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Adding Ambiguous Situation.and Maybe Magic Maybe Mundane

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* AmbiguousSituation: Is Ezio actually seeing Altaïr's ghost at Masyaf? Or is that purely a glitch from the Animus. Everything about the game's design (The White room is now black, Animus Island, memories overlapping due to the Bleeding Effect) points to the latter being the case, but how could Ezio have gotten captured if he hadn't been distracted? Wouldn't that just lead to a desynchronization?


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* MaybeMagicMaybeMundane:
** The aforementioned Altaïr apparition at the start of the game.
** [[FreezeFrameBonus The skull of Vlad The Impaler has ''fangs'']], like a certain nocturnal monster.
** How did Ezio know that [[spoiler: Desmond was watching him in Altaïr's library?]] Just a guess or did he sense him somehow via the Apple?
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In the 16th century storyline, Ezio travels abroad to [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. He went on that journey to access the secrets of the Library of Altaïr, and to do so, must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond if you will). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. He went goes on that journey to access the secrets of the Library of Altaïr, Altaïr in Masyaf, and to do so, must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond if you will). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.
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[[folder:Tropes I-Z]]


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* BoringButPractical: Throwing knives take off 1/3 of a Janissary's health bar, on top of interrupting their aim. Sure, throwing a knife in their stomach isn't the coolest way to end the fight, but it certainly stops it from dragging on[[note]]Janissaries are only really vulnerable to kill streaks and counters, yet love to forego melee combat in favor of firearms, which can't be countered - meaning you either go ranged or keep interrupting them until they choose to return to melee range[[/note]] and knives are cheaper than bullets.


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* ConservationOfNinjutsu: While Janissaries remain a threat even in numbers, if the fight has enough enemies in it they'll start using grabs against Ezio; however, just like every other enemy they are shaken off easily, after which they're knocked off their feet and are open for a OneHitKill CoupDeGrace for a few seconds. This ensures that even an army of Janissaries can be beaten, difficult as it may be.
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* TheArtifact: The "Desmond's Journey" sequences have hidden, large glowing cubes as collectibles. In the original release they unlock multiplayer content, but in the remaster they just kind of exist and give absolutely nothing for the player.
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*ArmchairMilitary: The achievement for holding all 12 base cities in the ''Mediterranean Defense'' meta-game is named "Armchair General". Averted by the fact that in order to recruit enough Assassins to hold the cities, Ezio must take over Templar Dens and handle tons of notoriety from mass recruitment.
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** While singing the tale of Cesare Borgia's death, Ezio makes a reference to gravity a hundred years before Newton's time.



* CardCarryingVillain: The Capadoccia guards are quite aware of the injustice of their actions, giving a few hilarious lines like:
-->''Looting the helpless? That's ''my'' job!''



'''Ezio''': Si, by about 25 years.

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'''Ezio''': Si, ''Si'', by about 25 years.
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* SavedByATerriblePerformance: Ezio goes undercover as a Florentine WanderingMinstrel to infiltrate the Sultan's palace during an official gathering of Istanbul's elites. His vocal talents are atrocious and everyone at the palace tries to chase him away -- but this is just perfect for his disguise, because Florentine minstrels as a whole are known to be [[DarthWiki/MostAnnoyingSound terrible singers]], both InUniverse and [[ContinuityNod to the players of the previous games]].

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* SavedByATerriblePerformance: Ezio goes undercover as a Florentine WanderingMinstrel to infiltrate the Sultan's palace during an official gathering of Istanbul's elites. His vocal talents are atrocious and everyone at the palace tries to chase him away -- but this is just perfect for his disguise, because Florentine minstrels as a whole are known to be [[DarthWiki/MostAnnoyingSound terrible singers]], singers, both InUniverse and [[ContinuityNod to the players of the previous games]].
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* MythologyGag: After seeing Desmond killing Lucy, Shaun becomes paranoid that Desmond might be a Templar sleeper cell and mentioned that Abstergo had done this before, referring Damian Cross who killed the Assasin Mentor in ''[[ComicBook/AssassinsCreedSubjectFour Assassin's Creed: The Fall]]'' and started a purge of almost every Assassin camps throughout the world.

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* MythologyGag: After seeing Desmond killing Lucy, kill Lucy at the end of ''Brotherhood'', Shaun becomes paranoid that Desmond might be a Templar sleeper cell and mentioned mentions that Abstergo had has done this before, referring Damian to Daniel Cross who killed the Assasin Mentor in ''[[ComicBook/AssassinsCreedSubjectFour Assassin's Creed: The Fall]]'' and started a purge of almost every all Assassin camps throughout the world.
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* MythologyGag: After seeing Desmond killing Lucy, Shaun becomes paranoid that Desmond might be a Templar sleeper cell and mentioned that Abstergo had done this before, referring Damian Cross who killed the Assasin Mentor in ''[[ComicBook/AssassinsCreedSubjectFour Assassin's Creed: The Fall]]'' and started a purge of almost every Assassin camps throughout the world.


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* WhamLine: A recording in ''Lost Archives'' reveals an important truth in the present day storyline:
--->'''Warren''': We're counting on you, [[spoiler:Lucy]]. You have served the Templar Order well, and we never forget loyalty. Oh, yes. Once inside their hideout, perhaps you might ask the Assassins why they left you alone for so many years.
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* SavedByATerriblePerformance: Ezio goes undercover as a Florentine WanderingMinstrel to infiltrate the Sultan's palace during an official gathering of Istanbul's elites. His vocal talents are atrocious and everyone at the palace tries to chase him away -- but this is just perfect for his disguise, because Florentine minstrels as a whole are known to be [[MostAnnoyingSound terrible singers]], both in-universe and [[ContinuityNod to the players of the previous games]].

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* SavedByATerriblePerformance: Ezio goes undercover as a Florentine WanderingMinstrel to infiltrate the Sultan's palace during an official gathering of Istanbul's elites. His vocal talents are atrocious and everyone at the palace tries to chase him away -- but this is just perfect for his disguise, because Florentine minstrels as a whole are known to be [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound terrible singers]], both in-universe InUniverse and [[ContinuityNod to the players of the previous games]].

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* GrandpaWhatMassiveHotnessYouHave: Ezio has held up pretty well, considering he's in his fifties at the beginning of the game.


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* SilverFox: Ezio has held up pretty well, considering he's in his fifties at the beginning of the game.
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* LimitedSpecialCollectorsUltimateEdition: As with the previous game, the Russian release features unique feelies -- this time out, a leather armband with a metallic insignia in the shape of the game logo/Auditore Family Crest and a t-shirt-hoodie hybrid bearing the same version of the game's logo. In all other respects, it is the same as the worldwide Collector's Edition.
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In the 16th century storyline, Ezio travels abroad to [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. In order He went on that journey to access the secrets of the Library of Altaïr, Ezio and to do so, must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond).Desmond if you will). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.
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In the 16th century storyline, Ezio travels abroad to explore [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to explore [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor|s}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.
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* SequelGoesForeign: Ezio leaves his native Italy to go on an adventure in Syria and the Ottoman Empire.

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* SequelGoesForeign: Ezio leaves his native Italy (which was the setting of the two previous games) to go on an adventure in Syria and the Ottoman Empire.
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* SequelGoesForeign: Ezio leaves his native Italy to go on an adventure in Syria and the Ottoman Empire.
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''Revelations'' is unique in that it places you in control of the three primary characters in the Assassin's Creed story thus far: Ezio Auditore from ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood'', Altaïr ibn La-Ahad from the [[VideoGame/AssassinsCreedI first game]], and Desmond Miles -- the descendant that links all the Assassins together. Ezio and Altaïr have their stories concluded in this game.

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''Revelations'' is unique in that it places you in control of the three primary characters in the Assassin's Creed story thus far: Ezio Auditore from ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood'', Altaïr ibn La-Ahad from the [[VideoGame/AssassinsCreedI first game]], and Desmond Miles -- the descendant that links all the aforementioned Assassins together. Ezio and Altaïr have their stories concluded in this game.
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* MissionPackSequel: The gameplay is still essentially the same as ''Assassin's Creed II'' and ''Assassin's Creed: Brotherhood'', with the Byzantine den towers replacing ''Brotherhood'''s Borgia towers this time around. The only real novelties are the Hidden Blade hook for ziplines, bomb-making and den defense.
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In the 16th century storyline, Ezio travels abroad to explore [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to explore [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} {{Precursor|s}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.
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In the 16th century storyline, Ezio travels abroad to explore Constantinople at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to explore Constantinople [[UsefulNotes/{{Istanbul}} Constantinople]] at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} society is revealed. In order to access the secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.
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** During Ezio's TheVillainSucksSong he mentions Cesare meeting his match with gravity, despite taking place long before Sir Isaac Newton's birth.

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--> '''Ezio:''' (''upon seeing his targets'') Minstrels from Italia? I'm going to enjoy this...

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--> ---> '''Ezio:''' (''upon seeing his targets'') Minstrels from Italia? I'm going to enjoy this...



-->''"I am a tactless minstrel,\\

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-->''"I --->''"I am a tactless minstrel,\\



--->'''Ezio''': I'm going to enjoy this...

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--->'''Ezio''': ---->'''Ezio''': I'm going to enjoy this...



--> '''Yusuf''': ''"You fight like a man late for his own wedding."''\\
'''Ezio''': ''"Si, by about 25 years."''\\
And another gem from Yusuf, after Ezio mentions learning to play the lute when he was young: ''"When were you ever young?"''

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--> '''Yusuf''': ''"You You fight like a man late for his own wedding."''\\
\\
'''Ezio''': ''"Si, Si, by about 25 years."''\\
years.
**
And another gem from Yusuf, after Ezio mentions learning to play the lute when he was young: ''"When "When were you ever young?"''young?"



--> ''Who are we, who have been so blessed to share our stories like this? To speak across centuries?''
-->-- '''Ezio Auditore da Firenze'''

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--> ''Who -->'''Ezio''': Who are we, who have been so blessed to share our stories like this? To speak across centuries?''
-->-- '''Ezio Auditore da Firenze'''
centuries?

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* OldMaster: Ezio fits the criteria: still able to train Assassins, still able to soundly kick the asses of anyone he meets despite his age. Life has visibly worn him out, and reaching 52 in the 16th century wasn't that common.

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* OldMaster: OldMaster:
**
Ezio fits the criteria: still able to train Assassins, still able to soundly kick the asses of anyone he meets despite his age. Life has visibly worn him out, and reaching 52 in the 16th century wasn't that common.

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* BadassGrandpa: Ezio is 52 by the time he gets to Constantinople and still kicks tons of ass left and right. Life has visibly worn him out, and reaching that age in the 16th century wasn't that common.



* OldMaster: Ezio fits the criteria: still able to train Assassins, still able to soundly kick the asses of anyone he meets despite his age. Altaïr even more so: at 82 (never mind 62) he is still incredibly deadly, and further has the absolute respect of all his fellows who remain true to the Creed, as Abbas discovers to his misfortune.

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* OldMaster: Ezio fits the criteria: still able to train Assassins, still able to soundly kick the asses of anyone he meets despite his age. Life has visibly worn him out, and reaching 52 in the 16th century wasn't that common.
**
Altaïr even more so: at 82 (never mind 62) he is still incredibly deadly, and further has the absolute respect of all his fellows who remain true to the Creed, as Abbas discovers to his misfortune.



* OneManArmy: At the ripe old age of 52, Ezio is still [[https://www.youtube.com/watch?v=VCTtIIW1WA0 unstoppable]], and he knows it.

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* OneManArmy: At the ripe old age of 52, 52 (which is relatively old for the time), Ezio is still [[https://www.youtube.com/watch?v=VCTtIIW1WA0 unstoppable]], and he knows it.
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* EarnYourHappyEnding: With all the losses Ezio has gone through and his decades-long war against the Templars, one can't say his love story with Sofia and retirement from the order aren't well earned.
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* MindScrew: The ending sequence is intended to be more of a MindScrewdriver for the series, although the final memory in Altaïr's library ([[spoiler:with Ezio talking directly to Desmond]]) and what happens afterward may be perplexing to anyone who hasn't played at a very minimum ''VideoGame/AssassinsCreedII''.

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* MindScrew: The ending sequence is intended to be more of a MindScrewdriver for the series, although the final memory in Altaïr's library ([[spoiler:with Ezio talking ''talking directly to Desmond]]) Desmond'']]) and what happens afterward may be perplexing to anyone who hasn't played at a very minimum ''VideoGame/AssassinsCreedII''.
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In the 16th century storyline, Ezio travels abroad to explore Constantinople at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} society is revealed. In order to access the priceless secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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In the 16th century storyline, Ezio travels abroad to explore Constantinople at the height of the Ottoman Empire, where an increasing number of Templars threatens to destabilize the region, and a lot of information about the {{Precursor}} society is revealed. In order to access the priceless secrets of the Library of Altaïr, Ezio must collect a series of discs. Contact with these discs allows him to relive some of Altaïr's memories (creating an ''Film/{{Inception}}''-like [[DreamWithinADream memory-within-a-memory]] for Desmond). The Altaïr memories fill in gaps in his story from before, during, and after the events of the first ''Assassin's Creed'' game.

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** Shao Jun wields a jian in ''Embers''.



* GrandFinale: ''Revelations'' is the final installment in the "Ezio Trilogy," and it concludes his story on a fairly definitive note, [[spoiler:with him retiring as an Assassin and accepting that his entire life has been as a conduit for Desmond, before going off to live a quiet life with [[SecondLove Sofia]]. Compounding this, ''Embers'' (included in certain editions, ends with Ezio's death about a decade after the events of the game.]]

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* GrandFinale: ''Revelations'' is the final installment in the "Ezio Trilogy," Trilogy", and it concludes his story on a fairly definitive note, [[spoiler:with him retiring as an Assassin and accepting that his entire life has been as a conduit for Desmond, before going off to live a quiet life with [[SecondLove Sofia]]. Sofia Sartor]]. Compounding this, ''Embers'' (included in certain editions, ends with Ezio's death about a decade after the events of the game.]]



* GrapplingHookPistol: While not precisely a pistol, the Hookblade gives Ezio the ability to use zip lines around the city, increases his grab range, and lets him trip enemies.
* GrayAndGreyMorality: The game features a more complex story than the previous Ezio games where the enemies were the decadent and corrupt Borgia family.

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* GrapplingHookPistol: While not precisely a pistol, the Hookblade gives Ezio the ability to use zip lines around the city, increases his grab range, range (where a jump-and-grab-ledge combo was needed in the two previous games), and lets him trip enemies.
* GrayAndGreyMorality: The game features a more complex story than the previous Ezio games where the enemies were the decadent and corrupt Borgia family.family and the decadent and corrupt families they used as pawns.



** The Altair Memory Seals likewise shows that the chief conflict of his later years wasn't against the Templars or the Mongols but an Assassin vs Assassin CivilWar between him and Abbas Sofian. Under the latter's rule the Brotherhood became highly corrupt and hated.

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** The Altair Memory Seals likewise shows that the chief conflict of his later years wasn't against the Templars or the Mongols but an Assassin vs Assassin CivilWar between him and Abbas Sofian. Under the latter's rule the Brotherhood became decayed, becoming highly corrupt and hated.



* AHouseDivided: Altaïr's story involves what amounts to a civil war between him and Abbas Sofian, an Assassin who has had it out for him ever since they were teenagers, [[spoiler:who [[TheStarscream usurps his position]] while Altaïr is away from Masyaf]].

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* AHouseDivided: Altaïr's story involves what amounts to a civil war CivilWar between him and Abbas Sofian, an Assassin who has had it out for him ever since they were teenagers, [[spoiler:who [[TheStarscream usurps his position]] while Altaïr is away from Masyaf]].



* ImNotHereToMakeFriends: Dilara says that she's at Cappadocia to rescue her men, not make friends when Ezio asks why she's so uncooperative.
* InfinityMinusOneSword: Several, including the faction weapons (Altaïr's Sword, Romani Stiletto, Ottoman Mace, Broadsword) and the [[LimitedSpecialCollectorsUltimateEdition Signature Edition]] exclusive Vlad Tepes' Sword, which makes guards more likely to flee and has unique killing animations. They're technically not as powerful as the InfinityPlusOneSword but they have their uses.

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* ImNotHereToMakeFriends: Dilara says that she's at in Cappadocia to rescue her men, not make friends when Ezio asks why she's so uncooperative.
* InfinityMinusOneSword: Several, including the faction weapons (Altaïr's Sword, Romani Stiletto, Ottoman Mace, Broadsword) and the [[LimitedSpecialCollectorsUltimateEdition Signature Edition]] exclusive Vlad Tepes' Sword, which makes guards more likely to flee and has unique killing animations. They're technically not as powerful as the InfinityPlusOneSword (Yusuf's Turkish Kijil), but they have their uses.



* InjuredPlayerCharacterStage: Ezio falls off a speeding carriage down a cliff. Until he finds a HealingPotion towards the end of the mission, his injuries prevent him from performing most of his [[LeParkour fancy acrobatics]], so he has to rely on basic moves and environmental shortcuts. A similar situation happens when [[spoiler:old Altair returns to Masyaf]].

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* InjuredPlayerCharacterStage: Ezio falls off a speeding carriage down a cliff. Until he finds a HealingPotion towards the end of the mission, his injuries prevent him from performing most of his [[LeParkour fancy acrobatics]], so he has to rely on basic moves and environmental shortcuts. A similar situation happens when [[spoiler:old Altair returns to Masyaf]].Masyaf -- he can't run, jump or climb stuff anymore due to his age]].



* WithThisHerring: Justified; Ezio gets disarmed after his in-cutscene capture, and one Hidden Blade is missing because it got broken. He replaces it with a presumably spare hookblade Yusuf gives him.

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* WithThisHerring: Justified; Ezio gets disarmed after his in-cutscene capture, and one Hidden Blade is missing because it got broken. He replaces it with a presumably spare hookblade Hookblade Yusuf gives him.



* YoungFutureFamousPeople: Ezio worked with [[TheGoodKing Suleiman the Magnificent]], back when he was still a 17 year old prince.

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* YoungFutureFamousPeople: Ezio worked with [[TheGoodKing Suleiman the Magnificent]], Magnificent, back when he was still a 17 year old prince.

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