athetos/prime Trace.]]
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* Foreshadowing: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na.]]
** Which also foreshadows that Trace is [[spoiler: a clone of Athetos/prime Trace.]]
** Which also foreshadows that Trace is [[spoiler: a clone of Athetos/prime Trace.]]
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* Foreshadowing: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na.]]
** Which This also foreshadows that Trace is [[spoiler: a clone of Athetos/prime Trace.]]
** Which
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* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history ([[spoiler: they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]]), it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler: The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]
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** Which also foreshadows that Trace is [[spoiler: a clone of Athetos.]]
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** Which also foreshadows that Trace is [[spoiler: a clone of Athetos.Athetos/prime Trace.]]
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* Foreshadowing: [[spoiler: Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na.]]
** Which also foreshadows that Trace is [[spoiler: a clone of Athetos.]]
** Which also foreshadows that Trace is [[spoiler: a clone of Athetos.]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 initially for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a UsefulNotes/PlaystationVita version planned that was finally released in April 2016. Just before that, it was announced that the game would also be released for the UsefulNotes/XboxOne and UsefulNotes/WiiU.
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* LeastRhymableWord: The weapons "Voranj" and "Kilver" were coined to rhyme with two of the classic unrhymables.
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Wii U version adds the 100% completion scene no matter completion rate
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* BittersweetEnding /[[spoiler:EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
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* BittersweetEnding /[[spoiler:EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
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The game serves as a loving {{homage}} to several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]], [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among many others. It also adds its own unique touch by utilizing the glitches and bugs found in games of that period as a game mechanic, allowing players to uncover new areas, the ability to "hack" and change enemy behavior and bypass obstacles. The entire game (including art, code, game and sound design) was developed solely by Happ over a period of four years.
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The game serves as a loving {{homage}} to several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]], [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/{{Contra}}'' and ''VideoGame/BlasterMaster'', among many others. It also adds its own unique touch by utilizing the glitches and bugs found in games of that period as a game mechanic, allowing players to uncover new areas, the ability to "hack" and change enemy behavior and bypass obstacles. The entire game (including art, code, game and sound design) was developed solely by Happ over a period of four years.
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* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler:and the skippable boss ]]in the final area.
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* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler:and the skippable boss ]]in improved Xedur]] in the final area.area.
* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].
* ChainReactionDestruction: Bosses usually go out in one of these, followed by [[VisualEffectsOfAwesome their sprite breaking apart and smearing in a paintlike fashion]].
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* FlashOfPain: Tough enemies and bosses flash a pattern similar to TV static on their sprite when damaged.
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* StationaryBoss: Uruku and [[spoiler:the Breach Attractor]] both stay in one spot during their battles.
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** You go into a boss fight room [[spoiler:only to discover you control the boss while an AI shoots "you"]].
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** You go into a boss fight room [[spoiler:only to discover you control the boss while an AI shoots "you"]]."you". You also can't kill the AI-controlled Trace, either, as it's invincible]].
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** Worth noting that an alternate translation of "Athetos" is "abrogate", to do away with or nullify something. [[spoiler: Very much an indicator of how despised Trace's theories were, and what he'd go on to do to get Sudran technology.]]
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** Athetos's card hints at [[spoiler: the Rusalki hiding things from Trace.]]
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** Athetos's card hints at [[spoiler: the [[spoiler:the Rusalki hiding things from Trace.]]Trace]].
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* ApocalypseHow: [[spoiler: Sudra suffered a Planetary Species Extinction because Athetos released a pathogen that wiped out most of the Sudrans and made whoever survived crazy]].
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* ApocalypseHow: [[spoiler: Sudra [[spoiler:Sudra suffered a Planetary Species Extinction because Athetos released a pathogen that wiped out most of the Sudrans and made whoever survived crazy]].crazy.]]
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* BigBad: Athetos[[spoiler:, or rather, the original Trace.]]
* BittersweetEnding /[[spoiler: EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
** It can come up as [[spoiler: a chicle, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.
* BittersweetEnding /[[spoiler: EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
** It can come up as [[spoiler: a chicle, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.
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* BigBad: Athetos[[spoiler:, or rather, the Athetos. [[spoiler:The original Trace.]]
* BittersweetEnding/[[spoiler: EarnYourBadEnding]]: /[[spoiler:EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
** It can come up as[[spoiler: a chicle, [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.
* BittersweetEnding
** It can come up as
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* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler: and the skippable boss ]]in the final area.
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* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler: and [[spoiler:and the skippable boss ]]in the final area.
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* DeathIsASlapOnTheWrist: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler: This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]
* EasterEgg: On the password menu [[spoiler: entering JUSTIN BAILEY puts Trace in a bodysuit, an homage to ''VideoGame/{{Metroid}}'']].
* EasterEgg: On the password menu [[spoiler: entering JUSTIN BAILEY puts Trace in a bodysuit, an homage to ''VideoGame/{{Metroid}}'']].
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* DeathIsASlapOnTheWrist: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler: This [[spoiler:This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]
* EasterEgg: On the passwordmenu [[spoiler: entering menu, [[spoiler:entering JUSTIN BAILEY puts Trace in a bodysuit, an bodysuit]], in homage to ''VideoGame/{{Metroid}}'']].''VideoGame/{{Metroid}}''.
* EasterEgg: On the password
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* ShoutOut: One of the passwords you can enter is [[spoiler: JUSTIN BAILEY, which puts Trace into a bodysuit, like in ''VideoGame/{{Metroid}}'']].
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* ShoutOut: ShoutOut:
** One of the passwords you can enter is [[spoiler: JUSTIN BAILEY, which puts Trace into abodysuit, bodysuit]] like in ''VideoGame/{{Metroid}}'']].''VideoGame/{{Metroid}}''.
** One of the passwords you can enter is [[spoiler: JUSTIN BAILEY, which puts Trace into a
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* SoWhatDoWeDoNow: [[spoiler: Trace is returned to Earth sans any injuries, but can't return to a normal life because he has lingering questions about Sudra. He leaves the lab and is determined to find a way back]].
* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all. [[spoiler: Elsenova is reattached to her body late in the game, and it's a long, serpentine skeleton with multiple guns built in, which she uses to destroy the breach attractor in the final battle with Athetos.]]
* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all. [[spoiler: Elsenova is reattached to her body late in the game, and it's a long, serpentine skeleton with multiple guns built in, which she uses to destroy the breach attractor in the final battle with Athetos.]]
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* SoWhatDoWeDoNow: [[spoiler: Trace [[spoiler:Trace is returned to Earth sans any injuries, but can't return to a normal life because he has lingering questions about Sudra. He leaves the lab and is determined to find a way back]].
* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all.[[spoiler: Elsenova [[spoiler:Elsenova is reattached to her body late in the game, and it's a long, serpentine skeleton with multiple guns built in, which she uses to destroy the breach attractor in the final battle with Athetos.]]
* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all.
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* WasOnceAMan: Pretty much every boss except for the Sentinel and the final boss.
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* WasOnceAMan: Pretty [[spoiler:Pretty much every boss except for the Sentinel and the final boss.]]
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** You go into a boss fight room [[spoiler: only to discover you control the boss while an AI shoots "you".]]
** Another is Athetos' [[spoiler: aborted clone. Just close the text boxes and wait for him to slowly die.]]
** See that big floating boss that can easily kill you with bullet spam? [[spoiler: As Trace says, you can just run out the door without attacking it.]]
** Another is Athetos' [[spoiler: aborted clone. Just close the text boxes and wait for him to slowly die.]]
** See that big floating boss that can easily kill you with bullet spam? [[spoiler: As Trace says, you can just run out the door without attacking it.]]
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** You go into a boss fight room [[spoiler: only [[spoiler:only to discover you control the boss while an AI shoots "you"."you"]].
** Another is Athetos' [[spoiler:aborted clone. Just close the text boxes and wait for him to slowly die]].
** See that big floating boss that can easily kill you with bullet spam? [[spoiler:As Trace says, you can just run out the door without attacking it.]]
** Another is Athetos' [[spoiler: aborted clone. Just close the text boxes and wait for him to slowly die.]]
** See that big floating boss that can easily kill you with bullet spam? [[spoiler: As Trace says, you can just run out the door without attacking it.]]----
** Another is Athetos' [[spoiler:aborted clone. Just close the text boxes and wait for him to slowly die]].
** See that big floating boss that can easily kill you with bullet spam? [[spoiler:As Trace says, you can just run out the door without attacking it.]]
** See that big floating boss that can easily kill you with bullet spam? [[spoiler: As Trace says, you can just run out the door without attacking it.]]
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Follow-ups to the game are planned, including prequels and sequels.
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* MickeyMousing: A good number of the background animations, as well as the low-health warning tone, follow the beat of the game's soundtrack.
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* BodyHorror: Many of the bosses, [[spoiler:being clones of Athetos, all show extensive and horrific mutations and alterations]].
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* HitScan: The Ion Beam. [[spoiler:Also the Fat Beam, which doubles as a WaveMotionGun.]]
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* HitScan: {{Hitscan}}: The Ion Beam. [[spoiler:Also the Fat Beam, which doubles as a WaveMotionGun.]]
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a UsefulNotes/PlaystationVita version planned for release in 2016. The game was also announced for the UsefulNotes/XboxOne and UsefulNotes/WiiU.
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 initially for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a UsefulNotes/PlaystationVita version planned for release that was finally released in April 2016. The game Just before that, it was also announced that the game would also be released for the UsefulNotes/XboxOne and UsefulNotes/WiiU.
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a PlaystationVita version in the works.
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the UsefulNotes/PlayStation4 and UsefulNotes/{{Steam}}, with a PlaystationVita UsefulNotes/PlaystationVita version planned for release in 2016. The game was also announced for the works.
UsefulNotes/XboxOne and UsefulNotes/WiiU.
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** The secret worlds have a structure and visual style taken directly from the numerous out-of-bounds areas from ''Metroid'' and ''[[VideoGame/{{MetroidIIReturnOfSamus}}]]Metroid II''.
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** The secret worlds have a structure and visual style taken directly from the numerous out-of-bounds areas from ''Metroid'' and ''[[VideoGame/{{MetroidIIReturnOfSamus}}]]Metroid II''.''[[VideoGame/{{MetroidIIReturnOfSamus}} Metroid II]]''.
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* GoodBadBugs: Invoked, justified, and played with. Trace causes in-universe glitches to his enemies and environments which have beneficial effects, and he can even enter corrupted areas whose contents and locations change with each save file.
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* OminousVisualGlitch: Ubiquitous to the whole game, sometimes serving as [[AbilityRequiredToProceed literal barriers to progress]].
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** The secret worlds have a structure and visual style taken directly from the numerous out-of-bounds areas from ''Metroid'' and ''[[VideoGame/{{MetroidIIReturnOfSamus}}]]Metroid II''.
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]] and {{Steam}}, with a PlaystationVita version in the works.
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'''''Axiom Verge''''' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]] UsefulNotes/PlayStation4 and {{Steam}}, UsefulNotes/{{Steam}}, with a PlaystationVita version in the works.
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* InterfaceSpoiler: Less than expected - the items you haven't found yet are listed as "unknown" in the key bindings.
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* BittersweetEnding /[[spoiler: EarnYourBadEnding]]: Finishing the game with HundredPercentCompletion presents you with a few extra scenes after the credits, showing that [[spoiler: Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]]
** It can come up as [[spoiler: a chicle, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.
** It can come up as [[spoiler: a chicle, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudran, in a coma state makes much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] Yep, long-term FridgeHorror settles in.