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* CriticalAnnoyance: The game beeps when Trace is about to die.

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* SpreadShot: The Multi-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down.

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* SpreadShot: The Multi-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down. There's also the Nova gun which fires one large projectile that will explode into six smaller projectiles when the fire button is pressed again.
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* SpreadShot: The Tri-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down.

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* SpreadShot: The Tri-Disruptor Multi-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down.
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* FlechetteStorm: The Shards gun, which fires a constant stream of small sharp ice crystals as long as you hold the fire button.


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* OneHitPolykill: The Inertial Pulse gun is pretty much the Plasma Beam from ''VideoGame/{{Metroid}}'', cutting through multiple enemies but with the additional affect of bypassing armor.


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* SpreadShot: The Tri-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down.
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* {{Retraux}}: Uses a graphical style that fluctuates between the 8- and 16-bit eras of gaming. The glitches and breach incursions are intentionally reminiscent of {{NES}} graphical errors.
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* BeastWithAHumanFace: Dialogue against the bosses reveal that most of them actually have human faces. [[spoiler:They were once human clones of Athetos that transformed after being exposed to the pathogen.]]

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'''''Axiom Verge''''' is an 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. It was released in Spring 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]] and {{Steam}}, and Summer 2015 for the PlaystationVita.

Announced in 2012 [[note]]Actual development began in 2010 as a hobby[[/note]], the game serves as an {{homage}} to several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] and [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others. It also adds its own unique touch by utilizing the glitches and bugs found in games of that period as a game mechanic, allowing players to uncover new areas, the ability to "hack" and change enemy behavior and bypass obstacles. The entire game (including art, code, game and sound design) was developed solely by Happ over a period of four years.

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'''''Axiom Verge''''' is an 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. It Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]] and {{Steam}}, and with a PlaystationVita version expected to arrive in Summer 2015 for the PlaystationVita.

Announced in 2012 [[note]]Actual development began in 2010 as a hobby[[/note]], the
2015.

The
game serves as an a loving {{homage}} to several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] and NES]], [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among many others. It also adds its own unique touch by utilizing the glitches and bugs found in games of that period as a game mechanic, allowing players to uncover new areas, the ability to "hack" and change enemy behavior and bypass obstacles. The entire game (including art, code, game and sound design) was developed solely by Happ over a period of four years.



Currently a work in progress. Join in and help out with the blurbs!
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* TheChosenOne: Trace was brought to Sudra because he was discovered to be the only "[=PatternMind=]" in existence other than Athetos. As no one else has the ability to wield Athetos' weapons and technology, along with the [=PatternMind=]'s ability to manipulate reality, this makes Trace the sole person capable of stopping Athetos. [[spoiler:This is because Trace ''is'' actually Athetos, or a younger and more idealistic version that would be more willing to help the Rusalki stop him.]]

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* TheChosenOne: Trace was brought to Sudra because he was discovered to be the only "[=PatternMind=]" in existence other than Athetos. As no one else has the ability to wield Athetos' weapons and technology, along with the [=PatternMind=]'s ability to [[RealityWarper manipulate reality, reality]], this makes Trace the sole person capable of stopping Athetos. [[spoiler:This is because Trace ''is'' actually Athetos, or a younger and more idealistic version that would be more willing to help the Rusalki stop him.]]



* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, highlighting how long it takes to defeat each boss. One of the MultipleEndings in story mode is also seen if the game is completed under four hours.

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* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, highlighting how long it takes to defeat with the end of each boss.boss battle serving as a checkpoint. One of the MultipleEndings in story mode is also seen if the game is completed under four hours.



* StoryToGameplayRatio: The game leans heavily toward the gameplay side. The main plot is told through text boxes and cutscenes, while the lore behind the game's events is found through notes hidden in the game. The game's Speed Run mode, available from the beginning, does away with the story entirely.
* StrangerInAFamiliarLand: [[spoiler:In the game's ending, Trace is returned to Earth shortly after the lab explosion occurred, uninjured, but no one finds it strange. He quits shortly afterward and is unable to start a new life, determined to return to Sudra and find the truth behind the technology he came across.]]

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* StoryToGameplayRatio: The game leans heavily toward the gameplay side. The main plot is told through text boxes and cutscenes, while the lore behind the game's events is found through notes hidden in the game. The game's Speed Run SpeedRun mode, available from the beginning, does away with the story entirely.
* StrangerInAFamiliarLand: [[spoiler:In the game's ending, Trace is returned to Earth shortly after the lab explosion in the beginning of the game occurred, uninjured, but suffers no injuries and no one finds it strange.unusual. He quits shortly afterward and is unable to start a new life, determined to return to Sudra and find the truth behind the technology he came across.]]

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Added Bullet Hell, Interface Screw and Steam Vent Obstacle, along with slight edits to own existing edits


Announced in 2012 [[note]]Actual development began in 2010 as a hobby[[/note]], the game draws inspiration from several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] and [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]] such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others. The game also utilizes the glitches and bugs found in games of that period as a means of uncovering new areas, "hacking" enemy behavior and bypassing obstacles. The entire game (including art, programming, game and sound design) was developed solely by Happ over a period of four years.

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Announced in 2012 [[note]]Actual development began in 2010 as a hobby[[/note]], the game draws inspiration from serves as an {{homage}} to several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] and [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]] era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others. The game It also utilizes adds its own unique touch by utilizing the glitches and bugs found in games of that period as a means of uncovering game mechanic, allowing players to uncover new areas, "hacking" the ability to "hack" and change enemy behavior and bypassing bypass obstacles. The entire game (including art, programming, code, game and sound design) was developed solely by Happ over a period of four years.



* TheChosenOne: Trace was brought to Sudra because he is a "[=PatternMind=]" like Athetos. [[spoiler:Or rather, because he ''is'' Athetos, or a younger and more idealistic version that would likely help the Rusalki stop him.]]
* CloningBlues:[[spoiler: When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer. Additionally, all of the bosses you've been killing, with the exception of Sentinel and maybe Ukhu, are all but stated to be clones of Athetos, which in turn makes them clones of Trace.]]

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* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler: and the skippable boss ]]in the final area.
* TheChosenOne: Trace was brought to Sudra because he is a was discovered to be the only "[=PatternMind=]" like in existence other than Athetos. [[spoiler:Or rather, As no one else has the ability to wield Athetos' weapons and technology, along with the [=PatternMind=]'s ability to manipulate reality, this makes Trace the sole person capable of stopping Athetos. [[spoiler:This is because he Trace ''is'' actually Athetos, or a younger and more idealistic version that would likely be more willing to help the Rusalki stop him.]]
* CloningBlues:[[spoiler: When CloningBlues: [[spoiler:When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer. Additionally, all of the bosses you've been killing, with the exception of Sentinel and maybe Ukhu, are all but stated to be clones of Athetos, which in turn makes them clones of Trace.]]



* GuideDangIt: Players will most likely need to rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location.

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* GuideDangIt: Players will most likely need to rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location. However, the location of secret areas, some of which contain exclusive weapons, are randomized with each playthrough.


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* InterfaceScrew: Occurs in Ukkin-Na as a result of [[spoiler:Trace's {{hallucinations}}, with the screen becoming more red and hazy, ending in a boss battle where the player [[UnexpectedGameplayChange controls the boss instead]]]].


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* SteamVentObstacle: Quite a few in Zi and Kur.
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* BadassLongcoat: Trace first obtains a lab coat and later a leather coat, both of which are embedded with technology that allows him to glitch through walls.


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* GrapplingHookPistol: The Axiom Disruptor gets a grapple attachment that can be used to grab ceilings and swing over gaps.

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* LightningGun: A very powerful example of one, since the lighting branches out widely and often allows the player to hit several enemies at once or attack them from around corners.

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* LightningGun: A Three different guns fall under this and each are very powerful example of one, since powerful. The short-range Kilver allows you to hit close enemies around corners and on the lighting other side of walls. Voranj is more long-range and branches out widely and often allows the player to hit several a massive degree, allowing you to quickly cut down swarms of smaller enemies or hit larger foes at once or attack them from an angle while staying out of their reach. The gun simply called Lightning Gun fires a constant stream of electricity that seeks out enemies around corners.corners and will latch onto them, allowing you to just hold the fire button until they are destroyed.


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* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all. [[spoiler: Elsenova is reattached to her body late in the game, and it's a long, serpentine skeleton with multiple guns built in, which she uses to destroy the breach attractor in the final battle with Athetos.]]
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wrong trope


* DeathIsCheap: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler: This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]

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* DeathIsCheap: DeathIsASlapOnTheWrist: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler: This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]
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* DeathIsCheap: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler: This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]
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* CloningBlues:[[spoiler: When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer.]]

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* CloningBlues:[[spoiler: When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer. Additionally, all of the bosses you've been killing, with the exception of Sentinel and maybe Ukhu, are all but stated to be clones of Athetos, which in turn makes them clones of Trace.]]
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* AppropriatedAppelation: Athetos' name was originally a mocking nickname [[spoiler:given to Trace by the scientific community for his apparently pseudoscientific theories]]. He clearly decided to embrace it.


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* MeaningfulName: "Athetos" means "lacking/without a place", emphasizing his nature as an invading outsider. [[spoiler:Invoked when the name was originally given: Trace's new theories were dismissed as pseudoscience by the scientific community which proceeded to mockingly refer to him as Athetos, thus indicating that they believed his theories had "no place" in science.]]
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* {{Metroidvania}}: One of

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* {{Metroidvania}}: One of''Axiom Verge'' uses the style of exploration, enemy combat, and gradual powering up and gaining of new abilities that the genre is known for.
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* FairytaleMotifs: The giant AI heads Trace meets are called ''Rusalki'' referring to ''Rusalka,'' water nymphs born from the spirits of [[TheOphelia drowned women]] from Slavic mythology.
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* VideogameFlamethrowersSuck: The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high.

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* VideogameFlamethrowersSuck: Mostly averted. The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high.
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* VideogameFlamethrowersSuck: The flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/28d750ffcdd2b7c3d6cba45023ea120e.png]]



* AirborneMook: A few. One of the most prominent examples are fly-like enemies who will rapidly dive at the player to attack then retreating away from their line of fire, before doing it all again.



* {{Metroidvania}}

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* {{Metroidvania}}HeavilyArmoredMook: The enemies that are encased in metal, and are thus resistant to regular attacks, but are vulnerable to armor-piercing weapons like a drill. They become especially prevalent by the end of the game.
* LightningGun: A very powerful example of one, since the lighting branches out widely and often allows the player to hit several enemies at once or attack them from around corners.
* {{Metroidvania}}: One of


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* ThisIsADrill: A drill weapon is regularly used to cut through destructible rocks and to deal with the armored enemies.
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'''''Axiom Verge''''' is an 2D indie retro-style {{Metroidvania}} game developed by Tom Happ. It was released in early 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]], {{Steam}}, and planned for the PlaystationVita in the same year.

Announced in 2012 [[note]]Actual development began in 2010 as a side project[[/note]], the game draws inspiration from games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] [[UsefulNotes/The8bitEraOfConsoleVideoGames era]] such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others. The game also utilizes the glitches and bugs found in games of that period as a means of uncovering new areas, "hacking" enemy behavior and bypassing obstacles. The entire game (including art, programming, game and sound design) was developed solely by Happ over a period of four years.

In the game, the player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident. With the voice of a mysterious female being guiding him, Trace explores the alien world in a fight for survival as well as the truth behind his presence there.

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'''''Axiom Verge''''' is an 2D indie retro-style {{Metroidvania}} game developed by Tom Thomas Happ. It was released in early Spring 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]], 4]] and {{Steam}}, and planned Summer 2015 for the PlaystationVita in the same year.

PlaystationVita.

Announced in 2012 [[note]]Actual development began in 2010 as a side project[[/note]], hobby[[/note]], the game draws inspiration from several games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] and [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]] such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others. The game also utilizes the glitches and bugs found in games of that period as a means of uncovering new areas, "hacking" enemy behavior and bypassing obstacles. The entire game (including art, programming, game and sound design) was developed solely by Happ over a period of four years.

In the game, the player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident. With the voice of a mysterious female being voice guiding him, Trace explores the alien world in a fight for survival as well as the truth behind his presence there.



* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying the outside world access to their technology. The ending also hints at Trace's own StartOfDarkness and succumbing to his fate at becoming Athetos, determined to return to Sudra to find the truth behind what he encountered there.]]
* GuideDangIt: Players will most likely rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location.

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* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying the outside world access to their technology. The ending also hints at Trace's own StartOfDarkness and succumbing to his fate at of becoming Athetos, determined to return to Sudra to find the truth behind what he encountered there.]]
* GuideDangIt: Players will most likely need to rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location.
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Added Start Of Darkness to Face Heel Turn, minor typo.


* HundredPercentCompletion: The player is awarded various trophies/achievements for finding all of the tools and utilities, health upgrades, notes, weapons, and uncovering each tile on the map. And there's another for getting everything. It's also possible to obtain more.

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* HundredPercentCompletion: The player is awarded various trophies/achievements for finding all of the tools and utilities, health upgrades, notes, weapons, and uncovering each tile on the map. And there's There's another trophy/achievement for getting everything. It's also everything in the game, although it's possible to obtain more.more through the secret areas.



* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying their technology to the outside world. Trace also appears to succumb to his future fate in the ending, determined to return to Sudra to find the truth behind the technology he encountered there.]]

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* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying their technology to the outside world. Trace world access to their technology. The ending also appears to succumb hints at Trace's own StartOfDarkness and succumbing to his future fate in the ending, at becoming Athetos, determined to return to Sudra to find the truth behind the technology what he encountered there.]]



* MyFutureSelfAndMe: [[spoiler:Athetos is actually Trace's future self who has gone through a FaceHeelTurn, committing genocide on an entire race and serves as the game's FinalBoss. In a couple of the MultipleEndings, Ahtetos confronts Trace back on Earth, telling him that he cannot escape his fate.]]

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* MyFutureSelfAndMe: [[spoiler:Athetos is actually Trace's future self who has gone through a FaceHeelTurn, committing genocide on an entire race and serves as the game's FinalBoss. In a couple of the MultipleEndings, Ahtetos Athetos confronts Trace back on Earth, telling him that he cannot escape his fate.]]
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** Daraga is actually a minor Rusalki, implying there are more kinds of Rusalki than the giant woman robots.

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** Daraga (the small ship flying around in upper Ukkin-Na) is actually a minor Rusalki, implying there are more kinds of Rusalki than the giant woman robots.
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* AllThereInTheManual: Some of the backstory for the bosses and Rusalki can be found in the Steam trading card descriptions.
**Telal's card implies that he was originally a clone of Athetos who was infected by the pathogen and corrupted into his boss form.
**Daraga is actually a minor Rusalki, implying there are more kinds of Rusalki than the giant woman robots.
**Athetos's card hints at [[spoiler: the Rusalki hiding things from Trace.]]
**Oracca's (the Rusalki that carries Trace around in Indi) reveals that she was imprisoned in Indi and driven insane because of the long years in isolation. She is mute, which is why she doesn't talk to Trace at all during the game.
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Forgot Big Bad. Good night!

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* BigBad: Athetos[[spoiler:, or rather, the original Trace.]]

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Decided to add what I could from the top of my head. Feel free to correct anything.


''Axiom Verge'' is an indie retro-style {{Metroidvania}} game developed by Tom Happ. The player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident.

to:

''Axiom Verge'' '''''Axiom Verge''''' is an 2D indie retro-style {{Metroidvania}} game developed by Tom Happ. It was released in early 2015 for the [[UsefulNotes/{{Playstation4}} Playstation 4]], {{Steam}}, and planned for the PlaystationVita in the same year.

Announced in 2012 [[note]]Actual development began in 2010 as a side project[[/note]], the game draws inspiration from games of the [[UsefulNotes/NintendoEntertainmentSystem NES]] [[UsefulNotes/The8bitEraOfConsoleVideoGames era]] such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'', ''VideoGame/BlasterMaster'', among others.
The game also utilizes the glitches and bugs found in games of that period as a means of uncovering new areas, "hacking" enemy behavior and bypassing obstacles. The entire game (including art, programming, game and sound design) was developed solely by Happ over a period of four years.

In the game, the
player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident.
accident. With the voice of a mysterious female being guiding him, Trace explores the alien world in a fight for survival as well as the truth behind his presence there.

Currently a work in progress. Join in and help out with the blurbs!


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* HundredPercentCompletion: The player is awarded various trophies/achievements for finding all of the tools and utilities, health upgrades, notes, weapons, and uncovering each tile on the map. And there's another for getting everything. It's also possible to obtain more.
* AmbiguousEnding: TheStinger found in two of the Multiple Endings. [[spoiler:While Trace attempts to find a way back to Sudra, Athetos confronts him and tells him he cannot escape his fate. One ending has Athetos also shoot Trace, telling him to wake up.]]


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* TheChosenOne: Trace was brought to Sudra because he is a "[=PatternMind=]" like Athetos. [[spoiler:Or rather, because he ''is'' Athetos, or a younger and more idealistic version that would likely help the Rusalki stop him.]]
* CloningBlues:[[spoiler: When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer.]]
* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying their technology to the outside world. Trace also appears to succumb to his future fate in the ending, determined to return to Sudra to find the truth behind the technology he encountered there.]]
* GuideDangIt: Players will most likely rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location.
* {{Hallucinations}}: Trace suffers from this as a result of being exposed to the pathogen and begins to see other versions of himself. It really kicks in when he enters Ukkin-Na.
*{{Metroidvania}}
* MultipleEndings: Depending on how quickly the game was beaten or how many items were collected, two different [[TheStinger Stingers]] after the results screen can be seen.
* MyFutureSelfAndMe: [[spoiler:Athetos is actually Trace's future self who has gone through a FaceHeelTurn, committing genocide on an entire race and serves as the game's FinalBoss. In a couple of the MultipleEndings, Ahtetos confronts Trace back on Earth, telling him that he cannot escape his fate.]]


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* ReluctantWarrior: Trace is reluctant to kill his enemies and attempts to negotiate his way out of most boss fights early on. This is especially made apparent when he runs into a [[spoiler:dying aborted Athetos clone and is told to finish it off, and tries to make the Rusalki promise not to kill [[BigBad Athetos]]. Refusing to kill the clone and a skippable boss in the last area nets two trophies/achievements.]]
* SpeedRun: The game includes a Speed Run mode available from the beginning. Randomized events and story elements are completely absent, and a timer is placed at the top of the screen, highlighting how long it takes to defeat each boss. One of the MultipleEndings in story mode is also seen if the game is completed under four hours.
* TheStinger: Two can be seen whether the player gains a high item collection rate or completes the game within four hours. Each shows [[spoiler:Athetos confronting Trace back on Earth, telling him he cannot escape from his own self. If the player had a high item percentage rate, Athetos will also tell Trace to wake up and supposedly shoots him with a gun. If the game was beaten within four hours, Athetos doesn't appear to be armed.]]
* StoryToGameplayRatio: The game leans heavily toward the gameplay side. The main plot is told through text boxes and cutscenes, while the lore behind the game's events is found through notes hidden in the game. The game's Speed Run mode, available from the beginning, does away with the story entirely.
* StrangerInAFamiliarLand: [[spoiler:In the game's ending, Trace is returned to Earth shortly after the lab explosion occurred, uninjured, but no one finds it strange. He quits shortly afterward and is unable to start a new life, determined to return to Sudra and find the truth behind the technology he came across.]]
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* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a Metroid game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to the problem.

to:

* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a Metroid game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to the problem.those problems.
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* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a Metroid game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to the problem.
* PaintingTheMedium: Glitches are part of the game's actual universe, where they are known as "Breach".
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* XMeetsY: ''VideoGame/{{Metroid}}'' meets Creator/HRGiger with dashes of everything from ''VideoGame/{{Contra}}'' to ''[[spoiler:VideoGame/BionicCommando]]'

to:

* XMeetsY: ''VideoGame/{{Metroid}}'' meets Creator/HRGiger with dashes of everything from ''VideoGame/{{Contra}}'' to ''[[spoiler:VideoGame/BionicCommando]]'''[[spoiler:VideoGame/BionicCommando]]''
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''Axiom Verge'' is an indie retro-style {{Metroidvania}} game developed by Tom Happ. The player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident.

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*XMeetsY: ''VideoGame/{{Metroid}}'' meets Creator/HRGiger with dashes of everything from ''VideoGame/{{Contra}}'' to ''[[spoiler:VideoGame/BionicCommando]]'

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