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* ImprobableWeaponUser: Young is armed with a broom, which is even [[LampshadeHanging lampshaded]] by the Sage when you show him your prize.
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* UndergroundMonkey: The Slimes in the later dungeons look identical to ones found earlier but possess an annoyingly accurate projectile.
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* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
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* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your you're looking through a staticky television. It sounds like it too.
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* DeadpanSnarker: The tree-like statue that always accompanies (and ridicules) the Sage.
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* EldritchLocation: The Nexus, Space, the Red Sea, and the postgame areas.
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* WarpZone: All the areas of the Land except the very first are linked together relatively mundanely, but the Nexus provides a ''much'' faster way to get around (and indicators to tell you whether you've finished looting a given area).
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* BigLabyrinthineBuilding: Two of them, the Apartment and the Hotel.
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* ChosenOne: Young, apparently.
* CircusOfFear: The Circus, though players may be forgiven for initially mistaking the place for a generic cavern.
* CircusOfFear: The Circus, though players may be forgiven for initially mistaking the place for a generic cavern.
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* HeroicMime
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* VideoGameCaringPotential: You need 36 cards to complete the game, but there is a 37th card available if you [[spoiler: track down a fishman after you've scared him and clean up his house as an apology]].
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* CargoShip: Mitra and Wares.
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* CargoShip: Mitra and Wares.
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* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses.
to:
* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses. glasses.
* HellHotel: The Hotel, naturally. Collapsed floors, flooding, demonic maids, monsters and traps everywhere, and the less said about the Manager the better.
* HeroicSacrifice: Near the end of the game, [[spoiler:Young]] pulls one to save ... [[spoiler:Wares, Mitra's bicycle]].
* HellHotel: The Hotel, naturally. Collapsed floors, flooding, demonic maids, monsters and traps everywhere, and the less said about the Manager the better.
* HeroicSacrifice: Near the end of the game, [[spoiler:Young]] pulls one to save ... [[spoiler:Wares, Mitra's bicycle]].
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* BreatherLevel: Space. No enemies, no dangers, just a lot of MindScrew and a couple of cards.
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* ScrappyLevel: The Circus, containing some of the most ''brutal'' jumping puzzles in the genre.
* [[WhamEpisode Wham Level]]: [[spoiler:Young]] Town. It hints at some pretty dark secrets about [[spoiler: Young]]. It's also one of the most overtly frightening areas in the game.
* [[WhamEpisode Wham Level]]: [[spoiler:Young]] Town. It hints at some pretty dark secrets about [[spoiler: Young]]. It's also one of the most overtly frightening areas in the game.
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* WhatTheHellHero: Crickson calls you out for (of all things) scaring the other rabbits in the forest.
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* AnachronismStew: The Land's technology ranges from medieval to modern, depending on where you happen to be.
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* AnachronismStew: The Land's technology ranges from medieval to modern, depending on where you happen to be. be.
* BreatherLevel: Space. No enemies, no dangers, just a lot of MindScrew and a couple of cards.
* BrickJoke: The gates "sense your cards and decide to open." The final gate in the main game [[spoiler: is altered by the Sage to require 92 cards, far more than the game actually contains. Despite his efforts the gate "decides" to open anyway.]]
* BreatherLevel: Space. No enemies, no dangers, just a lot of MindScrew and a couple of cards.
* BrickJoke: The gates "sense your cards and decide to open." The final gate in the main game [[spoiler: is altered by the Sage to require 92 cards, far more than the game actually contains. Despite his efforts the gate "decides" to open anyway.]]
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* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
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* LivingShadow: The Shadow People in [[spoiler: Young]] Town. Just run.
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* LivingShadow: The Shadow People in [[spoiler: Young]] Town. Just run. run.
* MindScrew: Several locations, such as [[spoiler:Young]] Town and Space, the dialogue you receive from the bosses, and the main character's name Young (pronounced like [[CarlJung Jung]]), hint at a deeper underlying meaning.
* ScrappyLevel: The Circus, containing some of the most ''brutal'' jumping puzzles in the genre.
* MindScrew: Several locations, such as [[spoiler:Young]] Town and Space, the dialogue you receive from the bosses, and the main character's name Young (pronounced like [[CarlJung Jung]]), hint at a deeper underlying meaning.
* ScrappyLevel: The Circus, containing some of the most ''brutal'' jumping puzzles in the genre.
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* WidgetSeries: Oh boy. Not only do the visuals get pretty surreal, but characters will often babble nonsensical insane things like the Cubes, and the man before the first dungeon who talks about how he was afraid a maintenance crew installed a hidden camera in his mirror. Sometimes this is played [[CrowningMomentOfFunny for laughs.]] Other times [[NightmareFuel it is not.]]
* TheWorldIsJustAwesome: InUniverse, the NPC in the first section of the city waxes poetic about the cityscape and the lights, comparing the lights and the people to stars in the sky.
* TheWorldIsJustAwesome: InUniverse, the NPC in the first section of the city waxes poetic about the cityscape and the lights, comparing the lights and the people to stars in the sky.
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* WidgetSeries: Oh boy. Not only do the visuals get pretty surreal, but characters like the Cubes will often babble nonsensical insane things like the Cubes, cryptically, and the man before the first dungeon who talks about how he was afraid a maintenance crew installed a hidden camera in his mirror. Sometimes this is played [[CrowningMomentOfFunny for laughs.]] Other times [[NightmareFuel it is not.]]
* TheWorldIsJustAwesome: InUniverse, the NPC in the first section of the city waxes poetic about the cityscape and the lights, comparing the lights and the people to stars in thesky. sky.
* YouAreNotReady: The Sage. Repeatedly.
* TheWorldIsJustAwesome: InUniverse, the NPC in the first section of the city waxes poetic about the cityscape and the lights, comparing the lights and the people to stars in the
* YouAreNotReady: The Sage. Repeatedly.
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* AcidTripDimension: The Land. Some places are trippier than others.
* ClicheStorm: InUniverse, several characters describe what [[spoiler: Sage]] tells Young as this. Most of them are statues.
* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
* CrueltyIsTheOnlyOption: One of the dungeons requires you killing an innocent bystander to enter. Most players will accidentally do this by walking up to them and using the attack / action key to attempt to talk to them.
* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses.
* LivingShadow: The Shadow People in [[spoiler: Young]] Town. Just run.
* [[WhamEpisode Wham Level]]: [[spoiler:Young]] Town. It hints at some pretty dark secrets about [[spoiler: Young]]. It's also one of the most overtly frightening areas in the game.
* WhenAllYouHaveIsAHammer: Young's weapon is an ordinary broom. There are various broom and dust related puzzles throughout the game.
* WidgetSeries: Oh boy. Not only do the visuals get pretty surreal, but characters will often babble nonsensical insane things like the Cubes, and the man before the first dungeon who talks about how he was afraid a maintenance crew installed a hidden camera in his mirror. Sometimes this is played [[CrowningMomentOfFunny for laughs.]] Other times [[NightmareFuel it is not.]]
* ClicheStorm: InUniverse, several characters describe what [[spoiler: Sage]] tells Young as this. Most of them are statues.
* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
* CrueltyIsTheOnlyOption: One of the dungeons requires you killing an innocent bystander to enter. Most players will accidentally do this by walking up to them and using the attack / action key to attempt to talk to them.
* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses.
* LivingShadow: The Shadow People in [[spoiler: Young]] Town. Just run.
* [[WhamEpisode Wham Level]]: [[spoiler:Young]] Town. It hints at some pretty dark secrets about [[spoiler: Young]]. It's also one of the most overtly frightening areas in the game.
* WhenAllYouHaveIsAHammer: Young's weapon is an ordinary broom. There are various broom and dust related puzzles throughout the game.
* WidgetSeries: Oh boy. Not only do the visuals get pretty surreal, but characters will often babble nonsensical insane things like the Cubes, and the man before the first dungeon who talks about how he was afraid a maintenance crew installed a hidden camera in his mirror. Sometimes this is played [[CrowningMomentOfFunny for laughs.]] Other times [[NightmareFuel it is not.]]
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* AnachronismStew: The Land's technology ranges from medieval to modern, depending on where you happen to be.
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* YouGottaHaveBlueHair: Or White, in Young's case.
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* WhiteHairedPrettyBoy: Young's sprite. There isn't any official art of him to give us a clear indication of his age.
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''Anodyne'' takes clear inspiration from ''VideoGame/TheLegendOfZelda'' series. Players will explore a huge, nonlinear world filled with very strange locations and people. There are various PlotCoupons you need to obtain by exploring the world and completing dungeons. You'll collect keys, complete puzzles and other ActionAdventure hallmarks.
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''Anodyne'' takes clear inspiration from ''VideoGame/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series. Players will explore a huge, nonlinear world filled with very strange locations and people. There are various PlotCoupons you need to obtain by exploring the world and completing dungeons. You'll collect keys, complete puzzles and other ActionAdventure hallmarks.
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* DungeonCrawling: Par for the course from a Zelda inspired ActionAdventure game.
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* LivingShadow: The Shadow People in [[spoiler: Young]] Town. Just run.
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None
Added DiffLines:
* WidgetSeries: Oh boy. Not only do the visuals get pretty surreal, but characters will often babble nonsensical insane things like the Cubes, and the man before the first dungeon who talks about how he was afraid a maintenance crew installed a hidden camera in his mirror. Sometimes this is played [[CrowningMomentOfFunny for laughs.]] Other times [[NightmareFuel it is not.]]
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* ClicheStorm: InUniverse, several characters describe what [[spoiler: Sage]] tells Young as this. Most of them are statues.
* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
* DeliberatelyMonochrome: [[spoiler:Young]] Town. The entire town looks like your looking through a staticky television. It sounds like it too.
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* [[WhamEpisode Wham Level]]: [[spoiler:Young]] Town. It hints at some pretty dark secrets about [[spoiler: Young]]. It's also one of the most overtly frightening areas in the game.
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None
Changed line(s) 14,15 (click to see context) from:
Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam soon. Interestingly, Kittaka and Hogan themselves have uploaded the game onto Pirate Bay making it available for free.
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Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam {{Steam}} soon. Interestingly, Kittaka and Hogan themselves have uploaded the game onto Pirate Bay making it available for free.
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* CrueltyIsTheOnlyOption: One of the dungeons requires you killing an innocent bystander to enter. Most players will accidentally do this by walking up to them and using the attack / action key to attempt to talk to them.
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* TheWorldIsJustAwesome: InUniverse, the NPC in the first section of the city waxes poetic about the cityscape and the lights, comparing the lights and the people to stars in the sky.
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Compare to ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''VideoGame/YumeNikki'', which the game creators have sited as inspiration.
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Compare to ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''VideoGame/YumeNikki'', which the game creators have sited cited as inspiration.
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* WhiteHairedPrettyBoy: Young's sprite. Official art of him doesn't give us a clear indication of his age.
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* WhiteHairedPrettyBoy: Young's sprite. Official There isn't any official art of him doesn't to give us a clear indication of his age.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/title_screen_square512_1_1108.png]]
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-->-- Unidentified Voice
Anodyne is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
Anodyne is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
to:
-->-- Unidentified Voice
Anodyne''Unidentified Voice''
''Anodyne'' is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
Anodyne
''Anodyne'' is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
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Anodyne takes clear inspiration from the Zelda series. Players will explore a huge, nonlinear world filled with very strange locations and people. There are various PlotCoupons you need to obtain by exploring the world and completing dungeons. You'll collect keys, complete puzzles and other ActionAdventure hallmarks.
to:
Is there an issue? Send a MessageReason:
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Compare to VideoGame/LinksAwakening and VideoGame/YumiNikki, which the game creators have sited as inspiration.
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Compare to VideoGame/LinksAwakening to ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and VideoGame/YumiNikki, ''VideoGame/YumeNikki'', which the game creators have sited as inspiration.
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Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam soon.
to:
Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam soon. Interestingly, Kittaka and Hogan themselves have uploaded the game onto Pirate Bay making it available for free.
Compare to VideoGame/LinksAwakening and VideoGame/YumiNikki, which the game creators have sited as inspiration.
----
!!The game provides examples of:
* AcidTripDimension: The Land. Some places are trippier than others.
* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses.
* WhenAllYouHaveIsAHammer: Young's weapon is an ordinary broom. There are various broom and dust related puzzles throughout the game.
* WhiteHairedPrettyBoy: Young's sprite. Official art of him doesn't give us a clear indication of his age.
* YouGottaHaveBlueHair: Or White, in Young's case.
Compare to VideoGame/LinksAwakening and VideoGame/YumiNikki, which the game creators have sited as inspiration.
----
!!The game provides examples of:
* AcidTripDimension: The Land. Some places are trippier than others.
* GogglesDoNothing: Young, though it isn't clear if they're goggles or unusual looking glasses.
* WhenAllYouHaveIsAHammer: Young's weapon is an ordinary broom. There are various broom and dust related puzzles throughout the game.
* WhiteHairedPrettyBoy: Young's sprite. Official art of him doesn't give us a clear indication of his age.
* YouGottaHaveBlueHair: Or White, in Young's case.
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->''"Hello? ... Young? HEY! Listen, you are about to wake up…''"
-->-- Unidentified Voice
Anodyne is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
Players take the role is a white haired human named Young who awakens in a strange world simply called The Land. Young is approached by a cloaked man named Sage, the village elder and is told he needs to save the Legendary Briar from the Evil Darkness. But all is not what it seems and you don't know who you can really trust..
Anodyne takes clear inspiration from the Zelda series. Players will explore a huge, nonlinear world filled with very strange locations and people. There are various PlotCoupons you need to obtain by exploring the world and completing dungeons. You'll collect keys, complete puzzles and other ActionAdventure hallmarks.
What sets this game apart is the visuals, tone and atmosphere. The game's tone ranges from tense and frightening, to strange and surreal, to melancholic and sometimes very beautiful.
Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam soon.
-->-- Unidentified Voice
Anodyne is a 2D, Top Down ActionAdventure indie game developed by Jon Kittaka and Sean Hogan during their last years in college.
Players take the role is a white haired human named Young who awakens in a strange world simply called The Land. Young is approached by a cloaked man named Sage, the village elder and is told he needs to save the Legendary Briar from the Evil Darkness. But all is not what it seems and you don't know who you can really trust..
Anodyne takes clear inspiration from the Zelda series. Players will explore a huge, nonlinear world filled with very strange locations and people. There are various PlotCoupons you need to obtain by exploring the world and completing dungeons. You'll collect keys, complete puzzles and other ActionAdventure hallmarks.
What sets this game apart is the visuals, tone and atmosphere. The game's tone ranges from tense and frightening, to strange and surreal, to melancholic and sometimes very beautiful.
Anodyne can be purchased directly from the [[http://www.anodynegame.com/ official website]] for $9. It's also been greenlit and will be coming to Steam soon.