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* ComesGreatResponsibility: When Plachta takes Sophie to the Scar of the Land, she's planning to give Sophie a speech to this effect. She realizes very quickly that she doesn't need to; Sophie [[NiceGirl gladly uses her alchemy to help others]].
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* BoringButPractical
** Well Water is free and easy to grab whenever you're at the atelier. It's also decent-quality water, and while it doesn't have any special traits, it makes excellent filler in a recipe.
** Most store-bought materials are likewise excellent filler for when you have the traits you want and don't need anything more expensive.


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* JumpedAtTheCall: When Sophie hears that Plachta has lost her memories, her response is to get to work and learn alchemy so that Plachta can get them back.
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* NPCScheduling: Shops are closed at night (except for the café) and the café has a different waitress at the weekend.
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* ContractualBossImmunity: If you craft together enough items which boost the Critical Hit chance, you will get the OneHitKill trait. The description says "Effect: Item will always critical hit, and KO target (bosses excluded)."
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* ExponentialPotential: ItemCrafting ingredients belong to classes (e.g. Plant, Animal, Ore, Secret Power), and have Traits (e.g. Quality Up, Critical, Speed. There are dozens more). Ingredients can belong to more than one class (e.g. animal fur belongs to Animal and Thread) and can have up to three Traits. Traits come in different strengths and can be combined to form more powerful versions of those Traits. You can craft your first and second level ingredients to make higher level items with greatly varying attributes (e.g. a metal with high attack powers for making weapons, and the same metal with high defence powers for making armour). The whole process is not conceptually hard, but if you want to take full advantage of it, then you'll probably need to keep a pen and paper handy to keep track of everything.
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** Sophie can overhear a conversation in which Horst and Marguerite say that a problem is urgent, but Pamela replies [[LampshadeHanging that it can wait]].
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** The finer details of the VisualInitiativeQueue also go unmentioned. For example, the small progress bar underneath enemy icons.

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** The finer details of game tells you about Break status, but does not tell you anything about the VisualInitiativeQueue also go unmentioned. For example, the small progress bar underneath enemy icons.BreakMeter (see above).
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* BreakMeter: Enemies and party members are both vulnerable to Break, and when Broken are unable to act as well as being more vulnerable. The Break Meter fills from being attacked, and special attacks fill it more quickly. The visible Break Meter is a small progress bar under the icons on the VisualInitiativeQueue.
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* UnwinnableByMistake: The BonusBoss Tormented Beast can be this. Tormented Beast has a very high HealingFactor, but cannot kill the entire party in one round. If the party have strong resurrection items it is possible to get stuck in a loop where the boss cannot kill the party, but the party cannot harm the boss faster than he heals himself. You cannot run away from boss fights, so the only way out is to force close the game. Hint: level up your weapons first.
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** After you have beaten the boss, Plachta says that Sophie won because she wanted to use alchemy to help people, while the boss only wanted to use alchemy to help himself.

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** After you have beaten the boss, Plachta says tells him that Sophie won because she wanted to use alchemy to help people, while the boss only wanted to use alchemy to help himself.
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** Pay close attention if the game says anything about the Chain and Max Damage stats that appear during fights: the help files don't mention them.

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** Pay close attention if the game says anything about the Chain and Max Damage stats that appear during fights: the help files don't mention them. [[note]]By inspection, Chain is the total number of hits in a row made by the party. Max Damage is the ''total'' damage done by that chain of attacks.[[/note]]

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* BonusBoss: One becomes available after the end of the game. It is significantly harder than the storyline bosses.

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* BonusBoss: One becomes Some become available after the end of the game. It is significantly harder than game, both inside and outside the storyline bosses. BonusDungeon.
* BonusDungeon: After beating the final boss, you can download the additional map "Hidden Archive," which contains high quality materials to gather, and tougher enemies to guard them. (Tormented Beast says hello!).
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--> -- Tagline on the box.
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* PaletteSwap:
** Minor [=NPCs=] in the town -- a few models with different coloured clothes.
** Used a lot for monsters. The different colours do not represent different strengths though: for example the weakest Puni is blue, the weakest Ghost is white (with a blue hat), and the weakest Beast is brown and black.
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* CastFromHitPoints: The Adrenaline Rush trait, which is found in Fire Dragon Medicine: "Deals huge damage to the target, but massively increases base damage on the next turn."
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* ExtendedGameplay: After beating the final boss you can learn all the ItemCrafting recipes that you have not yet learned, hunt for bonus bosses, and clear up unearned Trophies.
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* SlidingScaleOfIdealismVersusCynicism: On the idealistic end, as one would expect for an ''Atelier'' game:
** You don't kill the final boss, you defeat him. There is a difference.
** After you have beaten the boss, Plachta says that Sophie won because she wanted to use alchemy to help people, while the boss only wanted to use alchemy to help himself.

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* InUniverseGameClock: Time advances when you do things, e.g. gathering materials or travelling or synthesising items. There is a day-night cycle and a week of five days. Shops close at night, and monsters may change according to the time of day.



* MythologyGag: Logy from ''Esca and Logy'' and Pamela Ibis make an appearance in the game as NPCs in the town of Kirchen Bell.

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* MythologyGag: Logy from ''Esca and Logy'' and Pamela Ibis make an appearance in the game as NPCs [=NPCs=] in the town of Kirchen Bell.
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* MythologyGag: Logy from ''Esca and Logy'' and Pamela Ibis make an appearance in the game as NPCs in the town of Kirchen Bell.
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* TakeYourTime: Played straight on the large scale, averted on the small scale.
** The game does not have an overall time limit. When the boss Luard appears, there is no rush to take him on (which is a good thing, because he's quite hard and you may need to level up a bit).
** Side quests sometimes have to be completed by a particular time of day or day of the week. Rumours that you buy are on a hidden timer, and expire if you don't investigate them soon enough.
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* ChainOfDeals: Some synthesis recipes can be like this: The "Recipe Ideas" screen sometimes says that you can get the idea for Item A by making Item B with Trait C, but you may have to go through several levels of synthesis to get Trait C into Item B, and the farther back you have to go, the less obvious the route can be.
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** The help files also say nothing about the stats for Max & Min Damage, Attack, Defense and Speed, and how they do or do not affect battles.
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* DoNotCallMePaul: Leon's name is an abbreviation of her surname. She doesn't like being called by any part of her full name ([[spoiler: Amelia Leonmeyer]]) because it reminds her of an empty victory in her past.
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* StanceSystem: Party members can take an Offensive or Defensive stance in battles:
** Offensive does more damage, and performs bonus attacks.
** Defensive does less damage, but can block enemy attacks.
** Two or more characters in the same stance can combine to perform powerful offensive or defensive actions, depending on the Chain gauge.
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* GuideDangIt:
** Pay close attention if the game says anything about the Chain and Max Damage stats that appear during fights: the help files don't mention them.
** The finer details of the VisualInitiativeQueue also go unmentioned. For example, the small progress bar underneath enemy icons.
** Curious about the different coloured location markers on the world map? You'll find them in the help file entry about Requests And Rumours.
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* WeCannotGoOnWithoutYou: Averted. Sophie must be in the party, but if she goes down in battle then the others can go on without her.
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* DeathIsASlapOnTheWrist: Party members who fall in battle come back with one hit point afterwards. If the whole party falls, they respawn back at base, minus some collected items.
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* LuckyCharmsTitle: The game's official title, which appears on your gaming device, is ''Atelier Sophie ~The Alchemist of the Mysterious Book~''. This wiki uses the style with a colon to be consistent with the other titles in the series.
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-> ''It's not always about saving the world''

''Atelier Sophie'' is the seventeenth main game in the ''Franchise/{{Atelier}}'' series. Novice alchemist Sophie inherits a mysterious talking book named Plachta from her grandmother, and sets out to restore Plachta's memories and increase her own knowledge of alchemy.

!! Tropes in this game

* AnimateInanimateObject: The book Plachta floats and talks.
* BonusBoss: One becomes available after the end of the game. It is significantly harder than the storyline bosses.
* EffortlessAchievement: Many Trophies are gained by progressing through the game, and some others are trivially easy. For example, there is a Trophy for looking at barrels. There are some barrels outside Sophie's front door.
* GenderBlenderName: One female character is called Leon. Not Leonie or Leona, Leon.
* HarderThanHard: Difficulty settings are Easy, Normal, Hard and Despair.
* NoticeThis: Collectable materials are shown by a glowing light, and by a green dot on the mini map. Various icons show if you can interact with people or things.
* SpoilerCover: If you have looked at the cover of the boxed game (or browsed DLC for the digital version) then you will know that Plachta acquires a human form. They do at least remain silent about how and when.
* {{Stripperiffic}}: Several female characters show more skin than you might expect for fantasy Renaissance Europe:
** Marguerite the fruit and veg seller wears a bikini top and a wrap-around skirt that leaves her right leg bare.
** Plachta's human form seems to be dressed by Victoria's Secret.
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