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* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with Kent's violently abusive alcoholic father and the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.

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* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with Kent's Lent's violently abusive alcoholic father and the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.


* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.

to:

* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with Kent's violently abusive alcoholic father and the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.


* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with the last half of her of the game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.

to:

* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with the last half of her of the game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.


* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act.

to:

* DarkerAndEdgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the ''Iris'' and ''Mana Khemia'' games, with ''Iris 2'' being far and ''away'' the darkest of the entire lot and the darkest game of the franchise, and the first ''Mana Khemia'' running a close second in its last act. Ryza breaks with tradition, with the last half of her of the game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up [[spoiler: with the person responsible for it all had been EatenAlive centuries earlier. On top of finding out that their island is days away from sinking into the ocean and killing everyone.]] The game also has a BittersweetEnding.


* UnfortunateNames: One would think that one of the reasons ''Atelier Viorate'' never left Japan is due to the name of the heroine.

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* UnfortunateNames: One would think that one of the reasons ''Atelier Viorate'' never left Japan is due to the name of the heroine. In a couple instances, it was localized as "Violet," though for ''Nelke'', which was released outside of Japan, the name Viorate was retained.

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* CreativeClosingCredits: The credists of these games tend to display artwork and scenes related to the game during the credits, particularly the later installments. If it's the end of a particular trilogy within the series, i.e. ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'', then it will show material from all three games in the trilogy. And then there's ''VideoGame/NelkeAndTheLegendaryAlchemistsAteliersOfTheNewWorld'', which being a MassiveMultiplayerCrossover celebrating the whole series features artwork and scenes from throughout the franchise, going back to the beginning before finally ending with the game itself and the ''Atelier'' 20th anniversary logo.

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->''At first, anyone is incompetent. An invulnerable brave man, a famous alchemist, a cook to the Royal Household... and so on. But they wish the hope, the desire more than others. And they attained their long-cherised desire. You decide your desire, then there must be come true...'' - Message displayed in [[https://www.siliconera.com/ateliers-20th-anniversary-commemoration-video-looks-back-series/ 20th anniversary video]] created for the series, and also shown in the closing credits of ''VideoGame/NelkeAndTheLegendaryAlchemistsAteliersOfTheNewWorld''


* [[BashBrothers Bash]] BrotherSisterTeam: Viorate and Bartolomaus from ''Atelier Viorate''. [[MundaneMadeAwesome Their quarrelling is a combination attack that hits all enemies.]]

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* [[BashBrothers Bash]] BrotherSisterTeam: BashBrothers: [[BrotherSisterTeam Viorate and Bartolomaus Bartolomaus]] from ''Atelier Viorate''. [[MundaneMadeAwesome Their quarrelling is a combination attack that hits all enemies.]]


* {{Mana}}: In the ''Iris'' and ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' games, anyway.

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* {{Mana}}: In the ''Iris'' and ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' games, anyway. Also an important part of the plot in ''VideoGame/NelkeAndTheLegendaryAlchemistsAteliersOfTheNewWorld''.

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* {{Leitmotif}}: Hagel and Pamela, the two big recurring characters of the series, both have their own respective themes, with a different twist in each game. Pamela's is known as "Ghost Girl," while the title of Hagel's tends to vary from game to game, but nevertheless keeps the same basic sound.


* CuteSlimeMook: Punis - colorful slime monsters with eyes, a smiley face and rosy cheeks, who come in a variety of sizes and colorations (including metallic). They are only absent from the Dusk games.



* MascotMook: Puni, the resident {{Cute Slime Mook}}s, act as a mascot for the series, being seen in every continuity except for the Dusk subseries.



* Throughout the ''VideoGame/{{Atelier}}'' series, graphics are often reused. The most notable example would be [[CuteSlimeMook Punis]], who have kept the same model since 2009's ''VideoGame/AtelierRoronaTheAlchemistOfArland''. Other examples are item illustrations, which are often recycled between games (sometimes in different ways: a graphic for man-made metallic string in ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'' is used for bug silk in its sequels, ''VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney'' and ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'').



* SeriesMascot: Punis - colorful slime monsters with eyes, a smiley face and rosey cheeks.

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* SeriesMascot: Punis - colorful slime monsters with eyes, a smiley face and rosey cheeks.


* AllThereinTheManual: A lot of the worldbuilding and lore is hidden away inside supplemental books released much later than the games themselves. For example, in the Arland official setting book, you get to know some facts that never got brought up in the games themselves, from mundane things like how Arls was founded, to outrageous facts like how [[spoiler:Orthogalaxen might actually be a spaceship from another planet, Arlandians being the descendant of the crew of said spaceship, and how alchemy itself might be alien technology]]. They also had the world map for the entire Salburg and Gramnad series in the Salburg book, combining all the settings in the games into one solid world.

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* AllThereinTheManual: AllThereInTheManual: A lot of the worldbuilding and lore is hidden away inside supplemental books released much later than the games themselves. For example, in the Arland official setting book, you get to know some facts that never got brought up in the games themselves, from mundane things like how Arls was founded, to outrageous facts like how [[spoiler:Orthogalaxen might actually be a spaceship from another planet, Arlandians being the descendant of the crew of said spaceship, and how alchemy itself might be alien technology]]. They also had the world map for the entire Salburg and Gramnad series in the Salburg book, combining all the settings in the games into one solid world.

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* EquipmentBasedProgression: In most games, levelling up only grants characters minor stat increases and the occasional new skill. In comparison, crafting better gear can result in an immediate, drastic increase in power, sometimes to the point of turning challenging encounters into cakewalk. This is not limited to equipment, but also includes consumable items: a well-crafted bomb can deal several times the damage of a weaker one. Veteran ''Atelier'' players can often be seen advising newbies not to worry about grinding levels, and to instead focus on making better items when they hit a roadblock.


* ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'' [=PS4=]/[=PSV=]/PC/Switch[[note]]Vita version is Japan only[[/note]] (2017)

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* ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'' [=PS4=]/[=PSV=]/PC/Switch[[note]]Vita [=PS4=]/[=PSV=][[note]]Vita version is Japan only[[/note]] only[[/note]]/PC/Switch (2017)

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