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''Archon: The Light and the Dark'' is a strategy game designed by Paul Reiche III and Jon Freeman and programmed by Anne Westfall (whose production company was [[{{Portmanteau}} Freefall Software]]), originally released in 1983 for UsefulNotes/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.

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''Archon: The Light and the Dark'' is a strategy game designed by Paul Reiche III and Jon Freeman and programmed by Anne Westfall (whose production company was [[{{Portmanteau}} Freefall Software]]), originally released in 1983 for UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem).Platform/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.



''Archon III: Exciter'' was a UsefulNotes/{{Commodore64}} FanSequel that tweaked ''Adept'', and was fairly slow-paced and buggy. All the pieces had the same attack, an aura resembling that of the Banshee from the original game, with the only difference being their health.

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''Archon III: Exciter'' was a UsefulNotes/{{Commodore64}} Platform/{{Commodore64}} FanSequel that tweaked ''Adept'', and was fairly slow-paced and buggy. All the pieces had the same attack, an aura resembling that of the Banshee from the original game, with the only difference being their health.



** ''VideoGame/WrathUnleashed'', released in 2004 for UsefulNotes/PlayStation2 and UsefulNotes/XBox, is basically ''Archon'' combined with a 3-D fighting game.

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** ''VideoGame/WrathUnleashed'', released in 2004 for UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/XBox, Platform/XBox, is basically ''Archon'' combined with a 3-D fighting game.
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''Archon: Classic'', released in 2010, updates the game to more-modern computers. It also provides a single-player campaign mode and support for up to four simultaneous players.

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*** More specifically, each spell cast takes a point away from the health bonus their starting square gives. If the Wizard or Sorceress moves, they don't take the penalty, and any other piece on that square will take the penalty instead.



* TheDragon: The Dark forces have a literal Dragon, who is more powerful in every way (except for shot recharge speed) than any of the other Dark pieces, including their leader, the Sorceress. The equivalent for the Light forces is the Djinni, which has faster but far less powerful shots. The Shapeshifter for Dark and the Phoenix for Light could also qualify as their respective side's Dragons, but the Phoenix's lack of attack range and the fact that the Shapeshifter is only ever as strong as its opponent made them just a little too quirky to be real mobile slaughterhouses.

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* TheDragon: TheDragon:
**
The Dark forces have a literal Dragon, who is has more powerful in every way (except health and deals more damage than ''any'' of the other pieces, Light or Dark, but makes up for it with subpar shot speed and the slowest shot recharge speed) than any of in the other Dark pieces, including their leader, the Sorceress. game. The equivalent for the Light forces is the Djinni, which has faster shot speed and shot recharge speed but far less powerful shots. fewer HP (14 vs 16, not including color bonus) and ''significantly'' weaker shots (6 damage vs. the dragon's 11).
**
The Shapeshifter for Dark and the Phoenix for Light could also qualify as their respective side's Dragons, but the Phoenix's lack of attack range and the fact that the Shapeshifter is only ever as strong as its opponent made them just a little too quirky to be real mobile slaughterhouses.



** In ''Adept'', summoning elementals into their respective elemental fields is a key strategy of the game.

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** In ''Adept'', summoning elementals into their respective elemental fields is a key strategy of the game.game, and each side has different elementals.



** In ''Archon'', one side has more health when the battle square is light and the other has more when it's dark.

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** In ''Archon'', one side has more health when the battle square is light and the other has more when it's dark. (Summoned elementals have fixed health and are not affected by this, however, regardless of which side summons them)



* PaddedSumoGameplay: In ''Archon'', Banshee vs. Phoenix or Light Phoenix vs. shapeshifted Dark Phoenix. In ''Adept'', Wraith vs. Wraith.

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* PaddedSumoGameplay: In ''Archon'', Banshee vs. Phoenix or Light Phoenix vs. shapeshifted Dark Phoenix. In ''Adept'', Wraith vs. Wraith.Wraith (which may be worse, since the Wraith's attack restores health).



** ''VideoGame/TheUnholyWar'' (1998), for the original Playstation, is ''Archon'' to a tee.
** ''VideoGame/WrathUnleashed'', released in 2004 for UsefulNotes/PlayStation2 and UsefulNotes/XBox.

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** ''VideoGame/TheUnholyWar'' (1998), for the original Playstation, is ''Archon'' to on a tee.
hex grid and somewhat more maneuverable characters in battle.
** ''VideoGame/WrathUnleashed'', released in 2004 for UsefulNotes/PlayStation2 and UsefulNotes/XBox.UsefulNotes/XBox, is basically ''Archon'' combined with a 3-D fighting game.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Archon_box_9912.jpg]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Archon_box_9912.jpg]]org/pmwiki/pub/images/archon_cover_art.png]]
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** ''VideoGame/TheUnholyWar'' (1998), for the original Playstation, is ''Archon'' to a tee.
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! This game contains examples of:

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! This !!This game contains examples of:
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* PaddedSumoGameplay: In Archon, Banshee vs. Phoenix or Dark Phoenix vs. Light Phoenix. In Adept, Wraith vs. Wraith.

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* PaddedSumoGameplay: In Archon, ''Archon'', Banshee vs. Phoenix or Dark Light Phoenix vs. Light shapeshifted Dark Phoenix. In Adept, ''Adept'', Wraith vs. Wraith.



* TeleportersAndTransporters: The "Teleport" spell allows a character to move one unit on top of another, while the "Exchange" spell allows them to swap two units' positions (they have to be on opposing sides for it to work). The Wizard and Sorceress themselves move about by teleporting instead of walking or flying like most other pieces. In Archon Ultra, the Wizard and Sorceress can randomly teleport in combat as well.

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* TeleportersAndTransporters: The "Teleport" spell allows a character to move one unit on top of another, while the "Exchange" spell allows them to [[SwapTeleportation swap two units' positions positions]] (they have to be on opposing sides for it to work). The Wizard and Sorceress themselves move about by teleporting instead of walking or flying like most other pieces. In Archon Ultra, ''Archon Ultra'', the Wizard and Sorceress can randomly teleport in combat as well.
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If you want to see the numbers behind the monsters, a great technical analysis of the game and the pieces is [[https://www.vintagecomputing.com/index.php/archives/44 here]].

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If you want to see the numbers behind the monsters, a great technical analysis of the game and the pieces is [[https://www.vintagecomputing.com/index.php/archives/44 here]].
a great technical analysis of the game and the pieces is here.]]
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Updating the link (it's https now instead of http)


If you want to see the numbers behind the monsters, a great technical analysis of the game and the pieces is [[http://www.vintagecomputing.com/index.php/archives/44 here]].

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If you want to see the numbers behind the monsters, a great technical analysis of the game and the pieces is [[http://www.[[https://www.vintagecomputing.com/index.php/archives/44 here]].

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