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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg]]
%%[[caption-width:200:some caption text]]

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/{{Falcom}} in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}[[note]]This "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.[[/note]]. Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
----
!!This game provides examples of:
* AdventurerArchaeologist
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with the jewel's purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* ElSpanishO: El Slug. Actual Spanish would have rendered it as ''La Babosa''.
* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.
* HelloInsertNameHere: The player character and the professor's daughter, although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* TheKeyIsBehindTheLock: Played with. The Sun Key is locked inside the Temple of the Sun. [[spoiler:The thing is, the actual locking mechanism is ''inside'' of the temple itself. Which is only a foot or so in height, with the Sun Key taking up most of the space inside. To get it out, you have to ''shrink'' yourself, go inside the now-to-scale temple, use a completely different key in the lock, re-enlarge back outside, and finally open the temple like a dollhouse to claim the Sun Key.]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicAmpersand: The English language title, ''Tombs & Treasure''.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* TheMole: [[spoiler:Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* MultiArmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.
* NeverSayDie: A notable aversion, coming from the NES. Both "dead" and "killed" are used several times.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus José, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and José was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* RPGsEqualCombat: Slaying monsters are one way the game rewards you with higher levels; solving puzzles is the other.
* SaveToken: The Ixmol Jewel gives you your current password when examined.
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TheStarscream: Scareface [[spoiler:(a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
* SundialWaypoint: See MoonLogicPuzzle.
* TraversibleWorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing. Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was built by the Mayans, not the Aztecs.
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Tsundere}}: The professor's daughter.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a ConfusedQuestionMark next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
----

to:

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg]]
%%[[caption-width:200:some caption text]]

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/{{Falcom}} in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}[[note]]This "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.[[/note]]. Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
----
!!This game provides examples of:
* AdventurerArchaeologist
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with the jewel's purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* ElSpanishO: El Slug. Actual Spanish would have rendered it as ''La Babosa''.
* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.
* HelloInsertNameHere: The player character and the professor's daughter, although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* TheKeyIsBehindTheLock: Played with. The Sun Key is locked inside the Temple of the Sun. [[spoiler:The thing is, the actual locking mechanism is ''inside'' of the temple itself. Which is only a foot or so in height, with the Sun Key taking up most of the space inside. To get it out, you have to ''shrink'' yourself, go inside the now-to-scale temple, use a completely different key in the lock, re-enlarge back outside, and finally open the temple like a dollhouse to claim the Sun Key.]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicAmpersand: The English language title, ''Tombs & Treasure''.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* TheMole: [[spoiler:Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* MultiArmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.
* NeverSayDie: A notable aversion, coming from the NES. Both "dead" and "killed" are used several times.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus José, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and José was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* RPGsEqualCombat: Slaying monsters are one way the game rewards you with higher levels; solving puzzles is the other.
* SaveToken: The Ixmol Jewel gives you your current password when examined.
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TheStarscream: Scareface [[spoiler:(a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
* SundialWaypoint: See MoonLogicPuzzle.
* TraversibleWorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing. Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was built by the Mayans, not the Aztecs.
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Tsundere}}: The professor's daughter.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a ConfusedQuestionMark next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
----
[[redirect:VideoGame/TombsAndTreasure]]
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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/Falcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/Falcom Creator/{{Falcom}} in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).
Is there an issue? Send a MessageReason:
None


''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by Creator/NihonFalcom Creator/Falcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicAmpersand: The English language title, ''Tombs & Treasure''.
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None


''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom Creator/NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and UsefulNotes/{{MSX}}2 platforms, and was later ported to the UsefulNotes/{{Famicom}} (in 1988), UsefulNotes/SegaSaturn (in 1998), and UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).
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* CompletelyDifferentTitle



* TheStarscream: Scareface [[spoiler:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.

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* TheStarscream: Scareface [[spoiler:{a/k/a [[spoiler:(a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
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The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).

to:

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this Creator/{{Infocom}}[[note]]This "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) [[/note]]. Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
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* NeverSayDie: A notable aversion, coming from the NES. Both "dead" and "killed" are used several times.

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* GuideDangIt: While it's explained how to set jewels in the hilt of the sword to enhance its strength, nobody ever mentions that you have to manually select the sword in battle with the "Use" command in order to equip it, for ''each'' battle; otherwise, you're just fighting with your fists.



* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.

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* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.
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Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.


* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]

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* [[spoiler:TheMole: Near TheMole: [[spoiler:Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
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Properly alligned the image.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg]]

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http://static.tvtropes.org/pmwiki/pub/images/asteka2_cover_7484.jpg

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* TheStarscream: Scareface [[spoil:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.

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* TheStarscream: Scareface [[spoil:{a/k/a [[spoiler:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.

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* TheKeyIsBehindTheLock: Played with. The Sun Key is locked inside the Temple of the Sun. [[spoiler:The thing is, the actual locking mechanism is ''inside'' of the temple itself. Which is only a foot or so in height, with the Sun Key taking up most of the space inside. To get it out, you have to ''shrink'' yourself, go inside the now-to-scale temple, use a completely different key in the lock, re-enlarge back outside, and finally open the temple like a dollhouse to claim the Sun Key.]]



* MultiarmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.

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* MultiarmedAndDangerous: MultiArmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.


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* TheStarscream: Scareface [[spoil:{a/k/a José)]] wants to overthrow Tentacula and rule the world himself.
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* ElSpanishO: El Slug. Actual Spanish would have rendered it as ''La Babosa''.


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* MultiarmedAndDangerous: Tezcat has ''six'' arms (maybe) and each one is wielding a sword.
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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, UsefulNotes/{{PC88}}, UsefulNotes/{{PC98}}, and {{MSX}}2 UsefulNotes/{{MSX}}2 platforms, and was later ported to the {{Famicom}} UsefulNotes/{{Famicom}} (in 1988), SegaSaturn UsefulNotes/SegaSaturn (in 1998), and MicrosoftWindows UsefulNotes/MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

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* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.

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* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its the jewel's purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.



* GuideDangIt: While it's explained how to set jewels in the hilt of the sword to enhance its strength, nobody ever mentions that you have to manually select the sword in battle with the "Use" command in order to equip it, for ''each'' battle; otherwise, you're just fighting with your fists.



* HelloInsertNameHere: Although the game will throw you random names if you leave the spaces blank.

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* HeKnowsAboutTimedHits: José explaining how to use the Ixmol Jewel.
* HelloInsertNameHere: Although The player character and the professor's daughter, although the game will throw you random names if you leave the spaces blank.



* RaceLift: All the foreign characters (minus Jose, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose was named ''Laura'', a female name, in Japan.)

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* RaceLift: All the foreign characters (minus Jose, José, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose José was named ''Laura'', a female name, in Japan.)



* RPGsEqualCombat: Slaying monsters are one way the game rewards you with higher levels; solving puzzles is the other.



* TraversibleWorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing. Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.

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* TraversibleWorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing. Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded built by the Mayans, not the Aztecs.

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* NoExportForYou: It wasn't released in Europe, only the Famicom/NES version was released outside Japan, and the original ''Asteka'' was never released outside Japan at all.



* [[SequelFirst Sequel Only]]

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* [[SequelFirst Sequel Only]]SaveToken: The Ixmol Jewel gives you your current password when examined.
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* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" next to him.

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* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" ConfusedQuestionMark next to him.
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* TraversibleWorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing. Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.



* WorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing.
** Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.
Is there an issue? Send a MessageReason:
None


The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).

to:

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat TurnBasedCombat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
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* SundialWaypoint: See MoonLogicPuzzle.
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* WorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichen Itza, although the Well of Sacrifice should be much further away, and a few ruins unimportant to the game are missing.
lu127 MOD

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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
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!!This game provides examples of:
* AdventurerArchaeologist
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CompletelyDifferentTitle
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HelloInsertNameHere: Although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* NoExportForYou: It wasn't released in Europe, only the Famicom/NES version was released outside Japan, and the original ''Asteka'' was never released outside Japan at all.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus Jose, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* [[SequelFirst Sequel Only]]
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Tsundere}}: The professor's daughter.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
** Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
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