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It makes a cameo appearance in the UsefulNotes/SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.

It is currently available as a homebrew for the UsefulNotes/{{Atari 7800}} from [=AtariAge=].

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It makes a cameo appearance in the UsefulNotes/SegaDreamcast Platform/SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.

It is currently available as a homebrew for the UsefulNotes/{{Atari Platform/{{Atari 7800}} from [=AtariAge=].
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Moving Follow The Leader to Trivia


* FollowTheLeader: Two UsefulNotes/{{Atari 2600}} games, ''VideoGame/{{Megamania}}'' and ''Threshold'', were based on the same premise as this game. The computer version of ''Threshold'' even has the mothership docking sequence.
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It does make a cameo appearance in the UsefulNotes/SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.

to:

It does make makes a cameo appearance in the UsefulNotes/SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.
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It does make a cameo appearance in the SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.

to:

It does make a cameo appearance in the SegaDreamcast UsefulNotes/SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.

Changed: 6

Removed: 54

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Titles don\'t belong in boldface, and The Golden Age Of Video Games is not a trope


'''''Astro Blaster''''' is a 1981 arcade game by {{Creator/Sega}}, in which you control a spaceship that must survive through at least four different alien attack waves and a meteor shower before attempting a docking with the mothership. While you are doing this, you must watch out not only for your fuel supply which is constantly dwindling, but also your laser temperature: fire too many shots for too long, and your laser can be temporarily deactivated.

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'''''Astro Blaster''''' ''Astro Blaster'' is a 1981 arcade game by {{Creator/Sega}}, in which you control a spaceship that must survive through at least four different alien attack waves and a meteor shower before attempting a docking with the mothership. While you are doing this, you must watch out not only for your fuel supply which is constantly dwindling, but also your laser temperature: fire too many shots for too long, and your laser can be temporarily deactivated.



* TheGoldenAgeOfVideoGames: One of the era's examples.
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* FollowTheLeader: Two UsefulNotes/{{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game. The computer version of ''Threshold'' even has the mothership docking sequence.

to:

* FollowTheLeader: Two UsefulNotes/{{Atari 2600}} games, ''Megamania'' ''VideoGame/{{Megamania}}'' and ''Threshold'', were based on the same premise as this game. The computer version of ''Threshold'' even has the mothership docking sequence.
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None

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It is currently available as a homebrew for the UsefulNotes/{{Atari 7800}} from [=AtariAge=].
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Two UsefulNotes/{{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game.

to:

* FollowTheLeader: Two UsefulNotes/{{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game. The computer version of ''Threshold'' even has the mothership docking sequence.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Two {{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game.

to:

* FollowTheLeader: Two {{Atari UsefulNotes/{{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game.
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None

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It does make a cameo appearance in the SegaDreamcast game ''{{VideoGame/Shenmue}}'', but the machine has an "Out Of Order" label on it and is not playable.
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->"Fighter pilots needed in sector wars! Play Astro Blaster!"
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* TimedMission: The fuel gauge acts as your timer: run out of fuel, and your game ends. Blasting fireballs in the meteor shower section can extend your fuel for a few more seconds.

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* TimedMission: The fuel gauge acts as your timer: run out of fuel, fuel before the level ends, and your game ends. Blasting fireballs in the meteor shower section can extend your fuel for a few more seconds.
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* NonstandardGameOver: You can lose the game just by crashing into the mothership during the docking sequence.
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* EndlessGame: Though the alien wave attack patterns vary, you keep on playing until you run out of fuel or ships.
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* FollowTheLeader: Two {{Atari 2600}} games, ''Megamania'' and ''Threshold'', were based on the same premise as this game.
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None

Added DiffLines:

* TheGoldenAgeOfVideoGames: One of the era's examples.
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* AsteroidThicket: The meteor shower at the end of each level.
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* {{Overheating}}: A critical element of the game is to watch your laser's temperature.
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** VeryHighVelocityRounds: Your enemies' shots are slowed down, but yours aren't when you activate Warp.
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* RoboSpeak: One of the few arcade games of the time period that used voice synthesis, in this case sounding like the ship's computer.
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* ScoringPoints: Besides scoring points for hitting alien ships and meteors, you also get special bonuses for how you complete levels and certain attack waves.
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* ShootEmUp: Of the VideoGame/SpaceInvaders variety.

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* ShootEmUp: Of the VideoGame/SpaceInvaders variety.variety.
* TimedMission: The fuel gauge acts as your timer: run out of fuel, and your game ends. Blasting fireballs in the meteor shower section can extend your fuel for a few more seconds.
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'''''Astro Blaster''''' is a 1981 arcade game by {{Creator/Sega}}, in which you control a spaceship that must survive through at least four different alien attack waves and a meteor shower before attempting a docking with the mothership. While you are doing this, you must watch out not only for your fuel supply which is constantly dwindling, but also your laser temperature: fire too many shots for too long, and your laser can be temporarily deactivated.
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!!This game provides examples of
* BulletTime: The Warp button gives you ten seconds to slow down the action that can only be used once per ship in each level.
* ShootEmUp: Of the VideoGame/SpaceInvaders variety.

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